From 2fa93b219eadfcdcf8f1d472aad046fc62d5b99d Mon Sep 17 00:00:00 2001 From: Vanessa Dannenberg Date: Fri, 3 Aug 2018 09:31:05 -0400 Subject: update castles, cottages, digistuff, gloopblocks, locks, maptools, mesecons, pipeworks, technic, unified inventory, unified dyes, and xban2 --- castle_masonry/README.md | 34 ++++++++++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) create mode 100644 castle_masonry/README.md (limited to 'castle_masonry/README.md') diff --git a/castle_masonry/README.md b/castle_masonry/README.md new file mode 100644 index 0000000..f1c0073 --- /dev/null +++ b/castle_masonry/README.md @@ -0,0 +1,34 @@ +## Castle Masonry + +by: Philipbenr, DanDuncombe, FaceDeer + +Licence: MIT + +This is a mod all about creating castles and castle dungeons. Many of the nodes are used for the outer-walls or dungeons. + +Contains: + +* Walls, Corner-walls, +* Castlestone Stairs, Slabs, and Pillars +* Arrowslits and embrasures +* Rubble (to fill the interior of thick castle walls) +* Murder holes and machicolations +* Pillars and crossbraces +* Roof slate +* Paving stone +* Dungeon stone + +Mod settings can allow for the basic castle masonry forms to be made for the following material types (all optional): + +* Cobble +* Desert stone +* Desert stone brick +* Sandstone +* Sandstone brick +* Stone +* Stone brick +* Castle wall +* Wood +* Snow +* Ice +* Obsidian Brick \ No newline at end of file -- cgit v1.2.3