From ae74798ed7c26cbac71dc8f428b78ef87e19b225 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Tue, 21 Feb 2017 19:54:08 -0500 Subject: removed old farming_plus mod --- farming_plus/init.lua | 324 -------------------------------------------------- 1 file changed, 324 deletions(-) delete mode 100644 farming_plus/init.lua (limited to 'farming_plus/init.lua') diff --git a/farming_plus/init.lua b/farming_plus/init.lua deleted file mode 100644 index 4f949e7..0000000 --- a/farming_plus/init.lua +++ /dev/null @@ -1,324 +0,0 @@ -farming.registered_plants = {} - --- Boilerplate to support localized strings if intllib mod is installed. -if (minetest.get_modpath("intllib")) then - dofile(minetest.get_modpath("intllib").."/intllib.lua") - farming.S = intllib.Getter(minetest.get_current_modname()) -else - farming.S = function ( s ) return s end -end - -function farming.add_plant(full_grown, names, interval, chance) - minetest.register_abm({ - nodenames = names, - interval = interval, - chance = chance, - action = function(pos, node) - pos.y = pos.y-1 - if minetest.get_node(pos).name ~= "farming:soil_wet" then - return - end - pos.y = pos.y+1 - if not minetest.get_node_light(pos) then - return - end - if minetest.get_node_light(pos) < 8 then - return - end - local step = nil - for i,name in ipairs(names) do - if name == node.name then - step = i - break - end - end - if step == nil then - return - end - local new_node = {name=names[step+1]} - if new_node.name == nil then - new_node.name = full_grown - end - minetest.set_node(pos, new_node) - end - }) - - table.insert(farming.registered_plants, { - full_grown = full_grown, - names = names, - interval = interval, - chance = chance, - }) -end - -function farming.generate_tree(pos, trunk, leaves, underground, replacements) - pos.y = pos.y-1 - local nodename = minetest.get_node(pos).name - local ret = true - for _,name in ipairs(underground) do - if nodename == name then - ret = false - break - end - end - pos.y = pos.y+1 - if not minetest.get_node_light(pos) then - return - end - if ret or minetest.get_node_light(pos) < 8 then - return - end - - node = {name = ""} - for dy=1,4 do - pos.y = pos.y+dy - if minetest.get_node(pos).name ~= "air" then - return - end - pos.y = pos.y-dy - end - node.name = trunk - for dy=0,4 do - pos.y = pos.y+dy - minetest.set_node(pos, node) - pos.y = pos.y-dy - end - - if not replacements then - replacements = {} - end - - node.name = leaves - pos.y = pos.y+3 - for dx=-2,2 do - for dz=-2,2 do - for dy=0,3 do - pos.x = pos.x+dx - pos.y = pos.y+dy - pos.z = pos.z+dz - - if dx == 0 and dz == 0 and dy==3 then - if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then - minetest.set_node(pos, node) - for name,rarity in pairs(replacements) do - if math.random(1, rarity) == 1 then - minetest.set_node(pos, {name=name}) - end - end - end - elseif dx == 0 and dz == 0 and dy==4 then - if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then - minetest.set_node(pos, node) - for name,rarity in pairs(replacements) do - if math.random(1, rarity) == 1 then - minetest.set_node(pos, {name=name}) - end - end - end - elseif math.abs(dx) ~= 2 and math.abs(dz) ~= 2 then - if minetest.get_node(pos).name == "air" then - minetest.set_node(pos, node) - for name,rarity in pairs(replacements) do - if math.random(1, rarity) == 1 then - minetest.set_node(pos, {name=name}) - end - end - end - else - if math.abs(dx) ~= 2 or math.abs(dz) ~= 2 then - if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then - minetest.set_node(pos, node) - for name,rarity in pairs(replacements) do - if math.random(1, rarity) == 1 then - minetest.set_node(pos, {name=name}) - end - end - end - end - end - - pos.x = pos.x-dx - pos.y = pos.y-dy - pos.z = pos.z-dz - end - end - end -end - -farming.seeds = { - ["farming:pumpkin_seed"]=60, - ["farming_plus:strawberry_seed"]=30, - ["farming_plus:rhubarb_seed"]=30, - ["farming_plus:potatoe_seed"]=30, - ["farming_plus:tomato_seed"]=30, - ["farming_plus:orange_seed"]=30, - ["farming_plus:carrot_seed"]=30, -} - - --- ========= GENERATE PLANTS IN THE MAP ========= -minetest.register_on_generated(function(minp, maxp, seed) - if maxp.y >= 2 and minp.y <= 0 then - -- Generate plants (code from flowers) - local perlin1 = minetest.get_perlin(974, 3, 0.6, 100) - -- Assume X and Z lengths are equal - local divlen = 16 - local divs = (maxp.x-minp.x)/divlen+1; - for divx=0,divs-1 do - for divz=0,divs-1 do - local x0 = minp.x + math.floor((divx+0)*divlen) - local z0 = minp.z + math.floor((divz+0)*divlen) - local x1 = minp.x + math.floor((divx+1)*divlen) - local z1 = minp.z + math.floor((divz+1)*divlen) - -- Determine flowers amount from perlin noise - local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9) - -- Find random positions for flowers based on this random - local pr = PseudoRandom(seed+456) - for i=0,grass_amount do - local x = pr:next(x0, x1) - local z = pr:next(z0, z1) - -- Find ground level (0...15) - local ground_y = nil - for y=30,0,-1 do - if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then - ground_y = y - break - end - end - - if ground_y then - local p = {x=x,y=ground_y+1,z=z} - local nn = minetest.get_node(p).name - -- Check if the node can be replaced - if minetest.registered_nodes[nn] and - minetest.registered_nodes[nn].buildable_to then - nn = minetest.get_node({x=x,y=ground_y,z=z}).name - if nn == "default:dirt_with_grass" then - --local plant_choice = pr:next(1, #farming.registered_plants) - local plant_choice = math.floor(perlin1:get2d({x=x,y=z})*(#farming.registered_plants)) - local plant = farming.registered_plants[plant_choice] - if plant then - minetest.set_node(p, {name=plant.full_grown}) - end - end - end - end - - end - end - end - end -end) - -function farming.place_seed(itemstack, placer, pointed_thing, plantname) - - -- Call on_rightclick if the pointed node defines it - if pointed_thing.type == "node" and placer and - not placer:get_player_control().sneak then - local n = minetest.get_node(pointed_thing.under) - local nn = n.name - if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then - return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, n, - placer, itemstack, pointed_thing) or itemstack, false - end - end - - local pt = pointed_thing - -- check if pointing at a node - if not pt then - return - end - if pt.type ~= "node" then - return - end - - local under = minetest.get_node(pt.under) - local above = minetest.get_node(pt.above) - - -- return if any of the nodes is not registered - if not minetest.registered_nodes[under.name] then - return - end - if not minetest.registered_nodes[above.name] then - return - end - - -- check if pointing at the top of the node - if pt.above.y ~= pt.under.y+1 then - return - end - - -- check if you can replace the node above the pointed node - if not minetest.registered_nodes[above.name].buildable_to then - return - end - - -- check if pointing at soil - if minetest.get_item_group(under.name, "soil") < 2 then - return - end - - -- add the node and remove 1 item from the itemstack - minetest.add_node(pt.above, {name=plantname, param2 = 1}) - if not minetest.setting_getbool("creative_mode") then - itemstack:take_item() - end - return itemstack -end - --- ========= ALIASES FOR FARMING MOD BY SAPIER ========= --- potatoe -> potatoe -minetest.register_alias("farming:potatoe_node", "farming_plus:potatoe") ---minetest.register_alias("farming:potatoe", "farming:potatoe_item") cant do this -minetest.register_alias("farming:potatoe_straw", "farming_plus:potatoe") -minetest.register_alias("farming:seed_potatoe", "farming_plus:potatoe_seed") -for lvl = 1, 6, 1 do - minetest.register_entity(":farming:potatoe_lvl"..lvl, { - on_activate = function(self, staticdata) - minetest.set_node(self.object:getpos(), {name="farming_plus:potatoe_1"}) - end - }) -end - - -minetest.register_alias("farming:cotton", "farming:cotton_3") -minetest.register_alias("farming:wheat_harvested", "farming:wheat") -minetest.register_alias("farming:dough", "farming:flour") -minetest.register_abm({ - nodenames = {"farming:wheat"}, - interval = 1, - chance = 1, - action = function(pos) - minetest.set_node(pos, {name="farming:wheat_8"}) - end, -}) - --- ========= STRAWBERRIES ========= -dofile(minetest.get_modpath("farming_plus").."/strawberries.lua") - --- ========= RHUBARB ========= -dofile(minetest.get_modpath("farming_plus").."/rhubarb.lua") - --- ========= POTATOES ========= -dofile(minetest.get_modpath("farming_plus").."/potatoes.lua") - --- ========= TOMATOES ========= -dofile(minetest.get_modpath("farming_plus").."/tomatoes.lua") - --- ========= ORANGES ========= -dofile(minetest.get_modpath("farming_plus").."/oranges.lua") - --- ========= BANANAS ========= -dofile(minetest.get_modpath("farming_plus").."/bananas.lua") - --- ========= CARROTS ========= -dofile(minetest.get_modpath("farming_plus").."/carrots.lua") - --- ========= COCOA ========= -dofile(minetest.get_modpath("farming_plus").."/cocoa.lua") - --- ========= PUMPKIN ========= -dofile(minetest.get_modpath("farming_plus").."/pumpkin.lua") - --- ========= WEED ========= -dofile(minetest.get_modpath("farming_plus").."/weed.lua") -- cgit v1.2.3