local is_healthpack = function(node) if node.name == 'bobblocks:health_off' or node.name == 'health_on' then return true end return false end local update_healthpack = function (pos, node) local nodename="" local param2="" --Switch HealthPack State if node.name == 'bobblocks:health_off' then nodename = 'bobblocks:health_on' elseif node.name == 'bobblocks:health_on' then nodename = 'bobblocks:health_off' end minetest.add_node(pos, {name = nodename}) end local toggle_healthpack = function (pos, node) if not is_healthgate(node) then return end update_healthpack (pos, node, state) end local on_healthpack_punched = function (pos, node, puncher) if node.name == 'bobblocks:health_off' or node.name == 'bobblocks:health_on' then update_healthpack(pos, node) end end -- Healing Node minetest.register_node("bobblocks:health_off", { description = "Health Pack 1 Off", tiles = {"bobblocks_health_off.png"}, inventory_image = "bobblocks_health_off.png", paramtype2 = "facedir", legacy_facedir_simple = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, is_ground_content = false, walkable = false, climbable = false, mesecons = {conductor={ state = mesecon.state.off, onstate = "bobblocks:health_on" }} }) minetest.register_node("bobblocks:health_on", { description = "Health Pack 1 On", tiles = {"bobblocks_health_on.png"}, paramtype2 = "facedir", legacy_facedir_simple = true, light_source = LIGHT_MAX-0, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, is_ground_content = false, walkable = false, climbable = false, drop = "bobblocks:health_off", mesecons = {conductor={ state = mesecon.state.on, offstate = "bobblocks:health_off" }} }) minetest.register_abm( {nodenames = {"bobblocks:health_on"}, interval = 1.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local objs = minetest.get_objects_inside_radius(pos, 1) for k, obj in pairs(objs) do minetest.sound_play("bobblocks_health", {pos = pos, gain = 1.0, max_hear_distance = 32,}) obj:set_hp(obj:get_hp()+10) -- give 10HP minetest.remove_node(pos) -- remove the node after use end end, }) --- Health minetest.register_craft({ output = 'NodeItem "bobblocks:health_off" 1', recipe = { {'node "default:dirt" 1', 'node "default:paper" 1', 'node "default:apple" 2'}, }, }) minetest.register_on_punchnode(on_healthpack_punched)