From b21c3d368077aa3a1c42ff1582cda6263c018585 Mon Sep 17 00:00:00 2001 From: Vanessa Dannenberg Date: Wed, 6 Mar 2019 17:01:02 -0500 Subject: updated cottages, areasprotector, bees, biome_lib, technic, facade, farming redo, homedecor, maptools, mesecons, moreblocks, moreores, pipeworks, quartz, travelnet, unified_inventory, unifieddyes, xban2 delete the playeranim mod, not 5.0.0 compatible. --- mesecons_detector/doc/nodedetector/description.html | 1 + 1 file changed, 1 insertion(+) (limited to 'mesecons_detector/doc/nodedetector') diff --git a/mesecons_detector/doc/nodedetector/description.html b/mesecons_detector/doc/nodedetector/description.html index be1582e..ee8c09d 100644 --- a/mesecons_detector/doc/nodedetector/description.html +++ b/mesecons_detector/doc/nodedetector/description.html @@ -5,3 +5,4 @@ respond with the detected nodename or you can send any other string and it will set this string as the node to scan for. Nodenames must include the mod they reside in, so for instance default:dirt, not just dirt. The distance parameter specifies how many blocks are between the node detector and the node to detect. +Automatic scanning with Mesecons output only works when the detector is in an active block, but Digilines queries always work. -- cgit v1.2.3