From 3c3be04962a8c06ce9b5956e5799cdf3bbecf2aa Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Sat, 17 Jun 2017 19:34:42 -0400 Subject: update castle modpack, areas, blox, boost_cart, currency, farming redo, homedecor, and pipeworks --- farming/grapes.lua | 81 +++++++++++++++++++++++++++++++++++------------------- 1 file changed, 52 insertions(+), 29 deletions(-) (limited to 'farming') diff --git a/farming/grapes.lua b/farming/grapes.lua index e4381e9..9070d0e 100644 --- a/farming/grapes.lua +++ b/farming/grapes.lua @@ -1,46 +1,69 @@ local S = farming.intllib --- grapes -minetest.register_craftitem("farming:grapes", { - description = S("Grapes"), - inventory_image = "farming_grapes.png", - on_use = minetest.item_eat(2), +-- place trellis +function place_grapes(itemstack, placer, pointed_thing, plantname) - on_place = function(itemstack, placer, pointed_thing) + local pt = pointed_thing - if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then - return - end + -- check if pointing at a node + if not pt or pt.type ~= "node" then - local nodename = minetest.get_node(pointed_thing.under).name + return + end - if nodename == "farming:trellis" then - minetest.set_node(pointed_thing.under, {name = "farming:grapes_1"}) + local under = minetest.get_node(pt.under) - minetest.sound_play("default_place_node", {pos = pointed_thing.above, gain = 1.0}) - else - return - end + -- return if any of the nodes are not registered + if not minetest.registered_nodes[under.name] then + return + end - if not minetest.setting_getbool("creative_mode") then + -- am I right-clicking on something that has a custom on_place set? + -- thanks to Krock for helping with this issue :) + local def = minetest.registered_nodes[under.name] + if def and def.on_rightclick then + return def.on_rightclick(pt.under, under, placer, itemstack) + end - itemstack:take_item() + -- check if pointing at trellis + if under.name ~= "farming:trellis" then + return + end - -- check for refill - if itemstack:get_count() == 0 then + -- add the node and remove 1 item from the itemstack + minetest.set_node(pt.under, {name = plantname}) - minetest.after(0.20, - farming.refill_plant, - placer, - "farming:grapes", - placer:get_wield_index() - ) - end - end + minetest.sound_play("default_place_node", {pos = pt.under, gain = 1.0}) - return itemstack + if not minetest.setting_getbool("creative_mode") then + + itemstack:take_item() + + -- check for refill + if itemstack:get_count() == 0 then + + minetest.after(0.20, + farming.refill_plant, + placer, + "farming:grapes", + placer:get_wield_index() + ) + end end + + return itemstack +end + +-- grapes +minetest.register_craftitem("farming:grapes", { + description = S("Grapes"), + inventory_image = "farming_grapes.png", + on_use = minetest.item_eat(2), + + on_place = function(itemstack, placer, pointed_thing) + return place_grapes(itemstack, placer, pointed_thing, "farming:grapes_1") + end, }) -- grapes can be used for violet dye -- cgit v1.2.3