From 2fb1d78e6d354c2629313f78eab1c755d6d7e730 Mon Sep 17 00:00:00 2001 From: Vanessa Dannenberg Date: Mon, 27 Aug 2018 02:54:03 -0400 Subject: updated unified dyes --- unifieddyes/init.lua | 237 +++++++++++++++++---- .../unifieddyes_palette_colorwallmounted.png | Bin 136 -> 133 bytes 2 files changed, 190 insertions(+), 47 deletions(-) (limited to 'unifieddyes') diff --git a/unifieddyes/init.lua b/unifieddyes/init.lua index 5b08a10..ec2c820 100644 --- a/unifieddyes/init.lua +++ b/unifieddyes/init.lua @@ -453,12 +453,15 @@ function unifieddyes.getpaletteidx(color, palette_type) ["lime"] = 4, ["green"] = 5, ["aqua"] = 6, + ["spring"] = 6, ["cyan"] = 7, ["skyblue"] = 8, + ["azure"] = 8, ["blue"] = 9, ["violet"] = 10, ["magenta"] = 11, ["redviolet"] = 12, + ["rose"] = 12, } local hues_extended = { @@ -473,10 +476,12 @@ function unifieddyes.getpaletteidx(color, palette_type) ["green"] = 8, ["malachite"] = 9, ["spring"] = 10, + ["aqua"] = 10, ["turquoise"] = 11, ["cyan"] = 12, ["cerulean"] = 13, ["azure"] = 14, + ["skyblue"] = 14, ["sapphire"] = 15, ["blue"] = 16, ["indigo"] = 17, @@ -485,6 +490,7 @@ function unifieddyes.getpaletteidx(color, palette_type) ["magenta"] = 20, ["fuchsia"] = 21, ["rose"] = 22, + ["redviolet"] = 22, ["crimson"] = 23, } @@ -599,14 +605,12 @@ function unifieddyes.getpaletteidx(color, palette_type) -- If using this palette, translate new color names back to old. - if shade == "" then - if color == "spring" then - color = "aqua" - elseif color == "azure" then - color = "skyblue" - elseif color == "rose" then - color = "redviolet" - end + if color == "spring" then + color = "aqua" + elseif color == "azure" then + color = "skyblue" + elseif color == "rose" then + color = "redviolet" end if hues[color] and shades[shade] then @@ -617,14 +621,12 @@ function unifieddyes.getpaletteidx(color, palette_type) return (hues_extended[color] + shades_extended[shade]*24), hues_extended[color] end else -- it's the regular 89-color palette, do the same translation if needed - if shade == "" then - if color == "spring" then - color = "aqua" - elseif color == "azure" then - color = "skyblue" - elseif color == "rose" then - color = "redviolet" - end + if color == "spring" then + color = "aqua" + elseif color == "azure" then + color = "skyblue" + elseif color == "rose" then + color = "redviolet" end if hues[color] and shades[shade] then return (hues[color] * 8 + shades[shade]), hues[color] @@ -639,29 +641,32 @@ function unifieddyes.on_airbrush(itemstack, player, pointed_thing) local player_name = player:get_player_name() local painting_with = nil - if unifieddyes.player_current_dye[player_name] and minetest.registered_items[unifieddyes.player_current_dye[player_name]] then + if unifieddyes.player_current_dye[player_name] then painting_with = unifieddyes.player_current_dye[player_name] end local pos = minetest.get_pointed_thing_position(pointed_thing) - if not pos or player:get_player_control().sneak then - unifieddyes.show_airbrush_form(player) - return - end - - if not painting_with then return end + if not pos then return end local node = minetest.get_node(pos) local def = minetest.registered_items[node.name] if not def then return end if minetest.is_protected(pos, player_name) then - minetest.chat_send_player(player_name, "Sorry, someone else owns that node.") + minetest.chat_send_player(player_name, "*** Sorry, someone else owns that node.") + return + end + + if not painting_with then + minetest.chat_send_player(player_name, "*** You need to set a color first.") + minetest.chat_send_player(player_name, "*** Right-click any random node to open the color selector,") + minetest.chat_send_player(player_name, "*** or shift+right-click a colorized node to use its color.") + minetest.chat_send_player(player_name, "*** Be sure to click \"Accept\", or the color you select will be ignored.") return end if not def.palette then - minetest.chat_send_player(player_name, "That node can't be colored.") + minetest.chat_send_player(player_name, "*** That node can't be colored.") return end @@ -678,30 +683,48 @@ function unifieddyes.on_airbrush(itemstack, player, pointed_thing) end local idx, hue = unifieddyes.getpaletteidx(painting_with, palette) - local inv = player:get_inventory() if (not creative or not creative.is_enabled_for(player_name)) and not inv:contains_item("main", painting_with) then local suff = "" if not idx then suff = " Besides, "..string.sub(painting_with, 5).." can't be applied to that node." end - minetest.chat_send_player(player_name, "You're in survival mode, and you're out of "..string.sub(painting_with, 5).."."..suff) + minetest.chat_send_player(player_name, "*** You're in survival mode, and you're out of "..string.sub(painting_with, 5).."."..suff) return end if not idx then - minetest.chat_send_player(player_name, string.sub(painting_with, 5).." can't be applied to that node.") + minetest.chat_send_player(player_name, "*** "..string.sub(painting_with, 5).." can't be applied to that node.") return end local oldidx = node.param2 - fdir - if idx == oldidx then - minetest.chat_send_player(player_name, "That node is already "..string.sub(painting_with, 5)..".") - return - end local name = def.airbrush_replacement_node or node.name + if palette == true then + local s = string.sub(def.palette, 21) + local oldcolor = string.sub(s, 1, string.find(s, "s.png")-1) + + local modname = string.sub(name, 1, string.find(name, ":")-1) + local nodename2 = string.sub(name, string.find(name, ":")+1) + + local a,b + + local newcolor = "grey" + if hue ~= 0 then + newcolor = unifieddyes.HUES[hue] + end + + local a,b = string.gsub(nodename2, oldcolor, newcolor) + name = modname..":"..a + + print("[UD]", name, modname, nodename2, oldcolor, newcolor) + + elseif idx == oldidx then + return + end + minetest.swap_node(pos, {name = name, param2 = fdir + idx}) if not creative or not creative.is_enabled_for(player_name) then inv:remove_item("main", painting_with) @@ -709,6 +732,103 @@ function unifieddyes.on_airbrush(itemstack, player, pointed_thing) end end +-- get a node's dye color based on its palette and param2 + +function unifieddyes.color_to_name(param2, def) + if not param2 or not def or not def.palette then return end + + if def.palette == "unifieddyes_palette_extended.png" then + local color = param2 + + local v = 0 + local s = 1 + if color < 24 then v = 1 + elseif color > 23 and color < 48 then v = 2 + elseif color > 47 and color < 72 then v = 3 + elseif color > 71 and color < 96 then v = 4 + elseif color > 95 and color < 120 then v = 5 + elseif color > 119 and color < 144 then v = 5 s = 2 + elseif color > 143 and color < 168 then v = 6 + elseif color > 167 and color < 192 then v = 6 s = 2 + elseif color > 191 and color < 216 then v = 7 + elseif color > 215 and color < 240 then v = 7 s = 2 + end + + if color > 239 then + if color == 240 then return "white" + elseif color == 244 then return "light_grey" + elseif color == 247 then return "grey" + elseif color == 251 then return "dark_grey" + elseif color == 255 then return "black" + else return "grey_"..15-(color-240) + end + else + local h = color - math.floor(color/24)*24 + return unifieddyes.VALS_EXTENDED[v]..unifieddyes.HUES_EXTENDED[h+1][1]..unifieddyes.SATS[s] + end + + elseif def.palette == "unifieddyes_palette.png" then + local color = param2 + local h = math.floor(color/8) + local s = 1 + local val = "" + if color == 1 or color == h or color > 103 or color == 6 or color == 7 then return "white" + elseif color == 2 then return "light_grey" + elseif color == 3 then return "grey" + elseif color == 4 then return "dark_grey" + elseif color == 5 then return "black" + end + local c = color - h*8 + if c == 2 then s = 2 + elseif c == 3 then val = "light_" + elseif c == 4 then val = "medium_" + elseif c == 5 then val = "medium_" s = 2 + elseif c == 6 then val = "dark_" + else val = "dark_" s = 2 + end + + return val..unifieddyes.HUES[h+1]..unifieddyes.SATS[s] + + elseif def.palette == "unifieddyes_palette_colorwallmounted.png" then + local color = math.floor(param2 / 8) + if color == 0 then return "white" + elseif color == 1 then return "light_grey" + elseif color == 2 then return "grey" + elseif color == 3 then return "dark_grey" + elseif color == 4 then return "black" + elseif color == 5 then return "light_blue" + elseif color == 6 then return "light_green" + elseif color == 7 then return "pink" + end + local v = math.floor(color/8) + local h = color - v * 8 + return unifieddyes.VALS[v]..unifieddyes.HUES_WALLMOUNTED[h+1] + + elseif string.find(def.palette, "unifieddyes_palette") then -- it's the "split" 89-color palette + -- palette names in this mode are always "unifieddyes_palette_COLORs.png" + + local s = string.sub(def.palette, 21) + local color = string.sub(s, 1, string.find(s, "s.png")-1) + + local v = math.floor(param2/32) + if v == 0 then return "white" end + if color ~= "grey" then + if v == 1 then return color + elseif v == 2 then return color.."_s50" + elseif v == 3 then return "light_"..color + elseif v == 4 then return "medium_"..color + elseif v == 5 then return "medium_"..color.."_s50" + elseif v == 6 then return "dark_"..color + elseif v == 7 then return "dark_"..color.."_s50" + end + else + if v > 0 and v < 6 then return unifieddyes.GREYS[v] + else return "white" + end + end + end +end + function unifieddyes.show_airbrush_form(player) if not player then return end local player_name = player:get_player_name() @@ -883,7 +1003,28 @@ minetest.register_tool("unifieddyes:airbrush", { full_punch_interval=0.1, }, range = 12, - on_use = unifieddyes.on_airbrush + on_use = unifieddyes.on_airbrush, + on_place = function(itemstack, placer, pointed_thing) + local keys = placer:get_player_control() + if not keys.sneak then + unifieddyes.show_airbrush_form(placer) + elseif keys.sneak then + local player_name = placer:get_player_name() + local pos = minetest.get_pointed_thing_position(pointed_thing) + if not pos then return end + local node = minetest.get_node(pos) + local def = minetest.registered_items[node.name] + if not def then return end + local newcolor = unifieddyes.color_to_name(node.param2, def) + + if not newcolor then + minetest.chat_send_player(player_name, "*** That node is uncolored.") + return + end + minetest.chat_send_player(player_name, "*** Switching to "..newcolor.." for the airbrush, to match that node.") + unifieddyes.player_current_dye[player_name] = "dye:"..newcolor + end + end }) minetest.register_craft( { @@ -907,7 +1048,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) local dye = unifieddyes.player_selected_dye[player_name] unifieddyes.player_current_dye[player_name] = dye unifieddyes.player_selected_dye[player_name] = nil - minetest.chat_send_player(player_name, "Selected "..string.sub(dye, 5).." for the airbrush.") + minetest.chat_send_player(player_name, "*** Selected "..string.sub(dye, 5).." for the airbrush.") return else local inv = player:get_inventory() @@ -987,6 +1128,14 @@ for _, h in ipairs(unifieddyes.HUES_EXTENDED) do end end minetest.register_alias("unifieddyes:"..val..hue, "dye:"..val..hue) + if h[1] == "spring" then + minetest.register_alias("unifieddyes:"..val.."aqua", "dye:"..val.."spring") + elseif h[1] == "azure" then + minetest.register_alias("unifieddyes:"..val.."skyblue", "dye:"..val.."azure") + elseif h[1] == "rose" then + minetest.register_alias("unifieddyes:"..val.."redviolet", "dye:"..val.."rose") + end + if v > 3 then -- also register the low-sat version @@ -1007,6 +1156,13 @@ for _, h in ipairs(unifieddyes.HUES_EXTENDED) do groups = { dye=1, not_in_creative_inventory=1 }, }) minetest.register_alias("unifieddyes:"..val..hue.."_s50", "dye:"..val..hue.."_s50") + if h[1] == "spring" then + minetest.register_alias("unifieddyes:"..val.."aqua_s50", "dye:"..val.."spring_s50") + elseif h[1] == "azure" then + minetest.register_alias("unifieddyes:"..val.."skyblue_s50", "dye:"..val.."azure_s50") + elseif h[1] == "rose" then + minetest.register_alias("unifieddyes:"..val.."redviolet_s50", "dye:"..val.."rose_s50") + end end end end @@ -1230,19 +1386,6 @@ minetest.register_alias("unifieddyes:grey_paint", "dye:grey") minetest.register_alias("unifieddyes:darkgrey_paint", "dye:dark_grey") minetest.register_alias("unifieddyes:carbon_black", "dye:black") --- aqua -> spring, skyblue -> azure, and redviolet -> rose aliases --- note that technically, lime should be aliased, but can't be (there IS --- lime in the new color table, it's just shifted up a bit) - -minetest.register_alias("unifieddyes:aqua", "dye:spring") -minetest.register_alias("dye:aqua", "dye:spring") - -minetest.register_alias("unifieddyes:skyblue", "dye:azure") -minetest.register_alias("dye:skyblue", "dye:azure") - -minetest.register_alias("unifieddyes:redviolet", "dye:rose") -minetest.register_alias("dye:redviolet", "dye:rose") - minetest.register_alias("unifieddyes:brown", "dye:brown") print(S("[UnifiedDyes] Loaded!")) diff --git a/unifieddyes/textures/unifieddyes_palette_colorwallmounted.png b/unifieddyes/textures/unifieddyes_palette_colorwallmounted.png index bcae86f..636958d 100644 Binary files a/unifieddyes/textures/unifieddyes_palette_colorwallmounted.png and b/unifieddyes/textures/unifieddyes_palette_colorwallmounted.png differ -- cgit v1.2.3