From ec4a1ae4ec6d66fced18f97433f8cf5b2e694d4e Mon Sep 17 00:00:00 2001 From: Vanessa Dannenberg Date: Tue, 16 Oct 2018 04:23:18 -0400 Subject: updated gloopblocks removed stu's split-limb model and switched to Rui's "bone-based player animation" mod --- playeranim/README.md | 47 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 playeranim/README.md (limited to 'playeranim/README.md') diff --git a/playeranim/README.md b/playeranim/README.md new file mode 100644 index 0000000..9938d60 --- /dev/null +++ b/playeranim/README.md @@ -0,0 +1,47 @@ +# playeranim + +Makes the head, and the right arm when you're mining, face the way you're facing, similar to Minecraft. Compatible with [3d_armor](https://github.com/stujones11/minetest-3d_armor). This is an ugly hack. Forked from [Kaeza's animplus mod](https://github.com/kaeza/minetest-animplus). + +The head only turns up and down relative to the body, except it turns slightly to the right/left when you strafe right/left. When you turn the body turns with the head. +Works in both singleplayer and multiplayer. + +Created by [Rui](https://github.com/Rui-Minetest), this document was written by [sloantothebone](https://github.com/sloantothebone). + +## Configuration + +### Version of player model + +Player models supported by this mod: +- `MTG_4_Jun_2017` (minetest_game after 4 Jun 2017, 0.4.16) +- `MTG_4_Nov_2017` (minetest_game after 4 Nov 2017, 0.5.0) + +As there is no automatic way to determine which version is used, this must be configured with advanced settings menu, or by manually editing `playeranim.model_version` entry in minetest.conf. +The default value is `MTG_4_Jun_2017`. + +Symptoms of having configured the incorrect player model: +- In rest, arms are raised up, and are either detached from the body, or are too close to the body +- Cape (if visible) points upward + +### The delay of sideways body rotation + +Configure `playeranim.body_rotation_delay`. +It's the number of frame delay of sideways body rotation. +The default value is `7`. + +### Lengthways body rotation in sneaking + +Configure `playeranim.body_x_rotation_sneak`. +It's the degrees of the body's X-axis rotation in sneaking. +The default value is `6.0`. + +### The speed of an animation + +Configure `playeranim.animation_speed`. +It's the number of stepping per seconds. +The default value is `2.4`. + +### The speed of an animation in sneaking + +Configure `playeranim.animation_speed_sneak`. +It's the number of stepping per seconds in sneaking. +The default value is `0.8`. -- cgit v1.2.3