From 888b0ebfec8c2eff9015163549a7e47443cb8665 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 1 Apr 2016 21:00:20 -0400 Subject: "explode" all modpacks into their individual components (you can't have a modpack buried inside a modpack) --- worldedit_gui/functionality.lua | 707 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 707 insertions(+) create mode 100644 worldedit_gui/functionality.lua (limited to 'worldedit_gui/functionality.lua') diff --git a/worldedit_gui/functionality.lua b/worldedit_gui/functionality.lua new file mode 100644 index 0000000..c358a8c --- /dev/null +++ b/worldedit_gui/functionality.lua @@ -0,0 +1,707 @@ +--saved state for each player +local gui_nodename1 = {} --mapping of player names to node names (arbitrary strings may also appear as values) +local gui_nodename2 = {} --mapping of player names to node names (arbitrary strings may also appear as values) +local gui_axis1 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below) +local gui_axis2 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below) +local gui_distance1 = {} --mapping of player names to a distance (arbitrary strings may also appear as values) +local gui_distance2 = {} --mapping of player names to a distance (arbitrary strings may also appear as values) +local gui_distance3 = {} --mapping of player names to a distance (arbitrary strings may also appear as values) +local gui_count1 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values) +local gui_count2 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values) +local gui_count3 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values) +local gui_angle = {} --mapping of player names to an angle (one of 90, 180, 270, representing the angle in degrees clockwise) +local gui_filename = {} --mapping of player names to file names (arbitrary strings may also appear as values) +local gui_formspec = {} --mapping of player names to formspecs +local gui_code = {} --mapping of player names to formspecs + +--set default values +setmetatable(gui_nodename1, {__index = function() return "Cobblestone" end}) +setmetatable(gui_nodename2, {__index = function() return "Stone" end}) +setmetatable(gui_axis1, {__index = function() return 4 end}) +setmetatable(gui_axis2, {__index = function() return 1 end}) +setmetatable(gui_distance1, {__index = function() return "10" end}) +setmetatable(gui_distance2, {__index = function() return "5" end}) +setmetatable(gui_distance3, {__index = function() return "2" end}) +setmetatable(gui_count1, {__index = function() return "3" end}) +setmetatable(gui_count2, {__index = function() return "6" end}) +setmetatable(gui_count3, {__index = function() return "4" end}) +setmetatable(gui_angle, {__index = function() return 90 end}) +setmetatable(gui_filename, {__index = function() return "building" end}) +setmetatable(gui_formspec, {__index = function() return "size[5,5]\nlabel[0,0;Hello, world!]" end}) +setmetatable(gui_code, {__index = function() return "minetest.chat_send_player(\"singleplayer\", \"Hello, world!\")" end}) + +local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4} +local axis_values = {"x", "y", "z", "?"} +setmetatable(axis_indices, {__index = function () return 4 end}) +setmetatable(axis_values, {__index = function () return "?" end}) + +local angle_indices = {["90 degrees"]=1, ["180 degrees"]=2, ["270 degrees"]=3} +local angle_values = {90, 180, 270} +setmetatable(angle_indices, {__index = function () return 1 end}) +setmetatable(angle_values, {__index = function () return 90 end}) + +--given multiple sets of privileges, produces a single set of privs that would have the same effect as requiring all of them at the same time +local combine_privs = function(...) + local result = {} + for i, privs in ipairs({...}) do + for name, value in pairs(privs) do + if result[name] ~= nil and result[name] ~= value then --the priv must be both true and false, which can never happen + return {__fake_priv_that_nobody_has__=true} --priviledge table that can never be satisfied + end + result[name] = value + end + end + return result +end + +worldedit.register_gui_function("worldedit_gui_about", { + name = "About", privs = minetest.chatcommands["/about"].privs, + on_select = function(name) + minetest.chatcommands["/about"].func(name, "") + end, +}) + +worldedit.register_gui_function("worldedit_gui_inspect", { + name = "Toggle Inspect", privs = minetest.chatcommands["/inspect"].privs, + on_select = function(name) + minetest.chatcommands["/inspect"].func(name, worldedit.inspect[name] and "disable" or "enable") + end, +}) + +worldedit.register_gui_function("worldedit_gui_region", { + name = "Get/Set Region", privs = combine_privs(minetest.chatcommands["/p"].privs, minetest.chatcommands["/pos1"].privs, minetest.chatcommands["/pos2"].privs, minetest.chatcommands["/reset"].privs, minetest.chatcommands["/mark"].privs, minetest.chatcommands["/unmark"].privs, minetest.chatcommands["/volume"].privs, minetest.chatcommands["/fixedpos"].privs), + get_formspec = function(name) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + return "size[9,7]" .. worldedit.get_formspec_header("worldedit_gui_region") .. + "button_exit[0,1;3,0.8;worldedit_gui_p_get;Get Positions]" .. + "button_exit[3,1;3,0.8;worldedit_gui_p_set1;Choose Position 1]" .. + "button_exit[6,1;3,0.8;worldedit_gui_p_set2;Choose Position 2]" .. + "button_exit[0,2;3,0.8;worldedit_gui_pos1;Position 1 Here]" .. + "button_exit[3,2;3,0.8;worldedit_gui_pos2;Position 2 Here]" .. + "button_exit[6,2;3,0.8;worldedit_gui_reset;Reset Region]" .. + "button_exit[0,3;3,0.8;worldedit_gui_mark;Mark Region]" .. + "button_exit[3,3;3,0.8;worldedit_gui_unmark;Unmark Region]" .. + "button_exit[6,3;3,0.8;worldedit_gui_volume;Region Volume]" .. + "label[0,4.7;Position 1]" .. + string.format("field[2,5;1.5,0.8;worldedit_gui_fixedpos_pos1x;X ;%s]", pos1 and pos1.x or "") .. + string.format("field[3.5,5;1.5,0.8;worldedit_gui_fixedpos_pos1y;Y ;%s]", pos1 and pos1.y or "") .. + string.format("field[5,5;1.5,0.8;worldedit_gui_fixedpos_pos1z;Z ;%s]", pos1 and pos1.z or "") .. + "button_exit[6.5,4.68;2.5,0.8;worldedit_gui_fixedpos_pos1_submit;Set Position 1]" .. + "label[0,6.2;Position 2]" .. + string.format("field[2,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2x;X ;%s]", pos2 and pos2.x or "") .. + string.format("field[3.5,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2y;Y ;%s]", pos2 and pos2.y or "") .. + string.format("field[5,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2z;Z ;%s]", pos2 and pos2.z or "") .. + "button_exit[6.5,6.18;2.5,0.8;worldedit_gui_fixedpos_pos2_submit;Set Position 2]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_region", function(name, fields) + if fields.worldedit_gui_p_get then + minetest.chatcommands["/p"].func(name, "get") + return true + elseif fields.worldedit_gui_p_set1 then + minetest.chatcommands["/p"].func(name, "set1") + return true + elseif fields.worldedit_gui_p_set2 then + minetest.chatcommands["/p"].func(name, "set2") + return true + elseif fields.worldedit_gui_pos1 then + minetest.chatcommands["/pos1"].func(name, "") + worldedit.show_page(name, "worldedit_gui_region") + return true + elseif fields.worldedit_gui_pos2 then + minetest.chatcommands["/pos2"].func(name, "") + worldedit.show_page(name, "worldedit_gui_region") + return true + elseif fields.worldedit_gui_reset then + minetest.chatcommands["/reset"].func(name, "") + worldedit.show_page(name, "worldedit_gui_region") + return true + elseif fields.worldedit_gui_mark then + minetest.chatcommands["/mark"].func(name, "") + worldedit.show_page(name, "worldedit_gui_region") + return true + elseif fields.worldedit_gui_unmark then + minetest.chatcommands["/unmark"].func(name, "") + worldedit.show_page(name, "worldedit_gui_region") + return true + elseif fields.worldedit_gui_volume then + minetest.chatcommands["/volume"].func(name, "") + worldedit.show_page(name, "worldedit_gui_region") + return true + elseif fields.worldedit_gui_fixedpos_pos1_submit then + minetest.chatcommands["/fixedpos"].func(name, string.format("set1 %s %s %s", + tostring(fields.worldedit_gui_fixedpos_pos1x), + tostring(fields.worldedit_gui_fixedpos_pos1y), + tostring(fields.worldedit_gui_fixedpos_pos1z))) + worldedit.show_page(name, "worldedit_gui_region") + return true + elseif fields.worldedit_gui_fixedpos_pos2_submit then + minetest.chatcommands["/fixedpos"].func(name, string.format("set2 %s %s %s", + tostring(fields.worldedit_gui_fixedpos_pos2x), + tostring(fields.worldedit_gui_fixedpos_pos2y), + tostring(fields.worldedit_gui_fixedpos_pos2z))) + worldedit.show_page(name, "worldedit_gui_region") + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_set", { + name = "Set Nodes", privs = minetest.chatcommands["/set"].privs, + get_formspec = function(name) + local node = gui_nodename1[name] + local nodename = worldedit.normalize_nodename(node) + return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_set") .. + string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", minetest.formspec_escape(node)) .. + "button[4,1.18;1.5,0.8;worldedit_gui_set_search;Search]" .. + (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename) + or "image[5.5,1.1;1,1;unknown_node.png]") .. + "button_exit[0,2.5;3,0.8;worldedit_gui_set_submit;Set Nodes]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_set", function(name, fields) + if fields.worldedit_gui_set_search or fields.worldedit_gui_set_submit then + gui_nodename1[name] = tostring(fields.worldedit_gui_set_node) + worldedit.show_page(name, "worldedit_gui_set") + if fields.worldedit_gui_set_submit then + minetest.chatcommands["/set"].func(name, gui_nodename1[name]) + end + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_replace", { + name = "Replace Nodes", privs = combine_privs(minetest.chatcommands["/replace"].privs, minetest.chatcommands["/replaceinverse"].privs), + get_formspec = function(name) + local search, replace = gui_nodename1[name], gui_nodename2[name] + local search_nodename, replace_nodename = worldedit.normalize_nodename(search), worldedit.normalize_nodename(replace) + return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_replace") .. + string.format("field[0.5,1.5;4,0.8;worldedit_gui_replace_search;Name;%s]", minetest.formspec_escape(search)) .. + "button[4,1.18;1.5,0.8;worldedit_gui_replace_search_search;Search]" .. + (search_nodename and string.format("item_image[5.5,1.1;1,1;%s]", search_nodename) + or "image[5.5,1.1;1,1;unknown_node.png]") .. + string.format("field[0.5,2.5;4,0.8;worldedit_gui_replace_replace;Name;%s]", minetest.formspec_escape(replace)) .. + "button[4,2.18;1.5,0.8;worldedit_gui_replace_replace_search;Search]" .. + (replace_nodename and string.format("item_image[5.5,2.1;1,1;%s]", replace_nodename) + or "image[5.5,2.1;1,1;unknown_node.png]") .. + "button_exit[0,3.5;3,0.8;worldedit_gui_replace_submit;Replace Nodes]" .. + "button_exit[3.5,3.5;3,0.8;worldedit_gui_replace_submit_inverse;Replace Inverse]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_replace", function(name, fields) + if fields.worldedit_gui_replace_search_search or fields.worldedit_gui_replace_replace_search + or fields.worldedit_gui_replace_submit or fields.worldedit_gui_replace_submit_inverse then + gui_nodename1[name] = tostring(fields.worldedit_gui_replace_search) + gui_nodename2[name] = tostring(fields.worldedit_gui_replace_replace) + worldedit.show_page(name, "worldedit_gui_replace") + if fields.worldedit_gui_replace_submit then + minetest.chatcommands["/replace"].func(name, string.format("%s %s", gui_nodename1[name], gui_nodename2[name])) + elseif fields.worldedit_gui_replace_submit_inverse then + minetest.chatcommands["/replaceinverse"].func(name, string.format("%s %s", gui_nodename1[name], gui_nodename2[name])) + end + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_sphere_dome", { + name = "Sphere/Dome", privs = combine_privs(minetest.chatcommands["/hollowsphere"].privs, minetest.chatcommands["/sphere"].privs, minetest.chatcommands["/hollowdome"].privs, minetest.chatcommands["/dome"].privs), + get_formspec = function(name) + local node, radius = gui_nodename1[name], gui_distance2[name] + local nodename = worldedit.normalize_nodename(node) + return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_sphere_dome") .. + string.format("field[0.5,1.5;4,0.8;worldedit_gui_sphere_dome_node;Name;%s]", minetest.formspec_escape(node)) .. + "button[4,1.18;1.5,0.8;worldedit_gui_sphere_dome_search;Search]" .. + (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename) + or "image[5.5,1.1;1,1;unknown_node.png]") .. + string.format("field[0.5,2.5;4,0.8;worldedit_gui_sphere_dome_radius;Radius;%s]", minetest.formspec_escape(radius)) .. + "button_exit[0,3.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow;Hollow Sphere]" .. + "button_exit[3.5,3.5;3,0.8;worldedit_gui_sphere_dome_submit_solid;Solid Sphere]" .. + "button_exit[0,4.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow_dome;Hollow Dome]" .. + "button_exit[3.5,4.5;3,0.8;worldedit_gui_sphere_dome_submit_solid_dome;Solid Dome]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_sphere_dome", function(name, fields) + if fields.worldedit_gui_sphere_dome_search + or fields.worldedit_gui_sphere_dome_submit_hollow or fields.worldedit_gui_sphere_dome_submit_solid + or fields.worldedit_gui_sphere_dome_submit_hollow_dome or fields.worldedit_gui_sphere_dome_submit_solid_dome then + gui_nodename1[name] = tostring(fields.worldedit_gui_sphere_dome_node) + gui_distance2[name] = tostring(fields.worldedit_gui_sphere_dome_radius) + worldedit.show_page(name, "worldedit_gui_sphere_dome") + if fields.worldedit_gui_sphere_dome_submit_hollow then + minetest.chatcommands["/hollowsphere"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name])) + elseif fields.worldedit_gui_sphere_dome_submit_solid then + minetest.chatcommands["/sphere"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name])) + elseif fields.worldedit_gui_sphere_dome_submit_hollow_dome then + minetest.chatcommands["/hollowdome"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name])) + elseif fields.worldedit_gui_sphere_dome_submit_solid_dome then + minetest.chatcommands["/dome"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name])) + end + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_cylinder", { + name = "Cylinder", privs = combine_privs(minetest.chatcommands["/hollowcylinder"].privs, minetest.chatcommands["/cylinder"].privs), + get_formspec = function(name) + local node, axis, length, radius = gui_nodename1[name], gui_axis1[name], gui_distance1[name], gui_distance2[name] + local nodename = worldedit.normalize_nodename(node) + return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_cylinder") .. + string.format("field[0.5,1.5;4,0.8;worldedit_gui_cylinder_node;Name;%s]", minetest.formspec_escape(node)) .. + "button[4,1.18;1.5,0.8;worldedit_gui_cylinder_search;Search]" .. + (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename) + or "image[5.5,1.1;1,1;unknown_node.png]") .. + string.format("field[0.5,2.5;4,0.8;worldedit_gui_cylinder_length;Length;%s]", minetest.formspec_escape(length)) .. + string.format("dropdown[4,2.18;2.5;worldedit_gui_cylinder_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) .. + string.format("field[0.5,3.5;4,0.8;worldedit_gui_cylinder_radius;Radius;%s]", minetest.formspec_escape(radius)) .. + "button_exit[0,4.5;3,0.8;worldedit_gui_cylinder_submit_hollow;Hollow Cylinder]" .. + "button_exit[3.5,4.5;3,0.8;worldedit_gui_cylinder_submit_solid;Solid Cylinder]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_cylinder", function(name, fields) + if fields.worldedit_gui_cylinder_search + or fields.worldedit_gui_cylinder_submit_hollow or fields.worldedit_gui_cylinder_submit_solid then + gui_nodename1[name] = tostring(fields.worldedit_gui_cylinder_node) + gui_axis1[name] = axis_indices[fields.worldedit_gui_cylinder_axis] + gui_distance1[name] = tostring(fields.worldedit_gui_cylinder_length) + gui_distance2[name] = tostring(fields.worldedit_gui_cylinder_radius) + worldedit.show_page(name, "worldedit_gui_cylinder") + if fields.worldedit_gui_cylinder_submit_hollow then + minetest.chatcommands["/hollowcylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_distance2[name], gui_nodename1[name])) + elseif fields.worldedit_gui_cylinder_submit_solid then + minetest.chatcommands["/cylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_distance2[name], gui_nodename1[name])) + end + return true + end + if fields.worldedit_gui_cylinder_axis then + gui_axis1[name] = axis_indices[fields.worldedit_gui_cylinder_axis] + worldedit.show_page(name, "worldedit_gui_cylinder") + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_pyramid", { + name = "Pyramid", privs = minetest.chatcommands["/pyramid"].privs, + get_formspec = function(name) + local node, axis, length = gui_nodename1[name], gui_axis1[name], gui_distance1[name] + local nodename = worldedit.normalize_nodename(node) + return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_pyramid") .. + string.format("field[0.5,1.5;4,0.8;worldedit_gui_pyramid_node;Name;%s]", minetest.formspec_escape(node)) .. + "button[4,1.18;1.5,0.8;worldedit_gui_pyramid_search;Search]" .. + (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename) + or "image[5.5,1.1;1,1;unknown_node.png]") .. + string.format("field[0.5,2.5;4,0.8;worldedit_gui_pyramid_length;Length;%s]", minetest.formspec_escape(length)) .. + string.format("dropdown[4,2.18;2.5;worldedit_gui_pyramid_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) .. + "button_exit[0,3.5;3,0.8;worldedit_gui_pyramid_submit;Pyramid]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_pyramid", function(name, fields) + if fields.worldedit_gui_pyramid_search or fields.worldedit_gui_pyramid_submit then + gui_nodename1[name] = tostring(fields.worldedit_gui_pyramid_node) + gui_axis1[name] = axis_indices[fields.worldedit_gui_pyramid_axis] + gui_distance1[name] = tostring(fields.worldedit_gui_pyramid_length) + worldedit.show_page(name, "worldedit_gui_pyramid") + if fields.worldedit_gui_pyramid_submit then + minetest.chatcommands["/pyramid"].func(name, string.format("%s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_nodename1[name])) + end + return true + end + if fields.worldedit_gui_pyramid_axis then + gui_axis1[name] = axis_indices[fields.worldedit_gui_pyramid_axis] + worldedit.show_page(name, "worldedit_gui_pyramid") + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_spiral", { + name = "Spiral", privs = minetest.chatcommands["/spiral"].privs, + get_formspec = function(name) + local node, length, height, space = gui_nodename1[name], gui_distance1[name], gui_distance2[name], gui_distance3[name] + local nodename = worldedit.normalize_nodename(node) + return "size[6.5,6]" .. worldedit.get_formspec_header("worldedit_gui_spiral") .. + string.format("field[0.5,1.5;4,0.8;worldedit_gui_spiral_node;Name;%s]", minetest.formspec_escape(node)) .. + "button[4,1.18;1.5,0.8;worldedit_gui_spiral_search;Search]" .. + (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename) + or "image[5.5,1.1;1,1;unknown_node.png]") .. + string.format("field[0.5,2.5;4,0.8;worldedit_gui_spiral_length;Side Length;%s]", minetest.formspec_escape(length)) .. + string.format("field[0.5,3.5;4,0.8;worldedit_gui_spiral_height;Height;%s]", minetest.formspec_escape(height)) .. + string.format("field[0.5,4.5;4,0.8;worldedit_gui_spiral_space;Wall Spacing;%s]", minetest.formspec_escape(space)) .. + "button_exit[0,5.5;3,0.8;worldedit_gui_spiral_submit;Spiral]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_spiral", function(name, fields) + if fields.worldedit_gui_spiral_search or fields.worldedit_gui_spiral_submit then + gui_nodename1[name] = fields.worldedit_gui_spiral_node + gui_distance1[name] = tostring(fields.worldedit_gui_spiral_length) + gui_distance2[name] = tostring(fields.worldedit_gui_spiral_height) + gui_distance3[name] = tostring(fields.worldedit_gui_spiral_space) + worldedit.show_page(name, "worldedit_gui_spiral") + if fields.worldedit_gui_spiral_submit then + minetest.chatcommands["/spiral"].func(name, string.format("%s %s %s %s", gui_distance1[name], gui_distance2[name], gui_distance3[name], gui_nodename1[name])) + end + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_copy_move", { + name = "Copy/Move", privs = combine_privs(minetest.chatcommands["/copy"].privs, minetest.chatcommands["/move"].privs), + get_formspec = function(name) + local axis = gui_axis1[name] or 4 + local amount = gui_distance1[name] or "10" + return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_copy_move") .. + string.format("field[0.5,1.5;4,0.8;worldedit_gui_copy_move_amount;Amount;%s]", minetest.formspec_escape(amount)) .. + string.format("dropdown[4,1.18;2.5;worldedit_gui_copy_move_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) .. + "button_exit[0,2.5;3,0.8;worldedit_gui_copy_move_copy;Copy Region]" .. + "button_exit[3.5,2.5;3,0.8;worldedit_gui_copy_move_move;Move Region]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_copy_move", function(name, fields) + if fields.worldedit_gui_copy_move_copy or fields.worldedit_gui_copy_move_move then + gui_axis1[name] = axis_indices[fields.worldedit_gui_copy_move_axis] or 4 + gui_distance1[name] = tostring(fields.worldedit_gui_copy_move_amount) + worldedit.show_page(name, "worldedit_gui_copy_move") + if fields.worldedit_gui_copy_move_copy then + minetest.chatcommands["/copy"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_distance1[name])) + else --fields.worldedit_gui_copy_move_move + minetest.chatcommands["/move"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_distance1[name])) + end + return true + end + if fields.worldedit_gui_copy_move_axis then + gui_axis1[name] = axis_indices[fields.worldedit_gui_copy_move_axis] or 4 + worldedit.show_page(name, "worldedit_gui_copy_move") + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_stack", { + name = "Stack", privs = minetest.chatcommands["/stack"].privs, + get_formspec = function(name) + local axis, count = gui_axis1[name], gui_count1[name] + return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_stack") .. + string.format("field[0.5,1.5;4,0.8;worldedit_gui_stack_count;Count;%s]", minetest.formspec_escape(count)) .. + string.format("dropdown[4,1.18;2.5;worldedit_gui_stack_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) .. + "button_exit[0,2.5;3,0.8;worldedit_gui_stack_submit;Stack]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_stack", function(name, fields) + if fields.worldedit_gui_stack_submit then + gui_axis1[name] = axis_indices[fields.worldedit_gui_stack_axis] + gui_count1[name] = tostring(fields.worldedit_gui_stack_count) + worldedit.show_page(name, "worldedit_gui_stack") + minetest.chatcommands["/stack"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_count1[name])) + return true + end + if fields.worldedit_gui_stack_axis then + gui_axis1[name] = axis_indices[fields.worldedit_gui_stack_axis] + worldedit.show_page(name, "worldedit_gui_stack") + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_stretch", { + name = "Stretch", privs = minetest.chatcommands["/stretch"].privs, + get_formspec = function(name) + local stretchx, stretchy, stretchz = gui_count1[name], gui_count2[name], gui_count3[name] + return "size[5,5]" .. worldedit.get_formspec_header("worldedit_gui_stretch") .. + string.format("field[0.5,1.5;4,0.8;worldedit_gui_stretch_x;Stretch X;%s]", minetest.formspec_escape(stretchx)) .. + string.format("field[0.5,2.5;4,0.8;worldedit_gui_stretch_y;Stretch Y;%s]", minetest.formspec_escape(stretchy)) .. + string.format("field[0.5,3.5;4,0.8;worldedit_gui_stretch_z;Stretch Z;%s]", minetest.formspec_escape(stretchz)) .. + "button_exit[0,4.5;3,0.8;worldedit_gui_stretch_submit;Stretch]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_stretch", function(name, fields) + if fields.worldedit_gui_stretch_submit then + gui_count1[name] = tostring(fields.worldedit_gui_stretch_x) + gui_count2[name] = tostring(fields.worldedit_gui_stretch_y) + gui_count3[name] = tostring(fields.worldedit_gui_stretch_z) + worldedit.show_page(name, "worldedit_gui_stretch") + minetest.chatcommands["/stretch"].func(name, string.format("%s %s %s", gui_count1[name], gui_count2[name], gui_count3[name])) + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_transpose", { + name = "Transpose", privs = minetest.chatcommands["/transpose"].privs, + get_formspec = function(name) + local axis1, axis2 = gui_axis1[name], gui_axis2[name] + return "size[5.5,3]" .. worldedit.get_formspec_header("worldedit_gui_transpose") .. + string.format("dropdown[0,1;2.5;worldedit_gui_transpose_axis1;X axis,Y axis,Z axis,Look direction;%d]", axis1) .. + string.format("dropdown[3,1;2.5;worldedit_gui_transpose_axis2;X axis,Y axis,Z axis,Look direction;%d]", axis2) .. + "button_exit[0,2.5;3,0.8;worldedit_gui_transpose_submit;Transpose]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_transpose", function(name, fields) + if fields.worldedit_gui_transpose_submit then + gui_axis1[name] = axis_indices[fields.worldedit_gui_transpose_axis1] + gui_axis2[name] = axis_indices[fields.worldedit_gui_transpose_axis2] + worldedit.show_page(name, "worldedit_gui_transpose") + minetest.chatcommands["/transpose"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], axis_values[gui_axis2[name]])) + return true + end + if fields.worldedit_gui_transpose_axis1 then + gui_axis1[name] = axis_indices[fields.worldedit_gui_transpose_axis1] + worldedit.show_page(name, "worldedit_gui_transpose") + return true + end + if fields.worldedit_gui_transpose_axis2 then + gui_axis2[name] = axis_indices[fields.worldedit_gui_transpose_axis2] + worldedit.show_page(name, "worldedit_gui_transpose") + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_flip", { + name = "Flip", privs = minetest.chatcommands["/flip"].privs, + get_formspec = function(name) + local axis = gui_axis1[name] + return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_flip") .. + string.format("dropdown[0,1;2.5;worldedit_gui_flip_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) .. + "button_exit[0,2.5;3,0.8;worldedit_gui_flip_submit;Flip]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_flip", function(name, fields) + if fields.worldedit_gui_flip_submit then + gui_axis1[name] = axis_indices[fields.worldedit_gui_flip_axis] + worldedit.show_page(name, "worldedit_gui_flip") + minetest.chatcommands["/flip"].func(name, axis_values[gui_axis1[name]]) + return true + end + if fields.worldedit_gui_flip_axis then + gui_axis1[name] = axis_indices[fields.worldedit_gui_flip_axis] + worldedit.show_page(name, "worldedit_gui_flip") + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_rotate", { + name = "Rotate", privs = minetest.chatcommands["/rotate"].privs, + get_formspec = function(name) + local axis, angle = gui_axis1[name], gui_angle[name] + return "size[5.5,3]" .. worldedit.get_formspec_header("worldedit_gui_rotate") .. + string.format("dropdown[0,1;2.5;worldedit_gui_rotate_angle;90 degrees,180 degrees,270 degrees;%s]", angle) .. + string.format("dropdown[3,1;2.5;worldedit_gui_rotate_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) .. + "button_exit[0,2.5;3,0.8;worldedit_gui_rotate_submit;Rotate]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_rotate", function(name, fields) + if fields.worldedit_gui_rotate_submit then + gui_axis1[name] = axis_indices[fields.worldedit_gui_rotate_axis] + gui_angle[name] = angle_indices[fields.worldedit_gui_rotate_angle] + worldedit.show_page(name, "worldedit_gui_rotate") + minetest.chatcommands["/rotate"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], angle_values[gui_angle[name]])) + return true + end + if fields.worldedit_gui_rotate_axis then + gui_axis1[name] = axis_indices[fields.worldedit_gui_rotate_axis] + worldedit.show_page(name, "worldedit_gui_rotate") + return true + end + if fields.worldedit_gui_rotate_angle then + gui_angle[name] = angle_indices[fields.worldedit_gui_rotate_angle] + worldedit.show_page(name, "worldedit_gui_rotate") + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_orient", { + name = "Orient", privs = minetest.chatcommands["/orient"].privs, + get_formspec = function(name) + local angle = gui_angle[name] + return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_orient") .. + string.format("dropdown[0,1;2.5;worldedit_gui_orient_angle;90 degrees,180 degrees,270 degrees;%s]", angle) .. + "button_exit[0,2.5;3,0.8;worldedit_gui_orient_submit;Orient]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_orient", function(name, fields) + if fields.worldedit_gui_orient_submit then + gui_angle[name] = angle_indices[fields.worldedit_gui_orient_angle] + worldedit.show_page(name, "worldedit_gui_orient") + minetest.chatcommands["/orient"].func(name, tostring(angle_values[gui_angle[name]])) + return true + end + if fields.worldedit_gui_orient_angle then + gui_angle[name] = angle_indices[fields.worldedit_gui_orient_angle] + worldedit.show_page(name, "worldedit_gui_orient") + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_fixlight", { + name = "Fix Lighting", privs = minetest.chatcommands["/fixlight"].privs, + on_select = function(name) + minetest.chatcommands["/fixlight"].func(name, "") + end, +}) + +worldedit.register_gui_function("worldedit_gui_hide", { + name = "Hide Region", privs = minetest.chatcommands["/hide"].privs, + on_select = function(name) + minetest.chatcommands["/hide"].func(name, "") + end, +}) + +worldedit.register_gui_function("worldedit_gui_suppress", { + name = "Suppress Nodes", privs = minetest.chatcommands["/suppress"].privs, + get_formspec = function(name) + local node = gui_nodename1[name] + local nodename = worldedit.normalize_nodename(node) + return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_suppress") .. + string.format("field[0.5,1.5;4,0.8;worldedit_gui_suppress_node;Name;%s]", minetest.formspec_escape(node)) .. + "button[4,1.18;1.5,0.8;worldedit_gui_suppress_search;Search]" .. + (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename) + or "image[5.5,1.1;1,1;unknown_node.png]") .. + "button_exit[0,2.5;3,0.8;worldedit_gui_suppress_submit;Suppress Nodes]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_suppress", function(name, fields) + if fields.worldedit_gui_suppress_search or fields.worldedit_gui_suppress_submit then + gui_nodename1[name] = tostring(fields.worldedit_gui_suppress_node) + worldedit.show_page(name, "worldedit_gui_suppress") + if fields.worldedit_gui_suppress_submit then + minetest.chatcommands["/suppress"].func(name, gui_nodename1[name]) + end + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_highlight", { + name = "Highlight Nodes", privs = minetest.chatcommands["/highlight"].privs, + get_formspec = function(name) + local node = gui_nodename1[name] + local nodename = worldedit.normalize_nodename(node) + return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_highlight") .. + string.format("field[0.5,1.5;4,0.8;worldedit_gui_highlight_node;Name;%s]", minetest.formspec_escape(node)) .. + "button[4,1.18;1.5,0.8;worldedit_gui_highlight_search;Search]" .. + (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename) + or "image[5.5,1.1;1,1;unknown_node.png]") .. + "button_exit[0,2.5;3,0.8;worldedit_gui_highlight_submit;Highlight Nodes]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_highlight", function(name, fields) + if fields.worldedit_gui_highlight_search or fields.worldedit_gui_highlight_submit then + gui_nodename1[name] = tostring(fields.worldedit_gui_highlight_node) + worldedit.show_page(name, "worldedit_gui_highlight") + if fields.worldedit_gui_highlight_submit then + minetest.chatcommands["/highlight"].func(name, gui_nodename1[name]) + end + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_restore", { + name = "Restore Region", privs = minetest.chatcommands["/restore"].privs, + on_select = function(name) + minetest.chatcommands["/restore"].func(name, "") + end, +}) + +worldedit.register_gui_function("worldedit_gui_save_load", { + name = "Save/Load", privs = combine_privs(minetest.chatcommands["/save"].privs, minetest.chatcommands["/allocate"].privs, minetest.chatcommands["/load"].privs), + get_formspec = function(name) + local filename = gui_filename[name] + return "size[6,4]" .. worldedit.get_formspec_header("worldedit_gui_save_load") .. + string.format("field[0.5,1.5;4,0.8;worldedit_gui_save_filename;Filename;%s]", minetest.formspec_escape(filename)) .. + "button_exit[0,2.5;3,0.8;worldedit_gui_save_load_submit_save;Save]" .. + "button_exit[3,2.5;3,0.8;worldedit_gui_save_load_submit_allocate;Allocate]" .. + "button_exit[0,3.5;3,0.8;worldedit_gui_save_load_submit_load;Load]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_save_load", function(name, fields) + if fields.worldedit_gui_save_load_submit_save or fields.worldedit_gui_save_load_submit_allocate or fields.worldedit_gui_save_load_submit_load then + gui_filename[name] = tostring(fields.worldedit_gui_save_filename) + worldedit.show_page(name, "worldedit_gui_save_load") + if fields.worldedit_gui_save_load_submit_save then + minetest.chatcommands["/save"].func(name, gui_filename[name]) + elseif fields.worldedit_gui_save_load_submit_allocate then + minetest.chatcommands["/allocate"].func(name, gui_filename[name]) + else --fields.worldedit_gui_save_load_submit_load + minetest.chatcommands["/load"].func(name, gui_filename[name]) + end + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_lua", { + name = "Run Lua", + get_formspec = function(name) + local code = gui_code[name] + return "size[8,6.5]" .. worldedit.get_formspec_header("worldedit_gui_lua") .. + string.format("textarea[0.5,1;7.5,5.5;worldedit_gui_lua_code;Lua Code;%s]", minetest.formspec_escape(code)) .. + "button_exit[0,6;3,0.8;worldedit_gui_lua_run;Run Lua]" .. + "button_exit[5,6;3,0.8;worldedit_gui_lua_transform;Lua Transform]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_lua", function(name, fields) + if fields.worldedit_gui_lua_run or fields.worldedit_gui_lua_transform then + gui_code[name] = fields.worldedit_gui_lua_value + worldedit.show_page(name, "worldedit_gui_lua") + if fields.worldedit_gui_lua_run then + minetest.chatcommands["/lua"].func(name, gui_code[name]) + else --fields.worldedit_gui_lua_transform + minetest.chatcommands["/luatransform"].func(name, gui_code[name]) + end + return true + end + return false +end) + +worldedit.register_gui_function("worldedit_gui_clearobjects", { + name = "Clear Objects", privs = minetest.chatcommands["/clearobjects"].privs, + on_select = function(name) + minetest.chatcommands["/clearobjects"].func(name, "") + end, +}) + +worldedit.register_gui_function("worldedit_gui_formspec_tester", { + name = "Formspec Tester", + get_formspec = function(name) + local value = gui_formspec[name] + return "size[8,6.5]" .. worldedit.get_formspec_header("worldedit_gui_formspec_tester") .. + string.format("textarea[0.5,1;7.5,5.5;worldedit_gui_formspec_tester_value;Formspec Code;%s]", minetest.formspec_escape(value)) .. + "button_exit[0,6;3,0.8;worldedit_gui_formspec_tester_show;Show Formspec]" + end, +}) + +worldedit.register_gui_handler("worldedit_gui_formspec_tester", function(name, fields) + if fields.worldedit_gui_formspec_tester_show then + gui_formspec[name] = fields.worldedit_gui_formspec_tester_value or "" + worldedit.show_page(name, "worldedit_gui_formspec_tester") + minetest.show_formspec(name, "worldedit:formspec_tester", gui_formspec[name]) + return true + end + return false +end) -- cgit v1.2.3