From 907e8bf6a64215a516fdf16869dd81248aeaa2f6 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 17 Mar 2017 16:53:18 -0400 Subject: update digilines, technic, unified inventory, and switched castles to the new modpack form --- castle_lighting/brasier.lua | 267 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 267 insertions(+) create mode 100644 castle_lighting/brasier.lua (limited to 'castle_lighting/brasier.lua') diff --git a/castle_lighting/brasier.lua b/castle_lighting/brasier.lua new file mode 100644 index 0000000..b461e52 --- /dev/null +++ b/castle_lighting/brasier.lua @@ -0,0 +1,267 @@ +if not minetest.get_modpath("fire") then return end + +-- internationalization boilerplate +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +local brasier_longdesc = S("A brasier for producing copious amounts of light and heat.") +local brasier_usagehelp = S("To ignite the brasier place a flammable fuel in its inventory slot. A lump of coal will burn for about half an hour.") + +local brasier_nodebox = { + type = "fixed", + fixed = { + {-0.25, 0, -0.25, 0.25, 0.125, 0.25}, -- base + {-0.375, 0.125, -0.375, 0.375, 0.25, 0.375}, -- mid + {-0.5, 0.25, -0.5, 0.5, 0.375, 0.5}, -- plat + {-0.5, 0.375, 0.375, 0.5, 0.5, 0.5}, -- edge + {-0.5, 0.375, -0.5, 0.5, 0.5, -0.375}, -- edge + {0.375, 0.375, -0.375, 0.5, 0.5, 0.375}, -- edge + {-0.5, 0.375, -0.375, -0.375, 0.5, 0.375}, -- edge + {0.25, -0.5, -0.375, 0.375, 0.125, -0.25}, -- leg + {-0.375, -0.5, 0.25, -0.25, 0.125, 0.375}, -- leg + {0.25, -0.5, 0.25, 0.375, 0.125, 0.375}, -- leg + {-0.375, -0.5, -0.375, -0.25, 0.125, -0.25}, -- leg + {-0.125, -0.0625, -0.125, 0.125, 0, 0.125}, -- bottom_knob + } +} +local brasier_selection_box = { + type = "fixed", + fixed = { + {-0.375, -0.5, -0.375, 0.375, 0.25, 0.375}, -- mid + {-0.5, 0.25, -0.5, 0.5, 0.5, 0.5}, -- plat + } +} + +local brasier_burn = function(pos) + local pos_above = {x=pos.x, y=pos.y+1, z=pos.z} + local node_above = minetest.get_node(pos_above) + local timer = minetest.get_node_timer(pos) + + if timer:is_started() and node_above.name == "fire:permanent_flame" then return end -- already burning, don't burn a new thing. + + local inv = minetest.get_inventory({type="node", pos=pos}) + local item = inv:get_stack("fuel", 1) + local fuel_burned = minetest.get_craft_result({method="fuel", width=1, items={item:peek_item(1)}}).time + + if fuel_burned > 0 and (node_above.name == "air" or node_above.name == "fire:permanent_flame") then + item:set_count(item:get_count() - 1) + inv:set_stack("fuel", 1, item) + + timer:start(fuel_burned * 60) -- one minute of flame per second of burn time, for balance. + + if node_above.name == "air" then + minetest.set_node(pos_above, {name = "fire:permanent_flame"}) + end + else + if node_above.name == "fire:permanent_flame" then + minetest.set_node(pos_above, {name = "air"}) + end + end +end + +local brasier_on_construct = function(pos) + local inv = minetest.get_meta(pos):get_inventory() + inv:set_size("fuel", 1) + + local meta = minetest.get_meta(pos) + meta:set_string("formspec", + "size[8,5.3]" .. + default.gui_bg .. + default.gui_bg_img .. + default.gui_slots .. + "list[current_name;fuel;3.5,0;1,1;]" .. + "list[current_player;main;0,1.15;8,1;]" .. + "list[current_player;main;0,2.38;8,3;8]" .. + "listring[current_name;main]" .. + "listring[current_player;main]" .. + default.get_hotbar_bg(0,1.15) + ) +end + +local brasier_on_destruct = function(pos, oldnode) + local pos_above = {x=pos.x, y=pos.y+1, z=pos.z} + local node_above = minetest.get_node(pos_above) + if node_above.name == "fire:permanent_flame" then + minetest.set_node(pos_above, {name = "air"}) + end +end + +local brasier_can_dig = function(pos, player) + local inv = minetest.get_meta(pos):get_inventory() + return inv:is_empty("fuel") +end + +-- Only allow fuel items to be placed in fuel +local brasier_allow_metadata_inventory_put = function(pos, listname, index, stack, player) + if listname == "fuel" then + if minetest.get_craft_result({method="fuel", width=1, items={stack}}).time ~= 0 then + return stack:get_count() + else + return 0 + end + end + return 0 +end + +minetest.register_node("castle_lighting:brasier_floor", { + description = S("Floor Brasier"), + _doc_items_longdesc = brasier_longdesc, + _doc_items_usagehelp = brasier_usagehelp, + tiles = { + "castle_steel.png^(castle_coal_bed.png^[mask:castle_brasier_bed_mask.png)", + "castle_steel.png", + "castle_steel.png", + "castle_steel.png", + "castle_steel.png", + "castle_steel.png", + }, + drawtype = "nodebox", + groups = {cracky=2}, + paramtype = "light", + node_box = brasier_nodebox, + selection_box = brasier_selection_box, + + on_construct = brasier_on_construct, + on_destruct = brasier_on_destruct, + can_dig = brasier_can_dig, + allow_metadata_inventory_put = brasier_allow_metadata_inventory_put, + on_metadata_inventory_put = brasier_burn, + on_timer = brasier_burn, +}) + + +minetest.register_craft({ + output = "castle_lighting:brasier_floor", + recipe = { + {"default:steel_ingot", "default:torch", "default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, + } +}) + +if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil then + hopper:add_container({ + {"top", "castle_lighting:brasier_floor", "fuel"}, + {"bottom", "castle_lighting:brasier_floor", "fuel"}, + {"side", "castle_lighting:brasier_floor", "fuel"}, + }) +end + +------------------------------------------------------------------------------------------------------ +-- Masonry brasiers + +local materials +if minetest.get_modpath("castle_masonry") then + materials = castle_masonry.materials +else + materials = {{name="stonebrick", desc=S("Stonebrick"), tile="default_stone_brick.png", craft_material="default:stonebrick"}} +end + +local get_material_properties = function(material) + local composition_def + local burn_time + if material.composition_material ~= nil then + composition_def = minetest.registered_nodes[material.composition_material] + burn_time = minetest.get_craft_result({method="fuel", width=1, items={ItemStack(material.composition_material)}}).time + else + composition_def = minetest.registered_nodes[material.craft_material] + burn_time = minetest.get_craft_result({method="fuel", width=1, items={ItemStack(material.craft_materia)}}).time + end + + local tiles = material.tile + if tiles == nil then + tiles = composition_def.tile + elseif type(tiles) == "string" then + tiles = {tiles} + end + + -- Apply bed of coals to the texture. + if table.getn(tiles) == 1 then + tiles = {tiles[1].."^(castle_coal_bed.png^[mask:castle_brasier_bed_mask.png)", tiles[1], tiles[1], tiles[1], tiles[1], tiles[1]} + else + tiles[1] = tiles[1].."^(castle_coal_bed.png^[mask:castle_brasier_bed_mask.png)" + end + + local desc = material.desc + if desc == nil then + desc = composition_def.description + end + + return composition_def, burn_time, tiles, desc +end + +local pillar_brasier_nodebox = { + type = "fixed", + fixed = { + {-0.375, 0.125, -0.375, 0.375, 0.25, 0.375}, -- mid + {-0.5, 0.25, -0.5, 0.5, 0.375, 0.5}, -- plat + {-0.5, 0.375, 0.375, 0.5, 0.5, 0.5}, -- edge + {-0.5, 0.375, -0.5, 0.5, 0.5, -0.375}, -- edge + {0.375, 0.375, -0.375, 0.5, 0.5, 0.375}, -- edge + {-0.5, 0.375, -0.375, -0.375, 0.5, 0.375}, -- edge + {-0.25,-0.5,-0.25,0.25,0.125,0.25}, -- support + } +} + +local pillar_brasier_selection_box = { + type = "fixed", + fixed = { + {-0.375, 0.125, -0.375, 0.375, 0.25, 0.375}, -- mid + {-0.5, 0.25, -0.5, 0.5, 0.5, 0.5}, -- plat + {-0.25,-0.5,-0.25,0.25,0.125,0.25}, -- support + } +} + +castle_lighting.register_pillar_brasier = function(material) + local composition_def, burn_time, tile, desc = get_material_properties(material) + if burn_time > 0 or composition_def.groups.puts_out_fire then return end -- No wooden brasiers, snow brasiers, or ice brasiers, alas. + + local crossbrace_connectable_groups = {} + for group, val in pairs(composition_def.groups) do + crossbrace_connectable_groups[group] = val + end + crossbrace_connectable_groups.crossbrace_connectable = 1 + + local mod_name = minetest.get_current_modname() + + minetest.register_node(mod_name..":"..material.name.."_pillar_brasier", { + drawtype = "nodebox", + description = S("@1 Brasier", desc), + _doc_items_longdesc = brasier_longdesc, + _doc_items_usagehelp = brasier_usagehelp, + tiles = tile, + paramtype = "light", + paramtype2 = "facedir", + groups = crossbrace_connectable_groups, + sounds = composition_def.sounds, + + node_box = pillar_brasier_nodebox, + selection_box = pillar_brasier_selection_box, + + on_construct = brasier_on_construct, + on_destruct = brasier_on_destruct, + can_dig = brasier_can_dig, + allow_metadata_inventory_put = brasier_allow_metadata_inventory_put, + on_metadata_inventory_put = brasier_burn, + on_timer = brasier_burn, + }) + + minetest.register_craft({ + output = mod_name..":"..material.name.."_pillar_brasier 5", + recipe = { + {material.craft_material,"default:torch",material.craft_material}, + {material.craft_material,material.craft_material,material.craft_material}, + }, + }) + + if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil then + hopper:add_container({ + {"top", mod_name..":"..material.name.."_pillar_brasier", "fuel"}, + {"bottom", mod_name..":"..material.name.."_pillar_brasier", "fuel"}, + {"side", mod_name..":"..material.name.."_pillar_brasier", "fuel"}, + }) + end +end + +for _, material in pairs(materials) do + castle_lighting.register_pillar_brasier(material) +end -- cgit v1.2.3