From da66780a569712c23ae4f2996cfb4608a9f9d69d Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 1 Apr 2016 20:02:19 -0400 Subject: copy all standard Dreambuilder mods in from the old subgame (exactly as last supplied there, updates to these mods will follow later) --- worldedit/worldedit_commands/depends.txt | 1 + worldedit/worldedit_commands/init.lua | 1160 ++++++++++++++++++++ worldedit/worldedit_commands/mark.lua | 162 +++ worldedit/worldedit_commands/safe.lua | 68 ++ .../worldedit_commands/textures/worldedit_cube.png | Bin 0 -> 147 bytes .../worldedit_commands/textures/worldedit_pos1.png | Bin 0 -> 142 bytes .../worldedit_commands/textures/worldedit_pos2.png | Bin 0 -> 157 bytes 7 files changed, 1391 insertions(+) create mode 100644 worldedit/worldedit_commands/depends.txt create mode 100644 worldedit/worldedit_commands/init.lua create mode 100644 worldedit/worldedit_commands/mark.lua create mode 100644 worldedit/worldedit_commands/safe.lua create mode 100644 worldedit/worldedit_commands/textures/worldedit_cube.png create mode 100644 worldedit/worldedit_commands/textures/worldedit_pos1.png create mode 100644 worldedit/worldedit_commands/textures/worldedit_pos2.png (limited to 'worldedit/worldedit_commands') diff --git a/worldedit/worldedit_commands/depends.txt b/worldedit/worldedit_commands/depends.txt new file mode 100644 index 0000000..df8caff --- /dev/null +++ b/worldedit/worldedit_commands/depends.txt @@ -0,0 +1 @@ +worldedit \ No newline at end of file diff --git a/worldedit/worldedit_commands/init.lua b/worldedit/worldedit_commands/init.lua new file mode 100644 index 0000000..83a127e --- /dev/null +++ b/worldedit/worldedit_commands/init.lua @@ -0,0 +1,1160 @@ +minetest.register_privilege("worldedit", "Can use WorldEdit commands") + +worldedit.set_pos = {} +worldedit.inspect = {} + +worldedit.pos1 = {} +worldedit.pos2 = {} +if minetest.place_schematic then + worldedit.prob_pos = {} + worldedit.prob_list = {} +end + +dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua") +local safe_region, check_region = dofile(minetest.get_modpath("worldedit_commands") .. "/safe.lua") + +local function get_position(name) --position 1 retrieval function for when not using `safe_region` + local pos1 = worldedit.pos1[name] + if pos1 == nil then + worldedit.player_notify(name, "no position 1 selected") + end + return pos1 +end + +local function get_node(name, nodename) + local node = worldedit.normalize_nodename(nodename) + if not node then + worldedit.player_notify(name, "invalid node name: " .. nodename) + return nil + end + return node +end + +function worldedit.player_notify(name, message) + minetest.chat_send_player(name, "WorldEdit -!- " .. message, false) +end + +--determines whether `nodename` is a valid node name, returning a boolean +worldedit.normalize_nodename = function(nodename) + nodename = nodename:gsub("^%s*(.-)%s*$", "%1") + if nodename == "" then return nil end + local fullname = ItemStack({name=nodename}):get_name() --resolve aliases of node names to full names + if minetest.registered_nodes[fullname] or fullname == "air" then --directly found node name or alias of nodename + return fullname + end + for key, value in pairs(minetest.registered_nodes) do + if key:find(":" .. nodename, 1, true) then --found in mod + return key + end + end + nodename = nodename:lower() --lowercase both for case insensitive comparison + for key, value in pairs(minetest.registered_nodes) do + if value.description:lower() == nodename then --found in description + return key + end + end + return nil +end + +-- Determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1) +function worldedit.player_axis(name) + local dir = minetest.get_player_by_name(name):get_look_dir() + local x, y, z = math.abs(dir.x), math.abs(dir.y), math.abs(dir.z) + if x > y then + if x > z then + return "x", dir.x > 0 and 1 or -1 + end + elseif y > z then + return "y", dir.y > 0 and 1 or -1 + end + return "z", dir.z > 0 and 1 or -1 +end + +local function mkdir(path) + if minetest.mkdir then + minetest.mkdir(path) + else + os.execute('mkdir "' .. path .. '"') + end +end + +local function check_filename(name) + return name:find("^[%w%s%^&'@{}%[%],%$=!%-#%(%)%%%.%+~_]+$") ~= nil +end + + +minetest.register_chatcommand("/about", { + params = "", + description = "Get information about the mod", + func = function(name, param) + worldedit.player_notify(name, "WorldEdit " .. worldedit.version_string .. " is available on this server. Type /help to get a list of commands, or get more information at https://github.com/Uberi/MineTest-WorldEdit/") + end, +}) + +minetest.register_chatcommand("/inspect", { + params = "on/off/1/0/true/false/yes/no/enable/disable/", + description = "Enable or disable node inspection", + privs = {worldedit=true}, + func = function(name, param) + if param == "on" or param == "1" or param == "true" or param == "yes" or param == "enable" or param == "" then + worldedit.inspect[name] = true + local axis, sign = worldedit.player_axis(name) + worldedit.player_notify(name, string.format("inspector: inspection enabled for %s, currently facing the %s axis", + name, axis .. (sign > 0 and "+" or "-"))) + elseif param == "off" or param == "0" or param == "false" or param == "no" or param == "disable" then + worldedit.inspect[name] = nil + worldedit.player_notify(name, "inspector: inspection disabled") + else + worldedit.player_notify(name, "invalid usage: " .. param) + end + end, +}) + +minetest.register_on_punchnode(function(pos, node, puncher) + local name = puncher:get_player_name() + if worldedit.inspect[name] then + if minetest.check_player_privs(name, {worldedit=true}) then + local axis, sign = worldedit.player_axis(name) + message = string.format("inspector: %s at %s (param1=%d, param2=%d) punched by %s facing the %s axis", + node.name, minetest.pos_to_string(pos), node.param1, node.param2, name, axis .. (sign > 0 and "+" or "-")) + else + message = "inspector: worldedit privileges required" + end + worldedit.player_notify(name, message) + end +end) + +minetest.register_chatcommand("/reset", { + params = "", + description = "Reset the region so that it is empty", + privs = {worldedit=true}, + func = function(name, param) + worldedit.pos1[name] = nil + worldedit.pos2[name] = nil + worldedit.mark_pos1(name) + worldedit.mark_pos2(name) + worldedit.set_pos[name] = nil + worldedit.player_notify(name, "region reset") + end, +}) + +minetest.register_chatcommand("/mark", { + params = "", + description = "Show markers at the region positions", + privs = {worldedit=true}, + func = function(name, param) + worldedit.mark_pos1(name) + worldedit.mark_pos2(name) + worldedit.player_notify(name, "region marked") + end, +}) + +minetest.register_chatcommand("/unmark", { + params = "", + description = "Hide markers if currently shown", + privs = {worldedit=true}, + func = function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + worldedit.pos1[name] = nil + worldedit.pos2[name] = nil + worldedit.mark_pos1(name) + worldedit.mark_pos2(name) + worldedit.pos1[name] = pos1 + worldedit.pos2[name] = pos2 + worldedit.player_notify(name, "region unmarked") + end, +}) + +minetest.register_chatcommand("/pos1", { + params = "", + description = "Set WorldEdit region position 1 to the player's location", + privs = {worldedit=true}, + func = function(name, param) + local pos = minetest.get_player_by_name(name):getpos() + pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5) + worldedit.pos1[name] = pos + worldedit.mark_pos1(name) + worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos)) + end, +}) + +minetest.register_chatcommand("/pos2", { + params = "", + description = "Set WorldEdit region position 2 to the player's location", + privs = {worldedit=true}, + func = function(name, param) + local pos = minetest.get_player_by_name(name):getpos() + pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5) + worldedit.pos2[name] = pos + worldedit.mark_pos2(name) + worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos)) + end, +}) + +minetest.register_chatcommand("/p", { + params = "set/set1/set2/get", + description = "Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region", + privs = {worldedit=true}, + func = function(name, param) + if param == "set" then --set both WorldEdit positions + worldedit.set_pos[name] = "pos1" + worldedit.player_notify(name, "select positions by punching two nodes") + elseif param == "set1" then --set WorldEdit position 1 + worldedit.set_pos[name] = "pos1only" + worldedit.player_notify(name, "select position 1 by punching a node") + elseif param == "set2" then --set WorldEdit position 2 + worldedit.set_pos[name] = "pos2" + worldedit.player_notify(name, "select position 2 by punching a node") + elseif param == "get" then --display current WorldEdit positions + if worldedit.pos1[name] ~= nil then + worldedit.player_notify(name, "position 1: " .. minetest.pos_to_string(worldedit.pos1[name])) + else + worldedit.player_notify(name, "position 1 not set") + end + if worldedit.pos2[name] ~= nil then + worldedit.player_notify(name, "position 2: " .. minetest.pos_to_string(worldedit.pos2[name])) + else + worldedit.player_notify(name, "position 2 not set") + end + else + worldedit.player_notify(name, "unknown subcommand: " .. param) + end + end, +}) + +minetest.register_chatcommand("/fixedpos", { + params = "set1/set2 x y z", + description = "Set a WorldEdit region position to the position at (, , )", + privs = {worldedit=true}, + func = function(name, param) + local found, _, flag, x, y, z = param:find("^(set[12])%s+([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)$") + if found == nil then + worldedit.player_notify(name, "invalid usage: " .. param) + return + end + local pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)} + if flag == "set1" then + worldedit.pos1[name] = pos + worldedit.mark_pos1(name) + worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos)) + else --flag == "set2" + worldedit.pos2[name] = pos + worldedit.mark_pos2(name) + worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos)) + end + end, +}) + +minetest.register_on_punchnode(function(pos, node, puncher) + local name = puncher:get_player_name() + if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position + if worldedit.set_pos[name] == "pos1" then --setting position 1 + worldedit.pos1[name] = pos + worldedit.mark_pos1(name) + worldedit.set_pos[name] = "pos2" --set position 2 on the next invocation + worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos)) + elseif worldedit.set_pos[name] == "pos1only" then --setting position 1 only + worldedit.pos1[name] = pos + worldedit.mark_pos1(name) + worldedit.set_pos[name] = nil --finished setting positions + worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos)) + elseif worldedit.set_pos[name] == "pos2" then --setting position 2 + worldedit.pos2[name] = pos + worldedit.mark_pos2(name) + worldedit.set_pos[name] = nil --finished setting positions + worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos)) + elseif worldedit.set_pos[name] == "prob" then --setting Minetest schematic node probabilities + worldedit.prob_pos[name] = pos + minetest.show_formspec(puncher:get_player_name(), "prob_val_enter", "field[text;;]") + end + end +end) + +minetest.register_chatcommand("/volume", { + params = "", + description = "Display the volume of the current WorldEdit region", + privs = {worldedit=true}, + func = function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + if pos1 == nil or pos2 == nil then + worldedit.player_notify(name, "no region selected") + return nil + end + + local volume = worldedit.volume(pos1, pos2) + local abs = math.abs + worldedit.player_notify(name, "current region has a volume of " .. volume .. " nodes (" + .. abs(pos2.x - pos1.x) + 1 .. "*" + .. abs(pos2.y - pos1.y) + 1 .. "*" + .. abs(pos2.z - pos1.z) + 1 .. ")") + end, +}) + +minetest.register_chatcommand("/deleteblocks", { + params = "", + description = "remove all MapBlocks (16x16x16) containing the selected area from the map", + privs = {worldedit=true}, + func = safe_region(function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + local success = minetest.delete_area(pos1, pos2) + if success then + worldedit.player_notify(name, "Area deleted.") + else + worldedit.player_notify(name, "There was an error during deletion of the area.") + end + end), +}) + +minetest.register_chatcommand("/set", { + params = "", + description = "Set the current WorldEdit region to ", + privs = {worldedit=true}, + func = safe_region(function(name, param) + local node = get_node(name, param) + if not node then + worldedit.player_notify(name, "Could not identify node \"" .. param .. "\"") + return + end + + local count = worldedit.set(worldedit.pos1[name], worldedit.pos2[name], node) + worldedit.player_notify(name, count .. " nodes set") + end, check_region), +}) + +minetest.register_chatcommand("/mix", { + params = " ...", + description = "Fill the current WorldEdit region with a random mix of , ...", + privs = {worldedit=true}, + func = safe_region(function(name, param) + local nodes = {} + for nodename in param:gmatch("[^%s]+") do + local node = get_node(name, nodename) + if not node then + worldedit.player_notify(name, "Could not identify node \"" .. name .. "\"") + return + end + nodes[#nodes + 1] = node + end + + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + local count = worldedit.set(pos1, pos2, nodes) + worldedit.player_notify(name, count .. " nodes set") + end, check_region), +}) + +local check_replace = function(name, param) + local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$") + if found == nil then + worldedit.player_notify(name, "invalid usage: " .. param) + return nil + end + local newsearchnode = worldedit.normalize_nodename(searchnode) + if not newsearchnode then + worldedit.player_notify(name, "invalid search node name: " .. searchnode) + return nil + end + local newreplacenode = worldedit.normalize_nodename(replacenode) + if not newreplacenode then + worldedit.player_notify(name, "invalid replace node name: " .. replacenode) + return nil + end + return check_region(name, param) +end + +minetest.register_chatcommand("/replace", { + params = " ", + description = "Replace all instances of with in the current WorldEdit region", + privs = {worldedit=true}, + func = safe_region(function(name, param) + local found, _, search_node, replace_node = param:find("^([^%s]+)%s+(.+)$") + local norm_search_node = worldedit.normalize_nodename(search_node) + local norm_replace_node = worldedit.normalize_nodename(replace_node) + local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name], + norm_search_node, norm_replace_node) + worldedit.player_notify(name, count .. " nodes replaced") + end, check_replace), +}) + +minetest.register_chatcommand("/replaceinverse", { + params = " ", + description = "Replace all nodes other than with in the current WorldEdit region", + privs = {worldedit=true}, + func = safe_region(function(name, param) + local found, _, search_node, replace_node = param:find("^([^%s]+)%s+(.+)$") + local norm_search_node = worldedit.normalize_nodename(search_node) + local norm_replace_node = worldedit.normalize_nodename(replace_node) + local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name], + norm_search_node, norm_replace_node, true) + worldedit.player_notify(name, count .. " nodes replaced") + end, check_replace), +}) + +local check_sphere = function(name, param) + if worldedit.pos1[name] == nil then + worldedit.player_notify(name, "no position 1 selected") + return nil + end + local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") + if found == nil then + worldedit.player_notify(name, "invalid usage: " .. param) + return nil + end + local node = get_node(name, nodename) + if not node then return nil end + return math.ceil((4 * math.pi * (tonumber(radius) ^ 3)) / 3) --volume of sphere +end + +minetest.register_chatcommand("/hollowsphere", { + params = " ", + description = "Add hollow sphere centered at WorldEdit position 1 with radius , composed of ", + privs = {worldedit=true}, + func = safe_region(function(name, param) + local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") + local node = get_node(name, nodename) + local count = worldedit.sphere(worldedit.pos1[name], tonumber(radius), node, true) + worldedit.player_notify(name, count .. " nodes added") + end, check_sphere), +}) + +minetest.register_chatcommand("/sphere", { + params = " ", + description = "Add sphere centered at WorldEdit position 1 with radius , composed of ", + privs = {worldedit=true}, + func = safe_region(function(name, param) + local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") + local node = get_node(name, nodename) + local count = worldedit.sphere(worldedit.pos1[name], tonumber(radius), node) + worldedit.player_notify(name, count .. " nodes added") + end, check_sphere), +}) + +local check_dome = function(name, param) + if worldedit.pos1[name] == nil then + worldedit.player_notify(name, "no position 1 selected") + return nil + end + local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") + if found == nil then + worldedit.player_notify(name, "invalid usage: " .. param) + return nil + end + local node = get_node(name, nodename) + if not node then return nil end + return math.ceil((2 * math.pi * (tonumber(radius) ^ 3)) / 3) --volume of dome +end + +minetest.register_chatcommand("/hollowdome", { + params = " ", + description = "Add hollow dome centered at WorldEdit position 1 with radius , composed of ", + privs = {worldedit=true}, + func = safe_region(function(name, param) + local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") + local node = get_node(name, nodename) + local count = worldedit.dome(worldedit.pos1[name], tonumber(radius), node, true) + worldedit.player_notify(name, count .. " nodes added") + end, check_dome), +}) + +minetest.register_chatcommand("/dome", { + params = " ", + description = "Add dome centered at WorldEdit position 1 with radius , composed of ", + privs = {worldedit=true}, + func = safe_region(function(name, param) + local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") + local node = get_node(name, nodename) + local count = worldedit.dome(worldedit.pos1[name], tonumber(radius), node) + worldedit.player_notify(name, count .. " nodes added") + end, check_dome), +}) + +local check_cylinder = function(name, param) + if worldedit.pos1[name] == nil then + worldedit.player_notify(name, "no position 1 selected") + return nil + end + local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$") + if found == nil then + worldedit.player_notify(name, "invalid usage: " .. param) + return nil + end + local node = get_node(name, nodename) + if not node then return nil end + return math.ceil(math.pi * (tonumber(radius) ^ 2) * tonumber(length)) +end + +minetest.register_chatcommand("/hollowcylinder", { + params = "x/y/z/? ", + description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length and radius , composed of ", + privs = {worldedit=true}, + func = safe_region(function(name, param) + local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$") + length = tonumber(length) + if axis == "?" then + axis, sign = worldedit.player_axis(name) + length = length * sign + end + local node = get_node(name, nodename) + local count = worldedit.cylinder(worldedit.pos1[name], axis, length, tonumber(radius), node, true) + worldedit.player_notify(name, count .. " nodes added") + end, check_cylinder), +}) + +minetest.register_chatcommand("/cylinder", { + params = "x/y/z/? ", + description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length and radius , composed of ", + privs = {worldedit=true}, + func = safe_region(function(name, param) + local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$") + length = tonumber(length) + if axis == "?" then + axis, sign = worldedit.player_axis(name) + length = length * sign + end + local node = get_node(name, nodename) + local count = worldedit.cylinder(worldedit.pos1[name], axis, length, tonumber(radius), node) + worldedit.player_notify(name, count .. " nodes added") + end, check_cylinder), +}) + +minetest.register_chatcommand("/pyramid", { + params = "x/y/z/? ", + description = "Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height , composed of ", + privs = {worldedit=true}, + func = safe_region(function(name, param) + local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$") + height = tonumber(height) + if axis == "?" then + axis, sign = worldedit.player_axis(name) + height = height * sign + end + local node = get_node(name, nodename) + local count = worldedit.pyramid(worldedit.pos1[name], axis, height, node) + worldedit.player_notify(name, count .. " nodes added") + end, + function(name, param) + if worldedit.pos1[name] == nil then + worldedit.player_notify(name, "no position 1 selected") + return nil + end + local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$") + if found == nil then + worldedit.player_notify(name, "invalid usage: " .. param) + return nil + end + local node = get_node(name, nodename) + if not node then return nil end + height = tonumber(height) + return math.ceil(((height * 2 + 1) ^ 2) * height / 3) + end), +}) + +minetest.register_chatcommand("/spiral", { + params = " ", + description = "Add spiral centered at WorldEdit position 1 with side length , height , space between walls , composed of ", + privs = {worldedit=true}, + func = safe_region(function(name, param) + local found, _, length, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$") + local node = get_node(name, nodename) + local count = worldedit.spiral(worldedit.pos1[name], tonumber(length), tonumber(height), tonumber(space), node) + worldedit.player_notify(name, count .. " nodes added") + end, + function(name, param) + if worldedit.pos1[name] == nil then + worldedit.player_notify(name, "no position 1 selected") + return nil + end + local found, _, length, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$") + if found == nil then + worldedit.player_notify(name, "invalid usage: " .. param) + return nil + end + local node = get_node(name, nodename) + if not node then return nil end + return check_region(name, param) + end), +}) + +minetest.register_chatcommand("/copy", { + params = "x/y/z/? ", + description = "Copy the current WorldEdit region along the x/y/z/? axis by nodes", + privs = {worldedit=true}, + func = safe_region(function(name, param) + local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$") + if found == nil then + worldedit.player_notify(name, "invalid usage: " .. param) + return + end + amount = tonumber(amount) + if axis == "?" then + axis, sign = worldedit.player_axis(name) + amount = amount * sign + end + + local count = worldedit.copy(worldedit.pos1[name], worldedit.pos2[name], axis, amount) + worldedit.player_notify(name, count .. " nodes copied") + end, + function(name, param) + local volume = check_region(name, param) + return volume and volume * 2 or volume + end), +}) + +minetest.register_chatcommand("/move", { + params = "x/y/z/? ", + description = "Move the current WorldEdit region along the x/y/z/? axis by nodes", + privs = {worldedit=true}, + func = safe_region(function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$") + if found == nil then + worldedit.player_notify(name, "invalid usage: " .. param) + return + end + amount = tonumber(amount) + if axis == "?" then + axis, sign = worldedit.player_axis(name) + amount = amount * sign + end + + local count = worldedit.move(pos1, pos2, axis, amount) + + pos1[axis] = pos1[axis] + amount + pos2[axis] = pos2[axis] + amount + worldedit.mark_pos1(name) + worldedit.mark_pos2(name) + worldedit.player_notify(name, count .. " nodes moved") + end, check_region), +}) + +minetest.register_chatcommand("/stack", { + params = "x/y/z/? ", + description = "Stack the current WorldEdit region along the x/y/z/? axis times", + privs = {worldedit=true}, + func = safe_region(function(name, param) + local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$") + repetitions = tonumber(repetitions) + if axis == "?" then + axis, sign = worldedit.player_axis(name) + repetitions = repetitions * sign + end + local count = worldedit.stack(worldedit.pos1[name], worldedit.pos2[name], axis, repetitions) + worldedit.player_notify(name, count .. " nodes stacked") + end, + function(name, param) + local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$") + if found == nil then + worldedit.player_notify(name, "invalid usage: " .. param) + return + end + local count = check_region(name, param) + if count then return (tonumber(repetitions) + 1) * count end + return nil + end), +}) + +minetest.register_chatcommand("/stack2", { + params = " ", + description = "Stack the current WorldEdit region times by offset , , ", + privs = {worldedit=true}, + func = function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + if pos1 == nil or pos2 == nil then + worldedit.player_notify(name, "Select a position first!") + return + end + local repetitions, incs = param:match("(%d+)%s*(.+)") + if repetitions == nil then + worldedit.player_notify(name, "invalid count: " .. param) + return + end + repetitions = tonumber(repetitions) + + local x, y, z = incs:match("([+-]?%d+) ([+-]?%d+) ([+-]?%d+)") + if x == nil then + worldedit.player_notify(name, "invalid increments: " .. param) + return + end + x, y, z = tonumber(x), tonumber(y), tonumber(z) + + local count = worldedit.volume(pos1, pos2) * repetitions + + return safe_region(function() + worldedit.stack2(pos1, pos2, {x=x, y=y, z=z}, repetitions, + function() worldedit.player_notify(name, count .. " nodes stacked") end) + end, function() + return count + end)(name,param) -- more hax --wip: clean this up a little bit + end +}) + + +minetest.register_chatcommand("/stretch", { + params = " ", + description = "Scale the current WorldEdit positions and region by a factor of , , along the X, Y, and Z axes, repectively, with position 1 as the origin", + privs = {worldedit=true}, + func = safe_region(function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + local found, _, stretchx, stretchy, stretchz = param:find("^(%d+)%s+(%d+)%s+(%d+)$") + stretchx, stretchy, stretchz = tonumber(stretchx), tonumber(stretchy), tonumber(stretchz) + local count, pos1, pos2 = worldedit.stretch(pos1, pos2, stretchx, stretchy, stretchz) + + --reset markers to scaled positions + worldedit.pos1[name] = pos1 + worldedit.pos2[name] = pos2 + worldedit.mark_pos1(name) + worldedit.mark_pos2(name) + + worldedit.player_notify(name, count .. " nodes stretched") + end, + function(name, param) + local found, _, stretchx, stretchy, stretchz = param:find("^(%d+)%s+(%d+)%s+(%d+)$") + if found == nil then + worldedit.player_notify(name, "invalid usage: " .. param) + return nil + end + stretchx, stretchy, stretchz = tonumber(stretchx), tonumber(stretchy), tonumber(stretchz) + if stretchx == 0 or stretchy == 0 or stretchz == 0 then + worldedit.player_notify(name, "invalid scaling factors: " .. param) + end + local count = check_region(name, param) + if count then return tonumber(stretchx) * tonumber(stretchy) * tonumber(stretchz) * count end + return nil + end), +}) + +minetest.register_chatcommand("/transpose", { + params = "x/y/z/? x/y/z/?", + description = "Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes", + privs = {worldedit=true}, + func = safe_region(function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$") + if axis1 == "?" then axis1 = worldedit.player_axis(name) end + if axis2 == "?" then axis2 = worldedit.player_axis(name) end + local count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2) + + --reset markers to transposed positions + worldedit.pos1[name] = pos1 + worldedit.pos2[name] = pos2 + worldedit.mark_pos1(name) + worldedit.mark_pos2(name) + + worldedit.player_notify(name, count .. " nodes transposed") + end, + function(name, param) + local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$") + if found == nil then + worldedit.player_notify(name, "invalid usage: " .. param) + return nil + end + if axis1 == axis2 then + worldedit.player_notify(name, "invalid usage: axes must be different") + return nil + end + return check_region(name, param) + end), +}) + +minetest.register_chatcommand("/flip", { + params = "x/y/z/?", + description = "Flip the current WorldEdit region along the x/y/z/? axis", + privs = {worldedit=true}, + func = safe_region(function(name, param) + if param == "?" then param = worldedit.player_axis(name) end + local count = worldedit.flip(worldedit.pos1[name], worldedit.pos2[name], param) + worldedit.player_notify(name, count .. " nodes flipped") + end, + function(name, param) + if param ~= "x" and param ~= "y" and param ~= "z" and param ~= "?" then + worldedit.player_notify(name, "invalid usage: " .. param) + return nil + end + return check_region(name, param) + end), +}) + +minetest.register_chatcommand("/rotate", { + params = " ", + description = "Rotate the current WorldEdit region around the axis by angle (90 degree increment)", + privs = {worldedit=true}, + func = safe_region(function(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$") + if axis == "?" then axis = worldedit.player_axis(name) end + local count, pos1, pos2 = worldedit.rotate(pos1, pos2, axis, angle) + + --reset markers to rotated positions + worldedit.pos1[name] = pos1 + worldedit.pos2[name] = pos2 + worldedit.mark_pos1(name) + worldedit.mark_pos2(name) + + worldedit.player_notify(name, count .. " nodes rotated") + end, + function(name, param) + local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$") + if found == nil then + worldedit.player_notify(name, "invalid usage: " .. param) + return nil + end + if angle % 90 ~= 0 then + worldedit.player_notify(name, "invalid usage: angle must be multiple of 90") + return nil + end + return check_region(name, param) + end), +}) + +minetest.register_chatcommand("/orient", { + params = "", + description = "Rotate oriented nodes in the current WorldEdit region around the Y axis by angle (90 degree increment)", + privs = {worldedit=true}, + func = safe_region(function(name, param) + local found, _, angle = param:find("^([+-]?%d+)$") + local count = worldedit.orient(worldedit.pos1[name], worldedit.pos2[name], angle) + worldedit.player_notify(name, count .. " nodes oriented") + end, + function(name, param) + local found, _, angle = param:find("^([+-]?%d+)$") + if found == nil then + worldedit.player_notify(name, "invalid usage: " .. param) + return nil + end + if angle % 90 ~= 0 then + worldedit.player_notify(name, "invalid usage: angle must be multiple of 90") + return nil + end + return check_region(name, param) + end), +}) + +minetest.register_chatcommand("/fixlight", { + params = "", + description = "Fix the lighting in the current WorldEdit region", + privs = {worldedit=true}, + func = safe_region(function(name, param) + local count = worldedit.fixlight(worldedit.pos1[name], worldedit.pos2[name]) + worldedit.player_notify(name, count .. " nodes updated") + end), +}) + +minetest.register_chatcommand("/hide", { + params = "", + description = "Hide all nodes in the current WorldEdit region non-destructively", + privs = {worldedit=true}, + func = safe_region(function(name, param) + local count = worldedit.hide(worldedit.pos1[name], worldedit.pos2[name]) + worldedit.player_notify(name, count .. " nodes hidden") + end), +}) + +minetest.register_chatcommand("/suppress", { + params = "", + description = "Suppress all in the current WorldEdit region non-destructively", + privs = {worldedit=true}, + func = safe_region(function(name, param) + local node = get_node(name, param) + local count = worldedit.suppress(worldedit.pos1[name], worldedit.pos2[name], node) + worldedit.player_notify(name, count .. " nodes suppressed") + end, check_region), +}) + +minetest.register_chatcommand("/highlight", { + params = "", + description = "Highlight in the current WorldEdit region by hiding everything else non-destructively", + privs = {worldedit=true}, + func = safe_region(function(name, param) + local node = get_node(name, param) + local count = worldedit.highlight(worldedit.pos1[name], worldedit.pos2[name], node) + worldedit.player_notify(name, count .. " nodes highlighted") + end, check_region), +}) + +minetest.register_chatcommand("/restore", { + params = "", + description = "Restores nodes hidden with WorldEdit in the current WorldEdit region", + privs = {worldedit=true}, + func = safe_region(function(name, param) + local count = worldedit.restore(worldedit.pos1[name], worldedit.pos2[name]) + worldedit.player_notify(name, count .. " nodes restored") + end), +}) + +minetest.register_chatcommand("/save", { + params = "", + description = "Save the current WorldEdit region to \"(world folder)/schems/.we\"", + privs = {worldedit=true}, + func = safe_region(function(name, param) + if param == "" then + worldedit.player_notify(name, "invalid usage: " .. param) + return + end + if not check_filename(param) then + worldedit.player_notify(name, "Disallowed file name: " .. param) + return + end + local result, count = worldedit.serialize(worldedit.pos1[name], + worldedit.pos2[name]) + + local path = minetest.get_worldpath() .. "/schems" + -- Create directory if it does not already exist + mkdir(path) + + local filename = path .. "/" .. param .. ".we" + local file, err = io.open(filename, "wb") + if err ~= nil then + worldedit.player_notify(name, "Could not save file to \"" .. filename .. "\"") + return + end + file:write(result) + file:flush() + file:close() + + worldedit.player_notify(name, count .. " nodes saved") + end), +}) + +minetest.register_chatcommand("/allocate", { + params = "", + description = "Set the region defined by nodes from \"(world folder)/schems/.we\" as the current WorldEdit region", + privs = {worldedit=true}, + func = function(name, param) + local pos = get_position(name) + if pos == nil then return end + + if param == "" then + worldedit.player_notify(name, "invalid usage: " .. param) + return + end + if not check_filename(param) then + worldedit.player_notify(name, "Disallowed file name: " .. param) + return + end + + local filename = minetest.get_worldpath() .. "/schems/" .. param .. ".we" + local file, err = io.open(filename, "rb") + if err ~= nil then + worldedit.player_notify(name, "could not open file \"" .. filename .. "\"") + return + end + local value = file:read("*a") + file:close() + + local version = worldedit.read_header(value) + if version == 0 then + worldedit.player_notify(name, "File is invalid!") + return + elseif version > worldedit.LATEST_SERIALIZATION_VERSION then + worldedit.player_notify(name, "File was created with newer version of WorldEdit!") + end + local nodepos1, nodepos2, count = worldedit.allocate(pos, value) + + worldedit.pos1[name] = nodepos1 + worldedit.mark_pos1(name) + worldedit.pos2[name] = nodepos2 + worldedit.mark_pos2(name) + + worldedit.player_notify(name, count .. " nodes allocated") + end, +}) + +minetest.register_chatcommand("/load", { + params = "", + description = "Load nodes from \"(world folder)/schems/[.we[m]]\" with position 1 of the current WorldEdit region as the origin", + privs = {worldedit=true}, + func = function(name, param) + local pos = get_position(name) + if pos == nil then return end + + if param == "" then + worldedit.player_notify(name, "invalid usage: " .. param) + return + end + if not string.find(param, "^[%w \t.,+-_=!@#$%%^&*()%[%]{};'\"]+$") then + worldedit.player_notify(name, "invalid file name: " .. param) + return + end + + --find the file in the world path + local testpaths = { + minetest.get_worldpath() .. "/schems/" .. param, + minetest.get_worldpath() .. "/schems/" .. param .. ".we", + minetest.get_worldpath() .. "/schems/" .. param .. ".wem", + } + local file, err + for index, path in ipairs(testpaths) do + file, err = io.open(path, "rb") + if not err then + break + end + end + if err then + worldedit.player_notify(name, "could not open file \"" .. param .. "\"") + return + end + local value = file:read("*a") + file:close() + + local version = worldedit.read_header(value) + if version == 0 then + worldedit.player_notify(name, "File is invalid!") + return + elseif version > worldedit.LATEST_SERIALIZATION_VERSION then + worldedit.player_notify(name, "File was created with newer version of WorldEdit!") + return + end + + local count = worldedit.deserialize(pos, value) + + worldedit.player_notify(name, count .. " nodes loaded") + end, +}) + +minetest.register_chatcommand("/lua", { + params = "", + description = "Executes as a Lua chunk in the global namespace", + privs = {worldedit=true, server=true}, + func = function(name, param) + local admin = minetest.setting_get("name") + if not admin or not name == admin then + worldedit.player_notify(name, "this command can only be run by the server administrator") + return + end + local err = worldedit.lua(param) + if err then + worldedit.player_notify(name, "code error: " .. err) + else + worldedit.player_notify(name, "code successfully executed", false) + end + end, +}) + +minetest.register_chatcommand("/luatransform", { + params = "", + description = "Executes as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region", + privs = {worldedit=true, server=true}, + func = safe_region(function(name, param) + local admin = minetest.setting_get("name") + if not admin or not name == admin then + worldedit.player_notify(name, "this command can only be run by the server administrator") + return + end + + local err = worldedit.luatransform(worldedit.pos1[name], worldedit.pos2[name], param) + if err then + worldedit.player_notify(name, "code error: " .. err, false) + else + worldedit.player_notify(name, "code successfully executed", false) + end + end), +}) + +minetest.register_chatcommand("/mtschemcreate", { + params = "", + description = "Save the current WorldEdit region using the Minetest ".. + "Schematic format to \"(world folder)/schems/.mts\"", + privs = {worldedit=true}, + func = safe_region(function(name, param) + if param == nil then + worldedit.player_notify(name, "No filename specified") + return + end + if not check_filename(param) then + worldedit.player_notify(name, "Disallowed file name: " .. param) + return + end + + local path = minetest.get_worldpath() .. "/schems" + -- Create directory if it does not already exist + mkdir(path) + + local filename = path .. "/" .. param .. ".mts" + local ret = minetest.create_schematic(worldedit.pos1[name], + worldedit.pos2[name], worldedit.prob_list[name], + filename) + if ret == nil then + worldedit.player_notify(name, "Failed to create Minetest schematic", false) + else + worldedit.player_notify(name, "Saved Minetest schematic to " .. param, false) + end + worldedit.prob_list[name] = {} + end), +}) + +minetest.register_chatcommand("/mtschemplace", { + params = "", + description = "Load nodes from \"(world folder)/schems/.mts\" with position 1 of the current WorldEdit region as the origin", + privs = {worldedit=true}, + func = function(name, param) + if param == "" then + worldedit.player_notify(name, "no filename specified") + return + end + if not check_filename(param) then + worldedit.player_notify(name, "Disallowed file name: " .. param) + return + end + + local pos = get_position(name) + if pos == nil then return end + + local path = minetest.get_worldpath() .. "/schems/" .. param .. ".mts" + if minetest.place_schematic(pos, path) == nil then + worldedit.player_notify(name, "failed to place Minetest schematic", false) + else + worldedit.player_notify(name, "placed Minetest schematic " .. param .. + " at " .. minetest.pos_to_string(pos), false) + end + end, +}) + +minetest.register_chatcommand("/mtschemprob", { + params = "start/finish/get", + description = "Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry", + privs = {worldedit=true}, + func = function(name, param) + if param == "start" then --start probability setting + worldedit.set_pos[name] = "prob" + worldedit.prob_list[name] = {} + worldedit.player_notify(name, "select Minetest schematic probability values by punching nodes") + elseif param == "finish" then --finish probability setting + worldedit.set_pos[name] = nil + worldedit.player_notify(name, "finished Minetest schematic probability selection") + elseif param == "get" then --get all nodes that had probabilities set on them + local text = "" + local problist = worldedit.prob_list[name] + if problist == nil then + return + end + for k,v in pairs(problist) do + local prob = math.floor(((v["prob"] / 256) * 100) * 100 + 0.5) / 100 + text = text .. minetest.pos_to_string(v["pos"]) .. ": " .. prob .. "% | " + end + worldedit.player_notify(name, "currently set node probabilities:") + worldedit.player_notify(name, text) + else + worldedit.player_notify(name, "unknown subcommand: " .. param) + end + end, +}) + +minetest.register_on_player_receive_fields( + function(player, formname, fields) + if (formname == "prob_val_enter") and (fields.text ~= "") then + local name = player:get_player_name() + local prob_entry = {pos=worldedit.prob_pos[name], prob=tonumber(fields.text)} + local index = table.getn(worldedit.prob_list[name]) + 1 + worldedit.prob_list[name][index] = prob_entry + end + end +) + +minetest.register_chatcommand("/clearobjects", { + params = "", + description = "Clears all objects within the WorldEdit region", + privs = {worldedit=true}, + func = safe_region(function(name, param) + local count = worldedit.clear_objects(worldedit.pos1[name], worldedit.pos2[name]) + worldedit.player_notify(name, count .. " objects cleared") + end), +}) diff --git a/worldedit/worldedit_commands/mark.lua b/worldedit/worldedit_commands/mark.lua new file mode 100644 index 0000000..4062cae --- /dev/null +++ b/worldedit/worldedit_commands/mark.lua @@ -0,0 +1,162 @@ +worldedit.marker1 = {} +worldedit.marker2 = {} +worldedit.marker_region = {} + +--marks worldedit region position 1 +worldedit.mark_pos1 = function(name) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + + if pos1 ~= nil then + --make area stay loaded + local manip = minetest.get_voxel_manip() + manip:read_from_map(pos1, pos1) + end + if worldedit.marker1[name] ~= nil then --marker already exists + worldedit.marker1[name]:remove() --remove marker + worldedit.marker1[name] = nil + end + if pos1 ~= nil then + --add marker + worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1") + if worldedit.marker1[name] ~= nil then + worldedit.marker1[name]:get_luaentity().player_name = name + end + end + worldedit.mark_region(name) +end + +--marks worldedit region position 2 +worldedit.mark_pos2 = function(name) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + + if pos2 ~= nil then + --make area stay loaded + local manip = minetest.get_voxel_manip() + manip:read_from_map(pos2, pos2) + end + if worldedit.marker2[name] ~= nil then --marker already exists + worldedit.marker2[name]:remove() --remove marker + worldedit.marker2[name] = nil + end + if pos2 ~= nil then + --add marker + worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2") + if worldedit.marker2[name] ~= nil then + worldedit.marker2[name]:get_luaentity().player_name = name + end + end + worldedit.mark_region(name) +end + +worldedit.mark_region = function(name) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + + if worldedit.marker_region[name] ~= nil then --marker already exists + --wip: make the area stay loaded somehow + for _, entity in ipairs(worldedit.marker_region[name]) do + entity:remove() + end + worldedit.marker_region[name] = nil + end + if pos1 ~= nil and pos2 ~= nil then + local pos1, pos2 = worldedit.sort_pos(pos1, pos2) + local thickness = 0.2 + local sizex, sizey, sizez = (1 + pos2.x - pos1.x) / 2, (1 + pos2.y - pos1.y) / 2, (1 + pos2.z - pos1.z) / 2 + + --make area stay loaded + local manip = minetest.get_voxel_manip() + manip:read_from_map(pos1, pos2) + + local markers = {} + + --XY plane markers + for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do + local marker = minetest.add_entity({x=pos1.x + sizex - 0.5, y=pos1.y + sizey - 0.5, z=z}, "worldedit:region_cube") + marker:set_properties({ + visual_size={x=sizex * 2, y=sizey * 2}, + collisionbox = {-sizex, -sizey, -thickness, sizex, sizey, thickness}, + }) + marker:get_luaentity().player_name = name + table.insert(markers, marker) + end + + --YZ plane markers + for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do + local marker = minetest.add_entity({x=x, y=pos1.y + sizey - 0.5, z=pos1.z + sizez - 0.5}, "worldedit:region_cube") + marker:set_properties({ + visual_size={x=sizez * 2, y=sizey * 2}, + collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez}, + }) + marker:setyaw(math.pi / 2) + marker:get_luaentity().player_name = name + table.insert(markers, marker) + end + + worldedit.marker_region[name] = markers + end +end + +minetest.register_entity(":worldedit:pos1", { + initial_properties = { + visual = "cube", + visual_size = {x=1.1, y=1.1}, + textures = {"worldedit_pos1.png", "worldedit_pos1.png", + "worldedit_pos1.png", "worldedit_pos1.png", + "worldedit_pos1.png", "worldedit_pos1.png"}, + collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55}, + physical = false, + }, + on_step = function(self, dtime) + if worldedit.marker1[self.player_name] == nil then + self.object:remove() + end + end, + on_punch = function(self, hitter) + self.object:remove() + worldedit.marker1[self.player_name] = nil + end, +}) + +minetest.register_entity(":worldedit:pos2", { + initial_properties = { + visual = "cube", + visual_size = {x=1.1, y=1.1}, + textures = {"worldedit_pos2.png", "worldedit_pos2.png", + "worldedit_pos2.png", "worldedit_pos2.png", + "worldedit_pos2.png", "worldedit_pos2.png"}, + collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55}, + physical = false, + }, + on_step = function(self, dtime) + if worldedit.marker2[self.player_name] == nil then + self.object:remove() + end + end, + on_punch = function(self, hitter) + self.object:remove() + worldedit.marker2[self.player_name] = nil + end, +}) + +minetest.register_entity(":worldedit:region_cube", { + initial_properties = { + visual = "upright_sprite", + visual_size = {x=1.1, y=1.1}, + textures = {"worldedit_cube.png"}, + visual_size = {x=10, y=10}, + physical = false, + }, + on_step = function(self, dtime) + if worldedit.marker_region[self.player_name] == nil then + self.object:remove() + return + end + end, + on_punch = function(self, hitter) + for _, entity in ipairs(worldedit.marker_region[self.player_name]) do + entity:remove() + end + worldedit.marker_region[self.player_name] = nil + end, +}) + diff --git a/worldedit/worldedit_commands/safe.lua b/worldedit/worldedit_commands/safe.lua new file mode 100644 index 0000000..e640853 --- /dev/null +++ b/worldedit/worldedit_commands/safe.lua @@ -0,0 +1,68 @@ +local safe_region_callback = {} +local safe_region_param = {} + +local function check_region(name, param) + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] --obtain positions + if pos1 == nil or pos2 == nil then + worldedit.player_notify(name, "no region selected") + return nil + end + return worldedit.volume(pos1, pos2) +end + +--`callback` is a callback to run when the user confirms +--`nodes_needed` is a function accepting `param`, `pos1`, and `pos2` to calculate the number of nodes needed +local function safe_region(callback, nodes_needed) + --default node volume calculation + nodes_needed = nodes_needed or check_region + + return function(name, param) + --check if the operation applies to a safe number of nodes + local count = nodes_needed(name, param) + if count == nil then return end --invalid command + if count < 10000 then + return callback(name, param) + end + + --save callback to call later + safe_region_callback[name], safe_region_param[name] = callback, param + worldedit.player_notify(name, "WARNING: this operation could affect up to " .. count .. " nodes; type //y to continue or //n to cancel") + end +end + +minetest.register_chatcommand("/y", { + params = "", + description = "Confirm a pending operation", + func = function(name) + local callback, param = safe_region_callback[name], safe_region_param[name] + if not callback then + worldedit.player_notify(name, "no operation pending") + return + end + + --obtain positions + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] + if pos1 == nil or pos2 == nil then + worldedit.player_notify(name, "no region selected") + return + end + + safe_region_callback[name], safe_region_param[name] = nil, nil --reset pending operation + callback(name, param, pos1, pos2) + end, +}) + +minetest.register_chatcommand("/n", { + params = "", + description = "Confirm a pending operation", + func = function(name) + if not safe_region_callback[name] then + worldedit.player_notify(name, "no operation pending") + return + end + safe_region_callback[name], safe_region_param[name] = nil, nil + end, +}) + +return safe_region, check_region + diff --git a/worldedit/worldedit_commands/textures/worldedit_cube.png b/worldedit/worldedit_commands/textures/worldedit_cube.png new file mode 100644 index 0000000..fde36a8 Binary files /dev/null and b/worldedit/worldedit_commands/textures/worldedit_cube.png differ diff --git a/worldedit/worldedit_commands/textures/worldedit_pos1.png b/worldedit/worldedit_commands/textures/worldedit_pos1.png new file mode 100644 index 0000000..4c304aa Binary files /dev/null and b/worldedit/worldedit_commands/textures/worldedit_pos1.png differ diff --git a/worldedit/worldedit_commands/textures/worldedit_pos2.png b/worldedit/worldedit_commands/textures/worldedit_pos2.png new file mode 100644 index 0000000..1502f16 Binary files /dev/null and b/worldedit/worldedit_commands/textures/worldedit_pos2.png differ -- cgit v1.2.3