From da66780a569712c23ae4f2996cfb4608a9f9d69d Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 1 Apr 2016 20:02:19 -0400 Subject: copy all standard Dreambuilder mods in from the old subgame (exactly as last supplied there, updates to these mods will follow later) --- cottages/adaptions.lua | 104 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 104 insertions(+) create mode 100644 cottages/adaptions.lua (limited to 'cottages/adaptions.lua') diff --git a/cottages/adaptions.lua b/cottages/adaptions.lua new file mode 100644 index 0000000..24782cd --- /dev/null +++ b/cottages/adaptions.lua @@ -0,0 +1,104 @@ +-- some games may not have the default nodes; +-- change this so that craft receipes work! + +-- used for: anvil, hammer, barrel, steel hatch, stove pipe, wagon wheel, handmill. +cottages.craftitem_steel = "default:steel_ingot"; +-- used for: hammer, wood+steel hatch, fence gate, bed, table, bench, shelf, +-- washing place, wagon wheel, glass pane, flat wood, handmill, +-- operating the treshing floor. +cottages.craftitem_stick = "group:stick"; +-- used for: treshing floor, handmill, slate roof, vertical slate +cottages.craftitem_stone = "default:stone"; +-- used for: window shutter, half door, half door inverted, fence gate, +-- bed, bench, shelf, roof connector, vertical slate +cottages.craftitem_wood = "group:wood"; +-- used for: half door +cottages.craftitem_door = "doors:door_wood"; +-- used for: small fence +cottages.craftitem_fence = "default:fence_wood"; +-- used for: bed (head+foot), wool for tents +cottages.craftitem_wool = "wool:white"; +-- used for: washing place, loam +cottages.craftitem_clay = "default:clay"; +-- used for: wagon wheel +cottages.craftitem_iron = "default:iron_lump"; +-- used for: dirt road, brown roof (if no homedecor is installed) +cottages.craftitem_dirt = "default:dirt"; +-- used for: loam +cottages.craftitem_sand = "default:sand"; +-- used for: glass pane +cottages.craftitem_glass = "default:glass"; +-- used for: reet roof, reet block +cottages.craftitem_papyrus = "default:papyrus"; +-- used for: black roof (if no homedecor is installed) +cottages.craftitem_coal_lump = "default:coal_lump"; +-- used for: red roof (if no homedecor is installed) +cottages.craftitem_clay_brick = "default:clay_brick"; +-- used for: treshing floor +cottages.craftitem_junglewood = "default:junglewood"; +cottages.craftitem_chest_locked = "default:chest_locked"; +-- used for: hatch, table +cottages.craftitem_slab_wood = "stairs:slab_wood"; + +-- texture used for fence gate and bed posts +cottages.texture_furniture = "default_wood.png"; +-- texture for the side of roof nodes +cottages.texture_roof_sides = "default_wood.png"; +-- if the default wood node does not exist, use an alternate wood texture +-- (which is also used for furnitures and doors in this mod) +if( not( minetest.registered_nodes['default:wood'])) then + cottages.texture_roof_sides = "cottages_minimal_wood.png"; + cottages.texture_furniture = "cottages_minimal_wood.png"; +end + +cottages.texture_chest = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", + "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}; + +-- the treshing floor produces wheat seeds +cottages.craftitem_seed_wheat = "farming:seed_wheat"; +cottages.texture_wheat_seed = "farming_wheat_seed.png"; +cottages.texture_stick = "default_stick.png"; + +-- texture for roofs where the tree bark is the main roof texture +cottages.textures_roof_wood = "default_tree.png"; +if( not( minetest.registered_nodes["default:tree"])) then + -- realtest has diffrent barks; the spruce one seems to be the most fitting + if( minetest.registered_nodes["trees:spruce_log" ]) then + cottages.textures_roof_wood = "trees_spruce_trunk.png"; + + -- this is also an indicator that we are dealing with realtest; + cottages.craftitem_steel = "metals:pig_iron_ingot"; + -- stone exists, but is hard to obtain; chiseled stone is more suitable + cottages.craftitem_stone = "default:stone_flat"; + -- there are far more diffrent wood tpyes + cottages.craftitem_wood = "group:planks"; + cottages.craftitem_door = "doors:door_birch"; + cottages.craftitem_fence = "group:fence"; + cottages.craftitem_clay = "grounds:clay_lump"; + cottages.craftitem_iron = "group:plank"; -- iron lumps would be too specific + cottages.craftitem_coal_lump = "minerals:charcoal"; + cottages.craftitem_junglewood = "trees:chestnut_planks"; + cottages.craftitem_slab_wood = "group:plank"; + + cottages.texture_chest = { "spruce_chest_top.png", "spruce_chest_top.png", "spruce_chest_side.png", + "spruce_chest_side.png", "spruce_chest_side.png", "spruce_chest_front.png"}; + + -- wheat is called spelt in RealTest + cottages.craftitem_seed_wheat = 'farming:seed_spelt'; + cottages.texture_wheat_seed = 'farming_spelt_seed.png'; + cottages.texture_stick = 'trees_maple_stick.png'; + else + -- does not look so well in this case as it's no bark; but what else shall we do? + cottages.textures_roof_wood = "cottages_minimal_wood.png"; + end +end + +if( minetest.get_modpath("moreblocks") + and minetest.registered_nodes[ "moreblocks:slab_wood" ]) then + cottages.craftitem_slab_wood = "moreblocks:slab_wood"; +end + +if( not( minetest.registered_nodes["wool:white"])) then + cottages.craftitem_wool = "cottages:wool"; +end + -- cgit v1.2.3