From 907e8bf6a64215a516fdf16869dd81248aeaa2f6 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 17 Mar 2017 16:53:18 -0400 Subject: update digilines, technic, unified inventory, and switched castles to the new modpack form --- castle_gates/class_pointset.lua | 101 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 101 insertions(+) create mode 100644 castle_gates/class_pointset.lua (limited to 'castle_gates/class_pointset.lua') diff --git a/castle_gates/class_pointset.lua b/castle_gates/class_pointset.lua new file mode 100644 index 0000000..3cbbd89 --- /dev/null +++ b/castle_gates/class_pointset.lua @@ -0,0 +1,101 @@ +-- A simple special-purpose class, this is used for building up sets of three-dimensional points for fast reference + +Pointset = {} +Pointset.__index = Pointset + +function Pointset.create() + local set = {} + setmetatable(set,Pointset) + set.points = {} + return set +end + +function Pointset:set(x, y, z, value) + -- sets a value in the 3D array "points". + if self.points[x] == nil then + self.points[x] = {} + end + if self.points[x][y] == nil then + self.points[x][y] = {} + end + self.points[x][y][z] = value +end + +function Pointset:set_if_not_in(excluded, x, y, z, value) + -- If a value is not already set for this point in the 3D array "excluded", set it in "points" + if excluded:get(x, y, z) ~= nil then + return + end + self:set(x, y, z, value) +end + +function Pointset:get(x, y, z) + -- return a value from the 3D array "points" + if self.points[x] == nil or self.points[x][y] == nil then + return nil + end + return self.points[x][y][z] +end + +function Pointset:set_pos(pos, value) + self:set(pos.x, pos.y, pos.z, value) +end + +function Pointset:set_pos_if_not_in(excluded, pos, value) + self:set_if_not_in(excluded, pos.x, pos.y, pos.z, value) +end + +function Pointset:get_pos(pos) + return self:get(pos.x, pos.y, pos.z) +end + +function Pointset:pop() + -- returns a point that's in the 3D array, and then removes it. + local pos = {} + local ytable + local ztable + local val + + local count = 0 + for _ in pairs(self.points) do count = count + 1 end + if count == 0 then + return nil + end + + pos.x, ytable = next(self.points) + pos.y, ztable = next(ytable) + pos.z, val = next(ztable) + + self.points[pos.x][pos.y][pos.z] = nil + + count = 0 + for _ in pairs(self.points[pos.x][pos.y]) do count = count + 1 end + if count == 0 then + self.points[pos.x][pos.y] = nil + end + + count = 0 + for _ in pairs(self.points[pos.x]) do count = count + 1 end + if count == 0 then + self.points[pos.x] = nil + end + + return pos, val +end + +function Pointset:get_pos_list(value) + -- Returns a list of all points with the given value in standard Minetest vector format. If no value is provided, returns all points + local outlist = {} + for x, ytable in ipairs(self.points) do + for y, ztable in ipairs(ytable) do + for z, val in ipairs(ztable) do + if (value == nil and val ~= nil ) or val == value then + table.insert(outlist, {x=x, y=y, z=z}) + end + end + end + end + return outlist +end + + \ No newline at end of file -- cgit v1.2.3