-- This is inspired by the landrush mod by Bremaweb areas.hud = {} areas.hud.refresh = 0 minetest.register_globalstep(function(dtime) areas.hud.refresh = areas.hud.refresh + dtime if areas.hud.refresh > areas.config["tick"] then areas.hud.refresh = 0 else return end for _, player in pairs(minetest.get_connected_players()) do local name = player:get_player_name() local pos = vector.round(player:getpos()) pos = vector.apply(pos, function(p) return math.max(math.min(p, 2147483), -2147483) end) local areaStrings = {} for id, area in pairs(areas:getAreasAtPos(pos)) do table.insert(areaStrings, ("%s [%u] (%s%s)") :format(area.name, id, area.owner, area.open and ":open" or "")) end for i, area in pairs(areas:getExternalHudEntries(pos)) do local str = "" if area.name then str = area.name .. " " end if area.id then str = str.."["..area.id.."] " end if area.owner then str = str.."("..area.owner..")" end table.insert(areaStrings, str) end local areaString = "Areas:" if #areaStrings > 0 then areaString = areaString.."\n".. table.concat(areaStrings, "\n") end local hud = areas.hud[name] if not hud then hud = {} areas.hud[name] = hud hud.areasId = player:hud_add({ hud_elem_type = "text", name = "Areas", number = 0xFFFFFF, position = {x=0, y=1}, offset = {x=8, y=-8}, text = areaString, scale = {x=200, y=60}, alignment = {x=1, y=-1}, }) hud.oldAreas = areaString return elseif hud.oldAreas ~= areaString then player:hud_change(hud.areasId, "text", areaString) hud.oldAreas = areaString end end end) minetest.register_on_leaveplayer(function(player) areas.hud[player:get_player_name()] = nil end)