From 7d08fbf33b2c4ff97aa3cd447f9b524d3ed4b6f9 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Tue, 17 May 2016 23:54:23 -0400 Subject: delete the spawn mod, not needed anymore. --- spawn/init.lua | 117 --------------------------------------------------------- 1 file changed, 117 deletions(-) delete mode 100644 spawn/init.lua (limited to 'spawn/init.lua') diff --git a/spawn/init.lua b/spawn/init.lua deleted file mode 100644 index e4a55df..0000000 --- a/spawn/init.lua +++ /dev/null @@ -1,117 +0,0 @@ ---a Fusion of cheapies and Zeno's spawn mode with extra CWz flavored goodness ---Originally written by VanessaE (I think), rewritten by cheapie ---WTFPL - - --- Some modified from: Minetest: builtin/static_spawn.lua LGPL - -local function check_spawnpoint(config_setting) - if not minetest.setting_get(config_setting) then - minetest.log('error', "The \"" .. config_setting .. "\" setting is not set") - return false - end - - if not minetest.setting_get_pos(config_setting) then - minetest.log('error', "The " .. config_setting .. " setting is invalid: \"".. - core.setting_get(config_setting).."\"") - return false - end - return true -end - - -local function put_player_at_spawn(obj) - - local config_setting - - -- players with interact spawn at the location specified by - -- "alt_spawnpoint" in the .conf file. Those *without* interact go to - -- "static_spawnpoint". - - if not minetest.get_player_privs(obj:get_player_name()).interact then - config_setting = "static_spawnpoint" - else - config_setting = "alt_spawnpoint" - end - - if not check_spawnpoint(config_setting) then - return false - end - - local spawnpoint = minetest.setting_get_pos(config_setting) - - minetest.log('action', "Moving " .. obj:get_player_name() .. - " to " .. config_setting .. " at ".. - minetest.pos_to_string(spawnpoint)) - - obj:setpos(spawnpoint) - - return true -end - - -minetest.register_chatcommand("spawn", { - description = "Teleport to the spawn location", - privs = {}, - func = function(name, _) - local ok = put_player_at_spawn(minetest.get_player_by_name(name)) - if ok then - return true, "Teleporting to spawn..." - end - return false, "Teleport failed" - end -}) - - -minetest.register_on_newplayer(function(obj) - return put_player_at_spawn(obj) -end) - -minetest.register_on_respawnplayer(function(obj) - return put_player_at_spawn(obj) -end) - - -minetest.register_chatcommand("setspawn", { - params = "", - description = "Sets the spawn point to your current position", - privs = { server=true }, - func = function(name, param) - local player = minetest.get_player_by_name(name) - if not player then - return false, "Player not found" - end - local pos = player:getpos() - local x = pos.x - local y = pos.y - local z = pos.z - local pos_string = x..","..y..","..z - local pos_string_2 = "Setting spawn point to ("..x..", "..y..", "..z..")" - minetest.setting_set("static_spawnpoint",pos_string) - spawn_spawnpos = pos - minetest.setting_save() - return true, pos_string_2 - end, -}) --- alt_spawnpoint -minetest.register_chatcommand("setaltspawn", { - params = "", - description = "Sets the alt spawn point to your current position", - privs = { server=true }, - func = function(name, param) - local player = minetest.get_player_by_name(name) - if not player then - return false, "Player not found" - end - local pos = player:getpos() - local x = pos.x - local y = pos.y - local z = pos.z - local pos_string = x..","..y..","..z - local pos_string_2 = "Setting alt spawn point to ("..x..", "..y..", "..z..")" - minetest.setting_set("alt_spawnpoint",pos_string) - spawn_spawnpos = pos - minetest.setting_save() - return true, pos_string_2 - end, -}) -- cgit v1.2.3