From da66780a569712c23ae4f2996cfb4608a9f9d69d Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 1 Apr 2016 20:02:19 -0400 Subject: copy all standard Dreambuilder mods in from the old subgame (exactly as last supplied there, updates to these mods will follow later) --- ilights/init.lua | 89 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 89 insertions(+) create mode 100644 ilights/init.lua (limited to 'ilights/init.lua') diff --git a/ilights/init.lua b/ilights/init.lua new file mode 100644 index 0000000..d8de447 --- /dev/null +++ b/ilights/init.lua @@ -0,0 +1,89 @@ +-- Industrial lights mod by DanDuncombe +-- License: CC-By-Sa + +ilights = {} + +-- Boilerplate to support localized strings if intllib mod is installed. +local S +if minetest.get_modpath("intllib") then + S = intllib.Getter() +else + S = function(s) return s end +end + +if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then + ilights.expect_infinite_stacks = false +else + ilights.expect_infinite_stacks = true +end + +ilights.modpath = minetest.get_modpath("ilights") + +-- The important stuff! + +ilights.types = { + {"white", "White", "#ffffff" }, + {"grey", "Grey", "#a0a0a0" }, + {"black", "Black", "#000000" }, + {"red", "Red", "#ff0000" }, + {"yellow", "Yellow", "#ffff00" }, + {"green", "Green", "#00ff00" }, + {"cyan", "Cyan", "#00ffff" }, + {"blue", "Blue", "#0000ff" }, + {"magenta", "Magenta", "#ff00ff" }, + {"orange", "Orange", "#ff8000" }, + {"violet", "Violet", "#8000ff" }, + {"dark_grey", "Dark Grey", "#404040" }, + {"dark_green", "Dark Green", "#008000" }, + {"pink", "Pink", "#ffb0ff" }, + {"brown", "Brown", "#604000" }, +} + +local lamp_cbox = { + type = "fixed", + fixed = { -11/32, -8/16, -11/32, 11/32, 4/16, 11/32 } +} + +for _, row in ipairs(ilights.types) do + local name = row[1] + local desc = row[2] + local colordef = row[3] + + -- Node Definition + + minetest.register_node("ilights:light_"..name, { + description = desc.." Industrial Light", + drawtype = "mesh", + mesh = "ilights_lamp.obj", + tiles = { + "ilights_lamp_base.png", + "ilights_lamp_cage.png", + "ilights_lamp_bulb.png^[colorize:"..colordef..":200", + "ilights_lamp_bulb_base.png", + "ilights_lamp_lens.png^[colorize:"..colordef.."20:75" + }, + use_texture_alpha = true, + groups = {cracky=3}, + paramtype = "light", + paramtype2 = "facedir", + light_source = 15, + selection_box = lamp_cbox, + collision_box = lamp_cbox, + on_place = minetest.rotate_node + }) + + if name then + + --Choose craft material + minetest.register_craft({ + output = "ilights:light_"..name.." 3", + recipe = { + { "", "default:steel_ingot", "" }, + { "dye:"..name, "default:glass", "dye:"..name }, + { "default:steel_ingot", "default:torch", "default:steel_ingot" } + }, + }) + + end +end + -- cgit v1.2.3