From da66780a569712c23ae4f2996cfb4608a9f9d69d Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 1 Apr 2016 20:02:19 -0400 Subject: copy all standard Dreambuilder mods in from the old subgame (exactly as last supplied there, updates to these mods will follow later) --- mesecons/mesecons_luacontroller/depends.txt | 1 + .../doc/luacontroller/description.html | 5 + .../doc/luacontroller/preview.png | Bin 0 -> 67795 bytes .../doc/luacontroller/recipe.png | Bin 0 -> 5560 bytes mesecons/mesecons_luacontroller/init.lua | 642 +++++++++++++++++++++ .../textures/jeija_luac_background.png | Bin 0 -> 2016 bytes .../textures/jeija_luac_runbutton.png | Bin 0 -> 4262 bytes .../textures/jeija_luacontroller_LED_A.png | Bin 0 -> 3541 bytes .../textures/jeija_luacontroller_LED_B.png | Bin 0 -> 3537 bytes .../textures/jeija_luacontroller_LED_C.png | Bin 0 -> 3537 bytes .../textures/jeija_luacontroller_LED_D.png | Bin 0 -> 3537 bytes .../textures/jeija_luacontroller_burnt_top.png | Bin 0 -> 8706 bytes .../textures/jeija_luacontroller_top.png | Bin 0 -> 11913 bytes 13 files changed, 648 insertions(+) create mode 100644 mesecons/mesecons_luacontroller/depends.txt create mode 100644 mesecons/mesecons_luacontroller/doc/luacontroller/description.html create mode 100644 mesecons/mesecons_luacontroller/doc/luacontroller/preview.png create mode 100644 mesecons/mesecons_luacontroller/doc/luacontroller/recipe.png create mode 100644 mesecons/mesecons_luacontroller/init.lua create mode 100644 mesecons/mesecons_luacontroller/textures/jeija_luac_background.png create mode 100644 mesecons/mesecons_luacontroller/textures/jeija_luac_runbutton.png create mode 100644 mesecons/mesecons_luacontroller/textures/jeija_luacontroller_LED_A.png create mode 100644 mesecons/mesecons_luacontroller/textures/jeija_luacontroller_LED_B.png create mode 100644 mesecons/mesecons_luacontroller/textures/jeija_luacontroller_LED_C.png create mode 100644 mesecons/mesecons_luacontroller/textures/jeija_luacontroller_LED_D.png create mode 100644 mesecons/mesecons_luacontroller/textures/jeija_luacontroller_burnt_top.png create mode 100644 mesecons/mesecons_luacontroller/textures/jeija_luacontroller_top.png (limited to 'mesecons/mesecons_luacontroller') diff --git a/mesecons/mesecons_luacontroller/depends.txt b/mesecons/mesecons_luacontroller/depends.txt new file mode 100644 index 0000000..acaa924 --- /dev/null +++ b/mesecons/mesecons_luacontroller/depends.txt @@ -0,0 +1 @@ +mesecons diff --git a/mesecons/mesecons_luacontroller/doc/luacontroller/description.html b/mesecons/mesecons_luacontroller/doc/luacontroller/description.html new file mode 100644 index 0000000..ca14615 --- /dev/null +++ b/mesecons/mesecons_luacontroller/doc/luacontroller/description.html @@ -0,0 +1,5 @@ +The luacontroller is an advanced programmable component. +You can simply code it in the language mesecons uses itself: Lua! +All the code runs in a sandbox, so it's completely safe (but I won't guarantee that for absolute certainty!). + +Documentation is available here! diff --git a/mesecons/mesecons_luacontroller/doc/luacontroller/preview.png b/mesecons/mesecons_luacontroller/doc/luacontroller/preview.png new file mode 100644 index 0000000..f16c9d0 Binary files /dev/null and b/mesecons/mesecons_luacontroller/doc/luacontroller/preview.png differ diff --git a/mesecons/mesecons_luacontroller/doc/luacontroller/recipe.png b/mesecons/mesecons_luacontroller/doc/luacontroller/recipe.png new file mode 100644 index 0000000..529b66d Binary files /dev/null and b/mesecons/mesecons_luacontroller/doc/luacontroller/recipe.png differ diff --git a/mesecons/mesecons_luacontroller/init.lua b/mesecons/mesecons_luacontroller/init.lua new file mode 100644 index 0000000..839d150 --- /dev/null +++ b/mesecons/mesecons_luacontroller/init.lua @@ -0,0 +1,642 @@ +-- ______ +-- | +-- | +-- | __ ___ _ __ _ _ +-- | | | | | |\ | | |_| | | | | |_ |_| +-- |___| |______ |__| | \| | | \ |__| |_ |_ |_ |\ +-- | +-- | +-- + +-- Reference +-- ports = get_real_port_states(pos): gets if inputs are powered from outside +-- newport = merge_port_states(state1, state2): just does result = state1 or state2 for every port +-- set_port(pos, rule, state): activates/deactivates the mesecons according to the port states +-- set_port_states(pos, ports): Applies new port states to a LuaController at pos +-- run(pos): runs the code in the controller at pos +-- reset_meta(pos, code, errmsg): performs a software-reset, installs new code and prints error messages +-- resetn(pos): performs a hardware reset, turns off all ports +-- +-- The Sandbox +-- The whole code of the controller runs in a sandbox, +-- a very restricted environment. +-- However, as this does not prevent you from using e.g. loops, +-- we need to check for these prohibited commands first. +-- Actually the only way to damage the server is to +-- use too much memory from the sandbox. +-- You can add more functions to the environment +-- (see where local env is defined) +-- Something nice to play is is appending minetest.env to it. + +local BASENAME = "mesecons_luacontroller:luacontroller" + +local rules = { + a = {x = -1, y = 0, z = 0, name="A"}, + b = {x = 0, y = 0, z = 1, name="B"}, + c = {x = 1, y = 0, z = 0, name="C"}, + d = {x = 0, y = 0, z = -1, name="D"}, +} + + +------------------ +-- Action stuff -- +------------------ +-- These helpers are required to set the port states of the luacontroller + +local function update_real_port_states(pos, rule_name, new_state) + local meta = minetest.get_meta(pos) + if rule_name == nil then + meta:set_int("real_portstates", 1) + return + end + local n = meta:get_int("real_portstates") - 1 + local L = {} + for i = 1, 4 do + L[i] = n % 2 + n = math.floor(n / 2) + end + -- (0,-1) (-1,0) (1,0) (0,1) + local pos_to_side = { 4, 1, nil, 3, 2 } + if rule_name.x == nil then + for _, rname in ipairs(rule_name) do + local port = pos_to_side[rname.x + (2 * rname.z) + 3] + L[port] = (newstate == "on") and 1 or 0 + end + else + local port = pos_to_side[rule_name.x + (2 * rule_name.z) + 3] + L[port] = (new_state == "on") and 1 or 0 + end + meta:set_int("real_portstates", + 1 + + 1 * L[1] + + 2 * L[2] + + 4 * L[3] + + 8 * L[4]) +end + + +local port_names = {"a", "b", "c", "d"} + +local function get_real_port_states(pos) + -- Determine if ports are powered (by itself or from outside) + local meta = minetest.get_meta(pos) + local L = {} + local n = meta:get_int("real_portstates") - 1 + for _, name in ipairs(port_names) do + L[name] = ((n % 2) == 1) + n = math.floor(n / 2) + end + return L +end + + +local function merge_port_states(ports, vports) + return { + a = ports.a or vports.a, + b = ports.b or vports.b, + c = ports.c or vports.c, + d = ports.d or vports.d, + } +end + +local function generate_name(ports) + local d = ports.d and 1 or 0 + local c = ports.c and 1 or 0 + local b = ports.b and 1 or 0 + local a = ports.a and 1 or 0 + return BASENAME..d..c..b..a +end + + +local function set_port(pos, rule, state) + if state then + mesecon.receptor_on(pos, {rule}) + else + mesecon.receptor_off(pos, {rule}) + end +end + + +local function clean_port_states(ports) + ports.a = ports.a and true or false + ports.b = ports.b and true or false + ports.c = ports.c and true or false + ports.d = ports.d and true or false +end + + +local function set_port_states(pos, ports) + local node = minetest.get_node(pos) + local name = node.name + clean_port_states(ports) + local vports = minetest.registered_nodes[name].virtual_portstates + local new_name = generate_name(ports) + + if name ~= new_name and vports then + -- Problem: + -- We need to place the new node first so that when turning + -- off some port, it won't stay on because the rules indicate + -- there is an onstate output port there. + -- When turning the output off then, it will however cause feedback + -- so that the luacontroller will receive an "off" event by turning + -- its output off. + -- Solution / Workaround: + -- Remember which output was turned off and ignore next "off" event. + local meta = minetest.get_meta(pos) + local ign = minetest.deserialize(meta:get_string("ignore_offevents")) or {} + if ports.a and not vports.a and not mesecon.is_powered(pos, rules.a) then ign.A = true end + if ports.b and not vports.b and not mesecon.is_powered(pos, rules.b) then ign.B = true end + if ports.c and not vports.c and not mesecon.is_powered(pos, rules.c) then ign.C = true end + if ports.d and not vports.d and not mesecon.is_powered(pos, rules.d) then ign.D = true end + meta:set_string("ignore_offevents", minetest.serialize(ign)) + + minetest.swap_node(pos, {name = new_name, param2 = node.param2}) + + if ports.a ~= vports.a then set_port(pos, rules.a, ports.a) end + if ports.b ~= vports.b then set_port(pos, rules.b, ports.b) end + if ports.c ~= vports.c then set_port(pos, rules.c, ports.c) end + if ports.d ~= vports.d then set_port(pos, rules.d, ports.d) end + end +end + + +----------------- +-- Overheating -- +----------------- +local function burn_controller(pos) + local node = minetest.get_node(pos) + node.name = BASENAME.."_burnt" + minetest.swap_node(pos, node) + minetest.get_meta(pos):set_string("lc_memory", ""); + -- Wait for pending operations + minetest.after(0.2, mesecon.receptor_off, pos, mesecon.rules.flat) +end + +local function overheat(pos, meta) + if mesecon.do_overheat(pos) then -- If too hot + burn_controller(pos) + return true + end +end + +------------------------ +-- Ignored off events -- +------------------------ + +local function ignore_event(event, meta) + if event.type ~= "off" then return false end + local ignore_offevents = minetest.deserialize(meta:get_string("ignore_offevents")) or {} + if ignore_offevents[event.pin.name] then + ignore_offevents[event.pin.name] = nil + meta:set_string("ignore_offevents", minetest.serialize(ignore_offevents)) + return true + end +end + +------------------------- +-- Parsing and running -- +------------------------- + +local function safe_print(param) + print(dump(param)) +end + +local function safe_date() + return(os.date("*t",os.time())) +end + +local function remove_functions(x) + local tp = type(x) + if tp == "table" then + for key, value in pairs(x) do + local key_t, val_t = type(key), type(value) + if key_t == "function" or val_t == "function" then + x[key] = nil + else + if key_t == "table" then + remove_functions(key) + end + if val_t == "table" then + remove_functions(value) + end + end + end + elseif tp == "function" then + return nil + end + return x +end + +local function get_interrupt(pos) + -- iid = interrupt id + local function interrupt(time, iid) + if type(time) ~= "number" then return end + local luac_id = minetest.get_meta(pos):get_int("luac_id") + mesecon.queue:add_action(pos, "lc_interrupt", {luac_id, iid}, time, iid, 1) + end + return interrupt +end + + +local function get_digiline_send(pos) + if not digiline then return end + return function(channel, msg) + minetest.after(0, function() + digiline:receptor_send(pos, digiline.rules.default, channel, msg) + end) + end +end + + +local safe_globals = { + "assert", "error", "ipairs", "next", "pairs", "pcall", "select", + "tonumber", "tostring", "type", "unpack", "_VERSION", "xpcall", +} +local function create_environment(pos, mem, event) + -- Gather variables for the environment + local vports = minetest.registered_nodes[minetest.get_node(pos).name].virtual_portstates + local vports_copy = {} + for k, v in pairs(vports) do vports_copy[k] = v end + local rports = get_real_port_states(pos) + + -- Create new library tables on each call to prevent one LuaController + -- from breaking a library and messing up other LuaControllers. + local env = { + pin = merge_port_states(vports, rports), + port = vports_copy, + event = event, + mem = mem, + heat = minetest.get_meta(pos):get_int("heat"), + heat_max = mesecon.setting("overheat_max", 20), + print = safe_print, + interrupt = get_interrupt(pos), + digiline_send = get_digiline_send(pos), + string = { + byte = string.byte, + char = string.char, + format = string.format, + gsub = string.gsub, + len = string.len, + lower = string.lower, + upper = string.upper, + rep = string.rep, + reverse = string.reverse, + sub = string.sub, + }, + math = { + abs = math.abs, + acos = math.acos, + asin = math.asin, + atan = math.atan, + atan2 = math.atan2, + ceil = math.ceil, + cos = math.cos, + cosh = math.cosh, + deg = math.deg, + exp = math.exp, + floor = math.floor, + fmod = math.fmod, + frexp = math.frexp, + huge = math.huge, + ldexp = math.ldexp, + log = math.log, + log10 = math.log10, + max = math.max, + min = math.min, + modf = math.modf, + pi = math.pi, + pow = math.pow, + rad = math.rad, + random = math.random, + sin = math.sin, + sinh = math.sinh, + sqrt = math.sqrt, + tan = math.tan, + tanh = math.tanh, + }, + table = { + concat = table.concat, + insert = table.insert, + maxn = table.maxn, + remove = table.remove, + sort = table.sort, + }, + os = { + clock = os.clock, + difftime = os.difftime, + time = os.time, + datetable = safe_date, + }, + } + env._G = env + + for _, name in pairs(safe_globals) do + env[name] = _G[name] + end + + return env +end + + +local function timeout() + debug.sethook() -- Clear hook + error("Code timed out!") +end + + +local function code_prohibited(code) + -- LuaJIT doesn't increment the instruction counter when running + -- loops, so we have to sanitize inputs if we're using LuaJIT. + if not jit then + return false + end + local prohibited = {"while", "for", "do", "repeat", "until", "goto"} + code = " "..code.." " + for _, p in ipairs(prohibited) do + if string.find(code, "[^%w_]"..p.."[^%w_]") then + return "Prohibited command: "..p + end + end +end + + +local function create_sandbox(code, env) + if code:byte(1) == 27 then + return nil, "Binary code prohibited." + end + local f, msg = loadstring(code) + if not f then return nil, msg end + setfenv(f, env) + + return function(...) + debug.sethook(timeout, "", 10000) + local ok, ret = pcall(f, ...) + debug.sethook() -- Clear hook + if not ok then error(ret) end + return ret + end +end + + +local function load_memory(meta) + return minetest.deserialize(meta:get_string("lc_memory")) or {} +end + + +local function save_memory(pos, meta, mem) + local memstring = minetest.serialize(remove_functions(mem)) + local memsize_max = mesecon.setting("luacontroller_memsize", 100000) + + if (#memstring <= memsize_max) then + meta:set_string("lc_memory", memstring) + else + print("Error: Luacontroller memory overflow. "..memsize_max.." bytes available, " + ..#memstring.." required. Controller overheats.") + burn_controller(pos) + end +end + + +local function run(pos, event) + local meta = minetest.get_meta(pos) + if overheat(pos) then return end + if ignore_event(event, meta) then return end + + -- Load code & mem from meta + local mem = load_memory(meta) + local code = meta:get_string("code") + + local err = code_prohibited(code) + if err then return err end + + -- Create environment + local env = create_environment(pos, mem, event) + + -- Create the sandbox and execute code + local f, msg = create_sandbox(code, env) + if not f then return msg end + local success, msg = pcall(f) + if not success then return msg end + if type(env.port) ~= "table" then + return "Ports set are invalid." + end + + -- Actually set the ports + set_port_states(pos, env.port) + + -- Save memory. This may burn the luacontroller if a memory overflow occurs. + save_memory(pos, meta, env.mem) +end + +mesecon.queue:add_function("lc_interrupt", function (pos, luac_id, iid) + -- There is no luacontroller anymore / it has been reprogrammed / replaced / burnt + if (minetest.get_meta(pos):get_int("luac_id") ~= luac_id) then return end + if (minetest.registered_nodes[minetest.get_node(pos).name].is_burnt) then return end + run(pos, {type="interrupt", iid = iid}) +end) + +local function reset_meta(pos, code, errmsg) + local meta = minetest.get_meta(pos) + meta:set_string("code", code) + code = minetest.formspec_escape(code or "") + errmsg = minetest.formspec_escape(errmsg or "") + meta:set_string("formspec", "size[10,8]".. + "background[-0.2,-0.25;10.4,8.75;jeija_luac_background.png]".. + "textarea[0.2,0.6;10.2,5;code;;"..code.."]".. + "image_button[3.75,6;2.5,1;jeija_luac_runbutton.png;program;]".. + "image_button_exit[9.72,-0.25;0.425,0.4;jeija_close_window.png;exit;]".. + "label[0.1,5;"..errmsg.."]") + meta:set_int("heat", 0) + meta:set_int("luac_id", math.random(1, 65535)) +end + +local function reset(pos) + set_port_states(pos, {a=false, b=false, c=false, d=false}) +end + + +----------------------- +-- Node Registration -- +----------------------- + +local output_rules = {} +local input_rules = {} + +local node_box = { + type = "fixed", + fixed = { + {-8/16, -8/16, -8/16, 8/16, -7/16, 8/16}, -- Bottom slab + {-5/16, -7/16, -5/16, 5/16, -6/16, 5/16}, -- Circuit board + {-3/16, -6/16, -3/16, 3/16, -5/16, 3/16}, -- IC + } +} + +local selection_box = { + type = "fixed", + fixed = { -8/16, -8/16, -8/16, 8/16, -5/16, 8/16 }, +} + +local digiline = { + receptor = {}, + effector = { + action = function(pos, node, channel, msg) + run(pos, {type = "digiline", channel = channel, msg = msg}) + end + } +} +local function on_receive_fields(pos, form_name, fields) + if not fields.program then + return + end + reset(pos) + reset_meta(pos, fields.code) + local err = run(pos, {type="program"}) + if err then + print(err) + reset_meta(pos, fields.code, err) + end +end + +for a = 0, 1 do -- 0 = off 1 = on +for b = 0, 1 do +for c = 0, 1 do +for d = 0, 1 do + local cid = tostring(d)..tostring(c)..tostring(b)..tostring(a) + local node_name = BASENAME..cid + local top = "jeija_luacontroller_top.png" + if a == 1 then + top = top.."^jeija_luacontroller_LED_A.png" + end + if b == 1 then + top = top.."^jeija_luacontroller_LED_B.png" + end + if c == 1 then + top = top.."^jeija_luacontroller_LED_C.png" + end + if d == 1 then + top = top.."^jeija_luacontroller_LED_D.png" + end + + local groups + if a + b + c + d ~= 0 then + groups = {dig_immediate=2, not_in_creative_inventory=1, overheat = 1} + else + groups = {dig_immediate=2, overheat = 1} + end + + output_rules[cid] = {} + input_rules[cid] = {} + if a == 1 then table.insert(output_rules[cid], rules.a) end + if b == 1 then table.insert(output_rules[cid], rules.b) end + if c == 1 then table.insert(output_rules[cid], rules.c) end + if d == 1 then table.insert(output_rules[cid], rules.d) end + + if a == 0 then table.insert( input_rules[cid], rules.a) end + if b == 0 then table.insert( input_rules[cid], rules.b) end + if c == 0 then table.insert( input_rules[cid], rules.c) end + if d == 0 then table.insert( input_rules[cid], rules.d) end + + local mesecons = { + effector = { + rules = input_rules[cid], + action_change = function (pos, _, rule_name, new_state) + update_real_port_states(pos, rule_name, new_state) + run(pos, {type=new_state, pin=rule_name}) + end, + }, + receptor = { + state = mesecon.state.on, + rules = output_rules[cid] + } + } + + minetest.register_node(node_name, { + description = "LuaController", + drawtype = "nodebox", + tiles = { + top, + "jeija_microcontroller_bottom.png", + "jeija_microcontroller_sides.png", + "jeija_microcontroller_sides.png", + "jeija_microcontroller_sides.png", + "jeija_microcontroller_sides.png" + }, + inventory_image = top, + paramtype = "light", + groups = groups, + drop = BASENAME.."0000", + sunlight_propagates = true, + selection_box = selection_box, + node_box = node_box, + on_construct = reset_meta, + on_receive_fields = on_receive_fields, + sounds = default.node_sound_stone_defaults(), + mesecons = mesecons, + digiline = digiline, + -- Virtual portstates are the ports that + -- the node shows as powered up (light up). + virtual_portstates = { + a = a == 1, + b = b == 1, + c = c == 1, + d = d == 1, + }, + after_dig_node = function (pos, node) + mesecon.receptor_off(pos, output_rules) + end, + is_luacontroller = true, + }) +end +end +end +end + +------------------------------ +-- Overheated LuaController -- +------------------------------ + +minetest.register_node(BASENAME .. "_burnt", { + drawtype = "nodebox", + tiles = { + "jeija_luacontroller_burnt_top.png", + "jeija_microcontroller_bottom.png", + "jeija_microcontroller_sides.png", + "jeija_microcontroller_sides.png", + "jeija_microcontroller_sides.png", + "jeija_microcontroller_sides.png" + }, + inventory_image = "jeija_luacontroller_burnt_top.png", + is_burnt = true, + paramtype = "light", + groups = {dig_immediate=2, not_in_creative_inventory=1}, + drop = BASENAME.."0000", + sunlight_propagates = true, + selection_box = selection_box, + node_box = node_box, + on_construct = reset_meta, + on_receive_fields = on_receive_fields, + sounds = default.node_sound_stone_defaults(), + virtual_portstates = {a = false, b = false, c = false, d = false}, + mesecons = { + effector = { + rules = mesecon.rules.flat, + action_change = function(pos, _, rule_name, new_state) + update_real_port_states(pos, rule_name, new_state) + end, + }, + }, +}) + +------------------------ +-- Craft Registration -- +------------------------ + +minetest.register_craft({ + output = BASENAME.."0000 2", + recipe = { + {'mesecons_materials:silicon', 'mesecons_materials:silicon', 'group:mesecon_conductor_craftable'}, + {'mesecons_materials:silicon', 'mesecons_materials:silicon', 'group:mesecon_conductor_craftable'}, + {'group:mesecon_conductor_craftable', 'group:mesecon_conductor_craftable', ''}, + } +}) + diff --git a/mesecons/mesecons_luacontroller/textures/jeija_luac_background.png b/mesecons/mesecons_luacontroller/textures/jeija_luac_background.png new file mode 100644 index 0000000..40e316c Binary files /dev/null and b/mesecons/mesecons_luacontroller/textures/jeija_luac_background.png differ diff --git a/mesecons/mesecons_luacontroller/textures/jeija_luac_runbutton.png b/mesecons/mesecons_luacontroller/textures/jeija_luac_runbutton.png new file mode 100644 index 0000000..157507f Binary files /dev/null and b/mesecons/mesecons_luacontroller/textures/jeija_luac_runbutton.png differ diff --git a/mesecons/mesecons_luacontroller/textures/jeija_luacontroller_LED_A.png b/mesecons/mesecons_luacontroller/textures/jeija_luacontroller_LED_A.png new file mode 100644 index 0000000..a187e8e Binary files /dev/null and b/mesecons/mesecons_luacontroller/textures/jeija_luacontroller_LED_A.png differ diff --git a/mesecons/mesecons_luacontroller/textures/jeija_luacontroller_LED_B.png b/mesecons/mesecons_luacontroller/textures/jeija_luacontroller_LED_B.png new file mode 100644 index 0000000..738ba96 Binary files /dev/null and b/mesecons/mesecons_luacontroller/textures/jeija_luacontroller_LED_B.png differ diff --git a/mesecons/mesecons_luacontroller/textures/jeija_luacontroller_LED_C.png b/mesecons/mesecons_luacontroller/textures/jeija_luacontroller_LED_C.png new file mode 100644 index 0000000..abe0fe6 Binary files /dev/null and b/mesecons/mesecons_luacontroller/textures/jeija_luacontroller_LED_C.png differ diff --git a/mesecons/mesecons_luacontroller/textures/jeija_luacontroller_LED_D.png b/mesecons/mesecons_luacontroller/textures/jeija_luacontroller_LED_D.png new file mode 100644 index 0000000..cc10170 Binary files /dev/null and b/mesecons/mesecons_luacontroller/textures/jeija_luacontroller_LED_D.png differ diff --git a/mesecons/mesecons_luacontroller/textures/jeija_luacontroller_burnt_top.png b/mesecons/mesecons_luacontroller/textures/jeija_luacontroller_burnt_top.png new file mode 100644 index 0000000..d1a17af Binary files /dev/null and b/mesecons/mesecons_luacontroller/textures/jeija_luacontroller_burnt_top.png differ diff --git a/mesecons/mesecons_luacontroller/textures/jeija_luacontroller_top.png b/mesecons/mesecons_luacontroller/textures/jeija_luacontroller_top.png new file mode 100644 index 0000000..3128230 Binary files /dev/null and b/mesecons/mesecons_luacontroller/textures/jeija_luacontroller_top.png differ -- cgit v1.2.3