From da66780a569712c23ae4f2996cfb4608a9f9d69d Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 1 Apr 2016 20:02:19 -0400 Subject: copy all standard Dreambuilder mods in from the old subgame (exactly as last supplied there, updates to these mods will follow later) --- homedecor_modpack/README | 61 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 homedecor_modpack/README (limited to 'homedecor_modpack/README') diff --git a/homedecor_modpack/README b/homedecor_modpack/README new file mode 100644 index 0000000..4c5679f --- /dev/null +++ b/homedecor_modpack/README @@ -0,0 +1,61 @@ +This is what I consider to be a fairly feature-filled home decor +modpack. As such, it comes in multiple parts: + +* The actual homedecor mod, which supplies a bunch of stuff found in +most homes (like flower pots, home electronics, brass and wrought-iron +tables, and a bunch of other things). + +* A "3d extras" mod, which supplies things that re-define something in +some other mod (or in the default game) so that those objects become +fully 3d (instead of a flat cube), as well as things which are directly +related. This mod, for example, provides 3d bookshelves and their empty +and half-depth "open frame" counterparts. + +* A signs library forked from the one that thexyz and PilzAdam first +made, which produces visible text on signs (and which has been extended +to put signs on fences, including the brass and wrought iron ones here +in homedecor). + +* Sdzen's building_blocks mod, which is here to supply not only a few +blocks to build with, obviously, :-) but also to supply a number of +materials to craft other things in Homedecor with. + +All items can be accessed either by crafting various other items +together, or with the usual /give commands. To get a list of the actual +node names, just go into the homedecor/ folder and run the listnodes.sh +Bash script. Note that a few of the listed nodes are kinda useless by +themselves (like the various parts of the folding doors). + +All of the images used for the recipes in the forum post tracking this +mod are included in the crafting-guide/ folder. + +Most stuff can be made from materials found through a game world. Some +stuff can only be crafted by using materials from another mod (look for +the orange highlights). Currently, this mod can use materials from +moreores, mesecons, wool, and unifieddyes if present. You can still use +the usual /give commands to get the items that depend on these mods if +you don't use them installed. + +This mod is still a work-in-progress, but should be complete enough not +to irritate anyone. :-) Namely, many items can be used as fuel but the +burn times need tuning and I need to tune the cook time and fuel usage +on the four smelted items. + +Much of the code (especially for the doors) plus the bucket were taken +from the files which come with Minetest and altered to suit. Many +thanks to Jeija for coming up with an elegant cylinder using nodeboxes; +see his 'irregular' mods). His code is used herein (you can guess where +:-) ). + +Dependencies: none (just the game's default stuff) + +Recommends: buckets, flowers, unifieddyes, junglegrass, moreores, +mesecons, wool + +Skin credits: + +Mammu by hansuke123 +http://minetest.fensta.bplaced.net/#name=Mammu + +BrightGirl by Malarif +http://minetest.fensta.bplaced.net/#name=BrightGirl -- cgit v1.2.3