From a5eef1c5de77fa7770877802e66c3e1c53f9a0da Mon Sep 17 00:00:00 2001 From: Vanessa Dannenberg Date: Wed, 24 Apr 2019 18:59:36 -0400 Subject: update castles, areas, homedecor, plantlife, gloopblocks, hotbar, inspector, maptools, mesecons, moreblocks, moreores, technic, teleport_request, and worldedit switched to caverealms_lite (with minor fixes by me) switched to CWz's fork of player_textures The homedecor update brings in the big split, and will require you to re-enable all modpack components in order to avoid loss of content. --- homedecor_wardrobe/init.lua | 212 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 212 insertions(+) create mode 100644 homedecor_wardrobe/init.lua (limited to 'homedecor_wardrobe/init.lua') diff --git a/homedecor_wardrobe/init.lua b/homedecor_wardrobe/init.lua new file mode 100644 index 0000000..4927ed3 --- /dev/null +++ b/homedecor_wardrobe/init.lua @@ -0,0 +1,212 @@ +modpath = minetest.get_modpath("homedecor") + +screwdriver = screwdriver or {} + +local placeholder_node = "air" +local wd_cbox = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}} + +-- cache set_textures function (fallback to old version) +-- default.player_set_textures is deprecated and will be removed in future +local set_player_textures = + minetest.get_modpath("player_api") and player_api.set_textures + or default.player_set_textures + +local armor_mod_path = minetest.get_modpath("3d_armor") + +local skinslist = {"male1", "male2", "male3", "male4", "male5"} +local default_skin = "character.png" +local skinsdb_mod_path = minetest.get_modpath("skinsdb") + +if skinsdb_mod_path then + + for _, shrt in ipairs(skinslist) do + + for _, prefix in ipairs({"", "fe"}) do + + local skin_name = prefix..shrt + local skin_obj = skins.new("homedecor_clothes_"..skin_name..".png") + + skin_obj:set_preview("homedecor_clothes_"..skin_name.."_preview.png") + skin_obj:set_texture("homedecor_clothes_"..skin_name..".png") + skin_obj:set_meta("name", "Wardrobe "..skin_name) + skin_obj:set_meta("author", 'Calinou and Jordach') + skin_obj:set_meta("license", 'CC-by-SA-4.0') + + local file = io.open(modpath .. + "/textures/homedecor_clothes_" .. skin_name .. ".png", "r") + + skin_obj:set_meta("format", skins.get_skin_format(file)) + + file:close() + + skin_obj:set_meta("in_inventory_list", false) + end + end +end + +local function get_player_skin(player) + + local skin = player:get_attribute("homedecor:player_skin") + + if not skin or skin == "" then + return default_skin, true + end + + return skin, false +end + +local function set_player_skin(player, skin, save) + + if skinsdb_mod_path then + + skins.set_player_skin(player, skin or skins.default) + + elseif armor_mod_path then -- if 3D_armor's installed, let it set the skin + + armor.textures[player:get_player_name()].skin = skin or default_skin + armor:update_player_visuals(player) + else + set_player_textures(player, { skin or default_skin}) + end + + if save and not skinsdb_mod_path then + + if skin == default_skin then + skin = "default" + player:set_attribute("homedecor:player_skin", "") + else + player:set_attribute("homedecor:player_skin", skin) + end + end +end + +local function unset_player_skin(player) + set_player_skin(player, nil, true) +end + +local def = { + + description = "Wardrobe", + drawtype = "mesh", + mesh = "homedecor_bedroom_wardrobe.obj", + tiles = { + {name = "homedecor_generic_wood_plain.png", color = 0xffa76820}, + "homedecor_wardrobe_drawers.png", + "homedecor_wardrobe_doors.png" + }, + inventory_image = "homedecor_wardrobe_inv.png", + + paramtype = "light", + paramtype2 = "facedir", + + groups = {snappy = 3}, + selection_box = wd_cbox, + collision_box = wd_cbox, + sounds = default.node_sound_wood_defaults(), + + on_rotate = screwdriver.rotate_simple, + + on_place = function(itemstack, placer, pointed_thing) + + return homedecor.stack_vertically(itemstack, placer, pointed_thing, + itemstack:get_name(), "placeholder") + end, + + can_dig = function(pos,player) + + local meta = minetest.get_meta(pos) + + return meta:get_inventory():is_empty("main") + end, + + on_construct = function(pos) + + local meta = minetest.get_meta(pos) + + meta:set_string("infotext", "Wardrobe") + + meta:get_inventory():set_size("main", 10) + + -- textures made by the Minetest community (mostly Calinou and Jordach) + local clothes_strings = "" + + for i = 1, 5 do + + clothes_strings = clothes_strings .. + "image_button_exit[" .. (i-1) .. + ".5,0;1.1,2;homedecor_clothes_" .. skinslist[i] .. + "_preview.png;" .. skinslist[i] .. ";]" .. + "image_button_exit[" .. (i-1) .. + ".5,2;1.1,2;homedecor_clothes_fe" .. skinslist[i] .. + "_preview.png;fe" .. skinslist[i] .. ";]" + end + + meta:set_string("formspec", "size[5.5,8.5]" .. + default.gui_bg .. default.gui_bg_img .. default.gui_slots .. + "vertlabel[0,0.5;" .. minetest.formspec_escape("Clothes") .. "]" .. + "button_exit[0,3.29;0.6,0.6;default;x]" .. + clothes_strings .. + "vertlabel[0,5.2;" .. minetest.formspec_escape("Storage") .. "]" .. + "list[current_name;main;0.5,4.5;5,2;]" .. + "list[current_player;main;0.5,6.8;5,2;]" .. + "listring[]" + ) + end, + + on_receive_fields = function(pos, formname, fields, sender) + + if fields.default then + + set_player_skin(sender, nil, "player") + + return + end + + for i = 1, 5 do + + if fields[skinslist[i]] then + + set_player_skin(sender, + "homedecor_clothes_" .. skinslist[i] .. ".png", "player") + break + + elseif fields["fe" .. skinslist[i]] then + + set_player_skin(sender, + "homedecor_clothes_fe" .. skinslist[i] .. ".png", "player") + break + end + end + end +} + +-- register the actual minetest node +minetest.register_node(":homedecor:wardrobe", def) + +minetest.register_alias("homedecor:wardrobe_bottom", "homedecor:wardrobe") +minetest.register_alias("homedecor:wardrobe_top", "air") + +if not skinsdb_mod_path then -- If not managed by skinsdb + + minetest.register_on_joinplayer(function(player) + + local skin = player:get_attribute("homedecor:player_skin") + + if skin and skin ~= "" then + + -- setting player skin on connect has no effect, so delay skin change + minetest.after(1, function(player, skin) + set_player_skin(player, skin) + end, player, skin) + end + end) +end + +minetest.register_craft( { + output = "homedecor:wardrobe", + recipe = { + { "homedecor:drawer_small", "homedecor:kitchen_cabinet" }, + { "homedecor:drawer_small", "default:wood" }, + { "homedecor:drawer_small", "default:wood" } + }, +}) -- cgit v1.2.3