From 888b0ebfec8c2eff9015163549a7e47443cb8665 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 1 Apr 2016 21:00:20 -0400 Subject: "explode" all modpacks into their individual components (you can't have a modpack buried inside a modpack) --- worldedit/worldedit_gui/depends.txt | 5 - worldedit/worldedit_gui/functionality.lua | 707 --------------------- worldedit/worldedit_gui/init.lua | 249 -------- .../textures/inventory_plus_worldedit_gui.png | Bin 25175 -> 0 bytes 4 files changed, 961 deletions(-) delete mode 100644 worldedit/worldedit_gui/depends.txt delete mode 100644 worldedit/worldedit_gui/functionality.lua delete mode 100644 worldedit/worldedit_gui/init.lua delete mode 100644 worldedit/worldedit_gui/textures/inventory_plus_worldedit_gui.png (limited to 'worldedit/worldedit_gui') diff --git a/worldedit/worldedit_gui/depends.txt b/worldedit/worldedit_gui/depends.txt deleted file mode 100644 index d603ac9..0000000 --- a/worldedit/worldedit_gui/depends.txt +++ /dev/null @@ -1,5 +0,0 @@ -worldedit -worldedit_commands -unified_inventory? -inventory_plus? -creative? \ No newline at end of file diff --git a/worldedit/worldedit_gui/functionality.lua b/worldedit/worldedit_gui/functionality.lua deleted file mode 100644 index c358a8c..0000000 --- a/worldedit/worldedit_gui/functionality.lua +++ /dev/null @@ -1,707 +0,0 @@ ---saved state for each player -local gui_nodename1 = {} --mapping of player names to node names (arbitrary strings may also appear as values) -local gui_nodename2 = {} --mapping of player names to node names (arbitrary strings may also appear as values) -local gui_axis1 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below) -local gui_axis2 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below) -local gui_distance1 = {} --mapping of player names to a distance (arbitrary strings may also appear as values) -local gui_distance2 = {} --mapping of player names to a distance (arbitrary strings may also appear as values) -local gui_distance3 = {} --mapping of player names to a distance (arbitrary strings may also appear as values) -local gui_count1 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values) -local gui_count2 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values) -local gui_count3 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values) -local gui_angle = {} --mapping of player names to an angle (one of 90, 180, 270, representing the angle in degrees clockwise) -local gui_filename = {} --mapping of player names to file names (arbitrary strings may also appear as values) -local gui_formspec = {} --mapping of player names to formspecs -local gui_code = {} --mapping of player names to formspecs - ---set default values -setmetatable(gui_nodename1, {__index = function() return "Cobblestone" end}) -setmetatable(gui_nodename2, {__index = function() return "Stone" end}) -setmetatable(gui_axis1, {__index = function() return 4 end}) -setmetatable(gui_axis2, {__index = function() return 1 end}) -setmetatable(gui_distance1, {__index = function() return "10" end}) -setmetatable(gui_distance2, {__index = function() return "5" end}) -setmetatable(gui_distance3, {__index = function() return "2" end}) -setmetatable(gui_count1, {__index = function() return "3" end}) -setmetatable(gui_count2, {__index = function() return "6" end}) -setmetatable(gui_count3, {__index = function() return "4" end}) -setmetatable(gui_angle, {__index = function() return 90 end}) -setmetatable(gui_filename, {__index = function() return "building" end}) -setmetatable(gui_formspec, {__index = function() return "size[5,5]\nlabel[0,0;Hello, world!]" end}) -setmetatable(gui_code, {__index = function() return "minetest.chat_send_player(\"singleplayer\", \"Hello, world!\")" end}) - -local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4} -local axis_values = {"x", "y", "z", "?"} -setmetatable(axis_indices, {__index = function () return 4 end}) -setmetatable(axis_values, {__index = function () return "?" end}) - -local angle_indices = {["90 degrees"]=1, ["180 degrees"]=2, ["270 degrees"]=3} -local angle_values = {90, 180, 270} -setmetatable(angle_indices, {__index = function () return 1 end}) -setmetatable(angle_values, {__index = function () return 90 end}) - ---given multiple sets of privileges, produces a single set of privs that would have the same effect as requiring all of them at the same time -local combine_privs = function(...) - local result = {} - for i, privs in ipairs({...}) do - for name, value in pairs(privs) do - if result[name] ~= nil and result[name] ~= value then --the priv must be both true and false, which can never happen - return {__fake_priv_that_nobody_has__=true} --priviledge table that can never be satisfied - end - result[name] = value - end - end - return result -end - -worldedit.register_gui_function("worldedit_gui_about", { - name = "About", privs = minetest.chatcommands["/about"].privs, - on_select = function(name) - minetest.chatcommands["/about"].func(name, "") - end, -}) - -worldedit.register_gui_function("worldedit_gui_inspect", { - name = "Toggle Inspect", privs = minetest.chatcommands["/inspect"].privs, - on_select = function(name) - minetest.chatcommands["/inspect"].func(name, worldedit.inspect[name] and "disable" or "enable") - end, -}) - -worldedit.register_gui_function("worldedit_gui_region", { - name = "Get/Set Region", privs = combine_privs(minetest.chatcommands["/p"].privs, minetest.chatcommands["/pos1"].privs, minetest.chatcommands["/pos2"].privs, minetest.chatcommands["/reset"].privs, minetest.chatcommands["/mark"].privs, minetest.chatcommands["/unmark"].privs, minetest.chatcommands["/volume"].privs, minetest.chatcommands["/fixedpos"].privs), - get_formspec = function(name) - local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] - return "size[9,7]" .. worldedit.get_formspec_header("worldedit_gui_region") .. - "button_exit[0,1;3,0.8;worldedit_gui_p_get;Get Positions]" .. - "button_exit[3,1;3,0.8;worldedit_gui_p_set1;Choose Position 1]" .. - "button_exit[6,1;3,0.8;worldedit_gui_p_set2;Choose Position 2]" .. - "button_exit[0,2;3,0.8;worldedit_gui_pos1;Position 1 Here]" .. - "button_exit[3,2;3,0.8;worldedit_gui_pos2;Position 2 Here]" .. - "button_exit[6,2;3,0.8;worldedit_gui_reset;Reset Region]" .. - "button_exit[0,3;3,0.8;worldedit_gui_mark;Mark Region]" .. - "button_exit[3,3;3,0.8;worldedit_gui_unmark;Unmark Region]" .. - "button_exit[6,3;3,0.8;worldedit_gui_volume;Region Volume]" .. - "label[0,4.7;Position 1]" .. - string.format("field[2,5;1.5,0.8;worldedit_gui_fixedpos_pos1x;X ;%s]", pos1 and pos1.x or "") .. - string.format("field[3.5,5;1.5,0.8;worldedit_gui_fixedpos_pos1y;Y ;%s]", pos1 and pos1.y or "") .. - string.format("field[5,5;1.5,0.8;worldedit_gui_fixedpos_pos1z;Z ;%s]", pos1 and pos1.z or "") .. - "button_exit[6.5,4.68;2.5,0.8;worldedit_gui_fixedpos_pos1_submit;Set Position 1]" .. - "label[0,6.2;Position 2]" .. - string.format("field[2,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2x;X ;%s]", pos2 and pos2.x or "") .. - string.format("field[3.5,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2y;Y ;%s]", pos2 and pos2.y or "") .. - string.format("field[5,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2z;Z ;%s]", pos2 and pos2.z or "") .. - "button_exit[6.5,6.18;2.5,0.8;worldedit_gui_fixedpos_pos2_submit;Set Position 2]" - end, -}) - -worldedit.register_gui_handler("worldedit_gui_region", function(name, fields) - if fields.worldedit_gui_p_get then - minetest.chatcommands["/p"].func(name, "get") - return true - elseif fields.worldedit_gui_p_set1 then - minetest.chatcommands["/p"].func(name, "set1") - return true - elseif fields.worldedit_gui_p_set2 then - minetest.chatcommands["/p"].func(name, "set2") - return true - elseif fields.worldedit_gui_pos1 then - minetest.chatcommands["/pos1"].func(name, "") - worldedit.show_page(name, "worldedit_gui_region") - return true - elseif fields.worldedit_gui_pos2 then - minetest.chatcommands["/pos2"].func(name, "") - worldedit.show_page(name, "worldedit_gui_region") - return true - elseif fields.worldedit_gui_reset then - minetest.chatcommands["/reset"].func(name, "") - worldedit.show_page(name, "worldedit_gui_region") - return true - elseif fields.worldedit_gui_mark then - minetest.chatcommands["/mark"].func(name, "") - worldedit.show_page(name, "worldedit_gui_region") - return true - elseif fields.worldedit_gui_unmark then - minetest.chatcommands["/unmark"].func(name, "") - worldedit.show_page(name, "worldedit_gui_region") - return true - elseif fields.worldedit_gui_volume then - minetest.chatcommands["/volume"].func(name, "") - worldedit.show_page(name, "worldedit_gui_region") - return true - elseif fields.worldedit_gui_fixedpos_pos1_submit then - minetest.chatcommands["/fixedpos"].func(name, string.format("set1 %s %s %s", - tostring(fields.worldedit_gui_fixedpos_pos1x), - tostring(fields.worldedit_gui_fixedpos_pos1y), - tostring(fields.worldedit_gui_fixedpos_pos1z))) - worldedit.show_page(name, "worldedit_gui_region") - return true - elseif fields.worldedit_gui_fixedpos_pos2_submit then - minetest.chatcommands["/fixedpos"].func(name, string.format("set2 %s %s %s", - tostring(fields.worldedit_gui_fixedpos_pos2x), - tostring(fields.worldedit_gui_fixedpos_pos2y), - tostring(fields.worldedit_gui_fixedpos_pos2z))) - worldedit.show_page(name, "worldedit_gui_region") - return true - end - return false -end) - -worldedit.register_gui_function("worldedit_gui_set", { - name = "Set Nodes", privs = minetest.chatcommands["/set"].privs, - get_formspec = function(name) - local node = gui_nodename1[name] - local nodename = worldedit.normalize_nodename(node) - return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_set") .. - string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", minetest.formspec_escape(node)) .. - "button[4,1.18;1.5,0.8;worldedit_gui_set_search;Search]" .. - (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename) - or "image[5.5,1.1;1,1;unknown_node.png]") .. - "button_exit[0,2.5;3,0.8;worldedit_gui_set_submit;Set Nodes]" - end, -}) - -worldedit.register_gui_handler("worldedit_gui_set", function(name, fields) - if fields.worldedit_gui_set_search or fields.worldedit_gui_set_submit then - gui_nodename1[name] = tostring(fields.worldedit_gui_set_node) - worldedit.show_page(name, "worldedit_gui_set") - if fields.worldedit_gui_set_submit then - minetest.chatcommands["/set"].func(name, gui_nodename1[name]) - end - return true - end - return false -end) - -worldedit.register_gui_function("worldedit_gui_replace", { - name = "Replace Nodes", privs = combine_privs(minetest.chatcommands["/replace"].privs, minetest.chatcommands["/replaceinverse"].privs), - get_formspec = function(name) - local search, replace = gui_nodename1[name], gui_nodename2[name] - local search_nodename, replace_nodename = worldedit.normalize_nodename(search), worldedit.normalize_nodename(replace) - return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_replace") .. - string.format("field[0.5,1.5;4,0.8;worldedit_gui_replace_search;Name;%s]", minetest.formspec_escape(search)) .. - "button[4,1.18;1.5,0.8;worldedit_gui_replace_search_search;Search]" .. - (search_nodename and string.format("item_image[5.5,1.1;1,1;%s]", search_nodename) - or "image[5.5,1.1;1,1;unknown_node.png]") .. - string.format("field[0.5,2.5;4,0.8;worldedit_gui_replace_replace;Name;%s]", minetest.formspec_escape(replace)) .. - "button[4,2.18;1.5,0.8;worldedit_gui_replace_replace_search;Search]" .. - (replace_nodename and string.format("item_image[5.5,2.1;1,1;%s]", replace_nodename) - or "image[5.5,2.1;1,1;unknown_node.png]") .. - "button_exit[0,3.5;3,0.8;worldedit_gui_replace_submit;Replace Nodes]" .. - "button_exit[3.5,3.5;3,0.8;worldedit_gui_replace_submit_inverse;Replace Inverse]" - end, -}) - -worldedit.register_gui_handler("worldedit_gui_replace", function(name, fields) - if fields.worldedit_gui_replace_search_search or fields.worldedit_gui_replace_replace_search - or fields.worldedit_gui_replace_submit or fields.worldedit_gui_replace_submit_inverse then - gui_nodename1[name] = tostring(fields.worldedit_gui_replace_search) - gui_nodename2[name] = tostring(fields.worldedit_gui_replace_replace) - worldedit.show_page(name, "worldedit_gui_replace") - if fields.worldedit_gui_replace_submit then - minetest.chatcommands["/replace"].func(name, string.format("%s %s", gui_nodename1[name], gui_nodename2[name])) - elseif fields.worldedit_gui_replace_submit_inverse then - minetest.chatcommands["/replaceinverse"].func(name, string.format("%s %s", gui_nodename1[name], gui_nodename2[name])) - end - return true - end - return false -end) - -worldedit.register_gui_function("worldedit_gui_sphere_dome", { - name = "Sphere/Dome", privs = combine_privs(minetest.chatcommands["/hollowsphere"].privs, minetest.chatcommands["/sphere"].privs, minetest.chatcommands["/hollowdome"].privs, minetest.chatcommands["/dome"].privs), - get_formspec = function(name) - local node, radius = gui_nodename1[name], gui_distance2[name] - local nodename = worldedit.normalize_nodename(node) - return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_sphere_dome") .. - string.format("field[0.5,1.5;4,0.8;worldedit_gui_sphere_dome_node;Name;%s]", minetest.formspec_escape(node)) .. - "button[4,1.18;1.5,0.8;worldedit_gui_sphere_dome_search;Search]" .. - (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename) - or "image[5.5,1.1;1,1;unknown_node.png]") .. - string.format("field[0.5,2.5;4,0.8;worldedit_gui_sphere_dome_radius;Radius;%s]", minetest.formspec_escape(radius)) .. - "button_exit[0,3.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow;Hollow Sphere]" .. - "button_exit[3.5,3.5;3,0.8;worldedit_gui_sphere_dome_submit_solid;Solid Sphere]" .. - "button_exit[0,4.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow_dome;Hollow Dome]" .. - "button_exit[3.5,4.5;3,0.8;worldedit_gui_sphere_dome_submit_solid_dome;Solid Dome]" - end, -}) - -worldedit.register_gui_handler("worldedit_gui_sphere_dome", function(name, fields) - if fields.worldedit_gui_sphere_dome_search - or fields.worldedit_gui_sphere_dome_submit_hollow or fields.worldedit_gui_sphere_dome_submit_solid - or fields.worldedit_gui_sphere_dome_submit_hollow_dome or fields.worldedit_gui_sphere_dome_submit_solid_dome then - gui_nodename1[name] = tostring(fields.worldedit_gui_sphere_dome_node) - gui_distance2[name] = tostring(fields.worldedit_gui_sphere_dome_radius) - worldedit.show_page(name, "worldedit_gui_sphere_dome") - if fields.worldedit_gui_sphere_dome_submit_hollow then - minetest.chatcommands["/hollowsphere"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name])) - elseif fields.worldedit_gui_sphere_dome_submit_solid then - minetest.chatcommands["/sphere"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name])) - elseif fields.worldedit_gui_sphere_dome_submit_hollow_dome then - minetest.chatcommands["/hollowdome"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name])) - elseif fields.worldedit_gui_sphere_dome_submit_solid_dome then - minetest.chatcommands["/dome"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name])) - end - return true - end - return false -end) - -worldedit.register_gui_function("worldedit_gui_cylinder", { - name = "Cylinder", privs = combine_privs(minetest.chatcommands["/hollowcylinder"].privs, minetest.chatcommands["/cylinder"].privs), - get_formspec = function(name) - local node, axis, length, radius = gui_nodename1[name], gui_axis1[name], gui_distance1[name], gui_distance2[name] - local nodename = worldedit.normalize_nodename(node) - return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_cylinder") .. - string.format("field[0.5,1.5;4,0.8;worldedit_gui_cylinder_node;Name;%s]", minetest.formspec_escape(node)) .. - "button[4,1.18;1.5,0.8;worldedit_gui_cylinder_search;Search]" .. - (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename) - or "image[5.5,1.1;1,1;unknown_node.png]") .. - string.format("field[0.5,2.5;4,0.8;worldedit_gui_cylinder_length;Length;%s]", minetest.formspec_escape(length)) .. - string.format("dropdown[4,2.18;2.5;worldedit_gui_cylinder_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) .. - string.format("field[0.5,3.5;4,0.8;worldedit_gui_cylinder_radius;Radius;%s]", minetest.formspec_escape(radius)) .. - "button_exit[0,4.5;3,0.8;worldedit_gui_cylinder_submit_hollow;Hollow Cylinder]" .. - "button_exit[3.5,4.5;3,0.8;worldedit_gui_cylinder_submit_solid;Solid Cylinder]" - end, -}) - -worldedit.register_gui_handler("worldedit_gui_cylinder", function(name, fields) - if fields.worldedit_gui_cylinder_search - or fields.worldedit_gui_cylinder_submit_hollow or fields.worldedit_gui_cylinder_submit_solid then - gui_nodename1[name] = tostring(fields.worldedit_gui_cylinder_node) - gui_axis1[name] = axis_indices[fields.worldedit_gui_cylinder_axis] - gui_distance1[name] = tostring(fields.worldedit_gui_cylinder_length) - gui_distance2[name] = tostring(fields.worldedit_gui_cylinder_radius) - worldedit.show_page(name, "worldedit_gui_cylinder") - if fields.worldedit_gui_cylinder_submit_hollow then - minetest.chatcommands["/hollowcylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_distance2[name], gui_nodename1[name])) - elseif fields.worldedit_gui_cylinder_submit_solid then - minetest.chatcommands["/cylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_distance2[name], gui_nodename1[name])) - end - return true - end - if fields.worldedit_gui_cylinder_axis then - gui_axis1[name] = axis_indices[fields.worldedit_gui_cylinder_axis] - worldedit.show_page(name, "worldedit_gui_cylinder") - return true - end - return false -end) - -worldedit.register_gui_function("worldedit_gui_pyramid", { - name = "Pyramid", privs = minetest.chatcommands["/pyramid"].privs, - get_formspec = function(name) - local node, axis, length = gui_nodename1[name], gui_axis1[name], gui_distance1[name] - local nodename = worldedit.normalize_nodename(node) - return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_pyramid") .. - string.format("field[0.5,1.5;4,0.8;worldedit_gui_pyramid_node;Name;%s]", minetest.formspec_escape(node)) .. - "button[4,1.18;1.5,0.8;worldedit_gui_pyramid_search;Search]" .. - (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename) - or "image[5.5,1.1;1,1;unknown_node.png]") .. - string.format("field[0.5,2.5;4,0.8;worldedit_gui_pyramid_length;Length;%s]", minetest.formspec_escape(length)) .. - string.format("dropdown[4,2.18;2.5;worldedit_gui_pyramid_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) .. - "button_exit[0,3.5;3,0.8;worldedit_gui_pyramid_submit;Pyramid]" - end, -}) - -worldedit.register_gui_handler("worldedit_gui_pyramid", function(name, fields) - if fields.worldedit_gui_pyramid_search or fields.worldedit_gui_pyramid_submit then - gui_nodename1[name] = tostring(fields.worldedit_gui_pyramid_node) - gui_axis1[name] = axis_indices[fields.worldedit_gui_pyramid_axis] - gui_distance1[name] = tostring(fields.worldedit_gui_pyramid_length) - worldedit.show_page(name, "worldedit_gui_pyramid") - if fields.worldedit_gui_pyramid_submit then - minetest.chatcommands["/pyramid"].func(name, string.format("%s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_nodename1[name])) - end - return true - end - if fields.worldedit_gui_pyramid_axis then - gui_axis1[name] = axis_indices[fields.worldedit_gui_pyramid_axis] - worldedit.show_page(name, "worldedit_gui_pyramid") - return true - end - return false -end) - -worldedit.register_gui_function("worldedit_gui_spiral", { - name = "Spiral", privs = minetest.chatcommands["/spiral"].privs, - get_formspec = function(name) - local node, length, height, space = gui_nodename1[name], gui_distance1[name], gui_distance2[name], gui_distance3[name] - local nodename = worldedit.normalize_nodename(node) - return "size[6.5,6]" .. worldedit.get_formspec_header("worldedit_gui_spiral") .. - string.format("field[0.5,1.5;4,0.8;worldedit_gui_spiral_node;Name;%s]", minetest.formspec_escape(node)) .. - "button[4,1.18;1.5,0.8;worldedit_gui_spiral_search;Search]" .. - (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename) - or "image[5.5,1.1;1,1;unknown_node.png]") .. - string.format("field[0.5,2.5;4,0.8;worldedit_gui_spiral_length;Side Length;%s]", minetest.formspec_escape(length)) .. - string.format("field[0.5,3.5;4,0.8;worldedit_gui_spiral_height;Height;%s]", minetest.formspec_escape(height)) .. - string.format("field[0.5,4.5;4,0.8;worldedit_gui_spiral_space;Wall Spacing;%s]", minetest.formspec_escape(space)) .. - "button_exit[0,5.5;3,0.8;worldedit_gui_spiral_submit;Spiral]" - end, -}) - -worldedit.register_gui_handler("worldedit_gui_spiral", function(name, fields) - if fields.worldedit_gui_spiral_search or fields.worldedit_gui_spiral_submit then - gui_nodename1[name] = fields.worldedit_gui_spiral_node - gui_distance1[name] = tostring(fields.worldedit_gui_spiral_length) - gui_distance2[name] = tostring(fields.worldedit_gui_spiral_height) - gui_distance3[name] = tostring(fields.worldedit_gui_spiral_space) - worldedit.show_page(name, "worldedit_gui_spiral") - if fields.worldedit_gui_spiral_submit then - minetest.chatcommands["/spiral"].func(name, string.format("%s %s %s %s", gui_distance1[name], gui_distance2[name], gui_distance3[name], gui_nodename1[name])) - end - return true - end - return false -end) - -worldedit.register_gui_function("worldedit_gui_copy_move", { - name = "Copy/Move", privs = combine_privs(minetest.chatcommands["/copy"].privs, minetest.chatcommands["/move"].privs), - get_formspec = function(name) - local axis = gui_axis1[name] or 4 - local amount = gui_distance1[name] or "10" - return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_copy_move") .. - string.format("field[0.5,1.5;4,0.8;worldedit_gui_copy_move_amount;Amount;%s]", minetest.formspec_escape(amount)) .. - string.format("dropdown[4,1.18;2.5;worldedit_gui_copy_move_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) .. - "button_exit[0,2.5;3,0.8;worldedit_gui_copy_move_copy;Copy Region]" .. - "button_exit[3.5,2.5;3,0.8;worldedit_gui_copy_move_move;Move Region]" - end, -}) - -worldedit.register_gui_handler("worldedit_gui_copy_move", function(name, fields) - if fields.worldedit_gui_copy_move_copy or fields.worldedit_gui_copy_move_move then - gui_axis1[name] = axis_indices[fields.worldedit_gui_copy_move_axis] or 4 - gui_distance1[name] = tostring(fields.worldedit_gui_copy_move_amount) - worldedit.show_page(name, "worldedit_gui_copy_move") - if fields.worldedit_gui_copy_move_copy then - minetest.chatcommands["/copy"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_distance1[name])) - else --fields.worldedit_gui_copy_move_move - minetest.chatcommands["/move"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_distance1[name])) - end - return true - end - if fields.worldedit_gui_copy_move_axis then - gui_axis1[name] = axis_indices[fields.worldedit_gui_copy_move_axis] or 4 - worldedit.show_page(name, "worldedit_gui_copy_move") - return true - end - return false -end) - -worldedit.register_gui_function("worldedit_gui_stack", { - name = "Stack", privs = minetest.chatcommands["/stack"].privs, - get_formspec = function(name) - local axis, count = gui_axis1[name], gui_count1[name] - return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_stack") .. - string.format("field[0.5,1.5;4,0.8;worldedit_gui_stack_count;Count;%s]", minetest.formspec_escape(count)) .. - string.format("dropdown[4,1.18;2.5;worldedit_gui_stack_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) .. - "button_exit[0,2.5;3,0.8;worldedit_gui_stack_submit;Stack]" - end, -}) - -worldedit.register_gui_handler("worldedit_gui_stack", function(name, fields) - if fields.worldedit_gui_stack_submit then - gui_axis1[name] = axis_indices[fields.worldedit_gui_stack_axis] - gui_count1[name] = tostring(fields.worldedit_gui_stack_count) - worldedit.show_page(name, "worldedit_gui_stack") - minetest.chatcommands["/stack"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_count1[name])) - return true - end - if fields.worldedit_gui_stack_axis then - gui_axis1[name] = axis_indices[fields.worldedit_gui_stack_axis] - worldedit.show_page(name, "worldedit_gui_stack") - return true - end - return false -end) - -worldedit.register_gui_function("worldedit_gui_stretch", { - name = "Stretch", privs = minetest.chatcommands["/stretch"].privs, - get_formspec = function(name) - local stretchx, stretchy, stretchz = gui_count1[name], gui_count2[name], gui_count3[name] - return "size[5,5]" .. worldedit.get_formspec_header("worldedit_gui_stretch") .. - string.format("field[0.5,1.5;4,0.8;worldedit_gui_stretch_x;Stretch X;%s]", minetest.formspec_escape(stretchx)) .. - string.format("field[0.5,2.5;4,0.8;worldedit_gui_stretch_y;Stretch Y;%s]", minetest.formspec_escape(stretchy)) .. - string.format("field[0.5,3.5;4,0.8;worldedit_gui_stretch_z;Stretch Z;%s]", minetest.formspec_escape(stretchz)) .. - "button_exit[0,4.5;3,0.8;worldedit_gui_stretch_submit;Stretch]" - end, -}) - -worldedit.register_gui_handler("worldedit_gui_stretch", function(name, fields) - if fields.worldedit_gui_stretch_submit then - gui_count1[name] = tostring(fields.worldedit_gui_stretch_x) - gui_count2[name] = tostring(fields.worldedit_gui_stretch_y) - gui_count3[name] = tostring(fields.worldedit_gui_stretch_z) - worldedit.show_page(name, "worldedit_gui_stretch") - minetest.chatcommands["/stretch"].func(name, string.format("%s %s %s", gui_count1[name], gui_count2[name], gui_count3[name])) - return true - end - return false -end) - -worldedit.register_gui_function("worldedit_gui_transpose", { - name = "Transpose", privs = minetest.chatcommands["/transpose"].privs, - get_formspec = function(name) - local axis1, axis2 = gui_axis1[name], gui_axis2[name] - return "size[5.5,3]" .. worldedit.get_formspec_header("worldedit_gui_transpose") .. - string.format("dropdown[0,1;2.5;worldedit_gui_transpose_axis1;X axis,Y axis,Z axis,Look direction;%d]", axis1) .. - string.format("dropdown[3,1;2.5;worldedit_gui_transpose_axis2;X axis,Y axis,Z axis,Look direction;%d]", axis2) .. - "button_exit[0,2.5;3,0.8;worldedit_gui_transpose_submit;Transpose]" - end, -}) - -worldedit.register_gui_handler("worldedit_gui_transpose", function(name, fields) - if fields.worldedit_gui_transpose_submit then - gui_axis1[name] = axis_indices[fields.worldedit_gui_transpose_axis1] - gui_axis2[name] = axis_indices[fields.worldedit_gui_transpose_axis2] - worldedit.show_page(name, "worldedit_gui_transpose") - minetest.chatcommands["/transpose"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], axis_values[gui_axis2[name]])) - return true - end - if fields.worldedit_gui_transpose_axis1 then - gui_axis1[name] = axis_indices[fields.worldedit_gui_transpose_axis1] - worldedit.show_page(name, "worldedit_gui_transpose") - return true - end - if fields.worldedit_gui_transpose_axis2 then - gui_axis2[name] = axis_indices[fields.worldedit_gui_transpose_axis2] - worldedit.show_page(name, "worldedit_gui_transpose") - return true - end - return false -end) - -worldedit.register_gui_function("worldedit_gui_flip", { - name = "Flip", privs = minetest.chatcommands["/flip"].privs, - get_formspec = function(name) - local axis = gui_axis1[name] - return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_flip") .. - string.format("dropdown[0,1;2.5;worldedit_gui_flip_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) .. - "button_exit[0,2.5;3,0.8;worldedit_gui_flip_submit;Flip]" - end, -}) - -worldedit.register_gui_handler("worldedit_gui_flip", function(name, fields) - if fields.worldedit_gui_flip_submit then - gui_axis1[name] = axis_indices[fields.worldedit_gui_flip_axis] - worldedit.show_page(name, "worldedit_gui_flip") - minetest.chatcommands["/flip"].func(name, axis_values[gui_axis1[name]]) - return true - end - if fields.worldedit_gui_flip_axis then - gui_axis1[name] = axis_indices[fields.worldedit_gui_flip_axis] - worldedit.show_page(name, "worldedit_gui_flip") - return true - end - return false -end) - -worldedit.register_gui_function("worldedit_gui_rotate", { - name = "Rotate", privs = minetest.chatcommands["/rotate"].privs, - get_formspec = function(name) - local axis, angle = gui_axis1[name], gui_angle[name] - return "size[5.5,3]" .. worldedit.get_formspec_header("worldedit_gui_rotate") .. - string.format("dropdown[0,1;2.5;worldedit_gui_rotate_angle;90 degrees,180 degrees,270 degrees;%s]", angle) .. - string.format("dropdown[3,1;2.5;worldedit_gui_rotate_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) .. - "button_exit[0,2.5;3,0.8;worldedit_gui_rotate_submit;Rotate]" - end, -}) - -worldedit.register_gui_handler("worldedit_gui_rotate", function(name, fields) - if fields.worldedit_gui_rotate_submit then - gui_axis1[name] = axis_indices[fields.worldedit_gui_rotate_axis] - gui_angle[name] = angle_indices[fields.worldedit_gui_rotate_angle] - worldedit.show_page(name, "worldedit_gui_rotate") - minetest.chatcommands["/rotate"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], angle_values[gui_angle[name]])) - return true - end - if fields.worldedit_gui_rotate_axis then - gui_axis1[name] = axis_indices[fields.worldedit_gui_rotate_axis] - worldedit.show_page(name, "worldedit_gui_rotate") - return true - end - if fields.worldedit_gui_rotate_angle then - gui_angle[name] = angle_indices[fields.worldedit_gui_rotate_angle] - worldedit.show_page(name, "worldedit_gui_rotate") - return true - end - return false -end) - -worldedit.register_gui_function("worldedit_gui_orient", { - name = "Orient", privs = minetest.chatcommands["/orient"].privs, - get_formspec = function(name) - local angle = gui_angle[name] - return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_orient") .. - string.format("dropdown[0,1;2.5;worldedit_gui_orient_angle;90 degrees,180 degrees,270 degrees;%s]", angle) .. - "button_exit[0,2.5;3,0.8;worldedit_gui_orient_submit;Orient]" - end, -}) - -worldedit.register_gui_handler("worldedit_gui_orient", function(name, fields) - if fields.worldedit_gui_orient_submit then - gui_angle[name] = angle_indices[fields.worldedit_gui_orient_angle] - worldedit.show_page(name, "worldedit_gui_orient") - minetest.chatcommands["/orient"].func(name, tostring(angle_values[gui_angle[name]])) - return true - end - if fields.worldedit_gui_orient_angle then - gui_angle[name] = angle_indices[fields.worldedit_gui_orient_angle] - worldedit.show_page(name, "worldedit_gui_orient") - return true - end - return false -end) - -worldedit.register_gui_function("worldedit_gui_fixlight", { - name = "Fix Lighting", privs = minetest.chatcommands["/fixlight"].privs, - on_select = function(name) - minetest.chatcommands["/fixlight"].func(name, "") - end, -}) - -worldedit.register_gui_function("worldedit_gui_hide", { - name = "Hide Region", privs = minetest.chatcommands["/hide"].privs, - on_select = function(name) - minetest.chatcommands["/hide"].func(name, "") - end, -}) - -worldedit.register_gui_function("worldedit_gui_suppress", { - name = "Suppress Nodes", privs = minetest.chatcommands["/suppress"].privs, - get_formspec = function(name) - local node = gui_nodename1[name] - local nodename = worldedit.normalize_nodename(node) - return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_suppress") .. - string.format("field[0.5,1.5;4,0.8;worldedit_gui_suppress_node;Name;%s]", minetest.formspec_escape(node)) .. - "button[4,1.18;1.5,0.8;worldedit_gui_suppress_search;Search]" .. - (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename) - or "image[5.5,1.1;1,1;unknown_node.png]") .. - "button_exit[0,2.5;3,0.8;worldedit_gui_suppress_submit;Suppress Nodes]" - end, -}) - -worldedit.register_gui_handler("worldedit_gui_suppress", function(name, fields) - if fields.worldedit_gui_suppress_search or fields.worldedit_gui_suppress_submit then - gui_nodename1[name] = tostring(fields.worldedit_gui_suppress_node) - worldedit.show_page(name, "worldedit_gui_suppress") - if fields.worldedit_gui_suppress_submit then - minetest.chatcommands["/suppress"].func(name, gui_nodename1[name]) - end - return true - end - return false -end) - -worldedit.register_gui_function("worldedit_gui_highlight", { - name = "Highlight Nodes", privs = minetest.chatcommands["/highlight"].privs, - get_formspec = function(name) - local node = gui_nodename1[name] - local nodename = worldedit.normalize_nodename(node) - return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_highlight") .. - string.format("field[0.5,1.5;4,0.8;worldedit_gui_highlight_node;Name;%s]", minetest.formspec_escape(node)) .. - "button[4,1.18;1.5,0.8;worldedit_gui_highlight_search;Search]" .. - (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename) - or "image[5.5,1.1;1,1;unknown_node.png]") .. - "button_exit[0,2.5;3,0.8;worldedit_gui_highlight_submit;Highlight Nodes]" - end, -}) - -worldedit.register_gui_handler("worldedit_gui_highlight", function(name, fields) - if fields.worldedit_gui_highlight_search or fields.worldedit_gui_highlight_submit then - gui_nodename1[name] = tostring(fields.worldedit_gui_highlight_node) - worldedit.show_page(name, "worldedit_gui_highlight") - if fields.worldedit_gui_highlight_submit then - minetest.chatcommands["/highlight"].func(name, gui_nodename1[name]) - end - return true - end - return false -end) - -worldedit.register_gui_function("worldedit_gui_restore", { - name = "Restore Region", privs = minetest.chatcommands["/restore"].privs, - on_select = function(name) - minetest.chatcommands["/restore"].func(name, "") - end, -}) - -worldedit.register_gui_function("worldedit_gui_save_load", { - name = "Save/Load", privs = combine_privs(minetest.chatcommands["/save"].privs, minetest.chatcommands["/allocate"].privs, minetest.chatcommands["/load"].privs), - get_formspec = function(name) - local filename = gui_filename[name] - return "size[6,4]" .. worldedit.get_formspec_header("worldedit_gui_save_load") .. - string.format("field[0.5,1.5;4,0.8;worldedit_gui_save_filename;Filename;%s]", minetest.formspec_escape(filename)) .. - "button_exit[0,2.5;3,0.8;worldedit_gui_save_load_submit_save;Save]" .. - "button_exit[3,2.5;3,0.8;worldedit_gui_save_load_submit_allocate;Allocate]" .. - "button_exit[0,3.5;3,0.8;worldedit_gui_save_load_submit_load;Load]" - end, -}) - -worldedit.register_gui_handler("worldedit_gui_save_load", function(name, fields) - if fields.worldedit_gui_save_load_submit_save or fields.worldedit_gui_save_load_submit_allocate or fields.worldedit_gui_save_load_submit_load then - gui_filename[name] = tostring(fields.worldedit_gui_save_filename) - worldedit.show_page(name, "worldedit_gui_save_load") - if fields.worldedit_gui_save_load_submit_save then - minetest.chatcommands["/save"].func(name, gui_filename[name]) - elseif fields.worldedit_gui_save_load_submit_allocate then - minetest.chatcommands["/allocate"].func(name, gui_filename[name]) - else --fields.worldedit_gui_save_load_submit_load - minetest.chatcommands["/load"].func(name, gui_filename[name]) - end - return true - end - return false -end) - -worldedit.register_gui_function("worldedit_gui_lua", { - name = "Run Lua", - get_formspec = function(name) - local code = gui_code[name] - return "size[8,6.5]" .. worldedit.get_formspec_header("worldedit_gui_lua") .. - string.format("textarea[0.5,1;7.5,5.5;worldedit_gui_lua_code;Lua Code;%s]", minetest.formspec_escape(code)) .. - "button_exit[0,6;3,0.8;worldedit_gui_lua_run;Run Lua]" .. - "button_exit[5,6;3,0.8;worldedit_gui_lua_transform;Lua Transform]" - end, -}) - -worldedit.register_gui_handler("worldedit_gui_lua", function(name, fields) - if fields.worldedit_gui_lua_run or fields.worldedit_gui_lua_transform then - gui_code[name] = fields.worldedit_gui_lua_value - worldedit.show_page(name, "worldedit_gui_lua") - if fields.worldedit_gui_lua_run then - minetest.chatcommands["/lua"].func(name, gui_code[name]) - else --fields.worldedit_gui_lua_transform - minetest.chatcommands["/luatransform"].func(name, gui_code[name]) - end - return true - end - return false -end) - -worldedit.register_gui_function("worldedit_gui_clearobjects", { - name = "Clear Objects", privs = minetest.chatcommands["/clearobjects"].privs, - on_select = function(name) - minetest.chatcommands["/clearobjects"].func(name, "") - end, -}) - -worldedit.register_gui_function("worldedit_gui_formspec_tester", { - name = "Formspec Tester", - get_formspec = function(name) - local value = gui_formspec[name] - return "size[8,6.5]" .. worldedit.get_formspec_header("worldedit_gui_formspec_tester") .. - string.format("textarea[0.5,1;7.5,5.5;worldedit_gui_formspec_tester_value;Formspec Code;%s]", minetest.formspec_escape(value)) .. - "button_exit[0,6;3,0.8;worldedit_gui_formspec_tester_show;Show Formspec]" - end, -}) - -worldedit.register_gui_handler("worldedit_gui_formspec_tester", function(name, fields) - if fields.worldedit_gui_formspec_tester_show then - gui_formspec[name] = fields.worldedit_gui_formspec_tester_value or "" - worldedit.show_page(name, "worldedit_gui_formspec_tester") - minetest.show_formspec(name, "worldedit:formspec_tester", gui_formspec[name]) - return true - end - return false -end) diff --git a/worldedit/worldedit_gui/init.lua b/worldedit/worldedit_gui/init.lua deleted file mode 100644 index da54f7b..0000000 --- a/worldedit/worldedit_gui/init.lua +++ /dev/null @@ -1,249 +0,0 @@ -worldedit = worldedit or {} - ---[[ -Example: - - worldedit.register_gui_function("worldedit_gui_hollow_cylinder", { - name = "Make Hollow Cylinder", - privs = {worldedit=true}, - get_formspec = function(name) return "some formspec here" end, - on_select = function(name) print(name .. " clicked the button!") end, - }) - -Use `nil` for the `options` parameter to unregister the function associated with the given identifier. - -Use `nil` for the `get_formspec` field to denote that the function does not have its own screen. - -Use `nil` for the `privs` field to denote that no special privileges are required to use the function. - -If the identifier is already registered to another function, it will be replaced by the new one. - -The `on_select` function must not call `worldedit.show_page` -]] - -worldedit.pages = {} --mapping of identifiers to options -local identifiers = {} --ordered list of identifiers -worldedit.register_gui_function = function(identifier, options) - worldedit.pages[identifier] = options - table.insert(identifiers, identifier) -end - ---[[ -Example: - - worldedit.register_gui_handler("worldedit_gui_hollow_cylinder", function(name, fields) - print(minetest.serialize(fields)) - end) -]] - -worldedit.register_gui_handler = function(identifier, handler) - local enabled = true - minetest.register_on_player_receive_fields(function(player, formname, fields) - if not enabled then return false end - enabled = false - minetest.after(0.2, function() enabled = true end) - local name = player:get_player_name() - - --ensure the player has permission to perform the action - local entry = worldedit.pages[identifier] - if entry and minetest.check_player_privs(name, entry.privs or {}) then - return handler(name, fields) - end - return false - end) -end - -worldedit.get_formspec_header = function(identifier) - local entry = worldedit.pages[identifier] or {} - return "button[0,0;2,0.5;worldedit_gui;Back]" .. - string.format("label[2,0;WorldEdit GUI > %s]", entry.name or "") -end - -local get_formspec = function(name, identifier) - if worldedit.pages[identifier] then - return worldedit.pages[identifier].get_formspec(name) - end - return worldedit.pages["worldedit_gui"].get_formspec(name) --default to showing main page if an unknown page is given -end - ---implement worldedit.show_page(name, page) in different ways depending on the available APIs -if rawget(_G, "unified_inventory") then --unified inventory installed - local old_func = worldedit.register_gui_function - worldedit.register_gui_function = function(identifier, options) - old_func(identifier, options) - unified_inventory.register_page(identifier, {get_formspec=function(player) return {formspec=options.get_formspec(player:get_player_name())} end}) - end - - unified_inventory.register_button("worldedit_gui", { - type = "image", - image = "inventory_plus_worldedit_gui.png", - }) - - minetest.register_on_player_receive_fields(function(player, formname, fields) - local name = player:get_player_name() - if fields.worldedit_gui then --main page - worldedit.show_page(name, "worldedit_gui") - return true - elseif fields.worldedit_gui_exit then --return to original page - local player = minetest.get_player_by_name(name) - if player then - unified_inventory.set_inventory_formspec(player, "craft") - end - return true - end - return false - end) - - worldedit.show_page = function(name, page) - local player = minetest.get_player_by_name(name) - if player then - player:set_inventory_formspec(get_formspec(name, page)) - end - end -elseif rawget(_G, "inventory_plus") then --inventory++ installed - minetest.register_on_joinplayer(function(player) - local can_worldedit = minetest.check_player_privs(player:get_player_name(), {worldedit=true}) - if can_worldedit then - inventory_plus.register_button(player, "worldedit_gui", "WorldEdit") - end - end) - - --show the form when the button is pressed and hide it when done - local gui_player_formspecs = {} - minetest.register_on_player_receive_fields(function(player, formname, fields) - local name = player:get_player_name() - if fields.worldedit_gui then --main page - gui_player_formspecs[name] = player:get_inventory_formspec() - worldedit.show_page(name, "worldedit_gui") - return true - elseif fields.worldedit_gui_exit then --return to original page - if gui_player_formspecs[name] then - inventory_plus.set_inventory_formspec(player, gui_player_formspecs[name]) - end - return true - end - return false - end) - - worldedit.show_page = function(name, page) - local player = minetest.get_player_by_name(name) - if player then - inventory_plus.set_inventory_formspec(player, get_formspec(name, page)) - end - end -else --fallback button - local player_formspecs = {} - - local update_main_formspec = function(name) - local formspec = player_formspecs[name] - if not formspec then - return - end - local player = minetest.get_player_by_name(name) - if not player then --this is in case the player signs off while the media is loading - return - end - if (minetest.check_player_privs(name, {creative=true}) or minetest.setting_getbool("creative_mode")) and creative_inventory then --creative_inventory is active, add button to modified formspec - formspec = player:get_inventory_formspec() .. "image_button[6,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]" - else - formspec = formspec .. "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]" - end - player:set_inventory_formspec(formspec) - end - - minetest.register_on_joinplayer(function(player) - local name = player:get_player_name() - minetest.after(1, function() - if minetest.get_player_by_name(name) then --ensure the player is still signed in - player_formspecs[name] = player:get_inventory_formspec() - minetest.after(0.01, function() - update_main_formspec(name) - end) - end - end) - end) - - minetest.register_on_leaveplayer(function(player) - player_formspecs[player:get_player_name()] = nil - end) - - local gui_player_formspecs = {} - minetest.register_on_player_receive_fields(function(player, formname, fields) - local name = player:get_player_name() - if fields.worldedit_gui then --main page - gui_player_formspecs[name] = player:get_inventory_formspec() - worldedit.show_page(name, "worldedit_gui") - return true - elseif fields.worldedit_gui_exit then --return to original page - if gui_player_formspecs[name] then - player:set_inventory_formspec(gui_player_formspecs[name]) - end - return true - else --deal with creative_inventory setting the formspec on every single message - minetest.after(0.01,function() - update_main_formspec(name) - end) - return false --continue processing in creative inventory - end - end) - - worldedit.show_page = function(name, page) - local player = minetest.get_player_by_name(name) - if player then - player:set_inventory_formspec(get_formspec(name, page)) - end - end -end - -worldedit.register_gui_function("worldedit_gui", { - name = "WorldEdit GUI", - get_formspec = function(name) - --create a form with all the buttons arranged in a grid - local buttons, x, y, index = {}, 0, 1, 0 - local width, height = 3, 0.8 - local columns = 5 - for i, identifier in pairs(identifiers) do - if identifier ~= "worldedit_gui" then - local entry = worldedit.pages[identifier] - table.insert(buttons, string.format((entry.get_formspec and "button" or "button_exit") .. - "[%g,%g;%g,%g;%s;%s]", x, y, width, height, identifier, minetest.formspec_escape(entry.name))) - - index, x = index + 1, x + width - if index == columns then --row is full - x, y = 0, y + height - index = 0 - end - end - end - if index == 0 then --empty row - y = y - height - end - return string.format("size[%g,%g]", math.max(columns * width, 5), math.max(y + 0.5, 3)) .. - "button[0,0;2,0.5;worldedit_gui_exit;Back]" .. - "label[2,0;WorldEdit GUI]" .. - table.concat(buttons) - end, -}) - -worldedit.register_gui_handler("worldedit_gui", function(name, fields) - for identifier, entry in pairs(worldedit.pages) do --check for WorldEdit GUI main formspec button selection - if fields[identifier] and identifier ~= "worldedit_gui" then - --ensure player has permission to perform action - local has_privs, missing_privs = minetest.check_player_privs(name, entry.privs or {}) - if not has_privs then - worldedit.player_notify(name, "you are not allowed to use this function (missing privileges: " .. table.concat(missing_privs, ", ") .. ")") - return false - end - if entry.on_select then - entry.on_select(name) - end - if entry.get_formspec then - worldedit.show_page(name, identifier) - end - return true - end - end - return false -end) - -dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/functionality.lua") diff --git a/worldedit/worldedit_gui/textures/inventory_plus_worldedit_gui.png b/worldedit/worldedit_gui/textures/inventory_plus_worldedit_gui.png deleted file mode 100644 index fbc1abc..0000000 Binary files a/worldedit/worldedit_gui/textures/inventory_plus_worldedit_gui.png and /dev/null differ -- cgit v1.2.3