From def6e465019f7723342746bcec15704d4029502c Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 9 Sep 2016 06:21:35 -0400 Subject: updated mesecons and signs_lib --- mesecons/actionqueue.lua | 6 +- mesecons/init.lua | 16 +++- mesecons/internal.lua | 216 +++++++++++++---------------------------------- mesecons/legacy.lua | 38 +++------ mesecons/util.lua | 145 +++++++++++++++++++++++++------ 5 files changed, 203 insertions(+), 218 deletions(-) (limited to 'mesecons') diff --git a/mesecons/actionqueue.lua b/mesecons/actionqueue.lua index e300ea7..f3479ce 100644 --- a/mesecons/actionqueue.lua +++ b/mesecons/actionqueue.lua @@ -87,7 +87,11 @@ minetest.register_globalstep(function (dtime) end) function mesecon.queue:execute(action) - mesecon.queue.funcs[action.func](action.pos, unpack(action.params)) + -- ignore if action queue function name doesn't exist, + -- (e.g. in case the action queue savegame was written by an old mesecons version) + if mesecon.queue.funcs[action.func] then + mesecon.queue.funcs[action.func](action.pos, unpack(action.params)) + end end diff --git a/mesecons/init.lua b/mesecons/init.lua index 6b36e69..7da3583 100644 --- a/mesecons/init.lua +++ b/mesecons/init.lua @@ -70,6 +70,8 @@ dofile(minetest.get_modpath("mesecons").."/internal.lua"); -- these are the only functions you need to remember mesecon.queue:add_function("receptor_on", function (pos, rules) + mesecon.vm_begin() + rules = rules or mesecon.rules.default -- if area (any of the rule targets) is not loaded, keep trying and call this again later @@ -90,6 +92,8 @@ mesecon.queue:add_function("receptor_on", function (pos, rules) mesecon.turnon(np, rulename) end end + + mesecon.vm_commit() end) function mesecon.receptor_on(pos, rules) @@ -112,10 +116,16 @@ mesecon.queue:add_function("receptor_off", function (pos, rules) local np = vector.add(pos, rule) local rulenames = mesecon.rules_link_rule_all(pos, rule) for _, rulename in ipairs(rulenames) do - if not mesecon.connected_to_receptor(np, mesecon.invertRule(rule)) then - mesecon.turnoff(np, rulename) + mesecon.vm_begin() + mesecon.changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2) + + -- Turnoff returns true if turnoff process was successful, no onstate receptor + -- was found along the way. Commit changes that were made in voxelmanip. If turnoff + -- returns true, an onstate receptor was found, abort voxelmanip transaction. + if (mesecon.turnoff(np, rulename)) then + mesecon.vm_commit() else - mesecon.changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2) + mesecon.vm_abort() end end end diff --git a/mesecons/internal.lua b/mesecons/internal.lua index 4ef2b18..e5ba91e 100644 --- a/mesecons/internal.lua +++ b/mesecons/internal.lua @@ -37,11 +37,6 @@ -- HIGH-LEVEL Internals -- mesecon.is_power_on(pos) --> Returns true if pos emits power in any way -- mesecon.is_power_off(pos) --> Returns true if pos does not emit power in any way --- mesecon.turnon(pos, link) --> link is the input rule that caused calling turnon, turns on every connected node, iterative --- mesecon.turnoff(pos, link) --> link is the input rule that caused calling turnoff, turns off every connected node, iterative --- mesecon.connected_to_receptor(pos, link) --> Returns true if pos is connected to a receptor directly or via conductors, iterative --- mesecon.rules_link(output, input, dug_outputrules) --> Returns true if outputposition + outputrules = inputposition and inputposition + inputrules = outputposition (if the two positions connect) --- mesecon.rules_link_anydir(outp., inp., d_outpr.) --> Same as rules mesecon.rules_link but also returns true if output and input are swapped -- mesecon.is_powered(pos) --> Returns true if pos is powered by a receptor or a conductor -- RULES ROTATION helpers @@ -371,52 +366,32 @@ function mesecon.is_power_off(pos, rulename) return false end +-- Turn off an equipotential section starting at `pos`, which outputs in the direction of `link`. +-- Breadth-first search. Map is abstracted away in a voxelmanip. +-- Follow all all conductor paths replacing conductors that were already +-- looked at, activating / changing all effectors along the way. function mesecon.turnon(pos, link) local frontiers = {{pos = pos, link = link}} local depth = 1 - while frontiers[depth] do - local f = frontiers[depth] + while frontiers[1] do + local f = table.remove(frontiers, 1) local node = mesecon.get_node_force(f.pos) - -- area not loaded, postpone action if not node then - mesecon.queue:add_action(f.pos, "turnon", {f.link}, nil, true) + -- Area does not exist; do nothing elseif mesecon.is_conductor_off(node, f.link) then local rules = mesecon.conductor_get_rules(node) - -- Success: If false, at least one neighboring node is unloaded, - -- postpone turning on action - local success = true - local neighborlinks = {} - - -- call turnon on neighbors + -- Call turnon on neighbors for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do local np = vector.add(f.pos, r) - - -- Neighboring node not loaded, postpone turning on current node - -- since we can't even know if neighboring node has matching rules - if not mesecon.get_node_force(np) then - success = false - break - else - neighborlinks[minetest.hash_node_position(np)] = mesecon.rules_link_rule_all(f.pos, r) + for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do + table.insert(frontiers, {pos = np, link = l}) end end - if success then - minetest.swap_node(f.pos, {name = mesecon.get_conductor_on(node, f.link), - param2 = node.param2}) - - for npos, links in pairs(neighborlinks) do - -- links = all links to node, l = each single link - for _, l in ipairs(links) do - table.insert(frontiers, {pos = minetest.get_position_from_hash(npos), link = l}) - end - end - else - mesecon.queue:add_action(f.pos, "turnon", {f.link}, nil, true) - end + mesecon.swap_node_force(f.pos, mesecon.get_conductor_on(node, f.link)) elseif mesecon.is_effector(node.name) then mesecon.changesignal(f.pos, node, f.link, mesecon.state.on, depth) if mesecon.is_effector_off(node.name) then @@ -427,151 +402,77 @@ function mesecon.turnon(pos, link) end end -mesecon.queue:add_function("turnon", function(pos, rulename, recdepth) - mesecon.turnon(pos, rulename, recdepth) -end) - +-- Turn on an equipotential section starting at `pos`, which outputs in the direction of `link`. +-- Breadth-first search. Map is abstracted away in a voxelmanip. +-- Follow all all conductor paths replacing conductors that were already +-- looked at, deactivating / changing all effectors along the way. +-- In case an onstate receptor is discovered, abort the process by returning false, which will +-- cause `receptor_off` to discard all changes made in the voxelmanip. +-- Contrary to turnon, turnoff has to cache all change and deactivate signals so that they will only +-- be called in the very end when we can be sure that no conductor was found along the path. +-- +-- Signal table entry structure: +-- { +-- pos = position of effector, +-- node = node descriptor (name, param1 and param2), +-- link = link the effector is connected to, +-- depth = indicates order in which signals wire fired, higher is later +-- } function mesecon.turnoff(pos, link) local frontiers = {{pos = pos, link = link}} + local signals = {} local depth = 1 - while frontiers[depth] do - local f = frontiers[depth] + while frontiers[1] do + local f = table.remove(frontiers, 1) local node = mesecon.get_node_force(f.pos) - -- area not loaded, postpone action if not node then - mesecon.queue:add_action(f.pos, "turnoff", {f.link}, nil, true) + -- Area does not exist; do nothing elseif mesecon.is_conductor_on(node, f.link) then local rules = mesecon.conductor_get_rules(node) - - -- Success: If false, at least one neighboring node is unloaded, - -- postpone turning on action - local success = true - local neighborlinks = {} - - -- call turnoff on neighbors for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do local np = vector.add(f.pos, r) - -- Neighboring node not loaded, postpone turning off current node - -- since we can't even know if neighboring node has matching rules - if not mesecon.get_node_force(np) then - success = false - break - else - neighborlinks[minetest.hash_node_position(np)] = mesecon.rules_link_rule_all(f.pos, r) - end - end - - if success then - minetest.swap_node(f.pos, {name = mesecon.get_conductor_off(node, f.link), - param2 = node.param2}) - - for npos, links in pairs(neighborlinks) do - -- links = all links to node, l = each single link - for _, l in ipairs(links) do - table.insert(frontiers, {pos = minetest.get_position_from_hash(npos), link = l}) + -- Check if an onstate receptor is connected. If that is the case, + -- abort this turnoff process by returning false. `receptor_off` will + -- discard all the changes that we made in the voxelmanip: + for _, l in ipairs(mesecon.rules_link_rule_all_inverted(f.pos, r)) do + if mesecon.is_receptor_on(mesecon.get_node_force(np).name) then + return false end end - else - mesecon.queue:add_action(f.pos, "turnoff", {f.link}, nil, true) - end - elseif mesecon.is_effector(node.name) then - mesecon.changesignal(f.pos, node, f.link, mesecon.state.off, depth) - if mesecon.is_effector_on(node.name) and not mesecon.is_powered(f.pos) then - mesecon.deactivate(f.pos, node, f.link, depth) - end - end - depth = depth + 1 - end -end - -mesecon.queue:add_function("turnoff", function(pos, rulename, recdepth) - mesecon.turnoff(pos, rulename, recdepth) -end) - - -function mesecon.connected_to_receptor(pos, link) - local node = mesecon.get_node_force(pos) - if not node then return false end - - -- Check if conductors around are connected - local rules = mesecon.get_any_inputrules(node) - if not rules then return false end - - for _, rule in ipairs(mesecon.rule2meta(link, rules)) do - local links = mesecon.rules_link_rule_all_inverted(pos, rule) - for _, l in ipairs(links) do - local np = vector.add(pos, l) - if mesecon.find_receptor_on(np, mesecon.invertRule(l)) then - return true - end - end - end - - return false -end - -function mesecon.find_receptor_on(pos, link) - local frontiers = {{pos = pos, link = link}} - local checked = {} - - -- List of positions that have been searched for onstate receptors - local depth = 1 - while frontiers[depth] do - local f = frontiers[depth] - local node = mesecon.get_node_force(f.pos) - - if not node then return false end - if mesecon.is_receptor_on(node.name) then return true end - if mesecon.is_conductor_on(node, f.link) then - local rules = mesecon.conductor_get_rules(node) - - -- call turnoff on neighbors: normal rules - for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do - local np = vector.add(f.pos, r) - local links = mesecon.rules_link_rule_all_inverted(f.pos, r) - for _, l in ipairs(links) do - local checkedstring = np.x..np.y..np.z..l.x..l.y..l.z - if not checked[checkedstring] then - table.insert(frontiers, {pos = np, link = l}) - checked[checkedstring] = true - end + -- Call turnoff on neighbors + for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do + table.insert(frontiers, {pos = np, link = l}) end end + mesecon.swap_node_force(f.pos, mesecon.get_conductor_off(node, f.link)) + elseif mesecon.is_effector(node.name) then + table.insert(signals, { + pos = f.pos, + node = node, + link = f.link, + depth = depth + }) end depth = depth + 1 end -end - -function mesecon.rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug), second return value: the name of the affected input rule - local outputnode = mesecon.get_node_force(output) - local inputnode = mesecon.get_node_force(input) - - local outputrules = dug_outputrules or mesecon.get_any_outputrules(outputnode) - local inputrules = mesecon.get_any_inputrules(inputnode) - if not outputrules or not inputrules then - return - end - for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do - -- Check if output sends to input - if vector.equals(vector.add(output, outputrule), input) then - for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do - -- Check if input accepts from output - if vector.equals(vector.add(input, inputrule), output) then - return true, inputrule - end - end + for _, sig in ipairs(signals) do + mesecon.changesignal(sig.pos, sig.node, sig.link, mesecon.state.off, sig.depth) + if mesecon.is_effector_on(sig.node.name) and not mesecon.is_powered(sig.pos) then + mesecon.deactivate(sig.pos, sig.node, sig.link, sig.depth) end end - return false + return true end +-- Get all linking inputrules of inputnode (effector or conductor) that is connected to +-- outputnode (receptor or conductor) at position `output` and has an output in direction `rule` function mesecon.rules_link_rule_all(output, rule) local input = vector.add(output, rule) local inputnode = mesecon.get_node_force(input) @@ -591,8 +492,9 @@ function mesecon.rules_link_rule_all(output, rule) return rules end +-- Get all linking outputnodes of outputnode (receptor or conductor) that is connected to +-- inputnode (effector or conductor) at position `input` and has an input in direction `rule` function mesecon.rules_link_rule_all_inverted(input, rule) - --local irule = mesecon.invertRule(rule) local output = vector.add(input, rule) local outputnode = mesecon.get_node_force(output) local outputrules = mesecon.get_any_outputrules(outputnode) @@ -609,10 +511,6 @@ function mesecon.rules_link_rule_all_inverted(input, rule) return rules end -function mesecon.rules_link_anydir(pos1, pos2) - return mesecon.rules_link(pos1, pos2) or mesecon.rules_link(pos2, pos1) -end - function mesecon.is_powered(pos, rule) local node = mesecon.get_node_force(pos) local rules = mesecon.get_any_inputrules(node) diff --git a/mesecons/legacy.lua b/mesecons/legacy.lua index 6d8ccca..ad7093a 100644 --- a/mesecons/legacy.lua +++ b/mesecons/legacy.lua @@ -1,30 +1,14 @@ --- Ugly hack to prevent breaking compatibility with other mods --- Just remove the following two functions to delete the hack, to be done when other mods have updated -function mesecon.receptor_on(self, pos, rules) - if (self.receptor_on) then - print("[Mesecons] Warning: A mod with mesecon support called mesecon:receptor_on.") - print("[Mesecons] If you are the programmer of this mod, please update it ") - print("[Mesecons] to use mesecon.receptor_on instead. mesecon:* is deprecated") - print("[Mesecons] Otherwise, please make sure you're running the latest version") - print("[Mesecons] of that mod and inform the mod creator.") - else - rules = pos - pos = self - end - mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules) -end +-- Un-forceload any forceloaded mapblocks from older versions of Mesecons which +-- used forceloading instead of VoxelManipulators. +local BLOCKSIZE = 16 -function mesecon.receptor_off(self, pos, rules) - if (self.receptor_off) then - print("[Mesecons] Warning: A mod with mesecon support called mesecon:receptor_off.") - print("[Mesecons] If you are the programmer of this mod, please update it ") - print("[Mesecons] to use mesecon.receptor_off instead. mesecon:* is deprecated") - print("[Mesecons] Otherwise, please make sure you're running the latest version") - print("[Mesecons] of that mod and inform the mod creator.") - else - rules = pos - pos = self - end - mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules) +-- convert block hash --> node position +local function unhash_blockpos(hash) + return vector.multiply(minetest.get_position_from_hash(hash), BLOCKSIZE) end +local old_forceloaded_blocks = mesecon.file2table("mesecon_forceloaded") +for hash, _ in pairs(old_forceloaded_blocks) do + minetest.forceload_free_block(unhash_blockpos(hash)) +end +os.remove(minetest.get_worldpath()..DIR_DELIM.."mesecon_forceloaded") diff --git a/mesecons/util.lua b/mesecons/util.lua index d95f216..c9ba7fc 100644 --- a/mesecons/util.lua +++ b/mesecons/util.lua @@ -219,7 +219,7 @@ function mesecon.table2file(filename, table) f:close() end --- Forceloading: Force server to load area if node is nil +-- Block position "hashing" (convert to integer) functions for voxelmanip cache local BLOCKSIZE = 16 -- convert node position --> block hash @@ -236,43 +236,132 @@ local function unhash_blockpos(hash) return vector.multiply(minetest.get_position_from_hash(hash), BLOCKSIZE) end -mesecon.forceloaded_blocks = {} +-- Maps from a hashed mapblock position (as returned by hash_blockpos) to a +-- table. +-- +-- Contents of the table are: +-- “vm” → the VoxelManipulator +-- “va” → the VoxelArea +-- “data” → the data array +-- “param1” → the param1 array +-- “param2” → the param2 array +-- “dirty” → true if data has been modified +-- +-- Nil if no VM-based transaction is in progress. +local vm_cache = nil + +-- Starts a VoxelManipulator-based transaction. +-- +-- During a VM transaction, calls to vm_get_node and vm_swap_node operate on a +-- cached copy of the world loaded via VoxelManipulators. That cache can later +-- be committed to the real map by means of vm_commit or discarded by means of +-- vm_abort. +function mesecon.vm_begin() + vm_cache = {} +end --- get node and force-load area -function mesecon.get_node_force(pos) +-- Finishes a VoxelManipulator-based transaction, freeing the VMs and map data +-- and writing back any modified areas. +function mesecon.vm_commit() + for hash, tbl in pairs(vm_cache) do + if tbl.dirty then + local vm = tbl.vm + vm:set_data(tbl.data) + vm:write_to_map() + vm:update_map() + end + end + vm_cache = nil +end + +-- Finishes a VoxelManipulator-based transaction, freeing the VMs and throwing +-- away any modified areas. +function mesecon.vm_abort() + vm_cache = nil +end + +-- Gets the cache entry covering a position, populating it if necessary. +local function vm_get_or_create_entry(pos) local hash = hash_blockpos(pos) + local tbl = vm_cache[hash] + if not tbl then + local vm = minetest.get_voxel_manip(pos, pos) + local min_pos, max_pos = vm:get_emerged_area() + local va = VoxelArea:new{MinEdge = min_pos, MaxEdge = max_pos} + tbl = {vm = vm, va = va, data = vm:get_data(), param1 = vm:get_light_data(), param2 = vm:get_param2_data(), dirty = false} + vm_cache[hash] = tbl + end + return tbl +end - if mesecon.forceloaded_blocks[hash] == nil then - -- if no more forceload spaces are available, try again next time - if minetest.forceload_block(pos) then - mesecon.forceloaded_blocks[hash] = 0 - end +-- Gets the node at a given position during a VoxelManipulator-based +-- transaction. +function mesecon.vm_get_node(pos) + local tbl = vm_get_or_create_entry(pos) + local index = tbl.va:indexp(pos) + local node_value = tbl.data[index] + if node_value == core.CONTENT_IGNORE then + return nil else - mesecon.forceloaded_blocks[hash] = 0 + local node_param1 = tbl.param1[index] + local node_param2 = tbl.param2[index] + return {name = minetest.get_name_from_content_id(node_value), param1 = node_param1, param2 = node_param2} end +end - return minetest.get_node_or_nil(pos) +-- Sets a node’s name during a VoxelManipulator-based transaction. +-- +-- Existing param1, param2, and metadata are left alone. +function mesecon.vm_swap_node(pos, name) + local tbl = vm_get_or_create_entry(pos) + local index = tbl.va:indexp(pos) + tbl.data[index] = minetest.get_content_id(name) + tbl.dirty = true end -minetest.register_globalstep(function (dtime) - for hash, time in pairs(mesecon.forceloaded_blocks) do - -- unload forceloaded blocks after 10 minutes without usage - if (time > mesecon.setting("forceload_timeout", 600)) then - minetest.forceload_free_block(unhash_blockpos(hash)) - mesecon.forceloaded_blocks[hash] = nil - else - mesecon.forceloaded_blocks[hash] = time + dtime +-- Gets the node at a given position, regardless of whether it is loaded or +-- not, respecting a transaction if one is in progress. +-- +-- Outside a VM transaction, if the mapblock is not loaded, it is pulled into +-- the server’s main map data cache and then accessed from there. +-- +-- Inside a VM transaction, the transaction’s VM cache is used. +function mesecon.get_node_force(pos) + if vm_cache then + return mesecon.vm_get_node(pos) + else + local node = minetest.get_node_or_nil(pos) + if node == nil then + -- Node is not currently loaded; use a VoxelManipulator to prime + -- the mapblock cache and try again. + minetest.get_voxel_manip(pos, pos) + node = minetest.get_node_or_nil(pos) end + return node end -end) - --- Store and read the forceloaded blocks to / from a file --- so that those blocks are remembered when the game --- is restarted -mesecon.forceloaded_blocks = mesecon.file2table("mesecon_forceloaded") -minetest.register_on_shutdown(function() - mesecon.table2file("mesecon_forceloaded", mesecon.forceloaded_blocks) -end) +end + +-- Swaps the node at a given position, regardless of whether it is loaded or +-- not, respecting a transaction if one is in progress. +-- +-- Outside a VM transaction, if the mapblock is not loaded, it is pulled into +-- the server’s main map data cache and then accessed from there. +-- +-- Inside a VM transaction, the transaction’s VM cache is used. +-- +-- This function can only be used to change the node’s name, not its parameters +-- or metadata. +function mesecon.swap_node_force(pos, name) + if vm_cache then + return mesecon.vm_swap_node(pos, name) + else + -- This serves to both ensure the mapblock is loaded and also hand us + -- the old node table so we can preserve param2. + local node = mesecon.get_node_force(pos) + node.name = name + minetest.swap_node(pos, node) + end +end -- Autoconnect Hooks -- Nodes like conductors may change their appearance and their connection rules -- cgit v1.2.3