From da66780a569712c23ae4f2996cfb4608a9f9d69d Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 1 Apr 2016 20:02:19 -0400 Subject: copy all standard Dreambuilder mods in from the old subgame (exactly as last supplied there, updates to these mods will follow later) --- locks/shared_locked_xdoors2.lua | 212 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 212 insertions(+) create mode 100644 locks/shared_locked_xdoors2.lua (limited to 'locks/shared_locked_xdoors2.lua') diff --git a/locks/shared_locked_xdoors2.lua b/locks/shared_locked_xdoors2.lua new file mode 100644 index 0000000..1af36fc --- /dev/null +++ b/locks/shared_locked_xdoors2.lua @@ -0,0 +1,212 @@ +-- xDoors² mod by xyz +-- modified by Sokomine to allow locked doors that can only be opened/closed/dig up by the player who placed them +-- a little bit modified by addi to allow someone with the priv "opendoors" to open/close/dig all locked doors. +-- Sokomine: modified again so that it uses the new locks-mod + +local door_bottom = {-0.5, -0.5, -0.5, 0.5, 0.5, -0.4} +local door_top = { + {-0.5, -0.5, -0.5, -0.3, 0.5, -0.4}, + {0.3, -0.5, -0.5, 0.5, 0.5, -0.4}, + {-0.3, 0.3, -0.5, 0.3, 0.5, -0.4}, + {-0.3, -0.5, -0.5, 0.3, -0.4, -0.4}, + {-0.05, -0.4, -0.5, 0.05, 0.3, -0.4}, + {-0.3, -0.1, -0.5, -0.05, 0, -0.4}, + {0.05, -0.1, -0.5, 0.3, 0, -0.4} +} + +local is_top = function(name) + return name:sub(12, 12) == "t" +end + + +local xdoors2_transform = function(pos, node, puncher) + + if( not( locks:lock_allow_use( pos, puncher ))) then + minetest.chat_send_player( puncher:get_player_name(), "This door is locked. It can only be opened by its owner or people with a key that fits."); + return; + end + + if is_top(node.name) then + pos = {x = pos.x, y = pos.y - 1, z = pos.z} + end + local t = 3 - node.name:sub(-1) + local p2 = 0 + if t == 2 then + p2 = (node.param2 + 1) % 4 + else + p2 = (node.param2 + 3) % 4 + end + + local olddata = locks:get_lockdata( pos ); + minetest.env:add_node(pos, {name = "locks:door_bottom_"..t, param2 = p2}) + minetest.env:add_node({x = pos.x, y = pos.y + 1, z = pos.z}, {name = "locks:door_top_"..t, param2 = p2}) + + -- remember who owns the door, what passwords are set etc. + locks:set_lockdata( pos, olddata ); + locks:set_lockdata( {x = pos.x, y = pos.y + 1, z = pos.z}, olddata ); +end + + +local xdoors2_destruct = function(pos, oldnode) + if is_top(oldnode.name) then + pos = {x = pos.x, y = pos.y - 1, z = pos.z} + end + minetest.env:remove_node(pos) + minetest.env:remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) +end + +for i = 1, 2 do + minetest.register_node("locks:door_top_"..i, { + tiles = {"xdoors2_side.png", "xdoors2_side.png", "xdoors2_top.png", "xdoors2_bottom.png", "xdoors2_top_"..(3 - i)..".png", "xdoors2_top_"..i..".png"}, + paramtype = "light", + paramtype2 = "facedir", + drawtype = "nodebox", + drop = "locks:door", + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, + node_box = { + type = "fixed", + fixed = door_top + }, + selection_box = { + type = "fixed", + fixed = door_bottom + }, + on_punch = xdoors2_transform, + after_dig_node = xdoors2_destruct, + + on_construct = function(pos) + locks:lock_init( pos, + "size[8,2]".. + "field[0.3,0.6;6,0.7;locks_sent_lock_command;Locked door. Type /help for help:;]".. + "button_exit[6.3,1.2;1.7,0.7;locks_sent_input;Proceed]" ); + end, + + on_receive_fields = function(pos, formname, fields, sender) + locks:lock_handle_input( pos, formname, fields, sender ); + end, + + can_dig = function(pos,player) + return locks:lock_allow_dig( pos, player ); + end + }) + minetest.register_node("locks:door_bottom_"..i, { + tiles = {"xdoors2_side.png", "xdoors2_side.png", "xdoors2_top.png", "xdoors2_bottom.png", "locks_xdoors2_bottom_"..(3 - i)..".png", "locks_xdoors2_bottom_"..i..".png"}, + paramtype = "light", + paramtype2 = "facedir", + drawtype = "nodebox", + drop = "locks:door", + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, + node_box = { + type = "fixed", + fixed = door_bottom + }, + selection_box = { + type = "fixed", + fixed = door_bottom + }, + on_punch = xdoors2_transform, + after_dig_node = xdoors2_destruct, + + on_construct = function(pos) + locks:lock_init( pos, + "size[8,2]".. + "field[0.3,0.6;6,0.7;locks_sent_lock_command;Locked door. Type /help for help:;]".. + "button_exit[6.3,0.2;1.7,0.7;locks_sent_input;Proceed]" ); + end, + + on_receive_fields = function(pos, formname, fields, sender) + locks:lock_handle_input( pos, formname, fields, sender ); + end, + + can_dig = function(pos,player) + return locks:lock_allow_dig( pos, player ); + end + }) +end + +local delta = { + {x = -1, z = 0}, + {x = 0, z = 1}, + {x = 1, z = 0}, + {x = 0, z = -1} +} + +minetest.register_node("locks:door", { + description = "Shared locked Wooden Door", + node_placement_prediction = "", + inventory_image = 'locks_xdoors2_door.png', + wield_image = 'xdoors2_door.png', + stack_max = 1, + on_place = function(itemstack, placer, pointed_thing) + local above = pointed_thing.above + + -- there should be 2 empty nodes + if minetest.env:get_node({x = above.x, y = above.y + 1, z = above.z}).name ~= "air" then + return itemstack + end + + local fdir = 0 + local placer_pos = placer:getpos() + if placer_pos then + dir = { + x = above.x - placer_pos.x, + y = above.y - placer_pos.y, + z = above.z - placer_pos.z + } + fdir = minetest.dir_to_facedir(dir) + end + + local t = 1 + local another_door = minetest.env:get_node({x = above.x + delta[fdir + 1].x, y = above.y, z = above.z + delta[fdir + 1].z}) + if (another_door.name:sub(-1) == "1" and another_door.param2 == fdir) + or (another_door.name:sub(-1) == "2" and another_door.param2 == (fdir + 1) % 4) then + t = 2 + end + + minetest.env:add_node(above, {name = "locks:door_bottom_"..t, param2 = fdir}) + minetest.env:add_node({x = above.x, y = above.y + 1, z = above.z}, {name = "locks:door_top_"..t, param2 = fdir}) + + -- store who owns the door; the other data can be default for now + locks:lock_set_owner( above, placer:get_player_name() or "", "Shared locked door"); + locks:lock_set_owner( {x = above.x, y = above.y + 1, z = above.z}, placer:get_player_name() or "", "Shared locked door"); + + return ItemStack("") + end +}) + + +-- if xdoors2 is installed +if( minetest.get_modpath("xdoors2") ~= nil ) then + minetest.register_craft({ + output = 'locks:door', + recipe = { + { 'xdoors2:door', 'locks:lock', '' }, + }, + }); + +-- if the normal doors are installed +else if( minetest.get_modpath("doors") ~= nil ) then + + minetest.register_craft({ + output = 'locks:door', + recipe = { + { 'doors:door_wood', 'locks:lock', '' }, + }, + }) + +-- fallback if no doors can be found +else + minetest.register_craft({ + output = 'locks:door', + recipe = { + { 'default:wood', 'default:wood', '' }, + { 'default:wood', 'default:wood', 'locks:lock' }, + { 'default:wood', 'default:wood', '' }, + }, + }); +end +end -- of previous else + + + +print( "[Mod] locks: loading locks:door"); -- cgit v1.2.3