dofile(minetest.get_modpath("carts").."/functions.lua") -- -- Cart entity -- local cart = { physical = false, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "mesh", mesh = "cart.x", visual_size = {x=1, y=1}, textures = {"cart.png"}, driver = nil, velocity = {x=0, y=0, z=0}, old_pos = nil, old_velocity = nil, pre_stop_dir = nil, MAX_V = 8, -- Limit of the velocity } function cart:on_rightclick(clicker) if not clicker or not clicker:is_player() then return end if self.driver and clicker == self.driver then self.driver = nil clicker:set_detach() elseif not self.driver then self.driver = clicker clicker:set_attach(self.object, "", {x=0,y=5,z=0}, {x=0,y=0,z=0}) end end function cart:on_activate(staticdata, dtime_s) self.object:set_armor_groups({immortal=1}) if staticdata then local tmp = minetest.deserialize(staticdata) if tmp then self.velocity = tmp.velocity end if tmp and tmp.pre_stop_dir then self.pre_stop_dir = tmp.pre_stop_dir end end self.old_pos = self.object:getpos() self.old_velocity = self.velocity end function cart:get_staticdata() return minetest.serialize({ velocity = self.velocity, pre_stop_dir = self.pre_stop_dir, }) end -- Remove the cart if holding a tool or accelerate it function cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction) if not puncher or not puncher:is_player() then return end if puncher:get_player_control().sneak then self.object:remove() local inv = puncher:get_inventory() if minetest.setting_getbool("creative_mode") then if not inv:contains_item("main", "carts:cart") then inv:add_item("main", "carts:cart") end else inv:add_item("main", "carts:cart") end return end if puncher == self.driver then return end local d = cart_func:velocity_to_dir(direction) local s = self.velocity if time_from_last_punch > tool_capabilities.full_punch_interval then time_from_last_punch = tool_capabilities.full_punch_interval end local f = 4*(time_from_last_punch/tool_capabilities.full_punch_interval) local v = {x=s.x+d.x*f, y=s.y, z=s.z+d.z*f} if math.abs(v.x) < 6 and math.abs(v.z) < 6 then self.velocity = v else if math.abs(self.velocity.x) < 6 and math.abs(v.x) >= 6 then self.velocity.x = 6*cart_func:get_sign(self.velocity.x) end if math.abs(self.velocity.z) < 6 and math.abs(v.z) >= 6 then self.velocity.z = 6*cart_func:get_sign(self.velocity.z) end end end -- Returns the direction as a unit vector function cart:get_rail_direction(pos, dir) local d = cart_func.v3:copy(dir) -- Check front d.y = 0 local p = cart_func.v3:add(cart_func.v3:copy(pos), d) if cart_func:is_rail(p) then return d end -- Check downhill d.y = -1 p = cart_func.v3:add(cart_func.v3:copy(pos), d) if cart_func:is_rail(p) then return d end -- Check uphill d.y = 1 p = cart_func.v3:add(cart_func.v3:copy(pos), d) if cart_func:is_rail(p) then return d end d.y = 0 -- Check left and right local view_dir local other_dir local a if d.x == 0 and d.z ~= 0 then view_dir = "z" other_dir = "x" if d.z < 0 then a = {1, -1} else a = {-1, 1} end elseif d.z == 0 and d.x ~= 0 then view_dir = "x" other_dir = "z" if d.x > 0 then a = {1, -1} else a = {-1, 1} end else return {x=0, y=0, z=0} end d[view_dir] = 0 d[other_dir] = a[1] p = cart_func.v3:add(cart_func.v3:copy(pos), d) if cart_func:is_rail(p) then return d end d.y = -1 p = cart_func.v3:add(cart_func.v3:copy(pos), d) if cart_func:is_rail(p) then return d end d.y = 0 d[other_dir] = a[2] p = cart_func.v3:add(cart_func.v3:copy(pos), d) if cart_func:is_rail(p) then return d end d.y = -1 p = cart_func.v3:add(cart_func.v3:copy(pos), d) if cart_func:is_rail(p) then return d end d.y = 0 return {x=0, y=0, z=0} end function cart:calc_rail_direction(pos, vel) local velocity = cart_func.v3:copy(vel) local p = cart_func.v3:copy(pos) if cart_func:is_int(p.x) and cart_func:is_int(p.z) then local dir = cart_func:velocity_to_dir(velocity) local dir_old = cart_func.v3:copy(dir) dir = self:get_rail_direction(cart_func.v3:round(p), dir) local v = math.max(math.abs(velocity.x), math.abs(velocity.z)) velocity = { x = v * dir.x, y = v * dir.y, z = v * dir.z, } if cart_func.v3:equal(velocity, {x=0, y=0, z=0}) and not cart_func:is_rail(p) then -- First try this HACK -- Move the cart on the rail if above or under it if cart_func:is_rail(cart_func.v3:add(p, {x=0, y=1, z=0})) and vel.y >= 0 then p = cart_func.v3:add(p, {x=0, y=1, z=0}) return self:calc_rail_direction(p, vel) end if cart_func:is_rail(cart_func.v3:add(p, {x=0, y=-1, z=0})) and vel.y <= 0 then p = cart_func.v3:add(p, {x=0, y=-1, z=0}) return self:calc_rail_direction(p, vel) end -- Now the HACK gets really dirty if cart_func:is_rail(cart_func.v3:add(p, {x=0, y=2, z=0})) and vel.y >= 0 then p = cart_func.v3:add(p, {x=0, y=1, z=0}) return self:calc_rail_direction(p, vel) end if cart_func:is_rail(cart_func.v3:add(p, {x=0, y=-2, z=0})) and vel.y <= 0 then p = cart_func.v3:add(p, {x=0, y=-1, z=0}) return self:calc_rail_direction(p, vel) end return {x=0, y=0, z=0}, p end if not cart_func.v3:equal(dir, dir_old) then return velocity, cart_func.v3:round(p) end end return velocity, p end function cart:on_step(dtime) local pos = self.object:getpos() local dir = cart_func:velocity_to_dir(self.velocity) if not cart_func.v3:equal(self.velocity, {x=0,y=0,z=0}) then self.pre_stop_dir = cart_func:velocity_to_dir(self.velocity) end -- Stop the cart if the velocity is nearly 0 -- Only if on a flat railway if dir.y == 0 then if math.abs(self.velocity.x) < 0.1 and math.abs(self.velocity.z) < 0.1 then -- Start the cart if powered from mesecons local a = tonumber(minetest.get_meta(pos):get_string("cart_acceleration")) if a and a ~= 0 then if self.pre_stop_dir and cart_func.v3:equal(self:get_rail_direction(self.object:getpos(), self.pre_stop_dir), self.pre_stop_dir) then self.velocity = { x = self.pre_stop_dir.x * 0.2, y = self.pre_stop_dir.y * 0.2, z = self.pre_stop_dir.z * 0.2, } self.old_velocity = self.velocity return end for _,y in ipairs({0,-1,1}) do for _,z in ipairs({1,-1}) do if cart_func.v3:equal(self:get_rail_direction(self.object:getpos(), {x=0, y=y, z=z}), {x=0, y=y, z=z}) then self.velocity = { x = 0, y = 0.2*y, z = 0.2*z, } self.old_velocity = self.velocity return end end for _,x in ipairs({1,-1}) do if cart_func.v3:equal(self:get_rail_direction(self.object:getpos(), {x=x, y=y, z=0}), {x=x, y=y, z=0}) then self.velocity = { x = 0.2*x, y = 0.2*y, z = 0, } self.old_velocity = self.velocity return end end end end self.velocity = {x=0, y=0, z=0} self.object:setvelocity(self.velocity) self.old_velocity = self.velocity self.old_pos = self.object:getpos() return end end -- -- Set the new moving direction -- -- Recalcualte the rails that are passed since the last server step local old_dir = cart_func:velocity_to_dir(self.old_velocity) if old_dir.x ~= 0 then local sign = cart_func:get_sign(pos.x-self.old_pos.x) while true do if sign ~= cart_func:get_sign(pos.x-self.old_pos.x) or pos.x == self.old_pos.x then break end self.old_pos.x = self.old_pos.x + cart_func:get_sign(pos.x-self.old_pos.x)*0.1 self.old_pos.y = self.old_pos.y + cart_func:get_sign(pos.x-self.old_pos.x)*0.1*old_dir.y self.old_velocity, self.old_pos = self:calc_rail_direction(self.old_pos, self.old_velocity) old_dir = cart_func:velocity_to_dir(self.old_velocity) if not cart_func.v3:equal(cart_func:velocity_to_dir(self.old_velocity), dir) then self.velocity = self.old_velocity pos = self.old_pos self.object:setpos(self.old_pos) break end end elseif old_dir.z ~= 0 then local sign = cart_func:get_sign(pos.z-self.old_pos.z) while true do if sign ~= cart_func:get_sign(pos.z-self.old_pos.z) or pos.z == self.old_pos.z then break end self.old_pos.z = self.old_pos.z + cart_func:get_sign(pos.z-self.old_pos.z)*0.1 self.old_pos.y = self.old_pos.y + cart_func:get_sign(pos.z-self.old_pos.z)*0.1*old_dir.y self.old_velocity, self.old_pos = self:calc_rail_direction(self.old_pos, self.old_velocity) old_dir = cart_func:velocity_to_dir(self.old_velocity) if not cart_func.v3:equal(cart_func:velocity_to_dir(self.old_velocity), dir) then self.velocity = self.old_velocity pos = self.old_pos self.object:setpos(self.old_pos) break end end end -- Calculate the new step self.velocity, pos = self:calc_rail_direction(pos, self.velocity) self.object:setpos(pos) dir = cart_func:velocity_to_dir(self.velocity) -- Accelerate or decelerate the cart according to the pitch and acceleration of the rail node local a = tonumber(minetest.get_meta(pos):get_string("cart_acceleration")) if not a then a = 0 end if self.velocity.y < 0 then self.velocity = { x = self.velocity.x + (a+0.13)*cart_func:get_sign(self.velocity.x), y = self.velocity.y + (a+0.13)*cart_func:get_sign(self.velocity.y), z = self.velocity.z + (a+0.13)*cart_func:get_sign(self.velocity.z), } elseif self.velocity.y > 0 then self.velocity = { x = self.velocity.x + (a-0.1)*cart_func:get_sign(self.velocity.x), y = self.velocity.y + (a-0.1)*cart_func:get_sign(self.velocity.y), z = self.velocity.z + (a-0.1)*cart_func:get_sign(self.velocity.z), } else self.velocity = { x = self.velocity.x + (a-0.03)*cart_func:get_sign(self.velocity.x), y = self.velocity.y + (a-0.03)*cart_func:get_sign(self.velocity.y), z = self.velocity.z + (a-0.03)*cart_func:get_sign(self.velocity.z), } -- Place the cart exactly on top of the rail if cart_func:is_rail(cart_func.v3:round(pos)) then self.object:setpos({x=pos.x, y=math.floor(pos.y+0.5), z=pos.z}) pos = self.object:getpos() end end -- Dont switch moving direction -- Only if on flat railway if dir.y == 0 then if cart_func:get_sign(dir.x) ~= cart_func:get_sign(self.velocity.x) then self.velocity.x = 0 end if cart_func:get_sign(dir.y) ~= cart_func:get_sign(self.velocity.y) then self.velocity.y = 0 end if cart_func:get_sign(dir.z) ~= cart_func:get_sign(self.velocity.z) then self.velocity.z = 0 end end -- Allow only one moving direction (multiply the other one with 0) dir = cart_func:velocity_to_dir(self.velocity) self.velocity = { x = math.abs(self.velocity.x) * dir.x, y = self.velocity.y, z = math.abs(self.velocity.z) * dir.z, } -- Move cart exactly on the rail if dir.x ~= 0 and not cart_func:is_int(pos.z) then pos.z = math.floor(0.5+pos.z) self.object:setpos(pos) elseif dir.z ~= 0 and not cart_func:is_int(pos.x) then pos.x = math.floor(0.5+pos.x) self.object:setpos(pos) end -- Limit the velocity if math.abs(self.velocity.x) > self.MAX_V then self.velocity.x = self.MAX_V*cart_func:get_sign(self.velocity.x) end if math.abs(self.velocity.y) > self.MAX_V then self.velocity.y = self.MAX_V*cart_func:get_sign(self.velocity.y) end if math.abs(self.velocity.z) > self.MAX_V then self.velocity.z = self.MAX_V*cart_func:get_sign(self.velocity.z) end self.object:setvelocity(self.velocity) self.old_pos = self.object:getpos() self.old_velocity = cart_func.v3:copy(self.velocity) if dir.x < 0 then self.object:setyaw(math.pi/2) elseif dir.x > 0 then self.object:setyaw(3*math.pi/2) elseif dir.z < 0 then self.object:setyaw(math.pi) elseif dir.z > 0 then self.object:setyaw(0) end if dir.y == -1 then self.object:set_animation({x=1, y=1}, 1, 0) elseif dir.y == 1 then self.object:set_animation({x=2, y=2}, 1, 0) else self.object:set_animation({x=0, y=0}, 1, 0) end end minetest.register_entity("carts:cart", cart) minetest.register_craftitem("carts:cart", { description = "Minecart", inventory_image = minetest.inventorycube("cart_top.png", "cart_side.png", "cart_side.png"), wield_image = "cart_side.png", on_place = function(itemstack, placer, pointed_thing) if not pointed_thing.type == "node" then return end if cart_func:is_rail(pointed_thing.under) then minetest.add_entity(pointed_thing.under, "carts:cart") if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack elseif cart_func:is_rail(pointed_thing.above) then minetest.add_entity(pointed_thing.above, "carts:cart") if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end end, }) minetest.register_craft({ output = "carts:cart", recipe = { {"", "", ""}, {"default:steel_ingot", "", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, }, }) -- -- Mesecon support -- minetest.register_node(":default:rail", { description = "Rail", drawtype = "raillike", tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"}, inventory_image = "default_rail.png", wield_image = "default_rail.png", paramtype = "light", is_ground_content = true, walkable = false, selection_box = { type = "fixed", -- but how to specify the dimensions for curved and sideways rails? fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, groups = {bendy=2,snappy=1,dig_immediate=2,attached_node=1,rail=1,connect_to_raillike=1}, }) minetest.register_node("carts:powerrail", { description = "Powered Rail", drawtype = "raillike", tiles = {"carts_rail_pwr.png", "carts_rail_curved_pwr.png", "carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"}, inventory_image = "carts_rail_pwr.png", wield_image = "carts_rail_pwr.png", paramtype = "light", is_ground_content = true, walkable = false, selection_box = { type = "fixed", -- but how to specify the dimensions for curved and sideways rails? fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, groups = {bendy=2,snappy=1,dig_immediate=2,attached_node=1,rail=1,connect_to_raillike=1}, after_place_node = function(pos, placer, itemstack) if not mesecon then minetest.get_meta(pos):set_string("cart_acceleration", "0.5") end end, mesecons = { effector = { action_on = function(pos, node) minetest.get_meta(pos):set_string("cart_acceleration", "0.5") end, action_off = function(pos, node) minetest.get_meta(pos):set_string("cart_acceleration", "0") end, }, }, }) minetest.register_node("carts:brakerail", { description = "Brake Rail", drawtype = "raillike", tiles = {"carts_rail_brk.png", "carts_rail_curved_brk.png", "carts_rail_t_junction_brk.png", "carts_rail_crossing_brk.png"}, inventory_image = "carts_rail_brk.png", wield_image = "carts_rail_brk.png", paramtype = "light", is_ground_content = true, walkable = false, selection_box = { type = "fixed", -- but how to specify the dimensions for curved and sideways rails? fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, groups = {bendy=2,snappy=1,dig_immediate=2,attached_node=1,rail=1,connect_to_raillike=1}, after_place_node = function(pos, placer, itemstack) if not mesecon then minetest.get_meta(pos):set_string("cart_acceleration", "-0.2") end end, mesecons = { effector = { action_on = function(pos, node) minetest.get_meta(pos):set_string("cart_acceleration", "-0.2") end, action_off = function(pos, node) minetest.get_meta(pos):set_string("cart_acceleration", "0") end, }, }, }) minetest.register_craft({ output = "carts:powerrail 2", recipe = { {"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"}, {"default:steel_ingot", "default:stick", "default:steel_ingot"}, {"default:steel_ingot", "", "default:steel_ingot"}, } }) minetest.register_craft({ output = "carts:powerrail 2", recipe = { {"default:steel_ingot", "", "default:steel_ingot"}, {"default:steel_ingot", "default:stick", "default:steel_ingot"}, {"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"}, } }) minetest.register_craft({ output = "carts:brakerail 2", recipe = { {"default:steel_ingot", "default:coal_lump", "default:steel_ingot"}, {"default:steel_ingot", "default:stick", "default:steel_ingot"}, {"default:steel_ingot", "", "default:steel_ingot"}, } }) minetest.register_craft({ output = "carts:brakerail 2", recipe = { {"default:steel_ingot", "", "default:steel_ingot"}, {"default:steel_ingot", "default:stick", "default:steel_ingot"}, {"default:steel_ingot", "default:coal_lump", "default:steel_ingot"}, } })