From 6281dc744dc3951234931a9f44c3bdd353f79df7 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 27 Oct 2017 15:13:31 -0400 Subject: updated boost cart, homedecor modpack, castles modpack, currency, farming-redo, maptools, mesecons, moreblocks, moreores, pipeworks, quartz --- pipeworks/default_settings.lua | 32 +++++++++++++++++++++++++++++++- 1 file changed, 31 insertions(+), 1 deletion(-) (limited to 'pipeworks/default_settings.lua') diff --git a/pipeworks/default_settings.lua b/pipeworks/default_settings.lua index 91e511c..9f21778 100644 --- a/pipeworks/default_settings.lua +++ b/pipeworks/default_settings.lua @@ -4,6 +4,7 @@ local prefix = "pipeworks_" local settings = { enable_pipes = true, + enable_lowpoly = false, enable_autocrafter = true, enable_deployer = true, enable_dispenser = true, @@ -25,10 +26,39 @@ local settings = { enable_lua_tube = true, enable_cyclic_mode = true, drop_on_routing_fail = false, - delete_item_on_clearobject = true, } +pipeworks.toggles = {} +-- documentation for toggles controlling pressure logic features. +-- do not edit this file directly; +-- instead, create pipeworks_settings.txt in your world directory, +-- and copy the uncommented lines from the block comments below into it. +--[[ +-- flow logic implementation. +-- set to one of the following strings. +-- "classic": classic mode written by VanessaE +-- "pressure": pressure metadata based, written by thetaepsilon. +-- has caveats such as water speed issues though. +-- setting to nil inhibits all flow logic, useful for debugging ABM crashes, +-- or for rendering the pipes purely decorative. +]] +pipeworks.toggles.pipe_mode = "classic" +--[[ +-- force-enable finite water handling mode. +-- this changes the way that water node placement is handled; +-- volume will always be preserved, +-- and water is assumed to move itself downwards. +-- nil (the default) means autodetect from installed finite liquid mods, +-- true is force-on, false is force-off. +-- note that you should NOT normally explicitly set this to true/false, +-- unless the mod you want this for is not covered by auto-detection +-- (please see autodetect-finite-water.lua). +-- please file an issue if you have a finite water mod not covered there, +-- and feel it necessary to explicitly set this toggle +pipeworks.toggles.finite_water = nil +]] + for name, value in pairs(settings) do local setting_type = type(value) if setting_type == "boolean" then -- cgit v1.2.3