From 888b0ebfec8c2eff9015163549a7e47443cb8665 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 1 Apr 2016 21:00:20 -0400 Subject: "explode" all modpacks into their individual components (you can't have a modpack buried inside a modpack) --- .../nature_classic/global_function.lua | 82 ---------------------- 1 file changed, 82 deletions(-) delete mode 100644 plantlife_modpack/nature_classic/global_function.lua (limited to 'plantlife_modpack/nature_classic/global_function.lua') diff --git a/plantlife_modpack/nature_classic/global_function.lua b/plantlife_modpack/nature_classic/global_function.lua deleted file mode 100644 index 3a5b9e3..0000000 --- a/plantlife_modpack/nature_classic/global_function.lua +++ /dev/null @@ -1,82 +0,0 @@ --- helper functions - -local function process_blossom_queue_item() - local pos = nature.blossomqueue[1][1] - local node = nature.blossomqueue[1][2] - local replace = nature.blossomqueue[1][3] - if (nature.blossomqueue[1][3] == nature.blossom_node and not nature:is_near_water(pos)) then - table.remove(nature.blossomqueue, 1) -- don't grow if it's not near water, pop from queue. - return - end - nature:grow_node(pos, replace) -- now actually grow it. - table.remove(nature.blossomqueue, 1) -end - -minetest.register_globalstep(function(dtime) - nature.dtime = dtime - if #nature.blossomqueue > 0 and dtime < 0.2 then - local i = 1 - if dtime < 0.1 then - i = i + 4 - end - if dtime < 0.05 then - i = i + 10 - end - while #nature.blossomqueue > 0 and i > 0 do - process_blossom_queue_item() - i = i - 1 - end - end -end) - -function nature.enqueue_node(pos, node, replace) - local idx = #nature.blossomqueue - if idx < nature.blossomqueue_max then - local enqueue_prob = 0 - if idx < nature.blossomqueue_max * 0.8 then - enqueue_prob = 1 - else - -- Reduce queue growth as it gets closer to its max. - enqueue_prob = 1 - (idx - nature.blossomqueue_max * 0.8) / (nature.blossomqueue_max * 0.2) - end - if enqueue_prob == 1 or math.random(100) <= 100 * enqueue_prob then - nature.blossomqueue[idx+1] = {} - nature.blossomqueue[idx+1][1] = pos - nature.blossomqueue[idx+1][2] = node - nature.blossomqueue[idx+1][3] = replace - end - end -end - -local function set_young_node(pos) - local meta = minetest.get_meta(pos) - - meta:set_int(nature.meta_blossom_time, minetest.get_gametime()) -end - -local function is_not_young(pos) - local meta = minetest.get_meta(pos) - - local blossom_time = meta:get_int(nature.meta_blossom_time) - return not (blossom_time and minetest.get_gametime() - blossom_time < nature.blossom_duration) -end - -function nature:grow_node(pos, nodename) - if pos ~= nil then - local light_enough = (minetest.get_node_light(pos, nil) or 0) - >= nature.minimum_growth_light - - if is_not_young(pos) and light_enough then - minetest.set_node(pos, { name = nodename }) - set_young_node(pos) - - minetest.log("info", nodename .. " has grown at " .. pos.x .. "," - .. pos.y .. "," .. pos.z) - end - end -end - -function nature:is_near_water(pos) - return nature.distance_from_water == -1 or minetest.find_node_near(pos, nature.distance_from_water, - { "default:water_source" }) ~= nil -end -- cgit v1.2.3