From 4aab7d0dbd782cf6741bdbba94440faf0c5c2e61 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Sat, 12 Aug 2017 20:37:50 -0400 Subject: updated several mods biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages, currency, farming redo, gloopblocks, ilights, moreores, moretrees, pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified dyes, and vines, and maybe one or two others that I didn't see in the list. :-) I fixed the misc_overrides component (it broke when I switched over to farming redo a while back), and also I've added the classic peaceful_npc mod back into the modpack, since it seems to work now. Be sure when you run a world for the first time after this update, that you "Configure" the world, *disable* all of Dreambuilder Modpack, then re-enable the whole thing. If you don't, a few mods will fail to load due to recent changes in their dependencies. --- vines/init.lua | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'vines/init.lua') diff --git a/vines/init.lua b/vines/init.lua index 72eda93..2abbda0 100644 --- a/vines/init.lua +++ b/vines/init.lua @@ -3,6 +3,9 @@ vines = { recipes = {} } +-- support for i18n +local S = plantlife_i18n.gettext + dofile( minetest.get_modpath( vines.name ) .. "/functions.lua" ) dofile( minetest.get_modpath( vines.name ) .. "/aliases.lua" ) dofile( minetest.get_modpath( vines.name ) .. "/recipes.lua" ) @@ -11,4 +14,4 @@ dofile( minetest.get_modpath( vines.name ) .. "/nodes.lua" ) dofile( minetest.get_modpath( vines.name ) .. "/shear.lua" ) dofile( minetest.get_modpath( vines.name ) .. "/vines.lua" ) -print("[Vines] Loaded!") +print(S("[Vines] Loaded!")) -- cgit v1.2.3