From a5eef1c5de77fa7770877802e66c3e1c53f9a0da Mon Sep 17 00:00:00 2001 From: Vanessa Dannenberg Date: Wed, 24 Apr 2019 18:59:36 -0400 Subject: update castles, areas, homedecor, plantlife, gloopblocks, hotbar, inspector, maptools, mesecons, moreblocks, moreores, technic, teleport_request, and worldedit switched to caverealms_lite (with minor fixes by me) switched to CWz's fork of player_textures The homedecor update brings in the big split, and will require you to re-enable all modpack components in order to avoid loss of content. --- caverealms/nodes.lua | 351 --------------------------------------------------- 1 file changed, 351 deletions(-) delete mode 100644 caverealms/nodes.lua (limited to 'caverealms/nodes.lua') diff --git a/caverealms/nodes.lua b/caverealms/nodes.lua deleted file mode 100644 index 5292eea..0000000 --- a/caverealms/nodes.lua +++ /dev/null @@ -1,351 +0,0 @@ --- CaveRealms nodes.lua - ---NODES-- - -local FALLING_ICICLES = caverealms.config.falling_icicles --true --toggle to turn on or off falling icicles in glaciated biome -local FALLCHA = caverealms.config.fallcha --0.33 --chance of causing the structure to fall - - ---glowing crystal -minetest.register_node("caverealms:glow_crystal", { - description = "Glow Crystal", - tiles = {"caverealms_glow_crystal.png"}, - is_ground_content = true, - groups = {cracky=3}, - sounds = default.node_sound_glass_defaults(), - light_source = 13, - paramtype = "light", - use_texture_alpha = true, - drawtype = "glasslike", - sunlight_propagates = true, -}) - ---glowing emerald -minetest.register_node("caverealms:glow_emerald", { - description = "Glow Emerald", - tiles = {"caverealms_glow_emerald.png"}, - is_ground_content = true, - groups = {cracky=3}, - sounds = default.node_sound_glass_defaults(), - light_source = 13, - paramtype = "light", - use_texture_alpha = true, - drawtype = "glasslike", - sunlight_propagates = true, -}) - ---glowing mese crystal blocks -minetest.register_node("caverealms:glow_mese", { - description = "Mese Crystal Block", - tiles = {"caverealms_glow_mese.png"}, - is_ground_content = true, - groups = {cracky=3}, - sounds = default.node_sound_glass_defaults(), - light_source = 13, - paramtype = "light", - use_texture_alpha = true, - drawtype = "glasslike", - sunlight_propagates = true, -}) - ---embedded crystal -minetest.register_node("caverealms:glow_ore", { - description = "Glow Crystal Ore", - tiles = {"caverealms_glow_ore.png"}, - is_ground_content = true, - groups = {cracky=2}, - sounds = default.node_sound_glass_defaults(), - light_source = 12, - paramtype = "light", -}) - ---embedded emerald -minetest.register_node("caverealms:glow_emerald_ore", { - description = "Glow Emerald Ore", - tiles = {"caverealms_glow_emerald_ore.png"}, - is_ground_content = true, - groups = {cracky=2}, - sounds = default.node_sound_glass_defaults(), - light_source = 12, - paramtype = "light", -}) - ---thin (transparent) ice -minetest.register_node("caverealms:thin_ice", { - description = "Thin Ice", - tiles = {"caverealms_thin_ice.png"}, - is_ground_content = true, - groups = {cracky=3}, - sounds = default.node_sound_glass_defaults(), - use_texture_alpha = true, - drawtype = "glasslike", - sunlight_propagates = true, - freezemelt = "default:water_source", - paramtype = "light", -}) - ---alternate version for stalactites -minetest.register_node("caverealms:hanging_thin_ice", { - description = "Thin Ice (hanging)", - tiles = {"caverealms_thin_ice.png"}, - is_ground_content = true, - groups = {cracky=3, not_in_creative_inventory = 1}, - sounds = default.node_sound_glass_defaults(), - use_texture_alpha = true, - drawtype = "glasslike", - sunlight_propagates = true, - drop = "caverealms:thin_ice", - freezemelt = "default:water_flowing", - paramtype = "light", - after_dig_node = function(pos, oldnode, oldmetadata, digger) - if FALLING_ICICLES then - if math.random() <= FALLCHA then - obj = minetest.add_entity(pos, "caverealms:falling_ice") - obj:get_luaentity():set_node(oldnode) - for y = -13, 13 do - for x = -3, 3 do - for z = -3, 3 do - local npos = {x=pos.x+x, y=pos.y+y, z=pos.z+z} - if minetest.get_node(npos).name == "caverealms:hanging_thin_ice" then - nobj = minetest.add_entity(npos, "caverealms:falling_ice") - nobj:get_luaentity():set_node(oldnode) - minetest.remove_node(npos) - end - end - end - end - minetest.remove_node(pos) - else - return 1 - end - else - return 1 - end - end, -}) - ---glowing crystal gem -local glow_gem_size = { 1.0, 1.2, 1.4, 1.6, 1.7 } - -for i in ipairs(glow_gem_size) do - if i == 1 then - nodename = "caverealms:glow_gem" - else - nodename = "caverealms:glow_gem_"..i - end - - vs = glow_gem_size[i] - - minetest.register_node(nodename, { - description = "Glow Gem", - tiles = {"caverealms_glow_gem.png"}, - inventory_image = "caverealms_glow_gem.png", - wield_image = "caverealms_glow_gem.png", - is_ground_content = true, - groups = {cracky=3, oddly_breakable_by_hand=1}, - sounds = default.node_sound_glass_defaults(), - light_source = 12, - paramtype = "light", - drawtype = "plantlike", - walkable = false, - buildable_to = true, - visual_scale = vs, - selection_box = { - type = "fixed", - fixed = {-0.5*vs, -0.5*vs, -0.5*vs, 0.5*vs, -5/16*vs, 0.5*vs}, - } - }) -end - ---upward pointing icicle -minetest.register_node("caverealms:icicle_up", { - description = "Icicle", - tiles = {"caverealms_icicle_up.png"}, - inventory_image = "caverealms_icicle_up.png", - wield_image = "caverealms_icicle_up.png", - is_ground_content = true, - groups = {cracky=3, oddly_breakable_by_hand=1}, - sounds = default.node_sound_glass_defaults(), - light_source = 8, - paramtype = "light", - drawtype = "plantlike", - walkable = false, - buildable_to = true, - visual_scale = 1.0, - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, - }, -}) - ---downward pointing icicle -minetest.register_node("caverealms:icicle_down", { - description = "Icicle", - tiles = {"caverealms_icicle_down.png"}, - inventory_image = "caverealms_icicle_down.png", - wield_image = "caverealms_icicle_down.png", - is_ground_content = true, - groups = {cracky=3, oddly_breakable_by_hand=1}, - sounds = default.node_sound_glass_defaults(), - light_source = 8, - paramtype = "light", - drawtype = "plantlike", - walkable = false, - buildable_to = true, - visual_scale = 1.0, - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, - }, -}) - ---cave mossy cobble - bluish? -minetest.register_node("caverealms:stone_with_moss", { - description = "Cave Stone with Moss", - tiles = {"default_cobble.png^caverealms_moss.png", "default_cobble.png", "default_cobble.png^caverealms_moss_side.png"}, - is_ground_content = true, - groups = {crumbly=3, soil=1}, - drop = 'default:cobble', - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_grass_footstep", gain=0.25}, - }), -}) - ---cave lichen-covered cobble - purple-ish -minetest.register_node("caverealms:stone_with_lichen", { - description = "Cave Stone with Lichen", - tiles = {"default_cobble.png^caverealms_lichen.png", "default_cobble.png", "default_cobble.png^caverealms_lichen_side.png"}, - is_ground_content = true, - groups = {crumbly=3, soil=1}, - drop = 'default:cobble', - light_source = 2, - paramtype = "light", - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_grass_footstep", gain=0.25}, - }), -}) - ---cave algae-covered cobble - yellow-ish -minetest.register_node("caverealms:stone_with_algae", { - description = "Cave Stone with Algae", - tiles = {"default_cobble.png^caverealms_algae.png", "default_cobble.png", "default_cobble.png^caverealms_algae_side.png"}, - is_ground_content = true, - groups = {crumbly=3, soil=1}, - light_source = 2, - paramtype = "light", - drop = 'default:cobble', - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_grass_footstep", gain=0.25}, - }), -}) - ---glow worms -minetest.register_node("caverealms:glow_worm", { - description = "Glow Worms", - tiles = {"caverealms_glow_worm.png"}, - inventory_image = "caverealms_glow_worm.png", - wield_image = "caverealms_glow_worm.png", - is_ground_content = true, - groups = {oddly_breakable_by_hand=3}, - light_source = 9, - paramtype = "light", - drawtype = "plantlike", - walkable = false, - buildable_to = true, - visual_scale = 1.0, - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -0.5, 0.5}, - }, -}) - ---cave plants go here - ---glowing fungi -minetest.register_node("caverealms:fungus", { - description = "Glowing Fungus", - tiles = {"caverealms_fungi.png"}, - inventory_image = "caverealms_fungi.png", - wield_image = "caverealms_fungi.png", - is_ground_content = true, - groups = {oddly_breakable_by_hand=3}, - light_source = 5, - paramtype = "light", - drawtype = "plantlike", - walkable = false, - buildable_to = true, - visual_scale = 1.0, - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, - }, -}) - ---mycena mushroom -minetest.register_node("caverealms:mycena", { - description = "Mycena Mushroom", - tiles = {"caverealms_mycena.png"}, - inventory_image = "caverealms_mycena.png", - wield_image = "caverealms_mycena.png", - is_ground_content = true, - groups = {oddly_breakable_by_hand=3}, - light_source = 8, - paramtype = "light", - drawtype = "plantlike", - walkable = false, - buildable_to = true, - visual_scale = 1.0, - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, - }, -}) - ---giant mushroom ---stem -minetest.register_node("caverealms:mushroom_stem", { - description = "Giant Mushroom Stem", - tiles = {"caverealms_mushroom_stem.png"}, - is_ground_content = true, - groups = {oddly_breakable_by_hand=1}, -}) - ---cap -minetest.register_node("caverealms:mushroom_cap", { - description = "Giant Mushroom Cap", - tiles = {"caverealms_mushroom_cap.png"}, - is_ground_content = true, - groups = {oddly_breakable_by_hand=1}, -}) - ---gills -minetest.register_node("caverealms:mushroom_gills", { - description = "Giant Mushroom Gills", - tiles = {"caverealms_mushroom_gills.png"}, - is_ground_content = true, - groups = {oddly_breakable_by_hand=1}, - drawtype = "plantlike", - paramtype = "light", -}) - -local obsidian_glow = {7, 5, 2, 0} - -for i in ipairs(obsidian_glow) do - if i == 1 then - nodename = "caverealms:obsidian" - else - nodename = "caverealms:obsidian_" .. i - end - minetest.register_node(nodename, { - description = "Obsidian", - tiles = {"default_obsidian.png"}, - is_ground_content = true, - sounds = default.node_sound_stone_defaults(), - groups = { - cracky=1, level=2, not_in_creative_inventory = 1 - }, - light_source = obsidian_glow[i], - drop = "default:obsidian", - paramtype = "light", - }) -end -- cgit v1.2.3