From d7a62ee312c9cd4ff455223e18b9bcf09a2f79a4 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 31 Mar 2017 20:25:46 -0400 Subject: update mesecons, pipeworks, castle, and technic --- mesecons_detector/doc/nodedetector/description.html | 1 + mesecons_detector/doc/objectdetector/description.html | 1 + 2 files changed, 2 insertions(+) (limited to 'mesecons_detector/doc') diff --git a/mesecons_detector/doc/nodedetector/description.html b/mesecons_detector/doc/nodedetector/description.html index be34fde..be1582e 100644 --- a/mesecons_detector/doc/nodedetector/description.html +++ b/mesecons_detector/doc/nodedetector/description.html @@ -4,3 +4,4 @@ It can also receive digiline signals. You can either send "GET" and it will respond with the detected nodename or you can send any other string and it will set this string as the node to scan for. Nodenames must include the mod they reside in, so for instance default:dirt, not just dirt. +The distance parameter specifies how many blocks are between the node detector and the node to detect. diff --git a/mesecons_detector/doc/objectdetector/description.html b/mesecons_detector/doc/objectdetector/description.html index c8315e8..bb88856 100644 --- a/mesecons_detector/doc/objectdetector/description.html +++ b/mesecons_detector/doc/objectdetector/description.html @@ -1,3 +1,4 @@ The object detector is a receptor. It changes its state when a player approaches. Right-click it to set a name to scan for. +You can also search for comma-separated lists of players where the detector gets activated if any of the names in the list are found. It can also receive digiline signals which are the name to scan for on the specified channel in the right-click menu. -- cgit v1.2.3