From 907e8bf6a64215a516fdf16869dd81248aeaa2f6 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 17 Mar 2017 16:53:18 -0400 Subject: update digilines, technic, unified inventory, and switched castles to the new modpack form --- castle_gates/locale/template.pot | 202 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 202 insertions(+) create mode 100644 castle_gates/locale/template.pot (limited to 'castle_gates/locale') diff --git a/castle_gates/locale/template.pot b/castle_gates/locale/template.pot new file mode 100644 index 0000000..2122c17 --- /dev/null +++ b/castle_gates/locale/template.pot @@ -0,0 +1,202 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-03-01 23:41-0700\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=CHARSET\n" +"Content-Transfer-Encoding: 8bit\n" + +#: doc.lua:11 +msgid "Heavy wooden bars designed to prevent entry even to siege equipment." +msgstr "" + +#: doc.lua:12 +msgid "" +"Place these bars in a structure together and they will slide as a unified " +"gate when clicked on." +msgstr "" + +#: doc.lua:14 +msgid "" +"The bottom edge of a portcullis gate, with knobs to lock securely into the " +"floor." +msgstr "" + +#: doc.lua:15 +msgid "" +"This block can be used to define the edge of a portcullius that meets up " +"with another gate, should you have an arrangement like that. Otherwise it's " +"just decorative." +msgstr "" + +#: doc.lua:17 +msgid "A basic gate panel." +msgstr "" + +#: doc.lua:18 +msgid "" +"This gate segment will move in unison with adjoining gate segments when " +"right-clicked." +msgstr "" + +#: doc.lua:20 +msgid "A gate panel with a defined edge." +msgstr "" + +#: doc.lua:21 +msgid "" +"The darkened edge of this panel marks the edge of the gate it's a part of. " +"You can use these when building double doors to ensure the two parts swing " +"separately, for example. Note that edges aren't strictly necessary for gates " +"that stand alone." +msgstr "" + +#: doc.lua:23 +msgid "A gate edge with a handle." +msgstr "" + +#: doc.lua:24 +msgid "" +"The handle is basically decorative, a door this size can be swung by " +"clicking anywhere on it. But the darkened edge of this panel is useful for " +"defining the edge of a gate when it abuts a partner to the side." +msgstr "" + +#: doc.lua:26 +msgid "A hinged gate segment that allows a gate to swing." +msgstr "" + +#: doc.lua:27 +msgid "" +"If you have more than one hinge in your gate, make sure the hinges line up " +"correctly otherwise the gate will not be able to swing. The hinge is the " +"protruding block along the edge of the gate panel." +msgstr "" + +#: doc.lua:29 +msgid "A block with a slot to allow an adjacent sliding gate through." +msgstr "" + +#: doc.lua:30 +msgid "" +"This block is designed to extend into a neighboring node that a sliding gate " +"passes through, to provide a tight seal for the gate to move through without " +"allowing anything else to squeeze in." +msgstr "" + +#: doc.lua:32 +msgid "" +"A block that extends into an adjacent node to provide a tight seal for a " +"large gate." +msgstr "" + +#: doc.lua:33 +msgid "" +"Two nodes cannot occupy the same space, but this block extends into a " +"neighboring node's space to allow for gates to form a tight seal. It can be " +"used with sliding gates or swinging gates." +msgstr "" + +#: doc.lua:37 +msgid "Gates" +msgstr "" + +#: doc.lua:38 +msgid "" +"Gates are large multi-node constructions that swing on hinges or slide out " +"of the way when triggered." +msgstr "" + +#: doc.lua:43 +msgid "Gate construction" +msgstr "" + +#: doc.lua:45 +msgid "" +"Gates are multi-node constructions, usually (though not always) consisting " +"of multiple node types that fit together into a unified whole. The " +"orientation of gate nodes is significant, so a screwdriver will be a helpful " +"tool when constructing gates.\n" +"\n" +"A gate's extent is determined by a \"flood fill\" operation. When you " +"trigger a gate block, all compatible neighboring blocks will be considered " +"part of the same structure and will move in unison. Only gate blocks that " +"are aligned with each other will be considered part of the same gate. If you " +"wish to build adjoining gates (for example, a large pair of double doors " +"that meet in the center) you'll need to make use of gate edge blocks to " +"prevent it all from being considered one big door. Note that if your gate " +"does not abut any other gates you don't actually need to define its edges " +"this way - you don't have to use edge blocks in this case.\n" +"\n" +"If a gate has no hinge nodes it will be considered a sliding gate. When " +"triggered, the gate code will search for a direction that the gate can slide " +"in and will move it in that direction at a rate of one block-length per " +"second. Once it reaches an obstruction it will stop, and when triggered " +"again it will try sliding in the opposite direction.\n" +"\n" +"If a gate has hinge nodes then triggering it will cause the gate to try " +"swinging around the hinge. If the gate has multiple hinges and they don't " +"line up properly the gate will be unable to move. Note that the gate can " +"only exist in 90-degree increments of orientation, but the gate still looks " +"for obstructions in the region it is swinging through and will not swing if " +"there's something in the way." +msgstr "" + +#: doors.lua:8 +msgid "Oak Door" +msgstr "" + +#: doors.lua:22 +msgid "Jail Door" +msgstr "" + +#: doors.lua:43 +msgid "Jail Bars" +msgstr "" + +#: gate_slots.lua:36 +msgid "Stonebrick" +msgstr "" + +#: gate_slots.lua:45 +msgid "@1 Gate Slot" +msgstr "" + +#: gate_slots.lua:70 +msgid "@1 Gate Slot Reverse" +msgstr "" + +#: gates.lua:7 +msgid "Portcullis Bars" +msgstr "" + +#: gates.lua:37 +msgid "Portcullis Bottom" +msgstr "" + +#: gates.lua:104 +msgid "Gate Door" +msgstr "" + +#: gates.lua:136 +msgid "Gate Door Edge" +msgstr "" + +#: gates.lua:175 +msgid "Gate Door With Handle" +msgstr "" + +#: gates.lua:218 +msgid "Gate Door With Hinge" +msgstr "" -- cgit v1.2.3