-- function to decide if a node has a wall that's in verticals_list{} -- returns wall direction of valid node, or nil if invalid. function biome_lib:find_adjacent_wall(pos, verticals, randomflag) local verts = dump(verticals) if randomflag then local walltab = {} if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name) then walltab[#walltab + 1] = 3 end if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name) then walltab[#walltab + 1] = 2 end if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z-1 }).name) then walltab[#walltab + 1] = 5 end if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z+1 }).name) then walltab[#walltab + 1] = 4 end if #walltab > 0 then return walltab[math.random(1, #walltab)] end else if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name) then return 3 end if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name) then return 2 end if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z-1 }).name) then return 5 end if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z+1 }).name) then return 4 end end return nil end -- Function to search downward from the given position, looking for the first -- node that matches the ground table. Returns the new position, or nil if -- height limit is exceeded before finding it. function biome_lib:search_downward(pos, heightlimit, ground) for i = 0, heightlimit do if string.find(dump(ground), minetest.get_node({x=pos.x, y=pos.y-i, z = pos.z}).name) then return {x=pos.x, y=pos.y-i, z = pos.z} end end return false end function biome_lib:find_open_side(pos) if minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name == "air" then return {newpos = { x=pos.x-1, y=pos.y, z=pos.z }, facedir = 2} end if minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name == "air" then return {newpos = { x=pos.x+1, y=pos.y, z=pos.z }, facedir = 3} end if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z-1 }).name == "air" then return {newpos = { x=pos.x, y=pos.y, z=pos.z-1 }, facedir = 4} end if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z+1 }).name == "air" then return {newpos = { x=pos.x, y=pos.y, z=pos.z+1 }, facedir = 5} end return nil end -- "Record" the chunks being generated by the core mapgen minetest.register_on_generated(function(minp, maxp, blockseed) biome_lib.blocklist_aircheck[#biome_lib.blocklist_aircheck + 1] = { minp, maxp } biome_lib.blocklist_no_aircheck[#biome_lib.blocklist_no_aircheck + 1] = { minp, maxp } end)