From 4aab7d0dbd782cf6741bdbba94440faf0c5c2e61 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Sat, 12 Aug 2017 20:37:50 -0400 Subject: updated several mods biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages, currency, farming redo, gloopblocks, ilights, moreores, moretrees, pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified dyes, and vines, and maybe one or two others that I didn't see in the list. :-) I fixed the misc_overrides component (it broke when I switched over to farming redo a while back), and also I've added the classic peaceful_npc mod back into the modpack, since it seems to work now. Be sure when you run a world for the first time after this update, that you "Configure" the world, *disable* all of Dreambuilder Modpack, then re-enable the whole thing. If you don't, a few mods will fail to load due to recent changes in their dependencies. --- flowers_plus/depends.txt | 1 + flowers_plus/init.lua | 30 +++++++++++++----------------- 2 files changed, 14 insertions(+), 17 deletions(-) (limited to 'flowers_plus') diff --git a/flowers_plus/depends.txt b/flowers_plus/depends.txt index 425a7b9..0c1af97 100644 --- a/flowers_plus/depends.txt +++ b/flowers_plus/depends.txt @@ -1,3 +1,4 @@ biome_lib +plantlife_i18n farming? flowers? diff --git a/flowers_plus/init.lua b/flowers_plus/init.lua index 06b221c..910d304 100644 --- a/flowers_plus/init.lua +++ b/flowers_plus/init.lua @@ -1,9 +1,5 @@ -local S -if minetest.get_modpath("intllib") then - S = intllib.Getter() -else - S = function(s) return s end -end +-- support for i18n +local S = plantlife_i18n.gettext -- This file supplies a few additional plants and some related crafts -- for the plantlife modpack. Last revision: 2013-04-24 @@ -47,7 +43,7 @@ for i in ipairs(lilies_list) do minetest.register_node(":flowers:waterlily"..deg1, { description = S("Waterlily"), drawtype = "nodebox", - tiles = { + tiles = { "flowers_waterlily"..deg2..".png", "flowers_waterlily"..deg2..".png^[transformFY" }, @@ -85,7 +81,7 @@ for i in ipairs(lilies_list) do if biome_lib:get_nodedef_field(under_node.name, "buildable_to") then if under_node.name ~= "default:water_source" then place_pos = pt.under - elseif top_node.name ~= "default:water_source" + elseif top_node.name ~= "default:water_source" and biome_lib:get_nodedef_field(top_node.name, "buildable_to") then place_pos = top_pos else @@ -144,11 +140,11 @@ for i in ipairs(algae_list) do num = "_"..algae_list[i][1] algae_groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 } end - + minetest.register_node(":flowers:seaweed"..num, { description = S("Seaweed"), drawtype = "nodebox", - tiles = { + tiles = { "flowers_seaweed"..num..".png", "flowers_seaweed"..num..".png^[transformFY" }, @@ -167,9 +163,9 @@ for i in ipairs(algae_list) do node_box = { type = "fixed", fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 }, - }, + }, buildable_to = true, - + liquids_pointable = true, drop = "flowers:seaweed", on_place = function(itemstack, placer, pointed_thing) @@ -185,7 +181,7 @@ for i in ipairs(algae_list) do if biome_lib:get_nodedef_field(under_node.name, "buildable_to") then if under_node.name ~= "default:water_source" then place_pos = pt.under - elseif top_node.name ~= "default:water_source" + elseif top_node.name ~= "default:water_source" and biome_lib:get_nodedef_field(top_node.name, "buildable_to") then place_pos = top_pos else @@ -232,12 +228,12 @@ local box = { } local sunflower_drop = "farming:seed_wheat" -if minetest.registered_items["farming:seed_spelt"] then +if minetest.registered_items["farming:seed_spelt"] then sunflower_drop = "farming:seed_spelt" end minetest.register_node(":flowers:sunflower", { - description = "Sunflower", + description = S("Sunflower"), drawtype = "mesh", paramtype = "light", paramtype2 = "facedir", @@ -296,7 +292,7 @@ flowers_plus.grow_waterlily = function(pos) if lilies_list[i][1] ~= nil then ext = "_"..lilies_list[i][1] end - + if chance == num then minetest.set_node(right_here, {name="flowers:waterlily"..ext, param2=math.random(0,3)}) end @@ -474,7 +470,7 @@ biome_lib:spawn_on_surfaces({ -- cotton wads -> string (can be crafted into wool blocks) -- potted cotton plants -> potted white dandelions -minetest.register_alias("flowers:cotton_plant", "farming:cotton_8") +minetest.register_alias("flowers:cotton_plant", "farming:cotton_8") minetest.register_alias("flowers:flower_cotton", "farming:cotton_8") minetest.register_alias("flowers:flower_cotton_pot", "flowers:potted_dandelion_white") minetest.register_alias("flowers:potted_cotton_plant", "flowers:potted_dandelion_white") -- cgit v1.2.3