From da66780a569712c23ae4f2996cfb4608a9f9d69d Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 1 Apr 2016 20:02:19 -0400 Subject: copy all standard Dreambuilder mods in from the old subgame (exactly as last supplied there, updates to these mods will follow later) --- pipeworks/autocrafter.lua | 368 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 368 insertions(+) create mode 100644 pipeworks/autocrafter.lua (limited to 'pipeworks/autocrafter.lua') diff --git a/pipeworks/autocrafter.lua b/pipeworks/autocrafter.lua new file mode 100644 index 0000000..6d00a7c --- /dev/null +++ b/pipeworks/autocrafter.lua @@ -0,0 +1,368 @@ +local autocrafterCache = {} -- caches some recipe data to avoid to call the slow function minetest.get_craft_result() every second + +local craft_time = 1 + +local function count_index(invlist) + local index = {} + for _, stack in pairs(invlist) do + if not stack:is_empty() then + local stack_name = stack:get_name() + index[stack_name] = (index[stack_name] or 0) + stack:get_count() + end + end + return index +end + +local function get_item_info(stack) + local name = stack:get_name() + local def = minetest.registered_items[name] + local description = def and def.description or "Unknown item" + return description, name +end + +local function get_craft(pos, inventory, hash) + local hash = hash or minetest.hash_node_position(pos) + local craft = autocrafterCache[hash] + if not craft then + local recipe = inventory:get_list("recipe") + local output, decremented_input = minetest.get_craft_result({method = "normal", width = 3, items = recipe}) + craft = {recipe = recipe, consumption=count_index(recipe), output = output, decremented_input = decremented_input} + autocrafterCache[hash] = craft + end + return craft +end + +local function autocraft(inventory, craft) + if not craft then return false end + local output_item = craft.output.item + + -- check if we have enough room in dst + if not inventory:room_for_item("dst", output_item) then return false end + local consumption = craft.consumption + local inv_index = count_index(inventory:get_list("src")) + -- check if we have enough material available + for itemname, number in pairs(consumption) do + if (not inv_index[itemname]) or inv_index[itemname] < number then return false end + end + -- consume material + for itemname, number in pairs(consumption) do + for i = 1, number do -- We have to do that since remove_item does not work if count > stack_max + inventory:remove_item("src", ItemStack(itemname)) + end + end + + -- craft the result into the dst inventory and add any "replacements" as well + inventory:add_item("dst", output_item) + for i = 1, 9 do + inventory:add_item("dst", craft.decremented_input.items[i]) + end + return true +end + +-- returns false to stop the timer, true to continue running +-- is started only from start_autocrafter(pos) after sanity checks and cached recipe +local function run_autocrafter(pos, elapsed) + local meta = minetest.get_meta(pos) + local inventory = meta:get_inventory() + local craft = get_craft(pos, inventory) + local output_item = craft.output.item + -- only use crafts that have an actual result + if output_item:is_empty() then + meta:set_string("infotext", "unconfigured Autocrafter: unknown recipe") + return false + end + + for step = 1, math.floor(elapsed/craft_time) do + local continue = autocraft(inventory, craft) + if not continue then return false end + end + return true +end + +local function start_crafter(pos) + local meta = minetest.get_meta(pos) + if meta:get_int("enabled") == 1 then + local timer = minetest.get_node_timer(pos) + if not timer:is_started() then + timer:start(craft_time) + end + end +end + +local function after_inventory_change(pos) + start_crafter(pos) +end + +-- note, that this function assumes allready being updated to virtual items +-- and doesn't handle recipes with stacksizes > 1 +local function after_recipe_change(pos, inventory) + local meta = minetest.get_meta(pos) + -- if we emptied the grid, there's no point in keeping it running or cached + if inventory:is_empty("recipe") then + minetest.get_node_timer(pos):stop() + autocrafterCache[minetest.hash_node_position(pos)] = nil + meta:set_string("infotext", "unconfigured Autocrafter") + return + end + local recipe_changed = false + local recipe = inventory:get_list("recipe") + + local hash = minetest.hash_node_position(pos) + local craft = autocrafterCache[hash] + + if craft then + -- check if it changed + local cached_recipe = craft.recipe + for i = 1, 9 do + if recipe[i]:get_name() ~= cached_recipe[i]:get_name() then + autocrafterCache[hash] = nil -- invalidate recipe + craft = nil + break + end + end + end + + craft = craft or get_craft(pos, inventory, hash) + local output_item = craft.output.item + local description, name = get_item_info(output_item) + meta:set_string("infotext", string.format("'%s' Autocrafter (%s)", description, name)) + inventory:set_stack("output", 1, output_item) + + after_inventory_change(pos) +end + +-- clean out unknown items and groups, which would be handled like unknown items in the crafting grid +-- if minetest supports query by group one day, this might replace them +-- with a canonical version instead +local function normalize(item_list) + for i = 1, #item_list do + local name = item_list[i] + if not minetest.registered_items[name] then + item_list[i] = "" + end + end + return item_list +end + +local function on_output_change(pos, inventory, stack) + if not stack then + inventory:set_list("output", {}) + inventory:set_list("recipe", {}) + else + local input = minetest.get_craft_recipe(stack:get_name()) + if not input.items or input.type ~= "normal" then return end + local items, width = normalize(input.items), input.width + local item_idx, width_idx = 1, 1 + for i = 1, 9 do + if width_idx <= width then + inventory:set_stack("recipe", i, items[item_idx]) + item_idx = item_idx + 1 + else + inventory:set_stack("recipe", i, ItemStack("")) + end + width_idx = (width_idx < 3) and (width_idx + 1) or 1 + end + -- we'll set the output slot in after_recipe_change to the actual result of the new recipe + end + after_recipe_change(pos, inventory) +end + +-- returns false if we shouldn't bother attempting to start the timer again after this +local function update_meta(meta, enabled) + local state = enabled and "on" or "off" + meta:set_int("enabled", enabled and 1 or 0) + meta:set_string("formspec", + "size[8,11]".. + "list[context;recipe;0,0;3,3;]".. + "image[3,1;1,1;gui_hb_bg.png^[colorize:#141318:255]".. + "list[context;output;3,1;1,1;]".. + "image_button[3,2;1,1;pipeworks_button_" .. state .. ".png;" .. state .. ";;;false;pipeworks_button_interm.png]" .. + "list[context;src;0,3.5;8,3;]".. + "list[context;dst;4,0;4,3;]".. + default.gui_bg.. + default.gui_bg_img.. + default.gui_slots.. + default.get_hotbar_bg(0,7) .. + "list[current_player;main;0,7;8,4;]") + + -- toggling the button doesn't quite call for running a recipe change check + -- so instead we run a minimal version for infotext setting only + -- this might be more written code, but actually executes less + local output = meta:get_inventory():get_stack("output", 1) + if output:is_empty() then -- doesn't matter if paused or not + meta:set_string("infotext", "unconfigured Autocrafter") + return false + end + + local description, name = get_item_info(output) + local infotext = enabled and string.format("'%s' Autocrafter (%s)", description, name) + or string.format("paused '%s' Autocrafter", description) + + meta:set_string("infotext", infotext) + return enabled +end + +-- 1st version of the autocrafter had actual items in the crafting grid +-- the 2nd replaced these with virtual items, dropped the content on update and set "virtual_items" to string "1" +-- the third added an output inventory, changed the formspec and added a button for enabling/disabling +-- so we work out way backwards on this history and update each single case to the newest version +local function upgrade_autocrafter(pos, meta) + local meta = meta or minetest.get_meta(pos) + local inv = meta:get_inventory() + + if inv:get_size("output") == 0 then -- we are version 2 or 1 + inv:set_size("output", 1) + -- migrate the old autocrafters into an "enabled" state + update_meta(meta, true) + + if meta:get_string("virtual_items") == "1" then -- we are version 2 + -- we allready dropped stuff, so lets remove the metadatasetting (we are not being called again for this node) + meta:set_string("virtual_items", "") + else -- we are version 1 + local recipe = inv:get_list("recipe") + if not recipe then return end + for idx, stack in ipairs(recipe) do + if not stack:is_empty() then + minetest.item_drop(stack, nil, pos) + stack:set_count(1) + stack:set_wear(0) + inv:set_stack("recipe", idx, stack) + end + end + end + + -- update the recipe, cache, and start the crafter + autocrafterCache[minetest.hash_node_position(pos)] = nil + after_recipe_change(pos, inv) + end +end + +minetest.register_node("pipeworks:autocrafter", { + description = "Autocrafter", + drawtype = "normal", + tiles = {"pipeworks_autocrafter.png"}, + groups = {snappy = 3, tubedevice = 1, tubedevice_receiver = 1}, + tube = {insert_object = function(pos, node, stack, direction) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + local added = inv:add_item("src", stack) + after_inventory_change(pos) + return added + end, + can_insert = function(pos, node, stack, direction) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + return inv:room_for_item("src", stack) + end, + input_inventory = "dst", + connect_sides = {left = 1, right = 1, front = 1, back = 1, top = 1, bottom = 1}}, + on_construct = function(pos) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + inv:set_size("src", 3*8) + inv:set_size("recipe", 3*3) + inv:set_size("dst", 4*3) + inv:set_size("output", 1) + update_meta(meta, false) + end, + on_receive_fields = function(pos, formname, fields, sender) + if not pipeworks.may_configure(pos, sender) then return end + local meta = minetest.get_meta(pos) + if fields.on then + update_meta(meta, false) + minetest.get_node_timer(pos):stop() + elseif fields.off then + if update_meta(meta, true) then + start_crafter(pos) + end + end + end, + can_dig = function(pos, player) + upgrade_autocrafter(pos) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + return (inv:is_empty("src") and inv:is_empty("dst")) + end, + after_place_node = pipeworks.scan_for_tube_objects, + after_dig_node = function(pos) + pipeworks.scan_for_tube_objects(pos) + end, + on_destruct = function(pos) + autocrafterCache[minetest.hash_node_position(pos)] = nil + end, + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + if not pipeworks.may_configure(pos, player) then return 0 end + upgrade_autocrafter(pos) + local inv = minetest.get_meta(pos):get_inventory() + if listname == "recipe" then + stack:set_count(1) + inv:set_stack(listname, index, stack) + after_recipe_change(pos, inv) + return 0 + elseif listname == "output" then + on_output_change(pos, inv, stack) + return 0 + end + after_inventory_change(pos) + return stack:get_count() + end, + allow_metadata_inventory_take = function(pos, listname, index, stack, player) + if not pipeworks.may_configure(pos, player) then + minetest.log("action", string.format("%s attempted to take from autocrafter at %s", player:get_player_name(), minetest.pos_to_string(pos))) + return 0 + end + upgrade_autocrafter(pos) + local inv = minetest.get_meta(pos):get_inventory() + if listname == "recipe" then + inv:set_stack(listname, index, ItemStack("")) + after_recipe_change(pos, inv) + return 0 + elseif listname == "output" then + on_output_change(pos, inv, nil) + return 0 + end + after_inventory_change(pos) + return stack:get_count() + end, + allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + if not pipeworks.may_configure(pos, player) then return 0 end + upgrade_autocrafter(pos) + local inv = minetest.get_meta(pos):get_inventory() + local stack = inv:get_stack(from_list, from_index) + + if to_list == "output" then + on_output_change(pos, inv, stack) + return 0 + elseif from_list == "output" then + on_output_change(pos, inv, nil) + if to_list ~= "recipe" then + return 0 + end -- else fall through to recipe list handling + end + + if from_list == "recipe" or to_list == "recipe" then + if from_list == "recipe" then + inv:set_stack(from_list, from_index, ItemStack("")) + end + if to_list == "recipe" then + stack:set_count(1) + inv:set_stack(to_list, to_index, stack) + end + after_recipe_change(pos, inv) + return 0 + end + + after_inventory_change(pos) + return count + end, + on_timer = run_autocrafter +}) + +minetest.register_craft( { + output = "pipeworks:autocrafter 2", + recipe = { + { "default:steel_ingot", "default:mese_crystal", "default:steel_ingot" }, + { "homedecor:plastic_sheeting", "default:steel_ingot", "homedecor:plastic_sheeting" }, + { "default:steel_ingot", "default:mese_crystal", "default:steel_ingot" } + }, +}) -- cgit v1.2.3