From da66780a569712c23ae4f2996cfb4608a9f9d69d Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 1 Apr 2016 20:02:19 -0400 Subject: copy all standard Dreambuilder mods in from the old subgame (exactly as last supplied there, updates to these mods will follow later) --- coloredwood/wood.lua | 230 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 230 insertions(+) create mode 100644 coloredwood/wood.lua (limited to 'coloredwood/wood.lua') diff --git a/coloredwood/wood.lua b/coloredwood/wood.lua new file mode 100644 index 0000000..8fd4d01 --- /dev/null +++ b/coloredwood/wood.lua @@ -0,0 +1,230 @@ +-- Woods portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17 +-- based on my unified dyes modding template. +-- +-- License: WTFPL + +coloredwood.enable_stairsplus = true + +if minetest.setting_getbool("coloredwood_enable_stairsplus") == false or not minetest.get_modpath("moreblocks") then + coloredwood.enable_stairsplus = false +end + +local colored_block_modname = "coloredwood" +local colored_block_description = "Wood Planks" +local neutral_block = "default:wood" +local colored_block_sunlight = "false" +local colored_block_walkable = "true" +local colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1} +local colored_block_sound = "default.node_sound_wood_defaults()" + +for shade = 1, 3 do + + local shadename = coloredwood.shades[shade] + local shadename2 = coloredwood.shades2[shade] + + for hue = 1, 12 do + + local huename = coloredwood.hues[hue] + local huename2 = coloredwood.hues2[hue] + + local colorname = colored_block_modname..":wood_"..shadename..huename + local pngname = colored_block_modname.."_wood_"..shadename..huename..".png" + local nodedesc = shadename2..huename2..colored_block_description + local s50colorname = colored_block_modname..":wood_"..shadename..huename.."_s50" + local s50pngname = colored_block_modname.."_wood_"..shadename..huename.."_s50.png" + local s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)" + + minetest.register_node(colorname, { + description = nodedesc, + tiles = { pngname }, + sunlight_propagates = colored_block_sunlight, + paramtype = "light", + walkable = colored_block_walkable, + groups = colored_block_groups, + sounds = colored_block_sound + }) + + minetest.register_node(s50colorname, { + description = s50nodedesc, + tiles = { s50pngname }, + sunlight_propagates = colored_block_sunlight, + paramtype = "light", + walkable = colored_block_walkable, + groups = colored_block_groups, + sounds = colored_block_sound + }) + + if coloredwood.enable_stairsplus then + +-- stairsplus:register_all(modname, subname, recipeitem, {fields}) + + stairsplus:register_all( + "coloredwood", + "wood_"..shadename..huename, + colorname, + { + groups = colored_block_groups, + tiles = { pngname }, + description = nodedesc, + drop = "wood_"..shadename..huename, + } + ) + + stairsplus:register_all( + "coloredwood", + "wood_"..shadename..huename.."_s50", + s50colorname, + { + groups = colored_block_groups, + tiles = { s50pngname }, + description = s50nodedesc, + drop = "wood_"..shadename..huename.."_s50", + } + ) + end + + minetest.register_craft({ + type = "fuel", + recipe = colorname, + burntime = 7, + }) + + minetest.register_craft({ + type = "fuel", + recipe = s50colorname, + burntime = 7, + }) + + minetest.register_craft( { + type = "shapeless", + output = colorname.." 2", + recipe = { + neutral_block, + neutral_block, + "unifieddyes:"..shadename..huename + }, + }) + + minetest.register_craft( { + type = "shapeless", + output = s50colorname.." 2", + recipe = { + neutral_block, + neutral_block, + "unifieddyes:"..shadename..huename.."_s50" + }, + }) + + end +end + +-- Generate the "light" shades separately, since they don"t have a low-sat version. + +for hue = 1, 12 do + + local huename = coloredwood.hues[hue] + local huename2 = coloredwood.hues2[hue] + local colorname = colored_block_modname..":wood_light_"..huename + local pngname = colored_block_modname.."_wood_light_"..huename..".png" + local nodedesc = "Light "..huename2..colored_block_description + + minetest.register_node(colorname, { + description = nodedesc, + tiles = { pngname }, + sunlight_propagates = colored_block_sunlight, + paramtype = "light", + walkable = colored_block_walkable, + groups = colored_block_groups, + sounds = colored_block_sound + }) + + if coloredwood.enable_stairsplus then + stairsplus:register_all( + "coloredwood", + "wood_light_"..huename, + colorname, + { + groups = colored_block_groups, + tiles = { pngname }, + description = nodedesc, + drop = "wood_light_"..huename, + } + ) + end + + minetest.register_craft({ + type = "fuel", + recipe = colorname, + burntime = 7, + }) + + minetest.register_craft( { + type = "shapeless", + output = colorname.." 2", + recipe = { + neutral_block, + neutral_block, + "unifieddyes:light_"..huename + }, + }) +end + + +-- ============================================================ +-- The 5 levels of greyscale. +-- +-- Oficially these are 0, 25, 50, 75, and 100% relative to white, +-- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%. +-- (otherwise black and white would wash out). + +for grey = 1,5 do + + local greyname = coloredwood.greys[grey] + local greyname2 = coloredwood.greys2[grey] + local greyname3 = coloredwood.greys3[grey] + + local greyshadename = colored_block_modname..":wood_"..greyname + local pngname = colored_block_modname.."_wood_"..greyname..".png" + local nodedesc = greyname2..colored_block_description + + minetest.register_node(greyshadename, { + description = nodedesc, + tiles = { pngname }, + sunlight_propagates = colored_block_sunlight, + paramtype = "light", + walkable = colored_block_walkable, + groups = colored_block_groups, + sounds = colored_block_sound + }) + + if coloredwood.enable_stairsplus then + stairsplus:register_all( + "coloredwood", + "wood_"..greyname, + greyshadename, + { + groups = colored_block_groups, + tiles = { pngname }, + description = nodedesc, + drop = "wood_"..greyname, + } + ) + end + + minetest.register_craft({ + type = "fuel", + recipe = greyshadename, + burntime = 7, + }) + + minetest.register_craft( { + type = "shapeless", + output = greyshadename.." 2", + recipe = { + neutral_block, + neutral_block, + greyname3 + }, + }) + +end -- cgit v1.2.3