From 4aab7d0dbd782cf6741bdbba94440faf0c5c2e61 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Sat, 12 Aug 2017 20:37:50 -0400 Subject: updated several mods biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages, currency, farming redo, gloopblocks, ilights, moreores, moretrees, pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified dyes, and vines, and maybe one or two others that I didn't see in the list. :-) I fixed the misc_overrides component (it broke when I switched over to farming redo a while back), and also I've added the classic peaceful_npc mod back into the modpack, since it seems to work now. Be sure when you run a world for the first time after this update, that you "Configure" the world, *disable* all of Dreambuilder Modpack, then re-enable the whole thing. If you don't, a few mods will fail to load due to recent changes in their dependencies. --- peaceful_npc/spawning.lua | 86 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 86 insertions(+) create mode 100644 peaceful_npc/spawning.lua (limited to 'peaceful_npc/spawning.lua') diff --git a/peaceful_npc/spawning.lua b/peaceful_npc/spawning.lua new file mode 100644 index 0000000..8ce8f6f --- /dev/null +++ b/peaceful_npc/spawning.lua @@ -0,0 +1,86 @@ +--Spawn function +function def_spawn(pos) + minetest.add_entity(pos, "peaceful_npc:npc_def") + print("want to spawn npc_def at "..dump(pos)) + if mode_debug == true then + minetest.chat_send_all("want to spawn npc_def at "..dump(pos)) + end +end + +function fast_spawn(pos) + minetest.add_entity(pos, "peaceful_npc:npc_fast") + print("want to spawn npc_fast at "..dump(pos)) + if mode_debug == true then + minetest.chat_send_all("want to spawn npc_fast at "..dump(pos)) + end +end + +function dwarf_spawn(pos) + minetest.add_entity(pos, "peaceful_npc:npc_dwarf") + print("want to spawn npc_dwarf at "..dump(pos)) + if mode_debug == true then + minetest.chat_send_all("want to spawn npc_dwarf at "..dump(pos)) + end +end + +--Mapgen biomes +plaingen_biome = { + surface = "default:dirt_with_grass", + avoid_nodes = {"group:liquid", "group:tree"}, + avoid_radius = 20, + rarity = 93, + max_count = 1, + min_elevation = -10, + max_elevation = 30, +} + +forestgen_biome = { + surface = {"group:tree", "default:leaves"}, + avoid_nodes = {"group:liquid"}, + avoid_radius = 10, + rarity = 96, + max_count = 1, + min_elevation = 20, + max_elevation = 50, +} + +beachgen_biome = { + surface = "default:sand", + avoid_nodes = {"group:liquid"}, + avoid_radius = 1, + rarity = 90, + max_count = 1, + min_elevation = 0, + max_elevation = 10, +} + +desertgen_biome = { + surface = { "default:desert_sand", "default:desert_stone"}, + avoid_nodes = {"group:liquid"}, + avoid_radius = 100, + rarity = 95, + max_count = 1, + min_elevation = 0, + max_elevation = 150, +} + +cavegen_biome = { + surface = { "default:stone_with_iron", "default:stone_with_coal", "default:stone_with_mese"}, + avoid_nodes = {"group:liquid"}, + avoid_radius = 5, + rarity = 98, + max_count = 1, + min_elevation = -500, + max_elevation = -50, + check_air = true, + spawn_replace_node = true, +} + +--spawn definers +biome_lib:register_generate_plant(plaingen_biome, "def_spawn") +biome_lib:register_generate_plant(forestgen_biome, "def_spawn") +biome_lib:register_generate_plant(beachgen_biome, "fast_spawn") +biome_lib:register_generate_plant(desertgen_biome, "fast_spawn") +biome_lib:register_generate_plant(cavegen_biome, "dwarf_spawn") + +print("Peaceful NPC spawning.lua loaded! By jojoa1997!") \ No newline at end of file -- cgit v1.2.3