From 888b0ebfec8c2eff9015163549a7e47443cb8665 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 1 Apr 2016 21:00:20 -0400 Subject: "explode" all modpacks into their individual components (you can't have a modpack buried inside a modpack) --- technic_chests/README.md | 24 ++ technic_chests/common.lua | 71 +++++ technic_chests/copper_chest.lua | 46 ++++ technic_chests/depends.txt | 4 + technic_chests/gold_chest.lua | 57 ++++ technic_chests/init.lua | 18 ++ technic_chests/iron_chest.lua | 53 ++++ technic_chests/locale/de.txt | 41 +++ technic_chests/locale/template.txt | 39 +++ technic_chests/locale/tr.txt | 41 +++ technic_chests/mithril_chest.lua | 48 ++++ technic_chests/register.lua | 303 +++++++++++++++++++++ technic_chests/silver_chest.lua | 48 ++++ technic_chests/textures/technic_checkmark_icon.png | Bin 0 -> 233 bytes technic_chests/textures/technic_chest_form_bg.png | Bin 0 -> 6404 bytes .../textures/technic_chest_overlay_black.png | Bin 0 -> 248 bytes .../textures/technic_chest_overlay_blue.png | Bin 0 -> 257 bytes .../textures/technic_chest_overlay_brown.png | Bin 0 -> 288 bytes .../textures/technic_chest_overlay_cyan.png | Bin 0 -> 259 bytes .../textures/technic_chest_overlay_dark_green.png | Bin 0 -> 269 bytes .../textures/technic_chest_overlay_dark_grey.png | Bin 0 -> 292 bytes .../textures/technic_chest_overlay_green.png | Bin 0 -> 278 bytes .../textures/technic_chest_overlay_grey.png | Bin 0 -> 299 bytes .../textures/technic_chest_overlay_magenta.png | Bin 0 -> 302 bytes .../textures/technic_chest_overlay_orange.png | Bin 0 -> 302 bytes .../textures/technic_chest_overlay_pink.png | Bin 0 -> 304 bytes .../textures/technic_chest_overlay_red.png | Bin 0 -> 262 bytes .../textures/technic_chest_overlay_violet.png | Bin 0 -> 287 bytes .../textures/technic_chest_overlay_white.png | Bin 0 -> 253 bytes .../textures/technic_chest_overlay_yellow.png | Bin 0 -> 274 bytes technic_chests/textures/technic_colorbutton0.png | Bin 0 -> 147 bytes technic_chests/textures/technic_colorbutton1.png | Bin 0 -> 148 bytes technic_chests/textures/technic_colorbutton10.png | Bin 0 -> 148 bytes technic_chests/textures/technic_colorbutton11.png | Bin 0 -> 148 bytes technic_chests/textures/technic_colorbutton12.png | Bin 0 -> 148 bytes technic_chests/textures/technic_colorbutton13.png | Bin 0 -> 148 bytes technic_chests/textures/technic_colorbutton14.png | Bin 0 -> 148 bytes technic_chests/textures/technic_colorbutton15.png | Bin 0 -> 3562 bytes technic_chests/textures/technic_colorbutton2.png | Bin 0 -> 148 bytes technic_chests/textures/technic_colorbutton3.png | Bin 0 -> 140 bytes technic_chests/textures/technic_colorbutton4.png | Bin 0 -> 148 bytes technic_chests/textures/technic_colorbutton5.png | Bin 0 -> 148 bytes technic_chests/textures/technic_colorbutton6.png | Bin 0 -> 148 bytes technic_chests/textures/technic_colorbutton7.png | Bin 0 -> 148 bytes technic_chests/textures/technic_colorbutton8.png | Bin 0 -> 148 bytes technic_chests/textures/technic_colorbutton9.png | Bin 0 -> 148 bytes .../textures/technic_copper_chest_front.png | Bin 0 -> 607 bytes .../textures/technic_copper_chest_inventory.png | Bin 0 -> 7661 bytes .../textures/technic_copper_chest_lock_overlay.png | Bin 0 -> 160 bytes .../textures/technic_copper_chest_side.png | Bin 0 -> 570 bytes .../textures/technic_copper_chest_top.png | Bin 0 -> 557 bytes technic_chests/textures/technic_form_bg.png | Bin 0 -> 6404 bytes .../textures/technic_gold_chest_front.png | Bin 0 -> 687 bytes .../textures/technic_gold_chest_inventory.png | Bin 0 -> 9893 bytes .../textures/technic_gold_chest_lock_overlay.png | Bin 0 -> 204 bytes .../textures/technic_gold_chest_side.png | Bin 0 -> 743 bytes technic_chests/textures/technic_gold_chest_top.png | Bin 0 -> 729 bytes .../textures/technic_iron_chest_front.png | Bin 0 -> 750 bytes .../textures/technic_iron_chest_inventory.png | Bin 0 -> 7037 bytes .../textures/technic_iron_chest_lock_overlay.png | Bin 0 -> 153 bytes .../textures/technic_iron_chest_side.png | Bin 0 -> 746 bytes technic_chests/textures/technic_iron_chest_top.png | Bin 0 -> 860 bytes technic_chests/textures/technic_main_inventory.png | Bin 0 -> 7646 bytes .../textures/technic_mithril_chest_front.png | Bin 0 -> 770 bytes .../textures/technic_mithril_chest_inventory.png | Bin 0 -> 9893 bytes .../technic_mithril_chest_lock_overlay.png | Bin 0 -> 155 bytes .../textures/technic_mithril_chest_side.png | Bin 0 -> 756 bytes .../textures/technic_mithril_chest_top.png | Bin 0 -> 775 bytes technic_chests/textures/technic_pencil_icon.png | Bin 0 -> 294 bytes .../textures/technic_silver_chest_front.png | Bin 0 -> 851 bytes .../textures/technic_silver_chest_inventory.png | Bin 0 -> 9163 bytes .../textures/technic_silver_chest_lock_overlay.png | Bin 0 -> 192 bytes .../textures/technic_silver_chest_side.png | Bin 0 -> 810 bytes .../textures/technic_silver_chest_top.png | Bin 0 -> 798 bytes .../textures/technic_wooden_chest_inventory.png | Bin 0 -> 5496 bytes .../textures/x32/technic_copper_chest_front.png | Bin 0 -> 2614 bytes .../textures/x32/technic_copper_chest_side.png | Bin 0 -> 2568 bytes .../textures/x32/technic_copper_chest_top.png | Bin 0 -> 2521 bytes .../textures/x32/technic_gold_chest_front.png | Bin 0 -> 2653 bytes .../textures/x32/technic_gold_chest_side.png | Bin 0 -> 2617 bytes .../textures/x32/technic_gold_chest_top.png | Bin 0 -> 2558 bytes .../textures/x32/technic_iron_chest_front.png | Bin 0 -> 2515 bytes .../textures/x32/technic_iron_chest_side.png | Bin 0 -> 2478 bytes .../textures/x32/technic_iron_chest_top.png | Bin 0 -> 2432 bytes .../textures/x32/technic_mithril_chest_front.png | Bin 0 -> 2656 bytes .../textures/x32/technic_mithril_chest_side.png | Bin 0 -> 2616 bytes .../textures/x32/technic_mithril_chest_top.png | Bin 0 -> 2558 bytes .../textures/x32/technic_silver_chest_front.png | Bin 0 -> 2241 bytes .../textures/x32/technic_silver_chest_side.png | Bin 0 -> 2146 bytes .../textures/x32/technic_silver_chest_top.png | Bin 0 -> 2226 bytes technic_chests/wooden_chest.lua | 51 ++++ 91 files changed, 844 insertions(+) create mode 100644 technic_chests/README.md create mode 100644 technic_chests/common.lua create mode 100644 technic_chests/copper_chest.lua create mode 100644 technic_chests/depends.txt create mode 100644 technic_chests/gold_chest.lua create mode 100644 technic_chests/init.lua create mode 100644 technic_chests/iron_chest.lua create mode 100644 technic_chests/locale/de.txt create mode 100644 technic_chests/locale/template.txt create mode 100644 technic_chests/locale/tr.txt create mode 100644 technic_chests/mithril_chest.lua create mode 100644 technic_chests/register.lua create mode 100644 technic_chests/silver_chest.lua create mode 100644 technic_chests/textures/technic_checkmark_icon.png create mode 100644 technic_chests/textures/technic_chest_form_bg.png create mode 100644 technic_chests/textures/technic_chest_overlay_black.png create mode 100644 technic_chests/textures/technic_chest_overlay_blue.png create mode 100644 technic_chests/textures/technic_chest_overlay_brown.png create mode 100644 technic_chests/textures/technic_chest_overlay_cyan.png create mode 100644 technic_chests/textures/technic_chest_overlay_dark_green.png create mode 100644 technic_chests/textures/technic_chest_overlay_dark_grey.png create mode 100644 technic_chests/textures/technic_chest_overlay_green.png create mode 100644 technic_chests/textures/technic_chest_overlay_grey.png create mode 100644 technic_chests/textures/technic_chest_overlay_magenta.png create mode 100644 technic_chests/textures/technic_chest_overlay_orange.png create mode 100644 technic_chests/textures/technic_chest_overlay_pink.png create mode 100644 technic_chests/textures/technic_chest_overlay_red.png create mode 100644 technic_chests/textures/technic_chest_overlay_violet.png create mode 100644 technic_chests/textures/technic_chest_overlay_white.png create mode 100644 technic_chests/textures/technic_chest_overlay_yellow.png create mode 100644 technic_chests/textures/technic_colorbutton0.png create mode 100644 technic_chests/textures/technic_colorbutton1.png create mode 100644 technic_chests/textures/technic_colorbutton10.png create mode 100644 technic_chests/textures/technic_colorbutton11.png create mode 100644 technic_chests/textures/technic_colorbutton12.png create mode 100644 technic_chests/textures/technic_colorbutton13.png create mode 100644 technic_chests/textures/technic_colorbutton14.png create mode 100644 technic_chests/textures/technic_colorbutton15.png create mode 100644 technic_chests/textures/technic_colorbutton2.png create mode 100644 technic_chests/textures/technic_colorbutton3.png create mode 100644 technic_chests/textures/technic_colorbutton4.png create mode 100644 technic_chests/textures/technic_colorbutton5.png create mode 100644 technic_chests/textures/technic_colorbutton6.png create mode 100644 technic_chests/textures/technic_colorbutton7.png create mode 100644 technic_chests/textures/technic_colorbutton8.png create mode 100644 technic_chests/textures/technic_colorbutton9.png create mode 100644 technic_chests/textures/technic_copper_chest_front.png create mode 100644 technic_chests/textures/technic_copper_chest_inventory.png create mode 100644 technic_chests/textures/technic_copper_chest_lock_overlay.png create mode 100644 technic_chests/textures/technic_copper_chest_side.png create mode 100644 technic_chests/textures/technic_copper_chest_top.png create mode 100644 technic_chests/textures/technic_form_bg.png create mode 100644 technic_chests/textures/technic_gold_chest_front.png create mode 100644 technic_chests/textures/technic_gold_chest_inventory.png create mode 100644 technic_chests/textures/technic_gold_chest_lock_overlay.png create mode 100644 technic_chests/textures/technic_gold_chest_side.png create mode 100644 technic_chests/textures/technic_gold_chest_top.png create mode 100644 technic_chests/textures/technic_iron_chest_front.png create mode 100644 technic_chests/textures/technic_iron_chest_inventory.png create mode 100644 technic_chests/textures/technic_iron_chest_lock_overlay.png create mode 100644 technic_chests/textures/technic_iron_chest_side.png create mode 100644 technic_chests/textures/technic_iron_chest_top.png create mode 100644 technic_chests/textures/technic_main_inventory.png create mode 100644 technic_chests/textures/technic_mithril_chest_front.png create mode 100644 technic_chests/textures/technic_mithril_chest_inventory.png create mode 100644 technic_chests/textures/technic_mithril_chest_lock_overlay.png create mode 100644 technic_chests/textures/technic_mithril_chest_side.png create mode 100644 technic_chests/textures/technic_mithril_chest_top.png create mode 100644 technic_chests/textures/technic_pencil_icon.png create mode 100644 technic_chests/textures/technic_silver_chest_front.png create mode 100644 technic_chests/textures/technic_silver_chest_inventory.png create mode 100644 technic_chests/textures/technic_silver_chest_lock_overlay.png create mode 100644 technic_chests/textures/technic_silver_chest_side.png create mode 100644 technic_chests/textures/technic_silver_chest_top.png create mode 100644 technic_chests/textures/technic_wooden_chest_inventory.png create mode 100644 technic_chests/textures/x32/technic_copper_chest_front.png create mode 100644 technic_chests/textures/x32/technic_copper_chest_side.png create mode 100644 technic_chests/textures/x32/technic_copper_chest_top.png create mode 100644 technic_chests/textures/x32/technic_gold_chest_front.png create mode 100644 technic_chests/textures/x32/technic_gold_chest_side.png create mode 100644 technic_chests/textures/x32/technic_gold_chest_top.png create mode 100644 technic_chests/textures/x32/technic_iron_chest_front.png create mode 100644 technic_chests/textures/x32/technic_iron_chest_side.png create mode 100644 technic_chests/textures/x32/technic_iron_chest_top.png create mode 100644 technic_chests/textures/x32/technic_mithril_chest_front.png create mode 100644 technic_chests/textures/x32/technic_mithril_chest_side.png create mode 100644 technic_chests/textures/x32/technic_mithril_chest_top.png create mode 100644 technic_chests/textures/x32/technic_silver_chest_front.png create mode 100644 technic_chests/textures/x32/technic_silver_chest_side.png create mode 100644 technic_chests/textures/x32/technic_silver_chest_top.png create mode 100644 technic_chests/wooden_chest.lua (limited to 'technic_chests') diff --git a/technic_chests/README.md b/technic_chests/README.md new file mode 100644 index 0000000..a570346 --- /dev/null +++ b/technic_chests/README.md @@ -0,0 +1,24 @@ +Technic chests +============== + +License +------- + +Copyright (C) 2012-2014 Maciej Kasatkin (RealBadAngel) + +Technic chests code is licensed under the GNU LGPLv2+. + +Texture licenses: + +VanessaE: (WTFPL) + * technic\_pencil\_icon.png + * technic\_checkmark\_icon.png + * technic\_chest\_overlay\_*.png + * technic\_*\_chest\_lock\_overlay.png + +sdzen (Elise Staudter) modified by VanessaE (CC BY-SA 3.0): + * copper, iron, silver, gold, mithril chest textures 16x16 + +RealBadAngel: (WTFPL) + * Everything else. + diff --git a/technic_chests/common.lua b/technic_chests/common.lua new file mode 100644 index 0000000..47054f5 --- /dev/null +++ b/technic_chests/common.lua @@ -0,0 +1,71 @@ + +technic.chests.groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, + tubedevice=1, tubedevice_receiver=1} +technic.chests.groups_noinv = {snappy=2, choppy=2, oddly_breakable_by_hand=2, + tubedevice=1, tubedevice_receiver=1, not_in_creative_inventory=1} + +technic.chests.tube = { + insert_object = function(pos, node, stack, direction) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + return inv:add_item("main",stack) + end, + can_insert = function(pos, node, stack, direction) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + return inv:room_for_item("main",stack) + end, + input_inventory = "main", + connect_sides = {left=1, right=1, front=1, back=1, top=1, bottom=1}, +} + +technic.chests.can_dig = function(pos, player) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + return inv:is_empty("main") +end + +local function inv_change(pos, count, player) + local meta = minetest.get_meta(pos) + if not has_locked_chest_privilege(meta, player) then + minetest.log("action", player:get_player_name().. + " tried to access a locked chest belonging to ".. + meta:get_string("owner").." at ".. + minetest.pos_to_string(pos)) + return 0 + end + return count +end + +function technic.chests.inv_move(pos, from_list, from_index, to_list, to_index, count, player) + return inv_change(pos, count, player) +end +function technic.chests.inv_put(pos, listname, index, stack, player) + return inv_change(pos, stack:get_count(), player) +end +function technic.chests.inv_take(pos, listname, index, stack, player) + return inv_change(pos, stack:get_count(), player) +end + +function technic.chests.on_inv_move(pos, from_list, from_index, to_list, to_index, count, player) + minetest.log("action", player:get_player_name().. + " moves stuff in chest at " + ..minetest.pos_to_string(pos)) +end + +function technic.chests.on_inv_put(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " puts stuff in to chest at " + ..minetest.pos_to_string(pos)) +end + +function technic.chests.on_inv_take(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " takes stuff from chest at " + ..minetest.pos_to_string(pos)) +end + +function has_locked_chest_privilege(meta, player) + return player:get_player_name() == meta:get_string("owner") +end + diff --git a/technic_chests/copper_chest.lua b/technic_chests/copper_chest.lua new file mode 100644 index 0000000..d40284b --- /dev/null +++ b/technic_chests/copper_chest.lua @@ -0,0 +1,46 @@ +minetest.register_craft({ + output = 'technic:copper_chest 1', + recipe = { + {'default:copper_ingot','default:copper_ingot','default:copper_ingot'}, + {'default:copper_ingot','technic:iron_chest','default:copper_ingot'}, + {'default:copper_ingot','default:copper_ingot','default:copper_ingot'}, + } +}) + +minetest.register_craft({ + output = 'technic:copper_locked_chest 1', + recipe = { + {'default:copper_ingot','default:copper_ingot','default:copper_ingot'}, + {'default:copper_ingot','technic:iron_locked_chest','default:copper_ingot'}, + {'default:copper_ingot','default:copper_ingot','default:copper_ingot'}, + } +}) + +minetest.register_craft({ + output = 'technic:copper_locked_chest 1', + recipe = { + {'default:steel_ingot'}, + {'technic:copper_chest'}, + } +}) + +technic.chests:register("Copper", { + width = 12, + height = 5, + sort = true, + autosort = true, + infotext = false, + color = false, + locked = false, +}) + +technic.chests:register("Copper", { + width = 12, + height = 5, + sort = true, + autosort = true, + infotext = false, + color = false, + locked = true, +}) + diff --git a/technic_chests/depends.txt b/technic_chests/depends.txt new file mode 100644 index 0000000..b9ca665 --- /dev/null +++ b/technic_chests/depends.txt @@ -0,0 +1,4 @@ +default +moreores? +pipeworks? +intllib? diff --git a/technic_chests/gold_chest.lua b/technic_chests/gold_chest.lua new file mode 100644 index 0000000..c66b2f6 --- /dev/null +++ b/technic_chests/gold_chest.lua @@ -0,0 +1,57 @@ + +local material_list +if minetest.get_modpath("moreores") then + material_list = { 'silver' } +else + -- Make the gold chest obtainable for mere mortals (the silver chest is not obtainable) + material_list = { 'copper', 'silver' } +end + +for _, material in ipairs(material_list) do + minetest.register_craft({ + output = 'technic:gold_chest', + recipe = { + {'default:gold_ingot','default:gold_ingot','default:gold_ingot'}, + {'default:gold_ingot',"technic:"..material.."_chest",'default:gold_ingot'}, + {'default:gold_ingot','default:gold_ingot','default:gold_ingot'}, + } + }) + + minetest.register_craft({ + output = 'technic:gold_locked_chest', + recipe = { + {'default:gold_ingot','default:gold_ingot','default:gold_ingot'}, + {'default:gold_ingot',"technic:"..material.."_locked_chest",'default:gold_ingot'}, + {'default:gold_ingot','default:gold_ingot','default:gold_ingot'}, + } + }) +end + +minetest.register_craft({ + output = 'technic:gold_locked_chest', + recipe = { + {'default:steel_ingot'}, + {'technic:gold_chest'}, + } +}) + +technic.chests:register("Gold", { + width = 15, + height = 6, + sort = true, + autosort = true, + infotext = true, + color = true, + locked = false, +}) + +technic.chests:register("Gold", { + width = 15, + height = 6, + sort = true, + autosort = true, + infotext = true, + color = true, + locked = true, +}) + diff --git a/technic_chests/init.lua b/technic_chests/init.lua new file mode 100644 index 0000000..af9e041 --- /dev/null +++ b/technic_chests/init.lua @@ -0,0 +1,18 @@ +-- Minetest 0.4.6 mod: technic_chests +-- namespace: technic +-- (c) 2012-2013 by RealBadAngel + +local modpath = minetest.get_modpath("technic_chests") + +technic = rawget(_G, "technic") or {} +technic.chests = {} + +dofile(modpath.."/common.lua") +dofile(modpath.."/register.lua") +dofile(modpath.."/wooden_chest.lua") +dofile(modpath.."/iron_chest.lua") +dofile(modpath.."/copper_chest.lua") +dofile(modpath.."/silver_chest.lua") +dofile(modpath.."/gold_chest.lua") +dofile(modpath.."/mithril_chest.lua") + diff --git a/technic_chests/iron_chest.lua b/technic_chests/iron_chest.lua new file mode 100644 index 0000000..90434bb --- /dev/null +++ b/technic_chests/iron_chest.lua @@ -0,0 +1,53 @@ +local cast_iron_ingot +if minetest.get_modpath("technic_worldgen") then + cast_iron_ingot = "technic:cast_iron_ingot" +else + cast_iron_ingot = "default:steel_ingot" +end + +minetest.register_craft({ + output = 'technic:iron_chest 1', + recipe = { + {cast_iron_ingot,cast_iron_ingot,cast_iron_ingot}, + {cast_iron_ingot,'default:chest',cast_iron_ingot}, + {cast_iron_ingot,cast_iron_ingot,cast_iron_ingot}, + } +}) + +minetest.register_craft({ + output = 'technic:iron_locked_chest 1', + recipe = { + {cast_iron_ingot,cast_iron_ingot,cast_iron_ingot}, + {cast_iron_ingot,'default:chest_locked',cast_iron_ingot}, + {cast_iron_ingot,cast_iron_ingot,cast_iron_ingot}, + } +}) + +minetest.register_craft({ + output = 'technic:iron_locked_chest 1', + recipe = { + {'default:steel_ingot'}, + {'technic:iron_chest'}, + } +}) + +technic.chests:register("Iron", { + width = 9, + height = 5, + sort = true, + autosort = false, + infotext = false, + color = false, + locked = false, +}) + +technic.chests:register("Iron", { + width = 9, + height = 5, + sort = true, + autosort = false, + infotext = false, + color = false, + locked = true, +}) + diff --git a/technic_chests/locale/de.txt b/technic_chests/locale/de.txt new file mode 100644 index 0000000..e22d2c2 --- /dev/null +++ b/technic_chests/locale/de.txt @@ -0,0 +1,41 @@ +# German Translation for technic_chests +# Deutsche Übersetzung von technic_chests +# by Xanthin + +%s Chest = %struhe +%s Locked Chest = Verschlossene %struhe +%s Locked Chest (owned by %s) = Verschlossene %struhe (gehoert %s) +Color Filter: %s = Farbfilter: %s +Edit chest description: = Bearbeite die Beschreibung + +# Colors +Black = Schwarz +Blue = Blau +Brown = Braun +Cyan = Tuerkis +Dark Green = Dunkelgruen +Dark Grey = Dunkelgrau +Green = Gruen +Grey = Grau +Magenta = Magenta +Orange = Orange +Pink = Rosa +Red = Rot +Violet = Violett +White = Weiss +Yellow = Gelb +None = Farblos + +# Materials +Copper = Kupfer +Gold = Gold +Iron = Eisen +Mithril = Mithril +Silver = Silber +Wooden = Holz + +# Sorting +Sort = +Auto-sort is %s = +Off = +On = diff --git a/technic_chests/locale/template.txt b/technic_chests/locale/template.txt new file mode 100644 index 0000000..4d422b2 --- /dev/null +++ b/technic_chests/locale/template.txt @@ -0,0 +1,39 @@ +# technic_chests translation template + +%s Chest = +%s Locked Chest = +%s Locked Chest (owned by %s) = +Color Filter: %s = +Edit chest description: = + +# Colors +Black = +Blue = +Brown = +Cyan = +Dark Green = +Dark Grey = +Green = +Grey = +Magenta = +Orange = +Pink = +Red = +Violet = +White = +Yellow = +None = + +# Materials +Copper = +Gold = +Iron = +Mithril = +Silver = +Wooden = + +# Sorting +Sort = +Auto-sort is %s = +Off = +On = diff --git a/technic_chests/locale/tr.txt b/technic_chests/locale/tr.txt new file mode 100644 index 0000000..6bef5be --- /dev/null +++ b/technic_chests/locale/tr.txt @@ -0,0 +1,41 @@ +# Turkish translation +# mahmutelmas06@hotmail.com +# Türkçe çeviri + +%s Chest = %s Sandık +%s Locked Chest = %s Kilitli sandık +%s Locked Chest (owned by %s) = %s Kilitli sandık (Sahibi %s) +Color Filter: %s = Renk süzgeci: %s +Edit chest description: = Sandık bilgilerini düzenle + +# Colors - Renkler +Black = Siyah +Blue = Mavi +Brown = Kahverengi +Cyan = Cam göbeği +Dark Green = Koyu yeşil +Dark Grey = Koyu gri +Green = Yeşil +Grey = Gri +Magenta = Mor +Orange = Turuncu +Pink = Pembe +Red = Kırmızı +Violet = Koyu mor +White = Beyaz +Yellow = Sarı +None = Hiç + +# Materials - Metaryeller +Copper = Bakır +Gold = Altın +Iron = Demir +Mithril = Mithril +Silver = Gümüş +Wooden = Ahşap + +# Sorting - Sıralama +Sort = Sırala +Auto-sort is %s = Otomatik sıralama %s +Off = Kapalı +On = Açık diff --git a/technic_chests/mithril_chest.lua b/technic_chests/mithril_chest.lua new file mode 100644 index 0000000..909ff9e --- /dev/null +++ b/technic_chests/mithril_chest.lua @@ -0,0 +1,48 @@ +if minetest.get_modpath("moreores") then + minetest.register_craft({ + output = 'technic:mithril_chest 1', + recipe = { + {'moreores:mithril_ingot','moreores:mithril_ingot','moreores:mithril_ingot'}, + {'moreores:mithril_ingot','technic:gold_chest','moreores:mithril_ingot'}, + {'moreores:mithril_ingot','moreores:mithril_ingot','moreores:mithril_ingot'}, + } + }) + + minetest.register_craft({ + output = 'technic:mithril_locked_chest 1', + recipe = { + {'moreores:mithril_ingot','moreores:mithril_ingot','moreores:mithril_ingot'}, + {'moreores:mithril_ingot','technic:gold_locked_chest','moreores:mithril_ingot'}, + {'moreores:mithril_ingot','moreores:mithril_ingot','moreores:mithril_ingot'}, + } + }) +end + +minetest.register_craft({ + output = 'technic:mithril_locked_chest 1', + recipe = { + {'default:steel_ingot'}, + {'technic:mithril_chest'}, + } +}) + +technic.chests:register("Mithril", { + width = 15, + height = 6, + sort = true, + autosort = true, + infotext = false, + color = false, + locked = false, +}) + +technic.chests:register("Mithril", { + width = 15, + height = 6, + sort = true, + autosort = true, + infotext = false, + color = false, + locked = true, +}) + diff --git a/technic_chests/register.lua b/technic_chests/register.lua new file mode 100644 index 0000000..25e4cde --- /dev/null +++ b/technic_chests/register.lua @@ -0,0 +1,303 @@ +local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end + +local pipeworks = rawget(_G, "pipeworks") +if not minetest.get_modpath("pipeworks") then + -- Pipeworks is not installed. Simulate using a dummy table... + pipeworks = {} + local pipeworks_meta = {} + setmetatable(pipeworks, pipeworks_meta) + local dummy = function() + end + pipeworks_meta.__index = function(table, key) + print("[technic_chests] WARNING: variable or method '"..key.."' not present in dummy pipeworks table - assuming it is a method...") + pipeworks[key] = dummy + return dummy + end + pipeworks.after_place = dummy + pipeworks.after_dig = dummy +end + +local chest_mark_colors = { + {"black", S("Black")}, + {"blue", S("Blue")}, + {"brown", S("Brown")}, + {"cyan", S("Cyan")}, + {"dark_green", S("Dark Green")}, + {"dark_grey", S("Dark Grey")}, + {"green", S("Green")}, + {"grey", S("Grey")}, + {"magenta", S("Magenta")}, + {"orange", S("Orange")}, + {"pink", S("Pink")}, + {"red", S("Red")}, + {"violet", S("Violet")}, + {"white", S("White")}, + {"yellow", S("Yellow")}, +} + + +local function colorid_to_postfix(id) + return chest_mark_colors[id] and "_"..chest_mark_colors[id][1] or "" +end + + +local function get_color_buttons(coleft, lotop) + local buttons_string = "" + for y = 0, 3 do + for x = 0, 3 do + local file_name = "technic_colorbutton"..(y * 4 + x)..".png" + buttons_string = buttons_string.."image_button[" + ..(coleft + 0.1 + x * 0.7)..","..(lotop + 0.1 + y * 0.7) + ..";0.8,0.8;"..file_name..";color_button" + ..(y * 4 + x + 1)..";]" + end + end + return buttons_string +end + + +local function check_color_buttons(pos, meta, chest_name, fields) + for i = 1, 16 do + if fields["color_button"..i] then + local node = minetest.get_node(pos) + node.name = chest_name..colorid_to_postfix(i) + minetest.swap_node(pos, node) + meta:set_string("color", i) + return + end + end +end + +local function set_formspec(pos, data, page) + local meta = minetest.get_meta(pos) + local node = minetest.get_node(pos) + local formspec = data.base_formspec + if data.autosort then + local status = meta:get_int("autosort") + formspec = formspec.."button["..(data.hileft+2)..","..(data.height+1.1)..";3,0.8;autosort_to_"..(1-status)..";"..S("Auto-sort is %s"):format(status == 1 and S("On") or S("Off")).."]" + end + if data.infotext then + local formspec_infotext = minetest.formspec_escape(meta:get_string("infotext")) + if page == "main" then + formspec = formspec.."image_button["..(data.hileft+2.1)..",0.1;0.8,0.8;" + .."technic_pencil_icon.png;edit_infotext;]" + .."label["..(data.hileft+3)..",0;"..formspec_infotext.."]" + elseif page == "edit_infotext" then + formspec = formspec.."image_button["..(data.hileft+2.1)..",0.1;0.8,0.8;" + .."technic_checkmark_icon.png;save_infotext;]" + .."field["..(data.hileft+3.3)..",0.2;4.8,1;" + .."infotext_box;"..S("Edit chest description:")..";" + ..formspec_infotext.."]" + end + end + if data.color then + local colorID = meta:get_int("color") + local colorName + if chest_mark_colors[colorID] then + colorName = chest_mark_colors[colorID][2] + else + colorName = S("None") + end + formspec = formspec.."label["..(data.coleft+0.2)..","..(data.lotop+3)..";"..S("Color Filter: %s"):format(colorName).."]" + end + meta:set_string("formspec", formspec) +end + +local function sort_inventory(inv) + local inlist = inv:get_list("main") + local typecnt = {} + local typekeys = {} + for _, st in ipairs(inlist) do + if not st:is_empty() then + local n = st:get_name() + local w = st:get_wear() + local m = st:get_metadata() + local k = string.format("%s %05d %s", n, w, m) + if not typecnt[k] then + typecnt[k] = { + name = n, + wear = w, + metadata = m, + stack_max = st:get_stack_max(), + count = 0, + } + table.insert(typekeys, k) + end + typecnt[k].count = typecnt[k].count + st:get_count() + end + end + table.sort(typekeys) + local outlist = {} + for _, k in ipairs(typekeys) do + local tc = typecnt[k] + while tc.count > 0 do + local c = math.min(tc.count, tc.stack_max) + table.insert(outlist, ItemStack({ + name = tc.name, + wear = tc.wear, + metadata = tc.metadata, + count = c, + })) + tc.count = tc.count - c + end + end + if #outlist > #inlist then return end + while #outlist < #inlist do + table.insert(outlist, ItemStack(nil)) + end + inv:set_list("main", outlist) +end + +local function get_receive_fields(name, data) + local lname = name:lower() + return function(pos, formname, fields, sender) + local meta = minetest.get_meta(pos) + local page = "main" + if fields.sort or (data.autosort and fields.quit and meta:get_int("autosort") == 1) then + sort_inventory(meta:get_inventory()) + end + if fields.edit_infotext then + page = "edit_infotext" + end + if fields.autosort_to_1 then meta:set_int("autosort", 1) end + if fields.autosort_to_0 then meta:set_int("autosort", 0) end + if fields.infotext_box then + meta:set_string("infotext", fields.infotext_box) + end + if data.color then + -- This sets the node + local nn = "technic:"..lname..(data.locked and "_locked" or "").."_chest" + check_color_buttons(pos, meta, nn, fields) + end + meta:get_inventory():set_size("main", data.width * data.height) + set_formspec(pos, data, page) + end +end + + +function technic.chests:definition(name, data) + local lname = name:lower() + name = S(name) + local d = {} + for k, v in pairs(data) do d[k] = v end + data = d + + data.lowidth = 8 + data.ovwidth = math.max(data.lowidth, data.width) + data.hileft = (data.ovwidth - data.width) / 2 + data.loleft = (data.ovwidth - data.lowidth) / 2 + if data.color then + if data.lowidth + 3 <= data.ovwidth then + data.coleft = data.ovwidth - 3 + if data.loleft + data.lowidth > data.coleft then + data.loleft = data.coleft - data.lowidth + end + else + data.loleft = 0 + data.coleft = data.lowidth + data.ovwidth = data.lowidth + 3 + end + end + data.lotop = data.height + 2 + data.ovheight = data.lotop + 4 + + local locked_after_place = nil + local front = {"technic_"..lname.."_chest_front.png"} + data.base_formspec = "size["..data.ovwidth..","..data.ovheight.."]".. + "label[0,0;"..S("%s Chest"):format(name).."]".. + "list[context;main;"..data.hileft..",1;"..data.width..","..data.height..";]".. + "list[current_player;main;"..data.loleft..","..data.lotop..";8,4;]".. + "background[-0.19,-0.25;"..(data.ovwidth+0.4)..","..(data.ovheight+0.75)..";technic_chest_form_bg.png]".. + "background["..data.hileft..",1;"..data.width..","..data.height..";technic_"..lname.."_chest_inventory.png]".. + "background["..data.loleft..","..data.lotop..";8,4;technic_main_inventory.png]".. + "listring[]" + if data.sort then + data.base_formspec = data.base_formspec.."button["..data.hileft..","..(data.height+1.1)..";1,0.8;sort;"..S("Sort").."]" + end + if data.color then + data.base_formspec = data.base_formspec..get_color_buttons(data.coleft, data.lotop) + end + + if data.locked then + locked_after_place = function(pos, placer) + local meta = minetest.get_meta(pos) + meta:set_string("owner", placer:get_player_name() or "") + meta:set_string("infotext", + S("%s Locked Chest (owned by %s)") + :format(name, meta:get_string("owner"))) + pipeworks.after_place(pos) + end + table.insert(front, "technic_"..lname.."_chest_lock_overlay.png") + else + locked_after_place = pipeworks.after_place + end + + local desc + if data.locked then + desc = S("%s Locked Chest"):format(name) + else + desc = S("%s Chest"):format(name) + end + + local def = { + description = desc, + tiles = {"technic_"..lname.."_chest_top.png", "technic_"..lname.."_chest_top.png", + "technic_"..lname.."_chest_side.png", "technic_"..lname.."_chest_side.png", + "technic_"..lname.."_chest_side.png", table.concat(front, "^")}, + paramtype2 = "facedir", + groups = self.groups, + tube = self.tube, + legacy_facedir_simple = true, + sounds = default.node_sound_wood_defaults(), + after_place_node = locked_after_place, + after_dig_node = pipeworks.after_dig, + + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("infotext", S("%s Chest"):format(name)) + set_formspec(pos, data, "main") + local inv = meta:get_inventory() + inv:set_size("main", data.width * data.height) + end, + can_dig = self.can_dig, + on_receive_fields = get_receive_fields(name, data), + on_metadata_inventory_move = self.on_inv_move, + on_metadata_inventory_put = self.on_inv_put, + on_metadata_inventory_take = self.on_inv_take, + } + if data.locked then + def.allow_metadata_inventory_move = self.inv_move + def.allow_metadata_inventory_put = self.inv_put + def.allow_metadata_inventory_take = self.inv_take + end + return def +end + +function technic.chests:register(name, data) + local def = technic.chests:definition(name, data) + + local nn = "technic:"..name:lower()..(data.locked and "_locked" or "").."_chest" + minetest.register_node(":"..nn, def) + + if data.color then + local mk_front + if string.find(def.tiles[6], "%^") then + mk_front = function (overlay) return def.tiles[6]:gsub("%^", "^"..overlay.."^") end + else + mk_front = function (overlay) return def.tiles[6].."^"..overlay end + end + for i = 1, 15 do + local postfix = colorid_to_postfix(i) + local colordef = {} + for k, v in pairs(def) do + colordef[k] = v + end + colordef.drop = nn + colordef.groups = self.groups_noinv + colordef.tiles = { def.tiles[1], def.tiles[2], def.tiles[3], def.tiles[4], def.tiles[5], mk_front("technic_chest_overlay"..postfix..".png") } + minetest.register_node(":"..nn..postfix, colordef) + end + end + +end + diff --git a/technic_chests/silver_chest.lua b/technic_chests/silver_chest.lua new file mode 100644 index 0000000..c615304 --- /dev/null +++ b/technic_chests/silver_chest.lua @@ -0,0 +1,48 @@ +if minetest.get_modpath("moreores") then + minetest.register_craft({ + output = 'technic:silver_chest', + recipe = { + {'moreores:silver_ingot','moreores:silver_ingot','moreores:silver_ingot'}, + {'moreores:silver_ingot','technic:copper_chest','moreores:silver_ingot'}, + {'moreores:silver_ingot','moreores:silver_ingot','moreores:silver_ingot'}, + } + }) + + minetest.register_craft({ + output = 'technic:silver_locked_chest', + recipe = { + {'moreores:silver_ingot','moreores:silver_ingot','moreores:silver_ingot'}, + {'moreores:silver_ingot','technic:copper_locked_chest','moreores:silver_ingot'}, + {'moreores:silver_ingot','moreores:silver_ingot','moreores:silver_ingot'}, + } + }) +end + +minetest.register_craft({ + output = 'technic:silver_locked_chest', + recipe = { + {'default:steel_ingot'}, + {'technic:silver_chest'}, + } +}) + +technic.chests:register("Silver", { + width = 12, + height = 6, + sort = true, + autosort = true, + infotext = true, + color = false, + locked = false, +}) + +technic.chests:register("Silver", { + width = 12, + height = 6, + sort = true, + autosort = true, + infotext = true, + color = false, + locked = true, +}) + diff --git a/technic_chests/textures/technic_checkmark_icon.png b/technic_chests/textures/technic_checkmark_icon.png new file mode 100644 index 0000000..369d294 Binary files /dev/null and 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differ diff --git a/technic_chests/wooden_chest.lua b/technic_chests/wooden_chest.lua new file mode 100644 index 0000000..0fad12c --- /dev/null +++ b/technic_chests/wooden_chest.lua @@ -0,0 +1,51 @@ +local udef = technic.chests:definition("Wooden", { + width = 8, + height = 4, + sort = false, + autosort = false, + infotext = false, + color = false, + locked = false, +}) +local uudef = { + groups = udef.groups, + tube = udef.tube, + on_construct = udef.on_construct, + can_dig = udef.can_dig, + on_receive_fields = udef.on_receive_fields, + on_metadata_inventory_move = udef.on_metadata_inventory_move, + on_metadata_inventory_put = udef.on_metadata_inventory_put, + on_metadata_inventory_take = udef.on_metadata_inventory_take, +} +if minetest.registered_nodes["default:chest"].description == "Chest" then + uudef.description = udef.description +end +minetest.override_item("default:chest", uudef) + +local ldef = technic.chests:definition("Wooden", { + width = 8, + height = 4, + sort = false, + autosort = false, + infotext = false, + color = false, + locked = true, +}) +local lldef = { + groups = ldef.groups, + tube = ldef.tube, + after_place_node = ldef.after_place_node, + on_construct = ldef.on_construct, + can_dig = ldef.can_dig, + on_receive_fields = ldef.on_receive_fields, + allow_metadata_inventory_move = ldef.allow_metadata_inventory_move, + allow_metadata_inventory_put = ldef.allow_metadata_inventory_put, + allow_metadata_inventory_take = ldef.allow_metadata_inventory_take, + on_metadata_inventory_move = ldef.on_metadata_inventory_move, + on_metadata_inventory_put = ldef.on_metadata_inventory_put, + on_metadata_inventory_take = ldef.on_metadata_inventory_take, +} +if minetest.registered_nodes["default:chest_locked"].description == "Locked Chest" then + lldef.description = ldef.description +end +minetest.override_item("default:chest_locked", lldef) -- cgit v1.2.3