From 335d9a3eddcb590c3ca5de9cba9b152e5e560af1 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Tue, 13 Feb 2018 14:05:34 -0500 Subject: removed boost_cart and carbone_mobs -- too many crashes updated blox, homedecor, plantlifed, cottages, farming_redo, framedglass, gloopblocks, mesecons, moreblocks, moretrees, pipeworks, player_textures, replacer, signs_lib, stained_glass, technic, travelnet, unified_inventory, unifieddyes, and worldedit. --- unifieddyes/README | 14 -------------- 1 file changed, 14 deletions(-) delete mode 100644 unifieddyes/README (limited to 'unifieddyes/README') diff --git a/unifieddyes/README b/unifieddyes/README deleted file mode 100644 index bb71e65..0000000 --- a/unifieddyes/README +++ /dev/null @@ -1,14 +0,0 @@ -VanessaE's Unified Dyes -======================= - -The purpose of this mod originally was to supply a complete set of colors for Minetest mod authors to use for colorized nodes, or to reference in recipes. Since the advent of the default dyes mod in minetest_game, this mod has become more of an extension of the default mod. Since the advent of param2 colorization, it has also become a library for general color handling. - -Unified Dyes expands the standard dye set from 15 colors to 32, 89, or 256 (see below). - -Dependencies: Minetest engine version 0.4.16 or higher and a corresponding copy of minetest_game. - -License: GPL 2.0 or higher. - -Install: Unzip the distribution file, rename the resultant folder to just "unifieddyes", move it into Minetest's mods folder, and enable it in your world configuration. - -Usage: for detailed usage information, please see [the Unified Dyes Thread](https://forum.minetest.net/viewtopic.php?f=11&t=2178&p=28399) on the Minetest forum. -- cgit v1.2.3