From b21c3d368077aa3a1c42ff1582cda6263c018585 Mon Sep 17 00:00:00 2001 From: Vanessa Dannenberg Date: Wed, 6 Mar 2019 17:01:02 -0500 Subject: updated cottages, areasprotector, bees, biome_lib, technic, facade, farming redo, homedecor, maptools, mesecons, moreblocks, moreores, pipeworks, quartz, travelnet, unified_inventory, unifieddyes, xban2 delete the playeranim mod, not 5.0.0 compatible. --- playeranim/LICENSE.md | 23 ---- playeranim/README.md | 47 ------- playeranim/depends.txt | 2 - playeranim/description.txt | 1 - playeranim/init.lua | 301 -------------------------------------------- playeranim/mod.conf | 3 - playeranim/model.lua | 99 --------------- playeranim/screenshot.png | Bin 88380 -> 0 bytes playeranim/settingtypes.txt | 18 --- 9 files changed, 494 deletions(-) delete mode 100644 playeranim/LICENSE.md delete mode 100644 playeranim/README.md delete mode 100644 playeranim/depends.txt delete mode 100644 playeranim/description.txt delete mode 100644 playeranim/init.lua delete mode 100644 playeranim/mod.conf delete mode 100644 playeranim/model.lua delete mode 100644 playeranim/screenshot.png delete mode 100644 playeranim/settingtypes.txt (limited to 'playeranim') diff --git a/playeranim/LICENSE.md b/playeranim/LICENSE.md deleted file mode 100644 index 5957b8c..0000000 --- a/playeranim/LICENSE.md +++ /dev/null @@ -1,23 +0,0 @@ -Copyright (c) 2013-2014, Diego Martínez -Copyright (c) 2016-2018, Rui -All rights reserved. - -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions are met: - -1. Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. -2. Redistributions in binary form must reproduce the above copyright notice, - this list of conditions and the following disclaimer in the documentation - and/or other materials provided with the distribution. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND -ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR -ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. diff --git a/playeranim/README.md b/playeranim/README.md deleted file mode 100644 index 9938d60..0000000 --- a/playeranim/README.md +++ /dev/null @@ -1,47 +0,0 @@ -# playeranim - -Makes the head, and the right arm when you're mining, face the way you're facing, similar to Minecraft. Compatible with [3d_armor](https://github.com/stujones11/minetest-3d_armor). This is an ugly hack. Forked from [Kaeza's animplus mod](https://github.com/kaeza/minetest-animplus). - -The head only turns up and down relative to the body, except it turns slightly to the right/left when you strafe right/left. When you turn the body turns with the head. -Works in both singleplayer and multiplayer. - -Created by [Rui](https://github.com/Rui-Minetest), this document was written by [sloantothebone](https://github.com/sloantothebone). - -## Configuration - -### Version of player model - -Player models supported by this mod: -- `MTG_4_Jun_2017` (minetest_game after 4 Jun 2017, 0.4.16) -- `MTG_4_Nov_2017` (minetest_game after 4 Nov 2017, 0.5.0) - -As there is no automatic way to determine which version is used, this must be configured with advanced settings menu, or by manually editing `playeranim.model_version` entry in minetest.conf. -The default value is `MTG_4_Jun_2017`. - -Symptoms of having configured the incorrect player model: -- In rest, arms are raised up, and are either detached from the body, or are too close to the body -- Cape (if visible) points upward - -### The delay of sideways body rotation - -Configure `playeranim.body_rotation_delay`. -It's the number of frame delay of sideways body rotation. -The default value is `7`. - -### Lengthways body rotation in sneaking - -Configure `playeranim.body_x_rotation_sneak`. -It's the degrees of the body's X-axis rotation in sneaking. -The default value is `6.0`. - -### The speed of an animation - -Configure `playeranim.animation_speed`. -It's the number of stepping per seconds. -The default value is `2.4`. - -### The speed of an animation in sneaking - -Configure `playeranim.animation_speed_sneak`. -It's the number of stepping per seconds in sneaking. -The default value is `0.8`. diff --git a/playeranim/depends.txt b/playeranim/depends.txt deleted file mode 100644 index 9bcff68..0000000 --- a/playeranim/depends.txt +++ /dev/null @@ -1,2 +0,0 @@ -default? -player_api? diff --git a/playeranim/description.txt b/playeranim/description.txt deleted file mode 100644 index 0c1198d..0000000 --- a/playeranim/description.txt +++ /dev/null @@ -1 +0,0 @@ -Adds animations to the players' head and right arm. \ No newline at end of file diff --git a/playeranim/init.lua b/playeranim/init.lua deleted file mode 100644 index e6730e2..0000000 --- a/playeranim/init.lua +++ /dev/null @@ -1,301 +0,0 @@ -local ANIMATION_SPEED = tonumber(minetest.settings:get("playeranim.animation_speed")) or 2.4 -local ANIMATION_SPEED_SNEAK = tonumber(minetest.settings:get("playeranim.animation_speed_sneak")) or 0.8 -local BODY_ROTATION_DELAY = math.max(math.floor(tonumber(minetest.settings:get("playeranim.body_rotation_delay")) or 7), 1) -local BODY_X_ROTATION_SNEAK = tonumber(minetest.settings:get("playeranim.body_x_rotation_sneak")) or 6.0 - -local BONE_POSITION, BONE_ROTATION = (function() - local modname = minetest.get_current_modname() - local modpath = minetest.get_modpath(modname) - return dofile(modpath .. "/model.lua") -end)() - -local get_animation = player_api and player_api.get_animation or default.player_get_animation -if not get_animation then - error("player_api.get_animation or default.player_get_animation is not found") -end - -local function get_animation_speed(player) - if player:get_player_control().sneak then - return ANIMATION_SPEED_SNEAK - end - return ANIMATION_SPEED -end - -local math_deg = math.deg -local function get_pitch_deg(player) - return math_deg(player:get_look_vertical()) -end - -local players_animation_data = setmetatable({}, { - __index = { - init_player = function(self, player) - self[player] = { - time = 0, - yaw_history = {}, - bone_rotations = {}, - bone_positions = {}, - previous_animation = 0, - } - end, - - -- time - get_time = function(self, player) - return self[player].time - end, - - increment_time = function(self, player, dtime) - self[player].time = self:get_time(player) + dtime - end, - - reset_time = function(self, player) - self[player].time = 0 - end, - - -- yaw_history - get_yaw_history = function(self, player) - return self[player].yaw_history -- Return mutable reference - end, - - add_yaw_to_history = function(self, player) - local yaw = player:get_look_horizontal() - local history = self:get_yaw_history(player) - history[#history + 1] = yaw - end, - - clear_yaw_history = function(self, player) - if #self[player].yaw_history > 0 then - self[player].yaw_history = {} - end - end, - - -- bone_rotations - get_bone_rotation = function(self, player, bone) - return self[player].bone_rotations[bone] - end, - - set_bone_rotation = function(self, player, bone, rotation) - self[player].bone_rotations[bone] = rotation - end, - - -- bone_positions - get_bone_position = function(self, player, bone) - return self[player].bone_positions[bone] - end, - - set_bone_position = function(self, player, bone, position) - self[player].bone_positions[bone] = position - end, - - -- previous_animation - get_previous_animation = function(self, player) - return self[player].previous_animation - end, - - set_previous_animation = function(self, player, animation) - self[player].previous_animation = animation - end, - } -}) - -minetest.register_on_joinplayer(function(player) - players_animation_data:init_player(player) -end) - -local vector_add, vector_equals = vector.add, vector.equals -local function rotate_bone(player, bone, rotation, position_optional) - local previous_rotation = players_animation_data:get_bone_rotation(player, bone) - local rotation = vector_add(rotation, BONE_ROTATION[bone]) - - local previous_position = players_animation_data:get_bone_position(player, bone) - local position = BONE_POSITION[bone] - if position_optional then - position = vector_add(position, position_optional) - end - - if not previous_rotation - or not previous_position - or not vector_equals(rotation, previous_rotation) - or not vector_equals(position, previous_position) then - player:set_bone_position(bone, position, rotation) - players_animation_data:set_bone_rotation(player, bone, rotation) - players_animation_data:set_bone_position(player, bone, position) - end -end - --- Animation alias -local STAND = 1 -local WALK = 2 -local MINE = 3 -local WALK_MINE = 4 -local SIT = 5 -local LAY = 6 - --- Bone alias -local BODY = "Body" -local HEAD = "Head" -local CAPE = "Cape" -local LARM = "Arm_Left" -local RARM = "Arm_Right" -local LLEG = "Leg_Left" -local RLEG = "Leg_Right" - -local math_sin, math_cos, math_pi = math.sin, math.cos, math.pi -local ANIMATIONS = { - [STAND] = function(player, _time) - rotate_bone(player, BODY, {x = 0, y = 0, z = 0}) - rotate_bone(player, CAPE, {x = 0, y = 0, z = 0}) - rotate_bone(player, LARM, {x = 0, y = 0, z = 0}) - rotate_bone(player, RARM, {x = 0, y = 0, z = 0}) - rotate_bone(player, LLEG, {x = 0, y = 0, z = 0}) - rotate_bone(player, RLEG, {x = 0, y = 0, z = 0}) - end, - - [LAY] = function(player, _time) - rotate_bone(player, HEAD, {x = 0, y = 0, z = 0}) - rotate_bone(player, CAPE, {x = 0, y = 0, z = 0}) - rotate_bone(player, LARM, {x = 0, y = 0, z = 0}) - rotate_bone(player, RARM, {x = 0, y = 0, z = 0}) - rotate_bone(player, LLEG, {x = 0, y = 0, z = 0}) - rotate_bone(player, RLEG, {x = 0, y = 0, z = 0}) - rotate_bone(player, BODY, BONE_ROTATION.body_lay, BONE_POSITION.body_lay) - end, - - [SIT] = function(player, _time) - rotate_bone(player, LARM, {x = 0, y = 0, z = 0}) - rotate_bone(player, RARM, {x = 0, y = 0, z = 0}) - rotate_bone(player, LLEG, {x = 90, y = 0, z = 0}) - rotate_bone(player, RLEG, {x = 90, y = 0, z = 0}) - rotate_bone(player, BODY, BONE_ROTATION.body_sit, BONE_POSITION.body_sit) - end, - - [WALK] = function(player, time) - local speed = get_animation_speed(player) - local sin = math_sin(time * speed * math_pi) - - rotate_bone(player, CAPE, {x = -35 * sin - 35, y = 0, z = 0}) - rotate_bone(player, LARM, {x = -55 * sin, y = 0, z = 0}) - rotate_bone(player, RARM, {x = 55 * sin, y = 0, z = 0}) - rotate_bone(player, LLEG, {x = 55 * sin, y = 0, z = 0}) - rotate_bone(player, RLEG, {x = -55 * sin, y = 0, z = 0}) - end, - - [MINE] = function(player, time) - local speed = get_animation_speed(player) - - local cape_sin = math_sin(time * speed * math_pi) - local rarm_sin = math_sin(2 * time * speed * math_pi) - local rarm_cos = -math_cos(2 * time * speed * math_pi) - local pitch = 90 - get_pitch_deg(player) - - rotate_bone(player, CAPE, {x = -5 * cape_sin - 5, y = 0, z = 0}) - rotate_bone(player, LARM, {x = 0, y = 0, z = 0}) - rotate_bone(player, RARM, {x = 10 * rarm_sin + pitch, y = 10 * rarm_cos, z = 0}) - rotate_bone(player, LLEG, {x = 0, y = 0, z = 0}) - rotate_bone(player, RLEG, {x = 0, y = 0, z = 0}) - end, - - [WALK_MINE] = function(player, time) - local speed = get_animation_speed(player) - - local sin = math_sin(time * speed * math_pi) - local rarm_sin = math_sin(2 * time * speed * math_pi) - local rarm_cos = -math_cos(2 * time * speed * math_pi) - local pitch = 90 - get_pitch_deg(player) - - rotate_bone(player, CAPE, {x = -35 * sin - 35, y = 0, z = 0}) - rotate_bone(player, LARM, {x = -55 * sin, y = 0, z = 0}) - rotate_bone(player, RARM, {x = 10 * rarm_sin + pitch, y = 10 * rarm_cos, z = 0}) - rotate_bone(player, LLEG, {x = 55 * sin, y = 0, z = 0}) - rotate_bone(player, RLEG, {x = -55 * sin, y = 0, z = 0}) - end, -} - -local function set_animation(player, animation, force_animate) - local animation_changed - = (players_animation_data:get_previous_animation(player) ~= animation) - - if force_animate or animation_changed then - players_animation_data:set_previous_animation(player, animation) - ANIMATIONS[animation](player, players_animation_data:get_time(player)) - end -end - -local function rotate_head(player) - local head_x_rotation = -get_pitch_deg(player) - rotate_bone(player, HEAD, {x = head_x_rotation, y = 0, z = 0}) -end - -local table_remove, math_deg = table.remove, math.deg -local function rotate_body_and_head(player) - local body_x_rotation = (function() - local sneak = player:get_player_control().sneak - return sneak and BODY_X_ROTATION_SNEAK or 0 - end)() - - local body_y_rotation = (function() - local yaw_history = players_animation_data:get_yaw_history(player) - if #yaw_history > BODY_ROTATION_DELAY then - local body_yaw = table_remove(yaw_history, 1) - local player_yaw = player:get_look_horizontal() - return math_deg(player_yaw - body_yaw) - end - return 0 - end)() - - rotate_bone(player, BODY, {x = body_x_rotation, y = body_y_rotation, z = 0}) - - local head_x_rotation = -get_pitch_deg(player) - rotate_bone(player, HEAD, {x = head_x_rotation, y = -body_y_rotation, z = 0}) -end - - -local function animate_player(player, dtime) - local animation = get_animation(player).animation - - -- Yaw history - if animation == "lay" or animation == "sit" then - players_animation_data:clear_yaw_history(player) - else - players_animation_data:add_yaw_to_history(player) - end - - -- Increment animation time - if animation == "walk" - or animation == "mine" - or animation == "walk_mine" then - players_animation_data:increment_time(player, dtime) - else - players_animation_data:reset_time(player) - end - - -- Set animation - if animation == "stand" then - set_animation(player, STAND) - elseif animation == "lay" then - set_animation(player, LAY) - elseif animation == "sit" then - set_animation(player, SIT) - elseif animation == "walk" then - set_animation(player, WALK, true) - elseif animation == "mine" then - set_animation(player, MINE, true) - elseif animation == "walk_mine" then - set_animation(player, WALK_MINE, true) - end - - -- Rotate body and head - if animation == "lay" then - -- Do nothing - elseif animation == "sit" then - rotate_head(player) - else - rotate_body_and_head(player) - end -end - -local minetest_get_connected_players = minetest.get_connected_players -minetest.register_globalstep(function(dtime) - for _, player in ipairs(minetest_get_connected_players()) do - animate_player(player, dtime) - end -end) diff --git a/playeranim/mod.conf b/playeranim/mod.conf deleted file mode 100644 index 3e162f0..0000000 --- a/playeranim/mod.conf +++ /dev/null @@ -1,3 +0,0 @@ -name = playeranim -description = Adds animations to the players' head and right arm. -optional_depends = player_api, default diff --git a/playeranim/model.lua b/playeranim/model.lua deleted file mode 100644 index 717382c..0000000 --- a/playeranim/model.lua +++ /dev/null @@ -1,99 +0,0 @@ --- Bone alias -local BODY = "Body" -local HEAD = "Head" -local CAPE = "Cape" -local LARM = "Arm_Left" -local RARM = "Arm_Right" -local LLEG = "Leg_Left" -local RLEG = "Leg_Right" - --- Version of player model -local DEFAULT_PLAYER_MODEL_VERSION = "MTG_4_Jun_2017" - -local VALID_PLAYER_MODEL_VERSIONS = { - MTG_4_Jun_2017 = true, - MTG_4_Nov_2017 = true, -} - -local LEGACY_PLAYER_MODEL_VERSIONS = { - default_character_v1 = true, - default_character_v2 = true, - default_character_v3 = true, -} - -local BONE_POSITIONS = { - MTG_4_Jun_2017 = { - [BODY] = {x = 0, y = -3.5, z = 0}, - [HEAD] = {x = 0, y = 6.5, z = 0}, - [CAPE] = {x = 0, y = 6.5, z = 1.2}, - [LARM] = {x = 3, y = 5.5, z = 0}, - [RARM] = {x = -3, y = 5.5, z = 0}, - [LLEG] = {x = 1, y = 0, z = 0}, - [RLEG] = {x = -1, y = 0, z = 0}, - - body_sit = {x = 0, y = -5.5, z = 0}, - body_lay = {x = 0, y = -5.5, z = 0}, - }, - MTG_4_Nov_2017 = { - [BODY] = {x = 0, y = 6.25, z = 0}, - [HEAD] = {x = 0, y = 6.5, z = 0}, - [CAPE] = {x = 0, y = 6.5, z = 1.2}, - [LARM] = {x = 3, y = 5.5, z = 0}, - [RARM] = {x = -3, y = 5.5, z = 0}, - [LLEG] = {x = 1, y = 0, z = 0}, - [RLEG] = {x = -1, y = 0, z = 0}, - - body_sit = {x = 0, y = -5, z = 0}, - body_lay = {x = 0, y = -5, z = 0}, - }, -} - -local BONE_ROTATIONS = { - MTG_4_Jun_2017 = { - [BODY] = {x = 0, y = 0, z = 0}, - [HEAD] = {x = 0, y = 0, z = 0}, - [CAPE] = {x = 0, y = 0, z = 0}, - [LARM] = {x = 0, y = 0, z = 0}, - [RARM] = {x = 0, y = 0, z = 0}, - [LLEG] = {x = 0, y = 0, z = 0}, - [RLEG] = {x = 0, y = 0, z = 0}, - - body_sit = {x = 0, y = 0, z = 0}, - body_lay = {x = 270, y = 0, z = 0}, - }, - MTG_4_Nov_2017 = { - [BODY] = {x = 0, y = 0, z = 0}, - [HEAD] = {x = 0, y = 0, z = 0}, - [CAPE] = {x = 0, y = 0, z = 0}, - [LARM] = {x = 0, y = 0, z = 0}, - [RARM] = {x = 0, y = 0, z = 0}, - [LLEG] = {x = 0, y = 0, z = 0}, - [RLEG] = {x = 0, y = 0, z = 0}, - - body_sit = {x = 0, y = 0, z = 0}, - body_lay = {x = 270, y = 0, z = 0}, - }, -} - -local PLAYER_MODEL_VERSION = (function() - local version = minetest.settings:get("playeranim.model_version") - if version == nil or version == "" then - version = DEFAULT_PLAYER_MODEL_VERSION - end - - if LEGACY_PLAYER_MODEL_VERSIONS[version] then - error("The model version '" .. version .. "' is no longer suppported") - elseif not VALID_PLAYER_MODEL_VERSIONS[version] then - error("Invalid value for playeranim.model_version in minetest.conf: " .. version) - end - - return version -end)() - -local BONE_POSITION = BONE_POSITIONS[PLAYER_MODEL_VERSION] -local BONE_ROTATION = BONE_ROTATIONS[PLAYER_MODEL_VERSION] -if not BONE_POSITION or not BONE_ROTATION then - error("Internal error: invalid player_model_version: " .. PLAYER_MODEL_VERSION) -end - -return BONE_POSITION, BONE_ROTATION diff --git a/playeranim/screenshot.png b/playeranim/screenshot.png deleted file mode 100644 index 57aeefe..0000000 Binary files a/playeranim/screenshot.png and /dev/null differ diff --git a/playeranim/settingtypes.txt b/playeranim/settingtypes.txt deleted file mode 100644 index a36322f..0000000 --- a/playeranim/settingtypes.txt +++ /dev/null @@ -1,18 +0,0 @@ -# Version of player model. -# -# Player models supported by this mod: -# . -- `MTG_4_Jun_2017` (minetest_game after 4 Jun 2017, 0.4.16) -# . -- `MTG_4_Nov_2017` (minetest_game after 4 Nov 2017, 0.5.0) -playeranim.model_version (Version of player model) enum MTG_4_Jun_2017 MTG_4_Jun_2017,MTG_4_Nov_2017 - -# The number of frame delay of sideways body rotation. (between 1 and 20). -playeranim.body_rotation_delay (The delay of sideways body rotation) int 7 1 20 - -# The degrees of the body's X-axis rotation in sneaking. -playeranim.body_x_rotation_sneak (Lengthways body rotation in sneaking) float 6.0 - -# The number of stepping per seconds. -playeranim.animation_speed (The speed of an animation) float 2.4 - -# The number of stepping per seconds in sneaking. -playeranim.animation_speed_sneak (The speed of an animation in sneaking) float 0.8 -- cgit v1.2.3