From 335d9a3eddcb590c3ca5de9cba9b152e5e560af1 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Tue, 13 Feb 2018 14:05:34 -0500 Subject: removed boost_cart and carbone_mobs -- too many crashes updated blox, homedecor, plantlifed, cottages, farming_redo, framedglass, gloopblocks, mesecons, moreblocks, moretrees, pipeworks, player_textures, replacer, signs_lib, stained_glass, technic, travelnet, unified_inventory, unifieddyes, and worldedit. --- worldedit_infinity/init.lua | 103 -------------------------------------------- 1 file changed, 103 deletions(-) delete mode 100644 worldedit_infinity/init.lua (limited to 'worldedit_infinity/init.lua') diff --git a/worldedit_infinity/init.lua b/worldedit_infinity/init.lua deleted file mode 100644 index 8bd3a05..0000000 --- a/worldedit_infinity/init.lua +++ /dev/null @@ -1,103 +0,0 @@ -worldedit = rawget(_G, "worldedit") or {} -local minetest = minetest --local copy of global - -local get_pointed = function(pos, nearest, distance) - if distance > 100 then - return false - end - - --check for collision with node - local nodename = minetest.get_node(pos).name - if nodename ~= "air" - and nodename ~= "default:water_source" - and nodename ~= "default:water_flowing" then - if nodename ~= "ignore" then - return nearest - end - return false - end -end - -local use = function(itemstack, user, pointed_thing) - if pointed_thing.type == "nothing" then --pointing at nothing - local placepos = worldedit.raytrace(user:getpos(), user:get_look_dir(), get_pointed) - if placepos then --extended reach - pointed_thing.type = "node" - pointed_thing.under = nil --wip - pointed_thing.above = nil --wip - end - end - return minetest.item_place_node(itemstack, user, pointed_thing) -end --- - -worldedit.raytrace = function(pos, dir, callback) - local base = {x=math.floor(pos.x), y=math.floor(pos.y), z=math.floor(pos.z)} - local stepx, stepy, stepz = 0, 0, 0 - local componentx, componenty, componentz = 0, 0, 0 - local intersectx, intersecty, intersectz = 0, 0, 0 - - if dir.x == 0 then - intersectx = math.huge - elseif dir.x > 0 then - stepx = 1 - componentx = 1 / dir.x - intersectx = ((base.x - pos.x) + 1) * componentx - else - stepx = -1 - componentx = 1 / -dir.x - intersectx = (pos.x - base.x) * componentx - end - if dir.y == 0 then - intersecty = math.huge - elseif dir.y > 0 then - stepy = 1 - componenty = 1 / dir.y - intersecty = ((base.y - pos.y) + 1) * componenty - else - stepy = -1 - componenty = 1 / -dir.y - intersecty = (pos.y - base.y) * componenty - end - if dir.z == 0 then - intersectz = math.huge - elseif dir.z > 0 then - stepz = 1 - componentz = 1 / dir.z - intersectz = ((base.z - pos.z) + 1) * componentz - else - stepz = -1 - componentz = 1 / -dir.z - intersectz = (pos.z - base.z) * componentz - end - - local distance = 0 - local nearest = {x=base.x, y=base.y, z=base.z} - while true do - local values = {callback(base, nearest, distance)} - if #values > 0 then - return unpack(values) - end - - nearest.x, nearest.y, nearest.z = base.x, base.y, base.z - if intersectx < intersecty then - if intersectx < intersectz then - base.x = base.x + stepx - distance = intersectx - intersectx = intersectx + componentx - else - base.z = base.z + stepz - distance = intersectz - intersectz = intersectz + componentz - end - elseif intersecty < intersectz then - base.y = base.y + stepy - distance = intersecty - intersecty = intersecty + componenty - else - base.z = base.z + stepz - distance = intersectz - intersectz = intersectz + componentz - end - end -end -- cgit v1.2.3