From 4aab7d0dbd782cf6741bdbba94440faf0c5c2e61 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Sat, 12 Aug 2017 20:37:50 -0400 Subject: updated several mods biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages, currency, farming redo, gloopblocks, ilights, moreores, moretrees, pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified dyes, and vines, and maybe one or two others that I didn't see in the list. :-) I fixed the misc_overrides component (it broke when I switched over to farming redo a while back), and also I've added the classic peaceful_npc mod back into the modpack, since it seems to work now. Be sure when you run a world for the first time after this update, that you "Configure" the world, *disable* all of Dreambuilder Modpack, then re-enable the whole thing. If you don't, a few mods will fail to load due to recent changes in their dependencies. --- cottages/nodes_mining.lua | 67 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 67 insertions(+) create mode 100644 cottages/nodes_mining.lua (limited to 'cottages/nodes_mining.lua') diff --git a/cottages/nodes_mining.lua b/cottages/nodes_mining.lua new file mode 100644 index 0000000..3af4f71 --- /dev/null +++ b/cottages/nodes_mining.lua @@ -0,0 +1,67 @@ + + +--------------------------------------------------------------------------------------- +-- a rope that is of use to the mines +--------------------------------------------------------------------------------------- +-- the rope can only be digged if there is no further rope above it; +-- Note: This rope also counts as a rail node; thus, carts can move through it +minetest.register_node("cottages:rope", { + description = "rope for climbing", + tiles = {"cottages_rope.png"}, + groups = {snappy=3,choppy=3,oddly_breakable_by_hand=3,rail=1,connect_to_raillike=1},--connect_to_raillike=minetest.raillike_group("rail")}, + walkable = false, + climbable = true, + paramtype = "light", + sunlight_propagates = true, + drawtype = "plantlike", + is_ground_content = false, + can_dig = function(pos, player) + local below = minetest.get_node( {x=pos.x, y=pos.y-1, z=pos.z}); + if( below and below.name and below.name == "cottages:rope" ) then + if( player ) then + minetest.chat_send_player( player:get_player_name(), + 'The entire rope would be too heavy. Start digging at its lowest end!'); + end + return false; + end + return true; + end +}) + +minetest.register_craft({ + output = "cottages:rope", + recipe = { + {"default:cotton","default:cotton","default:cotton"} + } +}) + + +-- Note: This rope also counts as a rail node; thus, carts can move through it +minetest.register_node("cottages:ladder_with_rope_and_rail", { + description = "Ladder with rail support", + drawtype = "signlike", + tiles = {"default_ladder_wood.png^carts_rail_straight.png^cottages_rope.png"}, + inventory_image = "default_ladder_wood.png", + wield_image = "default_ladder_wood.png", + paramtype = "light", + paramtype2 = "wallmounted", + sunlight_propagates = true, + walkable = false, + climbable = true, + is_ground_content = false, + selection_box = { + type = "wallmounted", + }, + groups = {choppy=2,oddly_breakable_by_hand=3,rail=1,connect_to_raillike=1}, --connect_to_raillike=minetest.raillike_group("rail")}, + legacy_wallmounted = true, + sounds = default.node_sound_wood_defaults(), +}) + + + +minetest.register_craft({ + output = "cottages:ladder_with_rope_and_rail 3", + recipe = { + {"default:ladder","cottages:rope", "default:rail"} + } +}) -- cgit v1.2.3