From 888b0ebfec8c2eff9015163549a7e47443cb8665 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 1 Apr 2016 21:00:20 -0400 Subject: "explode" all modpacks into their individual components (you can't have a modpack buried inside a modpack) --- worldedit_gui/depends.txt | 5 + worldedit_gui/functionality.lua | 707 +++++++++++++++++++++ worldedit_gui/init.lua | 249 ++++++++ .../textures/inventory_plus_worldedit_gui.png | Bin 0 -> 25175 bytes 4 files changed, 961 insertions(+) create mode 100644 worldedit_gui/depends.txt create mode 100644 worldedit_gui/functionality.lua create mode 100644 worldedit_gui/init.lua create mode 100644 worldedit_gui/textures/inventory_plus_worldedit_gui.png (limited to 'worldedit_gui') diff --git a/worldedit_gui/depends.txt b/worldedit_gui/depends.txt new file mode 100644 index 0000000..d603ac9 --- /dev/null +++ b/worldedit_gui/depends.txt @@ -0,0 +1,5 @@ +worldedit +worldedit_commands +unified_inventory? +inventory_plus? +creative? \ No newline at end of file diff --git a/worldedit_gui/functionality.lua b/worldedit_gui/functionality.lua new file mode 100644 index 0000000..c358a8c --- /dev/null +++ b/worldedit_gui/functionality.lua @@ -0,0 +1,707 @@ +--saved state for each player +local gui_nodename1 = {} --mapping of player names to node names (arbitrary strings may also appear as values) +local gui_nodename2 = {} --mapping of player names to node names (arbitrary strings may also appear as values) +local gui_axis1 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below) +local gui_axis2 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below) +local gui_distance1 = {} --mapping of player names to a distance (arbitrary strings may also appear as values) +local gui_distance2 = {} --mapping of player names to a distance (arbitrary strings may also appear as values) +local gui_distance3 = {} --mapping of player names to a distance (arbitrary strings may also appear as values) +local gui_count1 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values) +local gui_count2 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values) +local gui_count3 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values) +local gui_angle = {} --mapping of player names to an angle (one of 90, 180, 270, representing the angle in degrees clockwise) +local gui_filename = {} --mapping of player names to file names (arbitrary strings may also appear as values) +local gui_formspec = {} --mapping of player names to formspecs +local gui_code = {} --mapping of player names to formspecs + +--set default values +setmetatable(gui_nodename1, {__index = function() return "Cobblestone" end}) +setmetatable(gui_nodename2, {__index = function() return "Stone" end}) +setmetatable(gui_axis1, {__index = function() return 4 end}) +setmetatable(gui_axis2, {__index = function() return 1 end}) +setmetatable(gui_distance1, {__index = function() return "10" end}) +setmetatable(gui_distance2, {__index = function() return "5" end}) +setmetatable(gui_distance3, {__index = function() return "2" end}) +setmetatable(gui_count1, {__index = function() return "3" end}) +setmetatable(gui_count2, {__index = function() return "6" end}) +setmetatable(gui_count3, {__index = function() return "4" end}) +setmetatable(gui_angle, {__index = function() return 90 end}) +setmetatable(gui_filename, {__index = function() return "building" end}) +setmetatable(gui_formspec, {__index = function() return "size[5,5]\nlabel[0,0;Hello, world!]" end}) +setmetatable(gui_code, {__index = function() return "minetest.chat_send_player(\"singleplayer\", \"Hello, world!\")" end}) + +local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4} +local axis_values = {"x", "y", "z", "?"} +setmetatable(axis_indices, {__index = function () return 4 end}) +setmetatable(axis_values, {__index = function () return "?" end}) + +local angle_indices = {["90 degrees"]=1, ["180 degrees"]=2, ["270 degrees"]=3} +local angle_values = {90, 180, 270} +setmetatable(angle_indices, {__index = function () return 1 end}) +setmetatable(angle_values, {__index = function () return 90 end}) + +--given multiple sets of privileges, produces a single set of privs that would have the same effect as requiring all of them at the same time +local combine_privs = function(...) + local result = {} + for i, privs in ipairs({...}) do + for name, value in pairs(privs) do + if result[name] ~= nil and result[name] ~= value then --the priv must be both true and false, which can never happen + return {__fake_priv_that_nobody_has__=true} --priviledge table that can never be satisfied + end + result[name] = value + end + end + return result +end + +worldedit.register_gui_function("worldedit_gui_about", { + name = "About", privs = minetest.chatcommands["/about"].privs, + on_select = function(name) + minetest.chatcommands["/about"].func(name, "") + end, +}) + +worldedit.register_gui_function("worldedit_gui_inspect", { + name = "Toggle Inspect", privs = minetest.chatcommands["/inspect"].privs, + on_select = function(name) + minetest.chatcommands["/inspect"].func(name, worldedit.inspect[name] and "disable" or "enable") + end, +}) + +worldedit.register_gui_function("worldedit_gui_region", { + name = "Get/Set Region", privs = combine_privs(minetest.chatcommands["/p"].privs, minetest.chatcommands["/pos1"].privs, minetest.chatcommands["/pos2"].privs, minetest.chatcommands["/reset"].privs, minetest.chatcommands["/mark"].privs, minetest.chatcommands["/unmark"].privs, minetest.chatcommands["/volume"].privs, minetest.chatcommands["/fixedpos"].privs), + get_formspec = function(name) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + return "size[9,7]" .. worldedit.get_formspec_header("worldedit_gui_region") .. + "button_exit[0,1;3,0.8;worldedit_gui_p_get;Get Positions]" .. + "button_exit[3,1;3,0.8;worldedit_gui_p_set1;Choose Position 1]" .. + "button_exit[6,1;3,0.8;worldedit_gui_p_set2;Choose Position 2]" .. + "button_exit[0,2;3,0.8;worldedit_gui_pos1;Position 1 Here]" .. + "button_exit[3,2;3,0.8;worldedit_gui_pos2;Position 2 Here]" .. + "button_exit[6,2;3,0.8;worldedit_gui_reset;Reset Region]" .. + "button_exit[0,3;3,0.8;worldedit_gui_mark;Mark Region]" .. + "button_exit[3,3;3,0.8;worldedit_gui_unmark;Unmark Region]" .. + "button_exit[6,3;3,0.8;worldedit_gui_volume;Region Volume]" .. + "label[0,4.7;Position 1]" .. + string.format("field[2,5;1.5,0.8;worldedit_gui_fixedpos_pos1x;X ;%s]", pos1 and pos1.x or "") .. + string.format("field[3.5,5;1.5,0.8;worldedit_gui_fixedpos_pos1y;Y ;%s]", pos1 and pos1.y or "") .. + string.format("field[5,5;1.5,0.8;worldedit_gui_fixedpos_pos1z;Z ;%s]", pos1 and pos1.z or "") .. + "button_exit[6.5,4.68;2.5,0.8;worldedit_gui_fixedpos_pos1_submit;Set Position 1]" .. + "label[0,6.2;Position 2]" .. + string.format("field[2,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2x;X ;%s]", pos2 and pos2.x or "") .. + string.format("field[3.5,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2y;Y ;%s]", pos2 and pos2.y or "") .. + string.format("field[5,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2z;Z ;%s]", pos2 and pos2.z or "") .. + "button_exit[6.5,6.18;2.5,0.8;worldedit_gui_fixedpos_pos2_submit;Set Position 2]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_region", function(name, fields) + if fields.worldedit_gui_p_get then + minetest.chatcommands["/p"].func(name, "get") + return true + elseif fields.worldedit_gui_p_set1 then + minetest.chatcommands["/p"].func(name, "set1") + return true + elseif fields.worldedit_gui_p_set2 then + minetest.chatcommands["/p"].func(name, "set2") + return true + elseif fields.worldedit_gui_pos1 then + minetest.chatcommands["/pos1"].func(name, "") + worldedit.show_page(name, "worldedit_gui_region") + return true + elseif fields.worldedit_gui_pos2 then + minetest.chatcommands["/pos2"].func(name, "") + worldedit.show_page(name, "worldedit_gui_region") + return true + elseif fields.worldedit_gui_reset then + minetest.chatcommands["/reset"].func(name, "") + worldedit.show_page(name, "worldedit_gui_region") + return true + elseif fields.worldedit_gui_mark then + minetest.chatcommands["/mark"].func(name, "") + worldedit.show_page(name, "worldedit_gui_region") + return true + elseif fields.worldedit_gui_unmark then + minetest.chatcommands["/unmark"].func(name, "") + worldedit.show_page(name, "worldedit_gui_region") + return true + elseif fields.worldedit_gui_volume then + minetest.chatcommands["/volume"].func(name, "") + worldedit.show_page(name, "worldedit_gui_region") + return true + elseif fields.worldedit_gui_fixedpos_pos1_submit then + minetest.chatcommands["/fixedpos"].func(name, string.format("set1 %s %s %s", + tostring(fields.worldedit_gui_fixedpos_pos1x), + tostring(fields.worldedit_gui_fixedpos_pos1y), + tostring(fields.worldedit_gui_fixedpos_pos1z))) + worldedit.show_page(name, "worldedit_gui_region") + return true + elseif fields.worldedit_gui_fixedpos_pos2_submit then + minetest.chatcommands["/fixedpos"].func(name, string.format("set2 %s %s %s", + tostring(fields.worldedit_gui_fixedpos_pos2x), + tostring(fields.worldedit_gui_fixedpos_pos2y), + tostring(fields.worldedit_gui_fixedpos_pos2z))) + worldedit.show_page(name, "worldedit_gui_region") + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_set", { + name = "Set Nodes", privs = minetest.chatcommands["/set"].privs, + get_formspec = function(name) + local node = gui_nodename1[name] + local nodename = worldedit.normalize_nodename(node) + return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_set") .. + string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", minetest.formspec_escape(node)) .. + "button[4,1.18;1.5,0.8;worldedit_gui_set_search;Search]" .. + (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename) + or "image[5.5,1.1;1,1;unknown_node.png]") .. + "button_exit[0,2.5;3,0.8;worldedit_gui_set_submit;Set Nodes]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_set", function(name, fields) + if fields.worldedit_gui_set_search or fields.worldedit_gui_set_submit then + gui_nodename1[name] = tostring(fields.worldedit_gui_set_node) + worldedit.show_page(name, "worldedit_gui_set") + if fields.worldedit_gui_set_submit then + minetest.chatcommands["/set"].func(name, gui_nodename1[name]) + end + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_replace", { + name = "Replace Nodes", privs = combine_privs(minetest.chatcommands["/replace"].privs, minetest.chatcommands["/replaceinverse"].privs), + get_formspec = function(name) + local search, replace = gui_nodename1[name], gui_nodename2[name] + local search_nodename, replace_nodename = worldedit.normalize_nodename(search), worldedit.normalize_nodename(replace) + return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_replace") .. + string.format("field[0.5,1.5;4,0.8;worldedit_gui_replace_search;Name;%s]", minetest.formspec_escape(search)) .. + "button[4,1.18;1.5,0.8;worldedit_gui_replace_search_search;Search]" .. + (search_nodename and string.format("item_image[5.5,1.1;1,1;%s]", search_nodename) + or "image[5.5,1.1;1,1;unknown_node.png]") .. + string.format("field[0.5,2.5;4,0.8;worldedit_gui_replace_replace;Name;%s]", minetest.formspec_escape(replace)) .. + "button[4,2.18;1.5,0.8;worldedit_gui_replace_replace_search;Search]" .. + (replace_nodename and string.format("item_image[5.5,2.1;1,1;%s]", replace_nodename) + or "image[5.5,2.1;1,1;unknown_node.png]") .. + "button_exit[0,3.5;3,0.8;worldedit_gui_replace_submit;Replace Nodes]" .. + "button_exit[3.5,3.5;3,0.8;worldedit_gui_replace_submit_inverse;Replace Inverse]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_replace", function(name, fields) + if fields.worldedit_gui_replace_search_search or fields.worldedit_gui_replace_replace_search + or fields.worldedit_gui_replace_submit or fields.worldedit_gui_replace_submit_inverse then + gui_nodename1[name] = tostring(fields.worldedit_gui_replace_search) + gui_nodename2[name] = tostring(fields.worldedit_gui_replace_replace) + worldedit.show_page(name, "worldedit_gui_replace") + if fields.worldedit_gui_replace_submit then + minetest.chatcommands["/replace"].func(name, string.format("%s %s", gui_nodename1[name], gui_nodename2[name])) + elseif fields.worldedit_gui_replace_submit_inverse then + minetest.chatcommands["/replaceinverse"].func(name, string.format("%s %s", gui_nodename1[name], gui_nodename2[name])) + end + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_sphere_dome", { + name = "Sphere/Dome", privs = combine_privs(minetest.chatcommands["/hollowsphere"].privs, minetest.chatcommands["/sphere"].privs, minetest.chatcommands["/hollowdome"].privs, minetest.chatcommands["/dome"].privs), + get_formspec = function(name) + local node, radius = gui_nodename1[name], gui_distance2[name] + local nodename = worldedit.normalize_nodename(node) + return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_sphere_dome") .. + string.format("field[0.5,1.5;4,0.8;worldedit_gui_sphere_dome_node;Name;%s]", minetest.formspec_escape(node)) .. + "button[4,1.18;1.5,0.8;worldedit_gui_sphere_dome_search;Search]" .. + (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename) + or "image[5.5,1.1;1,1;unknown_node.png]") .. + string.format("field[0.5,2.5;4,0.8;worldedit_gui_sphere_dome_radius;Radius;%s]", minetest.formspec_escape(radius)) .. + "button_exit[0,3.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow;Hollow Sphere]" .. + "button_exit[3.5,3.5;3,0.8;worldedit_gui_sphere_dome_submit_solid;Solid Sphere]" .. + "button_exit[0,4.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow_dome;Hollow Dome]" .. + "button_exit[3.5,4.5;3,0.8;worldedit_gui_sphere_dome_submit_solid_dome;Solid Dome]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_sphere_dome", function(name, fields) + if fields.worldedit_gui_sphere_dome_search + or fields.worldedit_gui_sphere_dome_submit_hollow or fields.worldedit_gui_sphere_dome_submit_solid + or fields.worldedit_gui_sphere_dome_submit_hollow_dome or fields.worldedit_gui_sphere_dome_submit_solid_dome then + gui_nodename1[name] = tostring(fields.worldedit_gui_sphere_dome_node) + gui_distance2[name] = tostring(fields.worldedit_gui_sphere_dome_radius) + worldedit.show_page(name, "worldedit_gui_sphere_dome") + if fields.worldedit_gui_sphere_dome_submit_hollow then + minetest.chatcommands["/hollowsphere"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name])) + elseif fields.worldedit_gui_sphere_dome_submit_solid then + minetest.chatcommands["/sphere"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name])) + elseif fields.worldedit_gui_sphere_dome_submit_hollow_dome then + minetest.chatcommands["/hollowdome"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name])) + elseif fields.worldedit_gui_sphere_dome_submit_solid_dome then + minetest.chatcommands["/dome"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name])) + end + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_cylinder", { + name = "Cylinder", privs = combine_privs(minetest.chatcommands["/hollowcylinder"].privs, minetest.chatcommands["/cylinder"].privs), + get_formspec = function(name) + local node, axis, length, radius = gui_nodename1[name], gui_axis1[name], gui_distance1[name], gui_distance2[name] + local nodename = worldedit.normalize_nodename(node) + return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_cylinder") .. + string.format("field[0.5,1.5;4,0.8;worldedit_gui_cylinder_node;Name;%s]", minetest.formspec_escape(node)) .. + "button[4,1.18;1.5,0.8;worldedit_gui_cylinder_search;Search]" .. + (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename) + or "image[5.5,1.1;1,1;unknown_node.png]") .. + string.format("field[0.5,2.5;4,0.8;worldedit_gui_cylinder_length;Length;%s]", minetest.formspec_escape(length)) .. + string.format("dropdown[4,2.18;2.5;worldedit_gui_cylinder_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) .. + string.format("field[0.5,3.5;4,0.8;worldedit_gui_cylinder_radius;Radius;%s]", minetest.formspec_escape(radius)) .. + "button_exit[0,4.5;3,0.8;worldedit_gui_cylinder_submit_hollow;Hollow Cylinder]" .. + "button_exit[3.5,4.5;3,0.8;worldedit_gui_cylinder_submit_solid;Solid Cylinder]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_cylinder", function(name, fields) + if fields.worldedit_gui_cylinder_search + or fields.worldedit_gui_cylinder_submit_hollow or fields.worldedit_gui_cylinder_submit_solid then + gui_nodename1[name] = tostring(fields.worldedit_gui_cylinder_node) + gui_axis1[name] = axis_indices[fields.worldedit_gui_cylinder_axis] + gui_distance1[name] = tostring(fields.worldedit_gui_cylinder_length) + gui_distance2[name] = tostring(fields.worldedit_gui_cylinder_radius) + worldedit.show_page(name, "worldedit_gui_cylinder") + if fields.worldedit_gui_cylinder_submit_hollow then + minetest.chatcommands["/hollowcylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_distance2[name], gui_nodename1[name])) + elseif fields.worldedit_gui_cylinder_submit_solid then + minetest.chatcommands["/cylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_distance2[name], gui_nodename1[name])) + end + return true + end + if fields.worldedit_gui_cylinder_axis then + gui_axis1[name] = axis_indices[fields.worldedit_gui_cylinder_axis] + worldedit.show_page(name, "worldedit_gui_cylinder") + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_pyramid", { + name = "Pyramid", privs = minetest.chatcommands["/pyramid"].privs, + get_formspec = function(name) + local node, axis, length = gui_nodename1[name], gui_axis1[name], gui_distance1[name] + local nodename = worldedit.normalize_nodename(node) + return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_pyramid") .. + string.format("field[0.5,1.5;4,0.8;worldedit_gui_pyramid_node;Name;%s]", minetest.formspec_escape(node)) .. + "button[4,1.18;1.5,0.8;worldedit_gui_pyramid_search;Search]" .. + (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename) + or "image[5.5,1.1;1,1;unknown_node.png]") .. + string.format("field[0.5,2.5;4,0.8;worldedit_gui_pyramid_length;Length;%s]", minetest.formspec_escape(length)) .. + string.format("dropdown[4,2.18;2.5;worldedit_gui_pyramid_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) .. + "button_exit[0,3.5;3,0.8;worldedit_gui_pyramid_submit;Pyramid]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_pyramid", function(name, fields) + if fields.worldedit_gui_pyramid_search or fields.worldedit_gui_pyramid_submit then + gui_nodename1[name] = tostring(fields.worldedit_gui_pyramid_node) + gui_axis1[name] = axis_indices[fields.worldedit_gui_pyramid_axis] + gui_distance1[name] = tostring(fields.worldedit_gui_pyramid_length) + worldedit.show_page(name, "worldedit_gui_pyramid") + if fields.worldedit_gui_pyramid_submit then + minetest.chatcommands["/pyramid"].func(name, string.format("%s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_nodename1[name])) + end + return true + end + if fields.worldedit_gui_pyramid_axis then + gui_axis1[name] = axis_indices[fields.worldedit_gui_pyramid_axis] + worldedit.show_page(name, "worldedit_gui_pyramid") + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_spiral", { + name = "Spiral", privs = minetest.chatcommands["/spiral"].privs, + get_formspec = function(name) + local node, length, height, space = gui_nodename1[name], gui_distance1[name], gui_distance2[name], gui_distance3[name] + local nodename = worldedit.normalize_nodename(node) + return "size[6.5,6]" .. worldedit.get_formspec_header("worldedit_gui_spiral") .. + string.format("field[0.5,1.5;4,0.8;worldedit_gui_spiral_node;Name;%s]", minetest.formspec_escape(node)) .. + "button[4,1.18;1.5,0.8;worldedit_gui_spiral_search;Search]" .. + (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename) + or "image[5.5,1.1;1,1;unknown_node.png]") .. + string.format("field[0.5,2.5;4,0.8;worldedit_gui_spiral_length;Side Length;%s]", minetest.formspec_escape(length)) .. + string.format("field[0.5,3.5;4,0.8;worldedit_gui_spiral_height;Height;%s]", minetest.formspec_escape(height)) .. + string.format("field[0.5,4.5;4,0.8;worldedit_gui_spiral_space;Wall Spacing;%s]", minetest.formspec_escape(space)) .. + "button_exit[0,5.5;3,0.8;worldedit_gui_spiral_submit;Spiral]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_spiral", function(name, fields) + if fields.worldedit_gui_spiral_search or fields.worldedit_gui_spiral_submit then + gui_nodename1[name] = fields.worldedit_gui_spiral_node + gui_distance1[name] = tostring(fields.worldedit_gui_spiral_length) + gui_distance2[name] = tostring(fields.worldedit_gui_spiral_height) + gui_distance3[name] = tostring(fields.worldedit_gui_spiral_space) + worldedit.show_page(name, "worldedit_gui_spiral") + if fields.worldedit_gui_spiral_submit then + minetest.chatcommands["/spiral"].func(name, string.format("%s %s %s %s", gui_distance1[name], gui_distance2[name], gui_distance3[name], gui_nodename1[name])) + end + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_copy_move", { + name = "Copy/Move", privs = combine_privs(minetest.chatcommands["/copy"].privs, minetest.chatcommands["/move"].privs), + get_formspec = function(name) + local axis = gui_axis1[name] or 4 + local amount = gui_distance1[name] or "10" + return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_copy_move") .. + string.format("field[0.5,1.5;4,0.8;worldedit_gui_copy_move_amount;Amount;%s]", minetest.formspec_escape(amount)) .. + string.format("dropdown[4,1.18;2.5;worldedit_gui_copy_move_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) .. + "button_exit[0,2.5;3,0.8;worldedit_gui_copy_move_copy;Copy Region]" .. + "button_exit[3.5,2.5;3,0.8;worldedit_gui_copy_move_move;Move Region]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_copy_move", function(name, fields) + if fields.worldedit_gui_copy_move_copy or fields.worldedit_gui_copy_move_move then + gui_axis1[name] = axis_indices[fields.worldedit_gui_copy_move_axis] or 4 + gui_distance1[name] = tostring(fields.worldedit_gui_copy_move_amount) + worldedit.show_page(name, "worldedit_gui_copy_move") + if fields.worldedit_gui_copy_move_copy then + minetest.chatcommands["/copy"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_distance1[name])) + else --fields.worldedit_gui_copy_move_move + minetest.chatcommands["/move"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_distance1[name])) + end + return true + end + if fields.worldedit_gui_copy_move_axis then + gui_axis1[name] = axis_indices[fields.worldedit_gui_copy_move_axis] or 4 + worldedit.show_page(name, "worldedit_gui_copy_move") + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_stack", { + name = "Stack", privs = minetest.chatcommands["/stack"].privs, + get_formspec = function(name) + local axis, count = gui_axis1[name], gui_count1[name] + return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_stack") .. + string.format("field[0.5,1.5;4,0.8;worldedit_gui_stack_count;Count;%s]", minetest.formspec_escape(count)) .. + string.format("dropdown[4,1.18;2.5;worldedit_gui_stack_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) .. + "button_exit[0,2.5;3,0.8;worldedit_gui_stack_submit;Stack]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_stack", function(name, fields) + if fields.worldedit_gui_stack_submit then + gui_axis1[name] = axis_indices[fields.worldedit_gui_stack_axis] + gui_count1[name] = tostring(fields.worldedit_gui_stack_count) + worldedit.show_page(name, "worldedit_gui_stack") + minetest.chatcommands["/stack"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_count1[name])) + return true + end + if fields.worldedit_gui_stack_axis then + gui_axis1[name] = axis_indices[fields.worldedit_gui_stack_axis] + worldedit.show_page(name, "worldedit_gui_stack") + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_stretch", { + name = "Stretch", privs = minetest.chatcommands["/stretch"].privs, + get_formspec = function(name) + local stretchx, stretchy, stretchz = gui_count1[name], gui_count2[name], gui_count3[name] + return "size[5,5]" .. worldedit.get_formspec_header("worldedit_gui_stretch") .. + string.format("field[0.5,1.5;4,0.8;worldedit_gui_stretch_x;Stretch X;%s]", minetest.formspec_escape(stretchx)) .. + string.format("field[0.5,2.5;4,0.8;worldedit_gui_stretch_y;Stretch Y;%s]", minetest.formspec_escape(stretchy)) .. + string.format("field[0.5,3.5;4,0.8;worldedit_gui_stretch_z;Stretch Z;%s]", minetest.formspec_escape(stretchz)) .. + "button_exit[0,4.5;3,0.8;worldedit_gui_stretch_submit;Stretch]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_stretch", function(name, fields) + if fields.worldedit_gui_stretch_submit then + gui_count1[name] = tostring(fields.worldedit_gui_stretch_x) + gui_count2[name] = tostring(fields.worldedit_gui_stretch_y) + gui_count3[name] = tostring(fields.worldedit_gui_stretch_z) + worldedit.show_page(name, "worldedit_gui_stretch") + minetest.chatcommands["/stretch"].func(name, string.format("%s %s %s", gui_count1[name], gui_count2[name], gui_count3[name])) + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_transpose", { + name = "Transpose", privs = minetest.chatcommands["/transpose"].privs, + get_formspec = function(name) + local axis1, axis2 = gui_axis1[name], gui_axis2[name] + return "size[5.5,3]" .. worldedit.get_formspec_header("worldedit_gui_transpose") .. + string.format("dropdown[0,1;2.5;worldedit_gui_transpose_axis1;X axis,Y axis,Z axis,Look direction;%d]", axis1) .. + string.format("dropdown[3,1;2.5;worldedit_gui_transpose_axis2;X axis,Y axis,Z axis,Look direction;%d]", axis2) .. + "button_exit[0,2.5;3,0.8;worldedit_gui_transpose_submit;Transpose]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_transpose", function(name, fields) + if fields.worldedit_gui_transpose_submit then + gui_axis1[name] = axis_indices[fields.worldedit_gui_transpose_axis1] + gui_axis2[name] = axis_indices[fields.worldedit_gui_transpose_axis2] + worldedit.show_page(name, "worldedit_gui_transpose") + minetest.chatcommands["/transpose"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], axis_values[gui_axis2[name]])) + return true + end + if fields.worldedit_gui_transpose_axis1 then + gui_axis1[name] = axis_indices[fields.worldedit_gui_transpose_axis1] + worldedit.show_page(name, "worldedit_gui_transpose") + return true + end + if fields.worldedit_gui_transpose_axis2 then + gui_axis2[name] = axis_indices[fields.worldedit_gui_transpose_axis2] + worldedit.show_page(name, "worldedit_gui_transpose") + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_flip", { + name = "Flip", privs = minetest.chatcommands["/flip"].privs, + get_formspec = function(name) + local axis = gui_axis1[name] + return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_flip") .. + string.format("dropdown[0,1;2.5;worldedit_gui_flip_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) .. + "button_exit[0,2.5;3,0.8;worldedit_gui_flip_submit;Flip]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_flip", function(name, fields) + if fields.worldedit_gui_flip_submit then + gui_axis1[name] = axis_indices[fields.worldedit_gui_flip_axis] + worldedit.show_page(name, "worldedit_gui_flip") + minetest.chatcommands["/flip"].func(name, axis_values[gui_axis1[name]]) + return true + end + if fields.worldedit_gui_flip_axis then + gui_axis1[name] = axis_indices[fields.worldedit_gui_flip_axis] + worldedit.show_page(name, "worldedit_gui_flip") + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_rotate", { + name = "Rotate", privs = minetest.chatcommands["/rotate"].privs, + get_formspec = function(name) + local axis, angle = gui_axis1[name], gui_angle[name] + return "size[5.5,3]" .. worldedit.get_formspec_header("worldedit_gui_rotate") .. + string.format("dropdown[0,1;2.5;worldedit_gui_rotate_angle;90 degrees,180 degrees,270 degrees;%s]", angle) .. + string.format("dropdown[3,1;2.5;worldedit_gui_rotate_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) .. + "button_exit[0,2.5;3,0.8;worldedit_gui_rotate_submit;Rotate]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_rotate", function(name, fields) + if fields.worldedit_gui_rotate_submit then + gui_axis1[name] = axis_indices[fields.worldedit_gui_rotate_axis] + gui_angle[name] = angle_indices[fields.worldedit_gui_rotate_angle] + worldedit.show_page(name, "worldedit_gui_rotate") + minetest.chatcommands["/rotate"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], angle_values[gui_angle[name]])) + return true + end + if fields.worldedit_gui_rotate_axis then + gui_axis1[name] = axis_indices[fields.worldedit_gui_rotate_axis] + worldedit.show_page(name, "worldedit_gui_rotate") + return true + end + if fields.worldedit_gui_rotate_angle then + gui_angle[name] = angle_indices[fields.worldedit_gui_rotate_angle] + worldedit.show_page(name, "worldedit_gui_rotate") + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_orient", { + name = "Orient", privs = minetest.chatcommands["/orient"].privs, + get_formspec = function(name) + local angle = gui_angle[name] + return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_orient") .. + string.format("dropdown[0,1;2.5;worldedit_gui_orient_angle;90 degrees,180 degrees,270 degrees;%s]", angle) .. + "button_exit[0,2.5;3,0.8;worldedit_gui_orient_submit;Orient]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_orient", function(name, fields) + if fields.worldedit_gui_orient_submit then + gui_angle[name] = angle_indices[fields.worldedit_gui_orient_angle] + worldedit.show_page(name, "worldedit_gui_orient") + minetest.chatcommands["/orient"].func(name, tostring(angle_values[gui_angle[name]])) + return true + end + if fields.worldedit_gui_orient_angle then + gui_angle[name] = angle_indices[fields.worldedit_gui_orient_angle] + worldedit.show_page(name, "worldedit_gui_orient") + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_fixlight", { + name = "Fix Lighting", privs = minetest.chatcommands["/fixlight"].privs, + on_select = function(name) + minetest.chatcommands["/fixlight"].func(name, "") + end, +}) + +worldedit.register_gui_function("worldedit_gui_hide", { + name = "Hide Region", privs = minetest.chatcommands["/hide"].privs, + on_select = function(name) + minetest.chatcommands["/hide"].func(name, "") + end, +}) + +worldedit.register_gui_function("worldedit_gui_suppress", { + name = "Suppress Nodes", privs = minetest.chatcommands["/suppress"].privs, + get_formspec = function(name) + local node = gui_nodename1[name] + local nodename = worldedit.normalize_nodename(node) + return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_suppress") .. + string.format("field[0.5,1.5;4,0.8;worldedit_gui_suppress_node;Name;%s]", minetest.formspec_escape(node)) .. + "button[4,1.18;1.5,0.8;worldedit_gui_suppress_search;Search]" .. + (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename) + or "image[5.5,1.1;1,1;unknown_node.png]") .. + "button_exit[0,2.5;3,0.8;worldedit_gui_suppress_submit;Suppress Nodes]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_suppress", function(name, fields) + if fields.worldedit_gui_suppress_search or fields.worldedit_gui_suppress_submit then + gui_nodename1[name] = tostring(fields.worldedit_gui_suppress_node) + worldedit.show_page(name, "worldedit_gui_suppress") + if fields.worldedit_gui_suppress_submit then + minetest.chatcommands["/suppress"].func(name, gui_nodename1[name]) + end + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_highlight", { + name = "Highlight Nodes", privs = minetest.chatcommands["/highlight"].privs, + get_formspec = function(name) + local node = gui_nodename1[name] + local nodename = worldedit.normalize_nodename(node) + return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_highlight") .. + string.format("field[0.5,1.5;4,0.8;worldedit_gui_highlight_node;Name;%s]", minetest.formspec_escape(node)) .. + "button[4,1.18;1.5,0.8;worldedit_gui_highlight_search;Search]" .. + (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename) + or "image[5.5,1.1;1,1;unknown_node.png]") .. + "button_exit[0,2.5;3,0.8;worldedit_gui_highlight_submit;Highlight Nodes]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_highlight", function(name, fields) + if fields.worldedit_gui_highlight_search or fields.worldedit_gui_highlight_submit then + gui_nodename1[name] = tostring(fields.worldedit_gui_highlight_node) + worldedit.show_page(name, "worldedit_gui_highlight") + if fields.worldedit_gui_highlight_submit then + minetest.chatcommands["/highlight"].func(name, gui_nodename1[name]) + end + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_restore", { + name = "Restore Region", privs = minetest.chatcommands["/restore"].privs, + on_select = function(name) + minetest.chatcommands["/restore"].func(name, "") + end, +}) + +worldedit.register_gui_function("worldedit_gui_save_load", { + name = "Save/Load", privs = combine_privs(minetest.chatcommands["/save"].privs, minetest.chatcommands["/allocate"].privs, minetest.chatcommands["/load"].privs), + get_formspec = function(name) + local filename = gui_filename[name] + return "size[6,4]" .. worldedit.get_formspec_header("worldedit_gui_save_load") .. + string.format("field[0.5,1.5;4,0.8;worldedit_gui_save_filename;Filename;%s]", minetest.formspec_escape(filename)) .. + "button_exit[0,2.5;3,0.8;worldedit_gui_save_load_submit_save;Save]" .. + "button_exit[3,2.5;3,0.8;worldedit_gui_save_load_submit_allocate;Allocate]" .. + "button_exit[0,3.5;3,0.8;worldedit_gui_save_load_submit_load;Load]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_save_load", function(name, fields) + if fields.worldedit_gui_save_load_submit_save or fields.worldedit_gui_save_load_submit_allocate or fields.worldedit_gui_save_load_submit_load then + gui_filename[name] = tostring(fields.worldedit_gui_save_filename) + worldedit.show_page(name, "worldedit_gui_save_load") + if fields.worldedit_gui_save_load_submit_save then + minetest.chatcommands["/save"].func(name, gui_filename[name]) + elseif fields.worldedit_gui_save_load_submit_allocate then + minetest.chatcommands["/allocate"].func(name, gui_filename[name]) + else --fields.worldedit_gui_save_load_submit_load + minetest.chatcommands["/load"].func(name, gui_filename[name]) + end + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_lua", { + name = "Run Lua", + get_formspec = function(name) + local code = gui_code[name] + return "size[8,6.5]" .. worldedit.get_formspec_header("worldedit_gui_lua") .. + string.format("textarea[0.5,1;7.5,5.5;worldedit_gui_lua_code;Lua Code;%s]", minetest.formspec_escape(code)) .. + "button_exit[0,6;3,0.8;worldedit_gui_lua_run;Run Lua]" .. + "button_exit[5,6;3,0.8;worldedit_gui_lua_transform;Lua Transform]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_lua", function(name, fields) + if fields.worldedit_gui_lua_run or fields.worldedit_gui_lua_transform then + gui_code[name] = fields.worldedit_gui_lua_value + worldedit.show_page(name, "worldedit_gui_lua") + if fields.worldedit_gui_lua_run then + minetest.chatcommands["/lua"].func(name, gui_code[name]) + else --fields.worldedit_gui_lua_transform + minetest.chatcommands["/luatransform"].func(name, gui_code[name]) + end + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_clearobjects", { + name = "Clear Objects", privs = minetest.chatcommands["/clearobjects"].privs, + on_select = function(name) + minetest.chatcommands["/clearobjects"].func(name, "") + end, +}) + +worldedit.register_gui_function("worldedit_gui_formspec_tester", { + name = "Formspec Tester", + get_formspec = function(name) + local value = gui_formspec[name] + return "size[8,6.5]" .. worldedit.get_formspec_header("worldedit_gui_formspec_tester") .. + string.format("textarea[0.5,1;7.5,5.5;worldedit_gui_formspec_tester_value;Formspec Code;%s]", minetest.formspec_escape(value)) .. + "button_exit[0,6;3,0.8;worldedit_gui_formspec_tester_show;Show Formspec]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_formspec_tester", function(name, fields) + if fields.worldedit_gui_formspec_tester_show then + gui_formspec[name] = fields.worldedit_gui_formspec_tester_value or "" + worldedit.show_page(name, "worldedit_gui_formspec_tester") + minetest.show_formspec(name, "worldedit:formspec_tester", gui_formspec[name]) + return true + end + return false +end) diff --git a/worldedit_gui/init.lua b/worldedit_gui/init.lua new file mode 100644 index 0000000..da54f7b --- /dev/null +++ b/worldedit_gui/init.lua @@ -0,0 +1,249 @@ +worldedit = worldedit or {} + +--[[ +Example: + + worldedit.register_gui_function("worldedit_gui_hollow_cylinder", { + name = "Make Hollow Cylinder", + privs = {worldedit=true}, + get_formspec = function(name) return "some formspec here" end, + on_select = function(name) print(name .. " clicked the button!") end, + }) + +Use `nil` for the `options` parameter to unregister the function associated with the given identifier. + +Use `nil` for the `get_formspec` field to denote that the function does not have its own screen. + +Use `nil` for the `privs` field to denote that no special privileges are required to use the function. + +If the identifier is already registered to another function, it will be replaced by the new one. + +The `on_select` function must not call `worldedit.show_page` +]] + +worldedit.pages = {} --mapping of identifiers to options +local identifiers = {} --ordered list of identifiers +worldedit.register_gui_function = function(identifier, options) + worldedit.pages[identifier] = options + table.insert(identifiers, identifier) +end + +--[[ +Example: + + worldedit.register_gui_handler("worldedit_gui_hollow_cylinder", function(name, fields) + print(minetest.serialize(fields)) + end) +]] + +worldedit.register_gui_handler = function(identifier, handler) + local enabled = true + minetest.register_on_player_receive_fields(function(player, formname, fields) + if not enabled then return false end + enabled = false + minetest.after(0.2, function() enabled = true end) + local name = player:get_player_name() + + --ensure the player has permission to perform the action + local entry = worldedit.pages[identifier] + if entry and minetest.check_player_privs(name, entry.privs or {}) then + return handler(name, fields) + end + return false + end) +end + +worldedit.get_formspec_header = function(identifier) + local entry = worldedit.pages[identifier] or {} + return "button[0,0;2,0.5;worldedit_gui;Back]" .. + string.format("label[2,0;WorldEdit GUI > %s]", entry.name or "") +end + +local get_formspec = function(name, identifier) + if worldedit.pages[identifier] then + return worldedit.pages[identifier].get_formspec(name) + end + return worldedit.pages["worldedit_gui"].get_formspec(name) --default to showing main page if an unknown page is given +end + +--implement worldedit.show_page(name, page) in different ways depending on the available APIs +if rawget(_G, "unified_inventory") then --unified inventory installed + local old_func = worldedit.register_gui_function + worldedit.register_gui_function = function(identifier, options) + old_func(identifier, options) + unified_inventory.register_page(identifier, {get_formspec=function(player) return {formspec=options.get_formspec(player:get_player_name())} end}) + end + + unified_inventory.register_button("worldedit_gui", { + type = "image", + image = "inventory_plus_worldedit_gui.png", + }) + + minetest.register_on_player_receive_fields(function(player, formname, fields) + local name = player:get_player_name() + if fields.worldedit_gui then --main page + worldedit.show_page(name, "worldedit_gui") + return true + elseif fields.worldedit_gui_exit then --return to original page + local player = minetest.get_player_by_name(name) + if player then + unified_inventory.set_inventory_formspec(player, "craft") + end + return true + end + return false + end) + + worldedit.show_page = function(name, page) + local player = minetest.get_player_by_name(name) + if player then + player:set_inventory_formspec(get_formspec(name, page)) + end + end +elseif rawget(_G, "inventory_plus") then --inventory++ installed + minetest.register_on_joinplayer(function(player) + local can_worldedit = minetest.check_player_privs(player:get_player_name(), {worldedit=true}) + if can_worldedit then + inventory_plus.register_button(player, "worldedit_gui", "WorldEdit") + end + end) + + --show the form when the button is pressed and hide it when done + local gui_player_formspecs = {} + minetest.register_on_player_receive_fields(function(player, formname, fields) + local name = player:get_player_name() + if fields.worldedit_gui then --main page + gui_player_formspecs[name] = player:get_inventory_formspec() + worldedit.show_page(name, "worldedit_gui") + return true + elseif fields.worldedit_gui_exit then --return to original page + if gui_player_formspecs[name] then + inventory_plus.set_inventory_formspec(player, gui_player_formspecs[name]) + end + return true + end + return false + end) + + worldedit.show_page = function(name, page) + local player = minetest.get_player_by_name(name) + if player then + inventory_plus.set_inventory_formspec(player, get_formspec(name, page)) + end + end +else --fallback button + local player_formspecs = {} + + local update_main_formspec = function(name) + local formspec = player_formspecs[name] + if not formspec then + return + end + local player = minetest.get_player_by_name(name) + if not player then --this is in case the player signs off while the media is loading + return + end + if (minetest.check_player_privs(name, {creative=true}) or minetest.setting_getbool("creative_mode")) and creative_inventory then --creative_inventory is active, add button to modified formspec + formspec = player:get_inventory_formspec() .. "image_button[6,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]" + else + formspec = formspec .. "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]" + end + player:set_inventory_formspec(formspec) + end + + minetest.register_on_joinplayer(function(player) + local name = player:get_player_name() + minetest.after(1, function() + if minetest.get_player_by_name(name) then --ensure the player is still signed in + player_formspecs[name] = player:get_inventory_formspec() + minetest.after(0.01, function() + update_main_formspec(name) + end) + end + end) + end) + + minetest.register_on_leaveplayer(function(player) + player_formspecs[player:get_player_name()] = nil + end) + + local gui_player_formspecs = {} + minetest.register_on_player_receive_fields(function(player, formname, fields) + local name = player:get_player_name() + if fields.worldedit_gui then --main page + gui_player_formspecs[name] = player:get_inventory_formspec() + worldedit.show_page(name, "worldedit_gui") + return true + elseif fields.worldedit_gui_exit then --return to original page + if gui_player_formspecs[name] then + player:set_inventory_formspec(gui_player_formspecs[name]) + end + return true + else --deal with creative_inventory setting the formspec on every single message + minetest.after(0.01,function() + update_main_formspec(name) + end) + return false --continue processing in creative inventory + end + end) + + worldedit.show_page = function(name, page) + local player = minetest.get_player_by_name(name) + if player then + player:set_inventory_formspec(get_formspec(name, page)) + end + end +end + +worldedit.register_gui_function("worldedit_gui", { + name = "WorldEdit GUI", + get_formspec = function(name) + --create a form with all the buttons arranged in a grid + local buttons, x, y, index = {}, 0, 1, 0 + local width, height = 3, 0.8 + local columns = 5 + for i, identifier in pairs(identifiers) do + if identifier ~= "worldedit_gui" then + local entry = worldedit.pages[identifier] + table.insert(buttons, string.format((entry.get_formspec and "button" or "button_exit") .. + "[%g,%g;%g,%g;%s;%s]", x, y, width, height, identifier, minetest.formspec_escape(entry.name))) + + index, x = index + 1, x + width + if index == columns then --row is full + x, y = 0, y + height + index = 0 + end + end + end + if index == 0 then --empty row + y = y - height + end + return string.format("size[%g,%g]", math.max(columns * width, 5), math.max(y + 0.5, 3)) .. + "button[0,0;2,0.5;worldedit_gui_exit;Back]" .. + "label[2,0;WorldEdit GUI]" .. + table.concat(buttons) + end, +}) + +worldedit.register_gui_handler("worldedit_gui", function(name, fields) + for identifier, entry in pairs(worldedit.pages) do --check for WorldEdit GUI main formspec button selection + if fields[identifier] and identifier ~= "worldedit_gui" then + --ensure player has permission to perform action + local has_privs, missing_privs = minetest.check_player_privs(name, entry.privs or {}) + if not has_privs then + worldedit.player_notify(name, "you are not allowed to use this function (missing privileges: " .. table.concat(missing_privs, ", ") .. ")") + return false + end + if entry.on_select then + entry.on_select(name) + end + if entry.get_formspec then + worldedit.show_page(name, identifier) + end + return true + end + end + return false +end) + +dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/functionality.lua") diff --git a/worldedit_gui/textures/inventory_plus_worldedit_gui.png b/worldedit_gui/textures/inventory_plus_worldedit_gui.png new file mode 100644 index 0000000..fbc1abc Binary files /dev/null and b/worldedit_gui/textures/inventory_plus_worldedit_gui.png differ -- cgit v1.2.3