From b21c3d368077aa3a1c42ff1582cda6263c018585 Mon Sep 17 00:00:00 2001 From: Vanessa Dannenberg Date: Wed, 6 Mar 2019 17:01:02 -0500 Subject: updated cottages, areasprotector, bees, biome_lib, technic, facade, farming redo, homedecor, maptools, mesecons, moreblocks, moreores, pipeworks, quartz, travelnet, unified_inventory, unifieddyes, xban2 delete the playeranim mod, not 5.0.0 compatible. --- mesecons_random/doc/ghoststone/description.html | 1 + mesecons_random/doc/removestone/description.html | 1 + 2 files changed, 2 insertions(+) (limited to 'mesecons_random') diff --git a/mesecons_random/doc/ghoststone/description.html b/mesecons_random/doc/ghoststone/description.html index 395430e..d54ef63 100644 --- a/mesecons_random/doc/ghoststone/description.html +++ b/mesecons_random/doc/ghoststone/description.html @@ -1 +1,2 @@ Ghoststones disappear when powered, just like Removestones. But in contrast to Removestones, they reappear again when not powered anymore and they are also conductive. +They work in inactive blocks. diff --git a/mesecons_random/doc/removestone/description.html b/mesecons_random/doc/removestone/description.html index 6947441..ccd3c14 100644 --- a/mesecons_random/doc/removestone/description.html +++ b/mesecons_random/doc/removestone/description.html @@ -1 +1,2 @@ Removestones are probably the simplest effectors possible. They simply disappear when powered. +They work in inactive blocks. -- cgit v1.2.3