From da66780a569712c23ae4f2996cfb4608a9f9d69d Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 1 Apr 2016 20:02:19 -0400 Subject: copy all standard Dreambuilder mods in from the old subgame (exactly as last supplied there, updates to these mods will follow later) --- plantlife_modpack/README | 72 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 72 insertions(+) create mode 100644 plantlife_modpack/README (limited to 'plantlife_modpack/README') diff --git a/plantlife_modpack/README b/plantlife_modpack/README new file mode 100644 index 0000000..8c62e49 --- /dev/null +++ b/plantlife_modpack/README @@ -0,0 +1,72 @@ +README file for Plantlife mod, by Vanessa Ezekowitz +--------------------------------------------------- + +Plantlife is a combined form of my Flowers and Poison Ivy mods and an expanded +version of the old Bushes mod, now called bushes_classic. The entire package +has been significantly rewritten and re-organized. This mod supplies all +three of these components and should be 100% compatible with mods that used +the old versions. + +Its purpose is to add various kinds of flowers, cotton plants, water foliage, +poison ivy, and fruit bushes, obviously. :-) All of these are spawned as +normal nodes and can be collected and used in any recipes that depend on the +old mods. + +Spawning of plants is sensitive to the amount of available light. Flowers, +cotton, and waterlilies only spawn when there at least a signficant amount of +light. Seaweed will grow only in dimly-lit areas. Poison ivy also grows only +in the daytime, but require less light than flowers. + +Growing of poison ivy will only occur for plants that are on the same surface +that is necessary for them to spawn on, so they won't grow if placed on e.g. +cobble or homedecor flower pot, etc. This doesn't affect wall-climbing poison +ivy, since it uses a different growth pattern. + +All plants use multiple controls provided by biome_lib, to keep where they +grow under control - no more random spread of plants! In addition, the density +of the plants in any region they appear in has been fixed and brought under +control. + +Poison ivy is found sparsely among junglegrass, but will not grow near flowers. + +------------------------------------------------------------------------------ + +Important details: + +Configuration: Any of the three components of this mod can be disabled +by just removing their respective directories. + +Dependencies: Just the game's default stuff. + +Recommends: Nothing in particular. + +Conflicts: This mod should not be installed alongside the original, separate +Poison Ivy, or old Bushes mods. If those exist, delete them, as this mod +supplies their functionality. If you still use the old Jungle Grass mod +either as previously supplied with this modpack, or in its standalone form, +you'll want to delete the "junglegrass" directory from this modpack to get rid +of the aliases-to-air that it supplies. + +Software Requirements: This mod requires Minetest 0.4.11 or later. It is +unlikely to work with old versions. + +------------------------------------------------------------------------------ + +Crafting: + +For crafting recipes, please see the forum thread for this modpack: + +https://forum.minetest.net/viewtopic.php?f=11&t=3898 + +------------------------------------------------------------------------------ + +Notes: + +Poison Ivy will spawn on grass and in some cases, on vertical surfaces +including trees and jungle trees where they meet the dirt or grass. Ivy +previously spawned on the ground taller/thicker or start climbing up said +vertical surfaces and trees. + +At present, the poison ivy presents little more than an annoyance - they can +only be cut down and either re-planted or thrown away. No damage is done by +harvesting them, yet. ;-) -- cgit v1.2.3