From 5f793789ad38179aff7aaddcc262eec64cc9f087 Mon Sep 17 00:00:00 2001 From: Vanessa Dannenberg Date: Fri, 3 May 2019 02:22:32 -0400 Subject: update homedecor and simple_streetlights --- simple_streetlights/minedot.lua | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) (limited to 'simple_streetlights/minedot.lua') diff --git a/simple_streetlights/minedot.lua b/simple_streetlights/minedot.lua index 7521deb..e8f8141 100644 --- a/simple_streetlights/minedot.lua +++ b/simple_streetlights/minedot.lua @@ -31,7 +31,7 @@ local offsets = { }, } -local function takeMaterials(player,materials) +local function takeMaterials(player, sneak, materials) local name = player:get_player_name() if creative and creative.is_enabled_for(name) then return true end local inv = minetest.get_inventory({type = "player",name = name}) @@ -39,8 +39,14 @@ local function takeMaterials(player,materials) for _,i in ipairs(materials) do if not inv:contains_item("main",i) then hasMaterials = false end end + if sneak and streetlights.basic_materials and not inv:contains_item("main", streetlights.concrete) then + hasMaterials = false + end if hasMaterials then for _,i in ipairs(materials) do inv:remove_item("main",i) end + if sneak then + inv:remove_item("main", streetlights.concrete) + end return true else minetest.chat_send_player(name,"You don't have the necessary materials to do that!") @@ -50,6 +56,7 @@ end local function place(itemstack,player,pointed) if not player then return end + local sneak = player:get_player_control().sneak local name = player:get_player_name() if not minetest.check_player_privs(name,{streetlight = true}) then minetest.chat_send_player(name,"*** You don't have permission to use a streetlight spawner.") @@ -58,9 +65,10 @@ local function place(itemstack,player,pointed) local pos = pointed.above if minetest.is_protected(pos,name) and not minetest.check_player_privs(name,{protection_bypass = true}) then minetest.record_protection_violation(pos,name) + return end local isDouble = string.sub(itemstack:get_name(),-6,-1) == "double" - if not takeMaterials(player,isDouble and doubleMaterials or singleMaterials) then return end + if not takeMaterials(player, sneak, isDouble and doubleMaterials or singleMaterials) then return end local facedir = minetest.facedir_to_dir(minetest.dir_to_facedir(player:get_look_dir())) local schemDir = 0 if facedir.x == 1 then schemDir = 180 @@ -69,6 +77,9 @@ local function place(itemstack,player,pointed) local offset = offsets[isDouble and "double" or "single"][schemDir] local pos = vector.add(pos,offset) minetest.place_schematic(pos,isDouble and schems.double or schems.single,schemDir,nil,false) + if sneak and streetlights.basic_materials then + minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, {name = streetlights.concrete}) + end end minetest.register_tool(":minedot_streetlights:spawner_single",{ -- cgit v1.2.3