From 888b0ebfec8c2eff9015163549a7e47443cb8665 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 1 Apr 2016 21:00:20 -0400 Subject: "explode" all modpacks into their individual components (you can't have a modpack buried inside a modpack) --- worldedit/visualization.lua | 131 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 131 insertions(+) create mode 100644 worldedit/visualization.lua (limited to 'worldedit/visualization.lua') diff --git a/worldedit/visualization.lua b/worldedit/visualization.lua new file mode 100644 index 0000000..5ac49f3 --- /dev/null +++ b/worldedit/visualization.lua @@ -0,0 +1,131 @@ +--- Functions for visibly hiding nodes +-- @module worldedit.visualization + +minetest.register_node("worldedit:placeholder", { + drawtype = "airlike", + paramtype = "light", + sunlight_propagates = true, + diggable = false, + walkable = false, + groups = {not_in_creative_inventory=1}, +}) + +--- Hides all nodes in a region defined by positions `pos1` and `pos2` by +-- non-destructively replacing them with invisible nodes. +-- @return The number of nodes hidden. +function worldedit.hide(pos1, pos2) + pos1, pos2 = worldedit.sort_pos(pos1, pos2) + + worldedit.keep_loaded(pos1, pos2) + + local pos = {x=pos1.x, y=0, z=0} + local get_node, get_meta, swap_node = minetest.get_node, + minetest.get_meta, minetest.swap_node + while pos.x <= pos2.x do + pos.y = pos1.y + while pos.y <= pos2.y do + pos.z = pos1.z + while pos.z <= pos2.z do + local node = get_node(pos) + if node.name ~= "air" and node.name ~= "worldedit:placeholder" then + -- Save the node's original name + get_meta(pos):set_string("worldedit_placeholder", node.name) + -- Swap in placeholder node + node.name = "worldedit:placeholder" + swap_node(pos, node) + end + pos.z = pos.z + 1 + end + pos.y = pos.y + 1 + end + pos.x = pos.x + 1 + end + return worldedit.volume(pos1, pos2) +end + +--- Suppresses all instances of `node_name` in a region defined by positions +-- `pos1` and `pos2` by non-destructively replacing them with invisible nodes. +-- @return The number of nodes suppressed. +function worldedit.suppress(pos1, pos2, node_name) + -- Ignore placeholder supression + if node_name == "worldedit:placeholder" then + return 0 + end + + pos1, pos2 = worldedit.sort_pos(pos1, pos2) + + worldedit.keep_loaded(pos1, pos2) + + local nodes = minetest.find_nodes_in_area(pos1, pos2, node_name) + local get_node, get_meta, swap_node = minetest.get_node, + minetest.get_meta, minetest.swap_node + for _, pos in ipairs(nodes) do + local node = get_node(pos) + -- Save the node's original name + get_meta(pos):set_string("worldedit_placeholder", node.name) + -- Swap in placeholder node + node.name = "worldedit:placeholder" + swap_node(pos, node) + end + return #nodes +end + +--- Highlights all instances of `node_name` in a region defined by positions +-- `pos1` and `pos2` by non-destructively hiding all other nodes. +-- @return The number of nodes found. +function worldedit.highlight(pos1, pos2, node_name) + pos1, pos2 = worldedit.sort_pos(pos1, pos2) + + worldedit.keep_loaded(pos1, pos2) + + local pos = {x=pos1.x, y=0, z=0} + local get_node, get_meta, swap_node = minetest.get_node, + minetest.get_meta, minetest.swap_node + local count = 0 + while pos.x <= pos2.x do + pos.y = pos1.y + while pos.y <= pos2.y do + pos.z = pos1.z + while pos.z <= pos2.z do + local node = get_node(pos) + if node.name == node_name then -- Node found + count = count + 1 + elseif node.name ~= "worldedit:placeholder" then -- Hide other nodes + -- Save the node's original name + get_meta(pos):set_string("worldedit_placeholder", node.name) + -- Swap in placeholder node + node.name = "worldedit:placeholder" + swap_node(pos, node) + end + pos.z = pos.z + 1 + end + pos.y = pos.y + 1 + end + pos.x = pos.x + 1 + end + return count +end + +-- Restores all nodes hidden with WorldEdit functions in a region defined +-- by positions `pos1` and `pos2`. +-- @return The number of nodes restored. +function worldedit.restore(pos1, pos2) + local pos1, pos2 = worldedit.sort_pos(pos1, pos2) + + worldedit.keep_loaded(pos1, pos2) + + local nodes = minetest.find_nodes_in_area(pos1, pos2, "worldedit:placeholder") + local get_node, get_meta, swap_node = minetest.get_node, + minetest.get_meta, minetest.swap_node + for _, pos in ipairs(nodes) do + local node = get_node(pos) + local meta = get_meta(pos) + local data = meta:to_table() + node.name = data.fields.worldedit_placeholder + data.fields.worldedit_placeholder = nil + meta:from_table(data) + swap_node(pos, node) + end + return #nodes +end + -- cgit v1.2.3