From 3d08b568ad1da1e3259a66cb91fd1039781c75cb Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Tue, 26 Sep 2017 00:11:57 -0400 Subject: update castles modpack, boost_cart, homedecor, currency, farming redo, framed glass, gloopblocks, mesecons, moreblocks, pipeworks, signs_lib, technic, unified mesecons, and worldedit created a new tag for this release (this will be standard procedure from now on) --- worldedit_gui/init.lua | 94 +++++++++----------------------------------------- 1 file changed, 17 insertions(+), 77 deletions(-) (limited to 'worldedit_gui/init.lua') diff --git a/worldedit_gui/init.lua b/worldedit_gui/init.lua index dafd7c2..137a057 100644 --- a/worldedit_gui/init.lua +++ b/worldedit_gui/init.lua @@ -145,13 +145,21 @@ elseif rawget(_G, "sfinv") then --sfinv installed (part of minetest_game since 0 end }) + --compatibility with pre-0.4.16 sfinv + local set_page = sfinv.set_page or function(player, name) + --assumptions: src pg has no leave callback, dst pg has no enter callback + local ctx = {page=name} + sfinv.contexts[player:get_player_name()] = ctx + sfinv.set_player_inventory_formspec(player, ctx) + end + --show the form when the button is pressed and hide it when done minetest.register_on_player_receive_fields(function(player, formname, fields) if fields.worldedit_gui then --main page worldedit.show_page(player:get_player_name(), "worldedit_gui") return true elseif fields.worldedit_gui_exit then --return to original page - sfinv.set_page(player, "sfinv:crafting") + set_page(player, "sfinv:crafting") return true end return false @@ -163,82 +171,14 @@ elseif rawget(_G, "sfinv") then --sfinv installed (part of minetest_game since 0 player:set_inventory_formspec(get_formspec(name, page)) end end -else --fallback button - -- FIXME: this is a huge clusterfuck and the back button is broken - local player_formspecs = {} - - local update_main_formspec = function(name) - local formspec = player_formspecs[name] - if not formspec then - return - end - local player = minetest.get_player_by_name(name) - if not player then --this is in case the player signs off while the media is loading - return - end - if (minetest.check_player_privs(name, {creative=true}) or - minetest.setting_getbool("creative_mode")) and - creative then --creative is active, add button to modified formspec - local creative_formspec = player:get_inventory_formspec() - local tab_id = tonumber(creative_formspec:match("tabheader%[.-;(%d+)%;")) - - if tab_id == 1 then - formspec = creative_formspec .. - "image_button[0,1;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]" - elseif not tab_id then - formspec = creative_formspec .. - "image_button[6,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]" - else - return - end - else - formspec = formspec .. "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]" - end - player:set_inventory_formspec(formspec) - end - - minetest.register_on_joinplayer(function(player) - local name = player:get_player_name() - minetest.after(1, function() - if minetest.get_player_by_name(name) then --ensure the player is still signed in - player_formspecs[name] = player:get_inventory_formspec() - minetest.after(0.01, function() - update_main_formspec(name) - end) - end - end) - end) - - minetest.register_on_leaveplayer(function(player) - player_formspecs[player:get_player_name()] = nil - end) - - local gui_player_formspecs = {} - minetest.register_on_player_receive_fields(function(player, formname, fields) - local name = player:get_player_name() - if fields.worldedit_gui then --main page - gui_player_formspecs[name] = player:get_inventory_formspec() - worldedit.show_page(name, "worldedit_gui") - return true - elseif fields.worldedit_gui_exit then --return to original page - if gui_player_formspecs[name] then - player:set_inventory_formspec(gui_player_formspecs[name]) - end - return true - else --deal with creative_inventory setting the formspec on every single message - minetest.after(0.01,function() - update_main_formspec(name) - end) - return false --continue processing in creative inventory - end - end) - - worldedit.show_page = function(name, page) - local player = minetest.get_player_by_name(name) - if player then - player:set_inventory_formspec(get_formspec(name, page)) - end - end +else + error( + "worldedit_gui requires a supported \"gui management\" mod to be installed\n".. + "To use the GUI you need to either\n".. + "* Use minetest_game (at least 0.4.15) or a subgame with compatible sfinv\n".. + "* Install Unified Inventory or Inventory++\n".. + "If you do not want to use worldedit_gui, disable it by editing world.mt or from the Main Menu" + ) end worldedit.register_gui_function("worldedit_gui", { -- cgit v1.2.3