From da66780a569712c23ae4f2996cfb4608a9f9d69d Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 1 Apr 2016 20:02:19 -0400 Subject: copy all standard Dreambuilder mods in from the old subgame (exactly as last supplied there, updates to these mods will follow later) --- cottages/nodes_anvil.lua | 303 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 303 insertions(+) create mode 100644 cottages/nodes_anvil.lua (limited to 'cottages/nodes_anvil.lua') diff --git a/cottages/nodes_anvil.lua b/cottages/nodes_anvil.lua new file mode 100644 index 0000000..4a6f060 --- /dev/null +++ b/cottages/nodes_anvil.lua @@ -0,0 +1,303 @@ +--------------------------------------------------------------------------------------- +-- simple anvil that can be used to repair tools +--------------------------------------------------------------------------------------- +-- * can be used to repair tools +-- * the hammer gets dammaged a bit at each repair step +--------------------------------------------------------------------------------------- +-- License of the hammer picture: CC-by-SA; done by GloopMaster; source: +-- https://github.com/GloopMaster/glooptest/blob/master/glooptest/textures/glooptest_tool_steelhammer.png + +local S = cottages.S + +-- the hammer for the anvil +minetest.register_tool("cottages:hammer", { + description = S("Steel hammer for repairing tools on the anvil"), + image = "glooptest_tool_steelhammer.png", + inventory_image = "glooptest_tool_steelhammer.png", + + tool_capabilities = { + full_punch_interval = 0.8, + max_drop_level=1, + groupcaps={ + -- about equal to a stone pick (it's not intended as a tool) + cracky={times={[2]=2.00, [3]=1.20}, uses=30, maxlevel=1}, + }, + damage_groups = {fleshy=6}, + } +}) + + +local cottages_anvil_formspec = + "size[8,8]".. + "image[7,3;1,1;glooptest_tool_steelhammer.png]".. +-- "list[current_name;sample;0,0.5;1,1;]".. + "list[current_name;input;2.5,1.5;1,1;]".. +-- "list[current_name;material;5,0;3,3;]".. + "list[current_name;hammer;5,3;1,1;]".. +-- "label[0.0,0.0;Sample:]".. +-- "label[0.0,1.0;(Receipe)]".. + "label[2.5,1.0;"..S("Workpiece:").."]".. +-- "label[6.0,-0.5;Materials:]".. + "label[6.0,2.7;"..S("Optional").."]".. + "label[6.0,3.0;"..S("storage for").."]".. + "label[6.0,3.3;"..S("your hammer").."]".. + + "label[0,-0.5;"..S("Anvil").."]".. + "label[0,3.0;"..S("Punch anvil with hammer to").."]".. + "label[0,3.3;"..S("repair tool in workpiece-slot.").."]".. + "list[current_player;main;0,4;8,4;]"; + + +minetest.register_node("cottages:anvil", { + drawtype = "nodebox", + description = S("anvil"), + tiles = {"cottages_stone.png"}, -- TODO default_steel_block.png, default_obsidian.png are also nice + paramtype = "light", + paramtype2 = "facedir", + groups = {cracky=2}, + -- the nodebox model comes from realtest + node_box = { + type = "fixed", + fixed = { + {-0.5,-0.5,-0.3,0.5,-0.4,0.3}, + {-0.35,-0.4,-0.25,0.35,-0.3,0.25}, + {-0.3,-0.3,-0.15,0.3,-0.1,0.15}, + {-0.35,-0.1,-0.2,0.35,0.1,0.2}, + }, + }, + selection_box = { + type = "fixed", + fixed = { + {-0.5,-0.5,-0.3,0.5,-0.4,0.3}, + {-0.35,-0.4,-0.25,0.35,-0.3,0.25}, + {-0.3,-0.3,-0.15,0.3,-0.1,0.15}, + {-0.35,-0.1,-0.2,0.35,0.1,0.2}, + } + }, + on_construct = function(pos) + + local meta = minetest.get_meta(pos); + meta:set_string("infotext", S("Anvil")); + local inv = meta:get_inventory(); + inv:set_size("input", 1); +-- inv:set_size("material", 9); +-- inv:set_size("sample", 1); + inv:set_size("hammer", 1); + meta:set_string("formspec", cottages_anvil_formspec ); + end, + + after_place_node = function(pos, placer) + local meta = minetest.get_meta(pos); + meta:set_string("owner", placer:get_player_name() or ""); + meta:set_string("infotext", S("Anvil (owned by %s)"):format((meta:get_string("owner") or ""))); + meta:set_string("formspec", + cottages_anvil_formspec, + "label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]"); + end, + + can_dig = function(pos,player) + + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory(); + local owner = meta:get_string('owner'); + + if( not( inv:is_empty("input")) +-- or not( inv:is_empty("material")) +-- or not( inv:is_empty("sample")) + or not( inv:is_empty("hammer")) + or not( player ) + or ( owner and owner ~= '' and player:get_player_name() ~= owner )) then + + return false; + end + return true; + end, + + allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + local meta = minetest.get_meta(pos) + if( player and player:get_player_name() ~= meta:get_string('owner' ) and from_list~="input") then + return 0 + end + return count; + end, + + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + if( player and player:get_player_name() ~= meta:get_string('owner' ) and listname~="input") then + return 0; + end + if( listname=='hammer' and stack and stack:get_name() ~= 'cottages:hammer') then + return 0; + end + if( listname=='input' + and( stack:get_wear() == 0 + or stack:get_name() == "technic:water_can" + or stack:get_name() == "technic:lava_can" )) then + + minetest.chat_send_player( player:get_player_name(), + S('The workpiece slot is for damaged tools only.')); + return 0; + end + return stack:get_count() + end, + + allow_metadata_inventory_take = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + if( player and player:get_player_name() ~= meta:get_string('owner' ) and listname~="input") then + return 0 + end + return stack:get_count() + end, + + + on_punch = function(pos, node, puncher) + if( not( pos ) or not( node ) or not( puncher )) then + return; + end + -- only punching with the hammer is supposed to work + local wielded = puncher:get_wielded_item(); + if( not( wielded ) or not( wielded:get_name() ) or wielded:get_name() ~= 'cottages:hammer') then + return; + end + local name = puncher:get_player_name(); + + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory(); + + local input = inv:get_stack('input',1); + + -- only tools can be repaired + if( not( input ) + or input:is_empty() + or input:get_name() == "technic:water_can" + or input:get_name() == "technic:lava_can" ) then + + meta:set_string("formspec", + cottages_anvil_formspec, + "label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]"); + return; + end + + -- 65535 is max damage + local damage_state = 40-math.floor(input:get_wear()/1638); + + local tool_name = input:get_name(); + local hud_image = ""; + if( tool_name + and minetest.registered_items[ tool_name ] ) then + if( minetest.registered_items[ tool_name ].inventory_image ) then + hud_image = minetest.registered_items[ tool_name ].inventory_image; + elseif( minetest.registered_items[ tool_name ].textures + and type(minetest.registered_items[ tool_name ].textures)=='table') then + hud_image = minetest.registered_items[ tool_name ].textures[1]; + elseif( minetest.registered_items[ tool_name ].textures + and type(minetest.registered_items[ tool_name ].textures)=='string') then + hud_image = minetest.registered_items[ tool_name ].textures; + end + end + + local hud1 = puncher:hud_add({ + hud_elem_type = "image", + scale = {x = 15, y = 15}, + text = hud_image, + position = {x = 0.5, y = 0.5}, + alignment = {x = 0, y = 0} + }); + local hud2 = nil; + local hud3 = nil; + if( input:get_wear()>0 ) then + hud2 = puncher:hud_add({ + hud_elem_type = "statbar", + text = "default_cloud.png^[colorize:#ff0000:256", + number = 40, + direction = 0, -- left to right + position = {x=0.5, y=0.65}, + alignment = {x = 0, y = 0}, + offset = {x = -320, y = 0}, + size = {x=32, y=32}, + }) + hud3 = puncher:hud_add({ + hud_elem_type = "statbar", + text = "default_cloud.png^[colorize:#00ff00:256", + number = damage_state, + direction = 0, -- left to right + position = {x=0.5, y=0.65}, + alignment = {x = 0, y = 0}, + offset = {x = -320, y = 0}, + size = {x=32, y=32}, + }); + end + minetest.after(2, function() + if( puncher ) then + puncher:hud_remove(hud1); + puncher:hud_remove(hud2); + puncher:hud_remove(hud3); + end + end) + + -- tell the player when the job is done + if( input:get_wear() == 0 ) then +-- minetest.chat_send_player( puncher:get_player_name(), +-- S('Your tool has been repaired successfully.')); + return; + end + + -- do the actual repair + input:add_wear( -5000 ); -- equals to what technic toolshop does in 5 seconds + inv:set_stack("input", 1, input) + + -- damage the hammer slightly + wielded:add_wear( 100 ); + puncher:set_wielded_item( wielded ); + + -- do not spam too much +-- if( math.random( 1,5 )==1 ) then +-- minetest.chat_send_player( puncher:get_player_name(), +-- S('Your workpiece improves.')); +-- end + end, + is_ground_content = false, +}) + + + +--------------------------------------------------------------------------------------- +-- crafting receipes +--------------------------------------------------------------------------------------- +minetest.register_craft({ + output = "cottages:anvil", + recipe = { + {cottages.craftitem_steel,cottages.craftitem_steel,cottages.craftitem_steel}, + {'', cottages.craftitem_steel,'' }, + {cottages.craftitem_steel,cottages.craftitem_steel,cottages.craftitem_steel} }, +}) + + +-- the castle-mod has an anvil as well - with the same receipe. convert the two into each other +if ( minetest.get_modpath("castle") ~= nil ) then + + minetest.register_craft({ + output = "cottages:anvil", + recipe = { + {'castle:anvil'}, + }, + }) + + minetest.register_craft({ + output = "castle:anvil", + recipe = { + {'cottages:anvil'}, + }, + }) +end + + + +minetest.register_craft({ + output = "cottages:hammer", + recipe = { + {cottages.craftitem_steel,cottages.craftitem_steel,cottages.craftitem_steel}, + {cottages.craftitem_steel,cottages.craftitem_steel,cottages.craftitem_steel}, + {'', cottages.craftitem_stick, '' } } +}) + -- cgit v1.2.3