From 888b0ebfec8c2eff9015163549a7e47443cb8665 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 1 Apr 2016 21:00:20 -0400 Subject: "explode" all modpacks into their individual components (you can't have a modpack buried inside a modpack) --- worldedit_commands/mark.lua | 162 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 162 insertions(+) create mode 100644 worldedit_commands/mark.lua (limited to 'worldedit_commands/mark.lua') diff --git a/worldedit_commands/mark.lua b/worldedit_commands/mark.lua new file mode 100644 index 0000000..4062cae --- /dev/null +++ b/worldedit_commands/mark.lua @@ -0,0 +1,162 @@ +worldedit.marker1 = {} +worldedit.marker2 = {} +worldedit.marker_region = {} + +--marks worldedit region position 1 +worldedit.mark_pos1 = function(name) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + + if pos1 ~= nil then + --make area stay loaded + local manip = minetest.get_voxel_manip() + manip:read_from_map(pos1, pos1) + end + if worldedit.marker1[name] ~= nil then --marker already exists + worldedit.marker1[name]:remove() --remove marker + worldedit.marker1[name] = nil + end + if pos1 ~= nil then + --add marker + worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1") + if worldedit.marker1[name] ~= nil then + worldedit.marker1[name]:get_luaentity().player_name = name + end + end + worldedit.mark_region(name) +end + +--marks worldedit region position 2 +worldedit.mark_pos2 = function(name) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + + if pos2 ~= nil then + --make area stay loaded + local manip = minetest.get_voxel_manip() + manip:read_from_map(pos2, pos2) + end + if worldedit.marker2[name] ~= nil then --marker already exists + worldedit.marker2[name]:remove() --remove marker + worldedit.marker2[name] = nil + end + if pos2 ~= nil then + --add marker + worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2") + if worldedit.marker2[name] ~= nil then + worldedit.marker2[name]:get_luaentity().player_name = name + end + end + worldedit.mark_region(name) +end + +worldedit.mark_region = function(name) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + + if worldedit.marker_region[name] ~= nil then --marker already exists + --wip: make the area stay loaded somehow + for _, entity in ipairs(worldedit.marker_region[name]) do + entity:remove() + end + worldedit.marker_region[name] = nil + end + if pos1 ~= nil and pos2 ~= nil then + local pos1, pos2 = worldedit.sort_pos(pos1, pos2) + local thickness = 0.2 + local sizex, sizey, sizez = (1 + pos2.x - pos1.x) / 2, (1 + pos2.y - pos1.y) / 2, (1 + pos2.z - pos1.z) / 2 + + --make area stay loaded + local manip = minetest.get_voxel_manip() + manip:read_from_map(pos1, pos2) + + local markers = {} + + --XY plane markers + for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do + local marker = minetest.add_entity({x=pos1.x + sizex - 0.5, y=pos1.y + sizey - 0.5, z=z}, "worldedit:region_cube") + marker:set_properties({ + visual_size={x=sizex * 2, y=sizey * 2}, + collisionbox = {-sizex, -sizey, -thickness, sizex, sizey, thickness}, + }) + marker:get_luaentity().player_name = name + table.insert(markers, marker) + end + + --YZ plane markers + for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do + local marker = minetest.add_entity({x=x, y=pos1.y + sizey - 0.5, z=pos1.z + sizez - 0.5}, "worldedit:region_cube") + marker:set_properties({ + visual_size={x=sizez * 2, y=sizey * 2}, + collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez}, + }) + marker:setyaw(math.pi / 2) + marker:get_luaentity().player_name = name + table.insert(markers, marker) + end + + worldedit.marker_region[name] = markers + end +end + +minetest.register_entity(":worldedit:pos1", { + initial_properties = { + visual = "cube", + visual_size = {x=1.1, y=1.1}, + textures = {"worldedit_pos1.png", "worldedit_pos1.png", + "worldedit_pos1.png", "worldedit_pos1.png", + "worldedit_pos1.png", "worldedit_pos1.png"}, + collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55}, + physical = false, + }, + on_step = function(self, dtime) + if worldedit.marker1[self.player_name] == nil then + self.object:remove() + end + end, + on_punch = function(self, hitter) + self.object:remove() + worldedit.marker1[self.player_name] = nil + end, +}) + +minetest.register_entity(":worldedit:pos2", { + initial_properties = { + visual = "cube", + visual_size = {x=1.1, y=1.1}, + textures = {"worldedit_pos2.png", "worldedit_pos2.png", + "worldedit_pos2.png", "worldedit_pos2.png", + "worldedit_pos2.png", "worldedit_pos2.png"}, + collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55}, + physical = false, + }, + on_step = function(self, dtime) + if worldedit.marker2[self.player_name] == nil then + self.object:remove() + end + end, + on_punch = function(self, hitter) + self.object:remove() + worldedit.marker2[self.player_name] = nil + end, +}) + +minetest.register_entity(":worldedit:region_cube", { + initial_properties = { + visual = "upright_sprite", + visual_size = {x=1.1, y=1.1}, + textures = {"worldedit_cube.png"}, + visual_size = {x=10, y=10}, + physical = false, + }, + on_step = function(self, dtime) + if worldedit.marker_region[self.player_name] == nil then + self.object:remove() + return + end + end, + on_punch = function(self, hitter) + for _, entity in ipairs(worldedit.marker_region[self.player_name]) do + entity:remove() + end + worldedit.marker_region[self.player_name] = nil + end, +}) + -- cgit v1.2.3