From da66780a569712c23ae4f2996cfb4608a9f9d69d Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 1 Apr 2016 20:02:19 -0400 Subject: copy all standard Dreambuilder mods in from the old subgame (exactly as last supplied there, updates to these mods will follow later) --- castle/LICENSE | 674 +++++++++++++++++++++++ castle/README.txt | 35 ++ castle/arrow.lua | 92 ++++ castle/arrowslit.lua | 133 +++++ castle/crossbow.lua | 48 ++ castle/depends.txt | 8 + castle/init.lua | 469 ++++++++++++++++ castle/jailbars.lua | 113 ++++ castle/murder_hole.lua | 50 ++ castle/orbs.lua | 0 castle/pillars.lua | 103 ++++ castle/rope.lua | 121 ++++ castle/shields_decor.lua | 100 ++++ castle/sounds/throwing_sound.ogg | Bin 0 -> 11011 bytes castle/tapestry.lua | 180 ++++++ castle/textures/castle_arrow.png | Bin 0 -> 213 bytes castle/textures/castle_arrow_2.png | Bin 0 -> 208 bytes castle/textures/castle_arrow_back.png | Bin 0 -> 228 bytes castle/textures/castle_arrow_front.png | Bin 0 -> 190 bytes castle/textures/castle_battleaxe.png | Bin 0 -> 358 bytes castle/textures/castle_broadsword.png | Bin 0 -> 75 bytes castle/textures/castle_corner_stonewall1.png | Bin 0 -> 9720 bytes castle/textures/castle_corner_stonewall2.png | Bin 0 -> 9726 bytes castle/textures/castle_crate.png | Bin 0 -> 4447 bytes castle/textures/castle_crate_top.png | Bin 0 -> 3720 bytes castle/textures/castle_crossbow.png | Bin 0 -> 576 bytes castle/textures/castle_day.png | Bin 0 -> 297 bytes castle/textures/castle_dungeon_stone.png | Bin 0 -> 5596 bytes castle/textures/castle_grey.png | Bin 0 -> 70 bytes castle/textures/castle_hide.png | Bin 0 -> 9991 bytes castle/textures/castle_ironbound_chest_back.png | Bin 0 -> 415 bytes castle/textures/castle_ironbound_chest_front.png | Bin 0 -> 442 bytes castle/textures/castle_ironbound_chest_side.png | Bin 0 -> 332 bytes castle/textures/castle_ironbound_chest_top.png | Bin 0 -> 408 bytes castle/textures/castle_jail_door_bottom.png | Bin 0 -> 524 bytes castle/textures/castle_jail_door_inv.png | Bin 0 -> 3843 bytes castle/textures/castle_jail_door_top.png | Bin 0 -> 532 bytes castle/textures/castle_jailbars.png | Bin 0 -> 455 bytes castle/textures/castle_jailbars_half.png | Bin 0 -> 526 bytes castle/textures/castle_night.png | Bin 0 -> 308 bytes castle/textures/castle_oak_door_bottom.png | Bin 0 -> 650 bytes castle/textures/castle_oak_door_inv.png | Bin 0 -> 1038 bytes castle/textures/castle_oak_door_top.png | Bin 0 -> 638 bytes castle/textures/castle_pavement_brick.png | Bin 0 -> 10244 bytes castle/textures/castle_ropebox_side_1.png | Bin 0 -> 445 bytes castle/textures/castle_ropebox_side_2.png | Bin 0 -> 550 bytes castle/textures/castle_ropebox_top.png | Bin 0 -> 550 bytes castle/textures/castle_ropes.png | Bin 0 -> 286 bytes castle/textures/castle_rubble.png | Bin 0 -> 7940 bytes castle/textures/castle_shield_back.png | Bin 0 -> 7423 bytes castle/textures/castle_shield_front.png | Bin 0 -> 2073 bytes castle/textures/castle_shield_front_2.png | Bin 0 -> 3470 bytes castle/textures/castle_shield_front_3.png | Bin 0 -> 3974 bytes castle/textures/castle_shield_side.png | Bin 0 -> 200 bytes castle/textures/castle_shield_side_2.png | Bin 0 -> 187 bytes castle/textures/castle_shield_side_3.png | Bin 0 -> 252 bytes castle/textures/castle_slate.png | Bin 0 -> 789 bytes castle/textures/castle_space.png | Bin 0 -> 151 bytes castle/textures/castle_steel.png | Bin 0 -> 2096 bytes castle/textures/castle_stonewall.png | Bin 0 -> 8105 bytes castle/textures/castle_straw_bale.png | Bin 0 -> 9561 bytes castle/textures/castle_street_light.png | Bin 0 -> 1895 bytes castle/textures/castle_workbench_1.png | Bin 0 -> 6244 bytes castle/textures/castle_workbench_2.png | Bin 0 -> 6037 bytes castle/textures/castle_workbench_top.png | Bin 0 -> 8226 bytes castle/textures/door_jail.png | Bin 0 -> 70 bytes castle/textures/door_oak.png | Bin 0 -> 70 bytes castle/textures/door_papyrus.png | Bin 0 -> 70 bytes castle/town_item.lua | 306 ++++++++++ 69 files changed, 2432 insertions(+) create mode 100644 castle/LICENSE create mode 100644 castle/README.txt create mode 100644 castle/arrow.lua create mode 100644 castle/arrowslit.lua create mode 100644 castle/crossbow.lua create mode 100644 castle/depends.txt create mode 100644 castle/init.lua create mode 100644 castle/jailbars.lua create mode 100644 castle/murder_hole.lua create mode 100644 castle/orbs.lua create mode 100644 castle/pillars.lua create mode 100644 castle/rope.lua create mode 100644 castle/shields_decor.lua create mode 100644 castle/sounds/throwing_sound.ogg create mode 100644 castle/tapestry.lua create mode 100644 castle/textures/castle_arrow.png create mode 100644 castle/textures/castle_arrow_2.png create mode 100644 castle/textures/castle_arrow_back.png create mode 100644 castle/textures/castle_arrow_front.png create mode 100644 castle/textures/castle_battleaxe.png create mode 100644 castle/textures/castle_broadsword.png create mode 100644 castle/textures/castle_corner_stonewall1.png create mode 100644 castle/textures/castle_corner_stonewall2.png create mode 100644 castle/textures/castle_crate.png create mode 100644 castle/textures/castle_crate_top.png create mode 100644 castle/textures/castle_crossbow.png create mode 100644 castle/textures/castle_day.png create mode 100644 castle/textures/castle_dungeon_stone.png create mode 100644 castle/textures/castle_grey.png create mode 100644 castle/textures/castle_hide.png create mode 100644 castle/textures/castle_ironbound_chest_back.png create mode 100644 castle/textures/castle_ironbound_chest_front.png create mode 100644 castle/textures/castle_ironbound_chest_side.png create mode 100644 castle/textures/castle_ironbound_chest_top.png create mode 100644 castle/textures/castle_jail_door_bottom.png create mode 100644 castle/textures/castle_jail_door_inv.png create mode 100644 castle/textures/castle_jail_door_top.png create mode 100644 castle/textures/castle_jailbars.png create mode 100644 castle/textures/castle_jailbars_half.png create mode 100644 castle/textures/castle_night.png create mode 100644 castle/textures/castle_oak_door_bottom.png create mode 100644 castle/textures/castle_oak_door_inv.png create mode 100644 castle/textures/castle_oak_door_top.png create mode 100644 castle/textures/castle_pavement_brick.png create mode 100644 castle/textures/castle_ropebox_side_1.png create mode 100644 castle/textures/castle_ropebox_side_2.png create mode 100644 castle/textures/castle_ropebox_top.png create mode 100644 castle/textures/castle_ropes.png create mode 100644 castle/textures/castle_rubble.png create mode 100644 castle/textures/castle_shield_back.png create mode 100644 castle/textures/castle_shield_front.png create mode 100644 castle/textures/castle_shield_front_2.png create mode 100644 castle/textures/castle_shield_front_3.png create mode 100644 castle/textures/castle_shield_side.png create mode 100644 castle/textures/castle_shield_side_2.png create mode 100644 castle/textures/castle_shield_side_3.png create mode 100644 castle/textures/castle_slate.png create mode 100644 castle/textures/castle_space.png create mode 100644 castle/textures/castle_steel.png create mode 100644 castle/textures/castle_stonewall.png create mode 100644 castle/textures/castle_straw_bale.png create mode 100644 castle/textures/castle_street_light.png create mode 100644 castle/textures/castle_workbench_1.png create mode 100644 castle/textures/castle_workbench_2.png create mode 100644 castle/textures/castle_workbench_top.png create mode 100644 castle/textures/door_jail.png create mode 100644 castle/textures/door_oak.png create mode 100644 castle/textures/door_papyrus.png create mode 100644 castle/town_item.lua (limited to 'castle') diff --git a/castle/LICENSE b/castle/LICENSE new file mode 100644 index 0000000..ef7e7ef --- /dev/null +++ b/castle/LICENSE @@ -0,0 +1,674 @@ +GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. We, the Free Software Foundation, use the +GNU General Public License for most of our software; it applies also to +any other work released this way by its authors. You can apply it to +your programs, too. + + When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +them if you wish), that you receive source code or can get it if you +want it, that you can change the software or use pieces of it in new +free programs, and that you know you can do these things. + + To protect your rights, we need to prevent others from denying you +these rights or asking you to surrender the rights. Therefore, you have +certain responsibilities if you distribute copies of the software, or if +you modify it: responsibilities to respect the freedom of others. + + For example, if you distribute copies of such a program, whether +gratis or for a fee, you must pass on to the recipients the same +freedoms that you received. You must make sure that they, too, receive +or can get the source code. And you must show them these terms so they +know their rights. + + Developers that use the GNU GPL protect your rights with two steps: +(1) assert copyright on the software, and (2) offer you this License +giving you legal permission to copy, distribute and/or modify it. + + For the developers' and authors' protection, the GPL clearly explains +that there is no warranty for this free software. For both users' and +authors' sake, the GPL requires that modified versions be marked as +changed, so that their problems will not be attributed erroneously to +authors of previous versions. + + Some devices are designed to deny users access to install or run +modified versions of the software inside them, although the manufacturer +can do so. This is fundamentally incompatible with the aim of +protecting users' freedom to change the software. The systematic +pattern of such abuse occurs in the area of products for individuals to +use, which is precisely where it is most unacceptable. Therefore, we +have designed this version of the GPL to prohibit the practice for those +products. If such problems arise substantially in other domains, we +stand ready to extend this provision to those domains in future versions +of the GPL, as needed to protect the freedom of users. + + Finally, every program is threatened constantly by software patents. +States should not allow patents to restrict development and use of +software on general-purpose computers, but in those that do, we wish to +avoid the special danger that patents applied to a free program could +make it effectively proprietary. To prevent this, the GPL assures that +patents cannot be used to render the program non-free. + + The precise terms and conditions for copying, distribution and +modification follow. + + TERMS AND CONDITIONS + + 0. Definitions. + + "This License" refers to version 3 of the GNU General Public License. + + "Copyright" also means copyright-like laws that apply to other kinds of +works, such as semiconductor masks. + + "The Program" refers to any copyrightable work licensed under this +License. Each licensee is addressed as "you". "Licensees" and +"recipients" may be individuals or organizations. + + To "modify" a work means to copy from or adapt all or part of the work +in a fashion requiring copyright permission, other than the making of an +exact copy. The resulting work is called a "modified version" of the +earlier work or a work "based on" the earlier work. + + A "covered work" means either the unmodified Program or a work based +on the Program. + + To "propagate" a work means to do anything with it that, without +permission, would make you directly or secondarily liable for +infringement under applicable copyright law, except executing it on a +computer or modifying a private copy. Propagation includes copying, +distribution (with or without modification), making available to the +public, and in some countries other activities as well. + + To "convey" a work means any kind of propagation that enables other +parties to make or receive copies. Mere interaction with a user through +a computer network, with no transfer of a copy, is not conveying. + + An interactive user interface displays "Appropriate Legal Notices" +to the extent that it includes a convenient and prominently visible +feature that (1) displays an appropriate copyright notice, and (2) +tells the user that there is no warranty for the work (except to the +extent that warranties are provided), that licensees may convey the +work under this License, and how to view a copy of this License. If +the interface presents a list of user commands or options, such as a +menu, a prominent item in the list meets this criterion. + + 1. Source Code. + + The "source code" for a work means the preferred form of the work +for making modifications to it. "Object code" means any non-source +form of a work. + + A "Standard Interface" means an interface that either is an official +standard defined by a recognized standards body, or, in the case of +interfaces specified for a particular programming language, one that +is widely used among developers working in that language. + + The "System Libraries" of an executable work include anything, other +than the work as a whole, that (a) is included in the normal form of +packaging a Major Component, but which is not part of that Major +Component, and (b) serves only to enable use of the work with that +Major Component, or to implement a Standard Interface for which an +implementation is available to the public in source code form. A +"Major Component", in this context, means a major essential component +(kernel, window system, and so on) of the specific operating system +(if any) on which the executable work runs, or a compiler used to +produce the work, or an object code interpreter used to run it. + + The "Corresponding Source" for a work in object code form means all +the source code needed to generate, install, and (for an executable +work) run the object code and to modify the work, including scripts to +control those activities. However, it does not include the work's +System Libraries, or general-purpose tools or generally available free +programs which are used unmodified in performing those activities but +which are not part of the work. For example, Corresponding Source +includes interface definition files associated with source files for +the work, and the source code for shared libraries and dynamically +linked subprograms that the work is specifically designed to require, +such as by intimate data communication or control flow between those +subprograms and other parts of the work. + + The Corresponding Source need not include anything that users +can regenerate automatically from other parts of the Corresponding +Source. + + The Corresponding Source for a work in source code form is that +same work. + + 2. Basic Permissions. + + All rights granted under this License are granted for the term of +copyright on the Program, and are irrevocable provided the stated +conditions are met. This License explicitly affirms your unlimited +permission to run the unmodified Program. The output from running a +covered work is covered by this License only if the output, given its +content, constitutes a covered work. This License acknowledges your +rights of fair use or other equivalent, as provided by copyright law. + + You may make, run and propagate covered works that you do not +convey, without conditions so long as your license otherwise remains +in force. You may convey covered works to others for the sole purpose +of having them make modifications exclusively for you, or provide you +with facilities for running those works, provided that you comply with +the terms of this License in conveying all material for which you do +not control copyright. Those thus making or running the covered works +for you must do so exclusively on your behalf, under your direction +and control, on terms that prohibit them from making any copies of +your copyrighted material outside their relationship with you. + + Conveying under any other circumstances is permitted solely under +the conditions stated below. Sublicensing is not allowed; section 10 +makes it unnecessary. + + 3. Protecting Users' Legal Rights From Anti-Circumvention Law. + + No covered work shall be deemed part of an effective technological +measure under any applicable law fulfilling obligations under article +11 of the WIPO copyright treaty adopted on 20 December 1996, or +similar laws prohibiting or restricting circumvention of such +measures. + + When you convey a covered work, you waive any legal power to forbid +circumvention of technological measures to the extent such circumvention +is effected by exercising rights under this License with respect to +the covered work, and you disclaim any intention to limit operation or +modification of the work as a means of enforcing, against the work's +users, your or third parties' legal rights to forbid circumvention of +technological measures. + + 4. Conveying Verbatim Copies. + + You may convey verbatim copies of the Program's source code as you +receive it, in any medium, provided that you conspicuously and +appropriately publish on each copy an appropriate copyright notice; +keep intact all notices stating that this License and any +non-permissive terms added in accord with section 7 apply to the code; +keep intact all notices of the absence of any warranty; and give all +recipients a copy of this License along with the Program. + + You may charge any price or no price for each copy that you convey, +and you may offer support or warranty protection for a fee. + + 5. Conveying Modified Source Versions. + + You may convey a work based on the Program, or the modifications to +produce it from the Program, in the form of source code under the +terms of section 4, provided that you also meet all of these conditions: + + a) The work must carry prominent notices stating that you modified + it, and giving a relevant date. + + b) The work must carry prominent notices stating that it is + released under this License and any conditions added under section + 7. This requirement modifies the requirement in section 4 to + "keep intact all notices". + + c) You must license the entire work, as a whole, under this + License to anyone who comes into possession of a copy. This + License will therefore apply, along with any applicable section 7 + additional terms, to the whole of the work, and all its parts, + regardless of how they are packaged. This License gives no + permission to license the work in any other way, but it does not + invalidate such permission if you have separately received it. + + d) If the work has interactive user interfaces, each must display + Appropriate Legal Notices; however, if the Program has interactive + interfaces that do not display Appropriate Legal Notices, your + work need not make them do so. + + A compilation of a covered work with other separate and independent +works, which are not by their nature extensions of the covered work, +and which are not combined with it such as to form a larger program, +in or on a volume of a storage or distribution medium, is called an +"aggregate" if the compilation and its resulting copyright are not +used to limit the access or legal rights of the compilation's users +beyond what the individual works permit. Inclusion of a covered work +in an aggregate does not cause this License to apply to the other +parts of the aggregate. + + 6. Conveying Non-Source Forms. + + You may convey a covered work in object code form under the terms +of sections 4 and 5, provided that you also convey the +machine-readable Corresponding Source under the terms of this License, +in one of these ways: + + a) Convey the object code in, or embodied in, a physical product + (including a physical distribution medium), accompanied by the + Corresponding Source fixed on a durable physical medium + customarily used for software interchange. + + b) Convey the object code in, or embodied in, a physical product + (including a physical distribution medium), accompanied by a + written offer, valid for at least three years and valid for as + long as you offer spare parts or customer support for that product + model, to give anyone who possesses the object code either (1) a + copy of the Corresponding Source for all the software in the + product that is covered by this License, on a durable physical + medium customarily used for software interchange, for a price no + more than your reasonable cost of physically performing this + conveying of source, or (2) access to copy the + Corresponding Source from a network server at no charge. + + c) Convey individual copies of the object code with a copy of the + written offer to provide the Corresponding Source. This + alternative is allowed only occasionally and noncommercially, and + only if you received the object code with such an offer, in accord + with subsection 6b. + + d) Convey the object code by offering access from a designated + place (gratis or for a charge), and offer equivalent access to the + Corresponding Source in the same way through the same place at no + further charge. You need not require recipients to copy the + Corresponding Source along with the object code. If the place to + copy the object code is a network server, the Corresponding Source + may be on a different server (operated by you or a third party) + that supports equivalent copying facilities, provided you maintain + clear directions next to the object code saying where to find the + Corresponding Source. Regardless of what server hosts the + Corresponding Source, you remain obligated to ensure that it is + available for as long as needed to satisfy these requirements. + + e) Convey the object code using peer-to-peer transmission, provided + you inform other peers where the object code and Corresponding + Source of the work are being offered to the general public at no + charge under subsection 6d. + + A separable portion of the object code, whose source code is excluded +from the Corresponding Source as a System Library, need not be +included in conveying the object code work. + + A "User Product" is either (1) a "consumer product", which means any +tangible personal property which is normally used for personal, family, +or household purposes, or (2) anything designed or sold for incorporation +into a dwelling. In determining whether a product is a consumer product, +doubtful cases shall be resolved in favor of coverage. For a particular +product received by a particular user, "normally used" refers to a +typical or common use of that class of product, regardless of the status +of the particular user or of the way in which the particular user +actually uses, or expects or is expected to use, the product. A product +is a consumer product regardless of whether the product has substantial +commercial, industrial or non-consumer uses, unless such uses represent +the only significant mode of use of the product. + + "Installation Information" for a User Product means any methods, +procedures, authorization keys, or other information required to install +and execute modified versions of a covered work in that User Product from +a modified version of its Corresponding Source. The information must +suffice to ensure that the continued functioning of the modified object +code is in no case prevented or interfered with solely because +modification has been made. + + If you convey an object code work under this section in, or with, or +specifically for use in, a User Product, and the conveying occurs as +part of a transaction in which the right of possession and use of the +User Product is transferred to the recipient in perpetuity or for a +fixed term (regardless of how the transaction is characterized), the +Corresponding Source conveyed under this section must be accompanied +by the Installation Information. But this requirement does not apply +if neither you nor any third party retains the ability to install +modified object code on the User Product (for example, the work has +been installed in ROM). + + The requirement to provide Installation Information does not include a +requirement to continue to provide support service, warranty, or updates +for a work that has been modified or installed by the recipient, or for +the User Product in which it has been modified or installed. Access to a +network may be denied when the modification itself materially and +adversely affects the operation of the network or violates the rules and +protocols for communication across the network. + + Corresponding Source conveyed, and Installation Information provided, +in accord with this section must be in a format that is publicly +documented (and with an implementation available to the public in +source code form), and must require no special password or key for +unpacking, reading or copying. + + 7. Additional Terms. + + "Additional permissions" are terms that supplement the terms of this +License by making exceptions from one or more of its conditions. +Additional permissions that are applicable to the entire Program shall +be treated as though they were included in this License, to the extent +that they are valid under applicable law. If additional permissions +apply only to part of the Program, that part may be used separately +under those permissions, but the entire Program remains governed by +this License without regard to the additional permissions. + + When you convey a copy of a covered work, you may at your option +remove any additional permissions from that copy, or from any part of +it. (Additional permissions may be written to require their own +removal in certain cases when you modify the work.) You may place +additional permissions on material, added by you to a covered work, +for which you have or can give appropriate copyright permission. + + Notwithstanding any other provision of this License, for material you +add to a covered work, you may (if authorized by the copyright holders of +that material) supplement the terms of this License with terms: + + a) Disclaiming warranty or limiting liability differently from the + terms of sections 15 and 16 of this License; or + + b) Requiring preservation of specified reasonable legal notices or + author attributions in that material or in the Appropriate Legal + Notices displayed by works containing it; or + + c) Prohibiting misrepresentation of the origin of that material, or + requiring that modified versions of such material be marked in + reasonable ways as different from the original version; or + + d) Limiting the use for publicity purposes of names of licensors or + authors of the material; or + + e) Declining to grant rights under trademark law for use of some + trade names, trademarks, or service marks; or + + f) Requiring indemnification of licensors and authors of that + material by anyone who conveys the material (or modified versions of + it) with contractual assumptions of liability to the recipient, for + any liability that these contractual assumptions directly impose on + those licensors and authors. + + All other non-permissive additional terms are considered "further +restrictions" within the meaning of section 10. If the Program as you +received it, or any part of it, contains a notice stating that it is +governed by this License along with a term that is a further +restriction, you may remove that term. If a license document contains +a further restriction but permits relicensing or conveying under this +License, you may add to a covered work material governed by the terms +of that license document, provided that the further restriction does +not survive such relicensing or conveying. + + If you add terms to a covered work in accord with this section, you +must place, in the relevant source files, a statement of the +additional terms that apply to those files, or a notice indicating +where to find the applicable terms. + + Additional terms, permissive or non-permissive, may be stated in the +form of a separately written license, or stated as exceptions; +the above requirements apply either way. + + 8. Termination. + + You may not propagate or modify a covered work except as expressly +provided under this License. Any attempt otherwise to propagate or +modify it is void, and will automatically terminate your rights under +this License (including any patent licenses granted under the third +paragraph of section 11). + + However, if you cease all violation of this License, then your +license from a particular copyright holder is reinstated (a) +provisionally, unless and until the copyright holder explicitly and +finally terminates your license, and (b) permanently, if the copyright +holder fails to notify you of the violation by some reasonable means +prior to 60 days after the cessation. + + Moreover, your license from a particular copyright holder is +reinstated permanently if the copyright holder notifies you of the +violation by some reasonable means, this is the first time you have +received notice of violation of this License (for any work) from that +copyright holder, and you cure the violation prior to 30 days after +your receipt of the notice. + + Termination of your rights under this section does not terminate the +licenses of parties who have received copies or rights from you under +this License. If your rights have been terminated and not permanently +reinstated, you do not qualify to receive new licenses for the same +material under section 10. + + 9. Acceptance Not Required for Having Copies. + + You are not required to accept this License in order to receive or +run a copy of the Program. Ancillary propagation of a covered work +occurring solely as a consequence of using peer-to-peer transmission +to receive a copy likewise does not require acceptance. However, +nothing other than this License grants you permission to propagate or +modify any covered work. These actions infringe copyright if you do +not accept this License. Therefore, by modifying or propagating a +covered work, you indicate your acceptance of this License to do so. + + 10. Automatic Licensing of Downstream Recipients. + + Each time you convey a covered work, the recipient automatically +receives a license from the original licensors, to run, modify and +propagate that work, subject to this License. You are not responsible +for enforcing compliance by third parties with this License. + + An "entity transaction" is a transaction transferring control of an +organization, or substantially all assets of one, or subdividing an +organization, or merging organizations. If propagation of a covered +work results from an entity transaction, each party to that +transaction who receives a copy of the work also receives whatever +licenses to the work the party's predecessor in interest had or could +give under the previous paragraph, plus a right to possession of the +Corresponding Source of the work from the predecessor in interest, if +the predecessor has it or can get it with reasonable efforts. + + You may not impose any further restrictions on the exercise of the +rights granted or affirmed under this License. For example, you may +not impose a license fee, royalty, or other charge for exercise of +rights granted under this License, and you may not initiate litigation +(including a cross-claim or counterclaim in a lawsuit) alleging that +any patent claim is infringed by making, using, selling, offering for +sale, or importing the Program or any portion of it. + + 11. Patents. + + A "contributor" is a copyright holder who authorizes use under this +License of the Program or a work on which the Program is based. The +work thus licensed is called the contributor's "contributor version". + + A contributor's "essential patent claims" are all patent claims +owned or controlled by the contributor, whether already acquired or +hereafter acquired, that would be infringed by some manner, permitted +by this License, of making, using, or selling its contributor version, +but do not include claims that would be infringed only as a +consequence of further modification of the contributor version. For +purposes of this definition, "control" includes the right to grant +patent sublicenses in a manner consistent with the requirements of +this License. + + Each contributor grants you a non-exclusive, worldwide, royalty-free +patent license under the contributor's essential patent claims, to +make, use, sell, offer for sale, import and otherwise run, modify and +propagate the contents of its contributor version. + + In the following three paragraphs, a "patent license" is any express +agreement or commitment, however denominated, not to enforce a patent +(such as an express permission to practice a patent or covenant not to +sue for patent infringement). To "grant" such a patent license to a +party means to make such an agreement or commitment not to enforce a +patent against the party. + + If you convey a covered work, knowingly relying on a patent license, +and the Corresponding Source of the work is not available for anyone +to copy, free of charge and under the terms of this License, through a +publicly available network server or other readily accessible means, +then you must either (1) cause the Corresponding Source to be so +available, or (2) arrange to deprive yourself of the benefit of the +patent license for this particular work, or (3) arrange, in a manner +consistent with the requirements of this License, to extend the patent +license to downstream recipients. "Knowingly relying" means you have +actual knowledge that, but for the patent license, your conveying the +covered work in a country, or your recipient's use of the covered work +in a country, would infringe one or more identifiable patents in that +country that you have reason to believe are valid. + + If, pursuant to or in connection with a single transaction or +arrangement, you convey, or propagate by procuring conveyance of, a +covered work, and grant a patent license to some of the parties +receiving the covered work authorizing them to use, propagate, modify +or convey a specific copy of the covered work, then the patent license +you grant is automatically extended to all recipients of the covered +work and works based on it. + + A patent license is "discriminatory" if it does not include within +the scope of its coverage, prohibits the exercise of, or is +conditioned on the non-exercise of one or more of the rights that are +specifically granted under this License. You may not convey a covered +work if you are a party to an arrangement with a third party that is +in the business of distributing software, under which you make payment +to the third party based on the extent of your activity of conveying +the work, and under which the third party grants, to any of the +parties who would receive the covered work from you, a discriminatory +patent license (a) in connection with copies of the covered work +conveyed by you (or copies made from those copies), or (b) primarily +for and in connection with specific products or compilations that +contain the covered work, unless you entered into that arrangement, +or that patent license was granted, prior to 28 March 2007. + + Nothing in this License shall be construed as excluding or limiting +any implied license or other defenses to infringement that may +otherwise be available to you under applicable patent law. + + 12. No Surrender of Others' Freedom. + + If conditions are imposed on you (whether by court order, agreement or +otherwise) that contradict the conditions of this License, they do not +excuse you from the conditions of this License. If you cannot convey a +covered work so as to satisfy simultaneously your obligations under this +License and any other pertinent obligations, then as a consequence you may +not convey it at all. For example, if you agree to terms that obligate you +to collect a royalty for further conveying from those to whom you convey +the Program, the only way you could satisfy both those terms and this +License would be to refrain entirely from conveying the Program. + + 13. Use with the GNU Affero General Public License. + + Notwithstanding any other provision of this License, you have +permission to link or combine any covered work with a work licensed +under version 3 of the GNU Affero General Public License into a single +combined work, and to convey the resulting work. The terms of this +License will continue to apply to the part which is the covered work, +but the special requirements of the GNU Affero General Public License, +section 13, concerning interaction through a network will apply to the +combination as such. + + 14. Revised Versions of this License. + + The Free Software Foundation may publish revised and/or new versions of +the GNU General Public License from time to time. Such new versions will +be similar in spirit to the present version, but may differ in detail to +address new problems or concerns. + + Each version is given a distinguishing version number. If the +Program specifies that a certain numbered version of the GNU General +Public License "or any later version" applies to it, you have the +option of following the terms and conditions either of that numbered +version or of any later version published by the Free Software +Foundation. If the Program does not specify a version number of the +GNU General Public License, you may choose any version ever published +by the Free Software Foundation. + + If the Program specifies that a proxy can decide which future +versions of the GNU General Public License can be used, that proxy's +public statement of acceptance of a version permanently authorizes you +to choose that version for the Program. + + Later license versions may give you additional or different +permissions. However, no additional obligations are imposed on any +author or copyright holder as a result of your choosing to follow a +later version. + + 15. Disclaimer of Warranty. + + THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT +HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY +OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, +THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM +IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF +ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + + 16. Limitation of Liability. + + IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS +THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY +GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE +USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF +DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD +PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), +EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF +SUCH DAMAGES. + + 17. Interpretation of Sections 15 and 16. + + If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + {one line to give the program's name and a brief idea of what it does.} + Copyright (C) {year} {name of author} + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + {project} Copyright (C) {year} {fullname} + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/castle/README.txt b/castle/README.txt new file mode 100644 index 0000000..9dc3b4a --- /dev/null +++ b/castle/README.txt @@ -0,0 +1,35 @@ +=-=-=-=-=-=-=-=-=-= + +Castles Mod +by: Philipbenr And DanDuncombe + +=-=-=-=-=-=-=-=-=-= + +Licence: GPLv3 + +see: LICENSE + +=-=-=-=-=-=-=-=-=-= + +This is a mod all about creating castles and castle dungeons. Many of the nodes are used for the outer-walls or dungeons. + +=-=-=-=-=-=-=-=-=-= + +Contains as of now: + +--Walls, Corner-walls, +--Castlestone Stairs, Slabs, and Pillars +--Jailbars +--Hides +--Arrowslits +--Rubble (for between walls) +--Doors +--and more! + +=-=-=-=-=-=-=-=-=-= +" Although crossbows have been removed, along with arrows, the code is still there. + To get the crossbows back, look in init.lua. You will see at the top some lines + with dofile in them. Copy and paste two more of these lines, and change them to + crossbow.lua and arrow.lua to get them back. " + +I, (philipbenr) will take a look at the arrows and crossbows, and see about this. diff --git a/castle/arrow.lua b/castle/arrow.lua new file mode 100644 index 0000000..c135f5f --- /dev/null +++ b/castle/arrow.lua @@ -0,0 +1,92 @@ +minetest.register_craftitem("castle:arrow", { + description = "Arrow", + inventory_image = "castle_arrow.png", +}) + +minetest.register_node("castle:arrow_box", { + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + -- Shaft + {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17}, + --Spitze + {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17}, + {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17}, + --Federn + {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17}, + {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17}, + {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17}, + {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17}, + + {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17}, + {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17}, + {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17}, + {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17}, + } + }, + tiles = {"castle_arrow.png", "castle_arrow.png", "castle_arrow_back.png", "castle_arrow_front.png", "castle_arrow_2.png", "castle_arrow.png"}, + groups = {not_in_creative_inventory=1}, +}) + +local castle_ARROW_ENTITY={ + physical = false, + timer=0, + visual = "wielditem", + visual_size = {x=0.1, y=0.1}, + textures = {"castle:arrow_box"}, + lastpos={}, + collisionbox = {0,0,0,0,0,0}, +} + +castle_ARROW_ENTITY.on_step = function(self, dtime) + self.timer=self.timer+dtime + local pos = self.object:getpos() + local node = minetest.get_node(pos) + + if self.timer>0.2 then + local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) + for k, obj in pairs(objs) do + if obj:get_luaentity() ~= nil then + if obj:get_luaentity().name ~= "castle:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then + local damage = 3 + obj:punch(self.object, 1.0, { + full_punch_interval=1.0, + groupcaps={ + fleshy={times={[1]=1/(damage-2), [2]=1/(damage-1), [3]=1/damage}}, + snappy={times={[1]=1/(damage-2), [2]=1/(damage-1), [3]=1/damage}}, + } + }, nil) + self.object:remove() + end + else + local damage = 3 + obj:punch(self.object, 1.0, { + full_punch_interval=1.0, + groupcaps={ + fleshy={times={[1]=1/(damage-2), [2]=1/(damage-1), [3]=1/damage}}, + snappy={times={[1]=1/(damage-2), [2]=1/(damage-1), [3]=1/damage}}, + } + }, nil) + self.object:remove() + end + end + end + + if self.lastpos.x~=nil then + if node.name ~= "air" then + minetest.add_item(self.lastpos, 'castle:arrow') + self.object:remove() + end + end + self.lastpos={x=pos.x, y=pos.y, z=pos.z} +end + +minetest.register_entity("castle:arrow_entity", castle_ARROW_ENTITY) + +minetest.register_craft({ + output = 'castle:arrow 16', + recipe = { + {'default:stick', 'default:stick', 'default:steel_ingot'}, + } +}) diff --git a/castle/arrowslit.lua b/castle/arrowslit.lua new file mode 100644 index 0000000..76cabb7 --- /dev/null +++ b/castle/arrowslit.lua @@ -0,0 +1,133 @@ +minetest.register_alias("castle:arrowslit", "castle:arrowslit_stonewall") +minetest.register_alias("castle:arrowslit_hole", "castle:arrowslit_stonewall_hole") +minetest.register_alias("castle:arrowslit", "castle:arrowslit_stonewall_cross") + +local arrowslit = {} + +arrowslit.types = { + {"stonewall", "Stonewall", "castle_stonewall", "castle:stonewall"}, + {"cobble", "Cobble", "default_cobble", "default:cobble"}, + {"stonebrick", "Stonebrick", "default_stone_brick", "default:stonebrick"}, + {"sandstonebrick", "Sandstone Brick", "default_sandstone_brick", "default:sandstonebrick"}, + {"desertstonebrick", "Desert Stone Brick", "default_desert_stone_brick", "default:desert_stonebrick"}, + {"stone", "Stone", "default_stone", "default:stone"}, + {"sandstone", "Sandstone", "default_sandstone", "default:sandstone"}, + {"desertstone", "Desert Stone", "default_desert_stone", "default:desert_stone"}, +} + +for _, row in ipairs(arrowslit.types) do + local name = row[1] + local desc = row[2] + local tile = row[3] + local craft_material = row[4] + -- Node Definition + minetest.register_node("castle:arrowslit_"..name, { + drawtype = "nodebox", + description = desc.." Arrowslit", + tiles = {tile..".png"}, + groups = {cracky=3}, + sounds = default.node_sound_defaults(), + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.500000,-0.375000,-0.500000,-0.062500,0.375000,-0.312500}, + {0.062500,-0.375000,-0.500000,0.500000,0.375000,-0.312500}, + {-0.500000,0.375000,-0.500000,0.500000,0.500000,-0.312500}, + {-0.500000,-0.500000,-0.500000,0.500000,-0.375000,-0.312500}, + }, + }, + selection_box = { + type = "fixed", + fixed = { + {-0.500000,-0.500000,-0.500000,0.500000,0.500000,-0.312500}, + }, + }, + }) + minetest.register_node("castle:arrowslit_"..name.."_cross", { + drawtype = "nodebox", + description = desc.." Arrowslit with Cross", + tiles = {tile..".png"}, + groups = {cracky=3}, + sounds = default.node_sound_defaults(), + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.500000,-0.125000,-0.500000,-0.062500,0.375000,-0.312500}, + {0.062500,-0.125000,-0.500000,0.500000,0.375000,-0.312500}, + {-0.500000,0.375000,-0.500000,0.500000,0.500000,-0.312500}, + {-0.500000,-0.500000,-0.500000,0.500000,-0.375000,-0.312500}, + {0.062500,-0.375000,-0.500000,0.500000,-0.250000,-0.312500}, + {-0.500000,-0.375000,-0.500000,-0.062500,-0.250000,-0.312500}, + {-0.500000,-0.250000,-0.500000,-0.187500,-0.125000,-0.312500}, + {0.187500,-0.250000,-0.500000,0.500000,-0.125000,-0.312500}, + }, + }, + selection_box = { + type = "fixed", + fixed = { + {-0.500000,-0.500000,-0.500000,0.500000,0.500000,-0.312500}, + }, + }, + }) + minetest.register_node("castle:arrowslit_"..name.."_hole", { + drawtype = "nodebox", + description = desc.." Arrowslit with Hole", + tiles = {tile..".png"}, + groups = {cracky=3}, + sounds = default.node_sound_defaults(), + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.500000,-0.375000,-0.500000,-0.125000,0.375000,-0.312500}, + {0.125000,-0.375000,-0.500000,0.500000,0.375000,-0.312500}, + {-0.500000,-0.500000,-0.500000,0.500000,-0.375000,-0.312500}, + {0.062500,-0.125000,-0.500000,0.125000,0.375000,-0.312500}, + {-0.125000,-0.125000,-0.500000,-0.062500,0.375000,-0.312500}, + {-0.500000,0.375000,-0.500000,0.500000,0.500000,-0.312500}, + }, + }, + selection_box = { + type = "fixed", + fixed = { + {-0.500000,-0.500000,-0.500000,0.500000,0.500000,-0.312500}, + }, + }, + }) + if craft_material then + --Choose craft material + minetest.register_craft({ + output = "castle:arrowslit_"..name.." 6", + recipe = { + {craft_material,"", craft_material}, + {craft_material,"", craft_material}, + {craft_material,"", craft_material} }, + }) + end + if craft_material then + minetest.register_craft({ + output = "castle:arrowslit_"..name.."_cross", + recipe = { + {"castle:arrowslit_"..name} }, + }) + end + if craft_material then + minetest.register_craft({ + output = "castle:arrowslit_"..name.."_hole", + recipe = { + {"castle:arrowslit_"..name.."_cross"} }, + }) + end + if craft_material then + minetest.register_craft({ + output = "castle:arrowslit_"..name, + recipe = { + {"castle:arrowslit_"..name.."_hole"} }, + }) + end +end diff --git a/castle/crossbow.lua b/castle/crossbow.lua new file mode 100644 index 0000000..f0ecda4 --- /dev/null +++ b/castle/crossbow.lua @@ -0,0 +1,48 @@ +arrows = { + {"castle:arrow", "castle:arrow_entity"}, +} + +local castle_shoot_arrow = function(itemstack, player) + for _,arrow in ipairs(arrows) do + if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then + if not minetest.setting_getbool("creative_mode") then + player:get_inventory():remove_item("main", arrow[1]) + end + local playerpos = player:getpos() + local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2]) + local dir = player:get_look_dir() + obj:setvelocity({x=dir.x*19, y=dir.y*19, z=dir.z*19}) + obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3}) + obj:setyaw(player:get_look_yaw()+math.pi) + minetest.sound_play("castle_sound", {pos=playerpos}) + if obj:get_luaentity().player == "" then + obj:get_luaentity().player = player + end + obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name() + return true + end + end + return false +end +minetest.register_tool("castle:crossbow", { + description = "Crossbow", + inventory_image = "castle_crossbow.png", + stack_max = 1, + on_use = function(itemstack, user, pointed_thing) + if castle_shoot_arrow(item, user, pointed_thing) then + if not minetest.setting_getbool("creative_mode") then + itemstack:add_wear(65535/200) + end + end + return itemstack + end, +}) + +minetest.register_craft({ + output = 'castle:crossbow', + recipe = { + {'default:steel_ingot', 'default:stick', 'default:steel_ingot'}, + {'farming:string', 'farming:string', 'farming:string'}, + {'', 'default:stick', ''}, + } +}) diff --git a/castle/depends.txt b/castle/depends.txt new file mode 100644 index 0000000..433156d --- /dev/null +++ b/castle/depends.txt @@ -0,0 +1,8 @@ +default +stairs +doors +farming +building_blocks? +asphalt? +streets? +moreblocks? diff --git a/castle/init.lua b/castle/init.lua new file mode 100644 index 0000000..7814df4 --- /dev/null +++ b/castle/init.lua @@ -0,0 +1,469 @@ +dofile(minetest.get_modpath("castle").."/pillars.lua") +dofile(minetest.get_modpath("castle").."/arrowslit.lua") +dofile(minetest.get_modpath("castle").."/tapestry.lua") +dofile(minetest.get_modpath("castle").."/jailbars.lua") +dofile(minetest.get_modpath("castle").."/town_item.lua") +dofile(minetest.get_modpath("castle").."/shields_decor.lua") +dofile(minetest.get_modpath("castle").."/murder_hole.lua") +dofile(minetest.get_modpath("castle").."/orbs.lua") +dofile(minetest.get_modpath("castle").."/rope.lua") + +minetest.register_node("castle:stonewall", { + description = "Castle Wall", + drawtype = "normal", + tiles = {"castle_stonewall.png"}, + paramtype = light, + drop = "castle:stonewall", + groups = {cracky=3}, + +}) + +minetest.register_node("castle:rubble", { + description = "Castle Rubble", + drawtype = "normal", + tiles = {"castle_rubble.png"}, + paramtype = light, + groups = {crumbly=3,falling_node=1}, +}) + +minetest.register_craft({ + output = "castle:stonewall", + recipe = { + {"default:cobble"}, + {"default:desert_stone"}, + } +}) + +minetest.register_craft({ + output = "castle:rubble", + recipe = { + {"castle:stonewall"}, + } +}) + +minetest.register_craft({ + output = "castle:rubble 2", + recipe = { + {"default:gravel"}, + {"default:desert_stone"}, + } +}) + +minetest.register_node("castle:stonewall_corner", { + drawtype = "normal", + paramtype = light, + paramtype2 = "facedir", + description = "Castle Corner", + tiles = {"castle_stonewall.png", + "castle_stonewall.png", + "castle_corner_stonewall1.png", + "castle_stonewall.png", + "castle_stonewall.png", + "castle_corner_stonewall2.png"}, + groups = {cracky=3}, +}) + +minetest.register_craft({ + output = "castle:stonewall_corner", + recipe = { + {"", "castle:stonewall"}, + {"castle:stonewall", "default:sandstone"}, + } +}) + +minetest.register_node("castle:roofslate", { + drawtype = "raillike", + description = "Roof Slates", + inventory_image = "castle_slate.png", + paramtype = "light", + walkable = false, + tiles = {'castle_slate.png'}, + climbable = true, + selection_box = { + type = "fixed", + fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, + }, + groups = {cracky=3,attached_node=1}, +}) + +minetest.register_node("castle:hides", { + drawtype = "signlike", + description = "Hides", + inventory_image = "castle_hide.png", + paramtype = "light", + walkable = false, + tiles = {'castle_hide.png'}, + climbable = true, + paramtype2 = "wallmounted", + legacy_wallmounted = true, + groups = {dig_immediate=2}, + selection_box = { + type = "wallmounted", + }, +}) + + +minetest.register_craft({ + output = "castle:hides", + recipe = { + {"wool:white"}, + {"bucket:bucket_water"}, + } +}) + + +minetest.register_craft( { + type = "shapeless", + output = "castle:hides 6", + recipe = { "wool:white" , "bucket:bucket_water" }, + replacements = { + { 'bucket:bucket_water', 'bucket:bucket_empty' } + } +} ) + +local mod_building_blocks = minetest.get_modpath("building_blocks") +local mod_streets = minetest.get_modpath("streets") or minetest.get_modpath("asphalt") + +if mod_building_blocks then + minetest.register_craft( { + output = "castle:roofslate 4", + recipe = { + { "building_blocks:Tar" , "default:gravel" }, + { "default:gravel", "building_blocks:Tar" } + } + }) + + minetest.register_craft( { + output = "castle:roofslate 4", + recipe = { + { "default:gravel", "building_blocks:Tar" }, + { "building_blocks:Tar" , "default:gravel" } + } + }) +end + +if mod_streets then + minetest.register_craft( { + output = "castle:roofslate 4", + recipe = { + { "streets:asphalt" , "default:gravel" }, + { "default:gravel", "streets:asphalt" } + } + }) + + minetest.register_craft( { + output = "castle:roofslate 4", + recipe = { + { "default:gravel", "streets:asphalt" }, + { "streets:asphalt" , "default:gravel" } + } + }) +end + +if not (mod_building_blocks or mod_streets) then + minetest.register_craft({ + type = "cooking", + output = "castle:roofslate", + recipe = "default:gravel", + }) + +end + +stairs.register_stair_and_slab("stonewall", "castle:stonewall", + {cracky=3}, + {"castle_stonewall.png"}, + "Castle Wall Stair", + "Castle Wall Slab", + default.node_sound_stone_defaults()) + +minetest.register_craft({ + output = "castle:stairs 4", + recipe = { + {"castle:stonewall","",""}, + {"castle:stonewall","castle:stonewall",""}, + {"castle:stonewall","castle:stonewall","castle:stonewall"}, + } +}) + +minetest.register_craft({ + output = "stairs:stair_stonewall 4", + recipe = { + {"","","castle:stonewall"}, + {"","castle:stonewall","castle:stonewall"}, + {"castle:stonewall","castle:stonewall","castle:stonewall"}, + } +}) + +minetest.register_craft({ + output = "stairs:slab_stonewall 6", + recipe = { + {"castle:stonewall","castle:stonewall","castle:stonewall"}, + } +}) + +doors.register_door("castle:oak_door", { + description = "Oak Door", + inventory_image = "castle_oak_door_inv.png", + groups = {choppy=2,door=1}, + tiles_bottom = {"castle_oak_door_bottom.png", "door_oak.png"}, + tiles_top = {"castle_oak_door_top.png", "door_oak.png"}, + only_placer_can_open = true, +}) + +doors.register_door("castle:jail_door", { + description = "Jail Door", + inventory_image = "castle_jail_door_inv.png", + groups = {cracky=2,door=1}, + tiles_bottom = {"castle_jail_door_bottom.png", "door_jail.png"}, + tiles_top = {"castle_jail_door_top.png", "door_jail.png"}, + only_placer_can_open = true, +}) + +minetest.register_craft({ + output = "castle:oak_door", + recipe = { + {"default:tree", "default:tree"}, + {"default:tree", "default:tree"}, + {"default:tree", "default:tree"} + } +}) + +minetest.register_craft({ + output = "castle:jail_door", + recipe = { + {"castle:jailbars", "castle:jailbars"}, + {"castle:jailbars", "castle:jailbars"}, + {"castle:jailbars", "castle:jailbars"} + } +}) + +function default.get_ironbound_chest_formspec(pos) + local spos = pos.x .. "," .. pos.y .. "," ..pos.z + local formspec = + "size[8,9]".. + "list[nodemeta:".. spos .. ";main;0,0;8,4;]".. + "list[current_player;main;0,5;8,4;]" + return formspec +end + +local function has_ironbound_chest_privilege(meta, player) + if player:get_player_name() ~= meta:get_string("owner") then + return false + end + return true +end + +minetest.register_node("castle:ironbound_chest",{ + drawtype = "nodebox", + description = "Ironbound Chest", + tiles = {"castle_ironbound_chest_top.png", + "castle_ironbound_chest_top.png", + "castle_ironbound_chest_side.png", + "castle_ironbound_chest_side.png", + "castle_ironbound_chest_back.png", + "castle_ironbound_chest_front.png"}, + paramtype = "light", + paramtype2 = "facedir", + groups = {cracky=2}, + node_box = { + type = "fixed", + fixed = { + {-0.500000,-0.500000,-0.312500,0.500000,-0.062500,0.312500}, + {-0.500000,-0.062500,-0.250000,0.500000,0.000000,0.250000}, + {-0.500000,0.000000,-0.187500,0.500000,0.062500,0.187500}, + {-0.500000,0.062500,-0.062500,0.500000,0.125000,0.062500}, + }, + }, + selection_box = { + type = "fixed", + fixed = { + {-0.5,-0.500000,-0.400000,0.5,0.200000,0.4}, + + }, + }, + sounds = default.node_sound_wood_defaults(), + after_place_node = function(pos, placer) + local meta = minetest.get_meta(pos) + meta:set_string("owner", placer:get_player_name() or "") + meta:set_string("infotext", "Ironbound Chest (owned by ".. + meta:get_string("owner")..")") + end, + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("infotext", "Ironbound Chest") + meta:set_string("owner", "") + local inv = meta:get_inventory() + inv:set_size("main", 8*4) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") and has_ironbound_chest_privilege(meta, player) + end, + allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + local meta = minetest.get_meta(pos) + if not has_ironbound_chest_privilege(meta, player) then + minetest.log("action", player:get_player_name().. + " tried to access a locked chest belonging to ".. + meta:get_string("owner").." at ".. + minetest.pos_to_string(pos)) + return 0 + end + return count + end, + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + if not has_ironbound_chest_privilege(meta, player) then + minetest.log("action", player:get_player_name().. + " tried to access a locked chest belonging to ".. + meta:get_string("owner").." at ".. + minetest.pos_to_string(pos)) + return 0 + end + return stack:get_count() + end, + allow_metadata_inventory_take = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + if not has_ironbound_chest_privilege(meta, player) then + minetest.log("action", player:get_player_name().. + " tried to access a locked chest belonging to ".. + meta:get_string("owner").." at ".. + minetest.pos_to_string(pos)) + return 0 + end + return stack:get_count() + end, + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + minetest.log("action", player:get_player_name().. + " moves stuff in locked chest at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " moves stuff to locked chest at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " takes stuff from locked chest at "..minetest.pos_to_string(pos)) + end, + on_rightclick = function(pos, node, clicker) + local meta = minetest.get_meta(pos) + if has_ironbound_chest_privilege(meta, clicker) then + minetest.show_formspec( + clicker:get_player_name(), + "castle:ironbound_chest", + default.get_ironbound_chest_formspec(pos) + ) + end + end, +}) + +minetest.register_craft({ + output = "castle:ironbound_chest", + recipe = { + {"default:wood", "default:steel_ingot","default:wood"}, + {"default:wood", "default:steel_ingot","default:wood"} + } +}) + +minetest.register_tool("castle:battleaxe", { + description = "Battleaxe", + inventory_image = "castle_battleaxe.png", + tool_capabilities = { + full_punch_interval = 2.0, + max_drop_level=1, + groupcaps={ + choppy={times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=20, maxlevel=3}, + snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=20, maxlevel=3}, + }, + damage_groups = {fleshy=7}, + }, +}) +minetest.register_craft({ + output = "castle:battleaxe", + recipe = { + {"default:steel_ingot", "default:steel_ingot","default:steel_ingot"}, + {"default:steel_ingot", "default:stick","default:steel_ingot"}, + {"", "default:stick",""} + } +}) + +if minetest.get_modpath("moreblocks") then + + stairsplus:register_all("castle", "dungeon_stone", "castle:dungeon_stone", { + description = "Dungeon Stone", + tiles = {"castle_dungeon_stone.png"}, + groups = {cracky=1, not_in_creative_inventory=1}, + sounds = default.node_sound_stone_defaults(), + sunlight_propagates = true, + }) + + stairsplus:register_all("castle", "pavement_brick", "castle:pavement_brick", { + description = "Pavement Brick", + tiles = {"castle_pavement_brick.png"}, + groups = {cracky=1, not_in_creative_inventory=1}, + sounds = default.node_sound_stone_defaults(), + sunlight_propagates = true, + }) + + stairsplus:register_all("castle", "stonewall", "castle:stonewall", { + description = "Stone Wall", + tiles = {"castle_stonewall.png"}, + groups = {cracky=1, not_in_creative_inventory=1}, + sounds = default.node_sound_stone_defaults(), + sunlight_propagates = true, + }) + + stairsplus:register_all("castle", "rubble", "castle:rubble", { + description = "Rubble", + tiles = {"castle_rubble.png"}, + groups = {cracky=1, not_in_creative_inventory=1}, + sounds = default.node_sound_stone_defaults(), + sunlight_propagates = true, + }) + end + +stairs.register_stair_and_slab("dungeon_stone", "castle:dungeon_stone", + {cracky=3}, + {"castle_dungeon_stone.png"}, + "Dungeon Stone Stair", + "Dungeon Stone Slab", + default.node_sound_stone_defaults()) + +stairs.register_stair_and_slab("castle_pavement_brick", "castle:pavement_brick", + {cracky=3}, + {"castle_pavement_brick.png"}, + "Castle Pavement Stair", + "Castle Pavement Slab", + default.node_sound_stone_defaults()) + +minetest.register_craft({ + output = "stairs:slab_dungeon_stone 6", + recipe = { + {"castle:dungeon_stone","castle:dungeon_stone","castle:dungeon_stone"}, + } +}) + +minetest.register_craft({ + output = "stairs:slab_pavement_brick 6", + recipe = { + {"castle:pavement_brick","castle:pavement_brick","castle:pavement_brick"}, + } +}) + +minetest.register_craft({ + output = "stairs:stair_dungeon_stone 4", + recipe = { + {"","","castle:dungeon_stone"}, + {"","castle:dungeon_stone","castle:dungeon_stone"}, + {"castle:dungeon_stone","castle:dungeon_stone","castle:dungeon_stone"}, + } +}) + +minetest.register_craft({ + output = "stairs:stair_pavement_brick 4", + recipe = { + {"","","castle:pavement_brick"}, + {"","castle:pavement_brick","castle:pavement_brick"}, + {"castle:pavement_brick","castle:pavement_brick","castle:pavement_brick"}, + } +}) diff --git a/castle/jailbars.lua b/castle/jailbars.lua new file mode 100644 index 0000000..2bc6d66 --- /dev/null +++ b/castle/jailbars.lua @@ -0,0 +1,113 @@ +-- xjailbarss mod by xyz + +local function rshift(x, by) + return math.floor(x / 2 ^ by) +end + +local directions = { + {x = 1, y = 0, z = 0}, + {x = 0, y = 0, z = 1}, + {x = -1, y = 0, z = 0}, + {x = 0, y = 0, z = -1}, +} + +local function update_jailbars(pos) + if minetest.get_node(pos).name:find("castle:jailbars") == nil then + return + end + local sum = 0 + for i = 1, 4 do + local node = minetest.get_node({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z}) + if minetest.registered_nodes[node.name].walkable ~= false then + sum = sum + 2 ^ (i - 1) + end + end + if sum == 0 then + sum = 15 + end + minetest.add_node(pos, {name = "castle:jailbars_"..sum}) +end + +local function update_nearby(pos) + for i = 1,4 do + update_jailbars({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z}) + end +end + +local half_blocks = { + {0, -0.5, -0.06, 0.5, 0.5, 0.06}, + {-0.06, -0.5, 0, 0.06, 0.5, 0.5}, + {-0.5, -0.5, -0.06, 0, 0.5, 0.06}, + {-0.06, -0.5, -0.5, 0.06, 0.5, 0} +} + +local full_blocks = { + {-0.5, -0.5, -0.06, 0.5, 0.5, 0.06}, + {-0.06, -0.5, -0.5, 0.06, 0.5, 0.5} +} + +for i = 1, 15 do + local need = {} + local cnt = 0 + for j = 1, 4 do + if rshift(i, j - 1) % 2 == 1 then + need[j] = true + cnt = cnt + 1 + end + end + local take = {} + if need[1] == true and need[3] == true then + need[1] = nil + need[3] = nil + table.insert(take, full_blocks[1]) + end + if need[2] == true and need[4] == true then + need[2] = nil + need[4] = nil + table.insert(take, full_blocks[2]) + end + for k in pairs(need) do + table.insert(take, half_blocks[k]) + end + local texture = "castle_jailbars.png" + if cnt == 1 then + texture = "castle_jailbars.png" + end + minetest.register_node("castle:jailbars_"..i, { + drawtype = "nodebox", + tiles = {"castle_grey.png", "castle_grey.png", texture}, + paramtype = "light", + groups = {cracky=2}, + drop = "castle:jailbars", + node_box = { + type = "fixed", + fixed = take + }, + selection_box = { + type = "fixed", + fixed = take + } + }) +end + +minetest.register_node("castle:jailbars", { + description = "Jailbars", + tiles = {"castle_space.png"}, + inventory_image = "castle_jailbars.png", + wield_image = "castle_jailbars.png", + node_placement_prediction = "", + on_construct = update_jailbars +}) + +minetest.register_on_placenode(update_nearby) +minetest.register_on_dignode(update_nearby) + +minetest.register_craft({ + output = "castle:jailbars 12", + recipe = { + {"default:steel_ingot","","default:steel_ingot"}, + {"default:steel_ingot","default:steel_ingot","default:steel_ingot"}, + {"default:steel_ingot","","default:steel_ingot"}, + } +}) + diff --git a/castle/murder_hole.lua b/castle/murder_hole.lua new file mode 100644 index 0000000..cf2fab6 --- /dev/null +++ b/castle/murder_hole.lua @@ -0,0 +1,50 @@ +local hole = {} + +hole.types = { + {"stonewall", "Stonewall", "castle_stonewall", "castle:stonewall"}, + {"cobble", "Cobble", "default_cobble", "default:cobble"}, + {"stonebrick", "Stonebrick", "default_stone_brick", "default:stonebrick"}, + {"sandstonebrick", "Sandstone Brick", "default_sandstone_brick", "default:sandstonebrick"}, + {"desertstonebrick", "Desert Stone Brick", "default_desert_stone_brick", "default:desert_stonebrick"}, + {"stone", "Stone", "default_stone", "default:stone"}, + {"sandstone", "Sandstone", "default_sandstone", "default:sandstone"}, + {"desertstone", "Desert Stone", "default_desert_stone", "default:desert_stone"}, +} + +for _, row in ipairs(hole.types) do + local name = row[1] + local desc = row[2] + local tile = row[3] + local craft_material = row[4] + -- Node Definition + minetest.register_node("castle:hole_"..name, { + drawtype = "nodebox", + description = desc.." Murder Hole", + tiles = {tile..".png"}, + groups = {cracky=3}, + sounds = default.node_sound_defaults(), + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-8/16,-8/16,-8/16,-4/16,8/16,8/16}, + {4/16,-8/16,-8/16,8/16,8/16,8/16}, + {-4/16,-8/16,-8/16,4/16,8/16,-4/16}, + {-4/16,-8/16,8/16,4/16,8/16,4/16}, + + }, + }, + }) + if craft_material then + --Choose craft material + minetest.register_craft({ + output = "castle:hole_"..name.." 4", + recipe = { + {"",craft_material, "" }, + {craft_material,"", craft_material}, + {"",craft_material, ""} }, + }) + end +end + diff --git a/castle/orbs.lua b/castle/orbs.lua new file mode 100644 index 0000000..e69de29 diff --git a/castle/pillars.lua b/castle/pillars.lua new file mode 100644 index 0000000..4024390 --- /dev/null +++ b/castle/pillars.lua @@ -0,0 +1,103 @@ +minetest.register_alias("castle:pillars_bottom", "castle:pillars_stonewall_bottom") +minetest.register_alias("castle:pillars_top", "castle:pillars_stonewall_top") +minetest.register_alias("castle:pillars_middle", "castle:pillars_stonewall_middle") + +local pillar = {} + +pillar.types = { + {"stonewall", "Stonewall", "castle_stonewall", "castle:stonewall"}, + {"cobble", "Cobble", "default_cobble", "default:cobble"}, + {"stonebrick", "Stonebrick", "default_stone_brick", "default:stonebrick"}, + {"sandstonebrick", "Sandstone Brick", "default_sandstone_brick", "default:sandstonebrick"}, + {"desertstonebrick", "Desert Stone Brick", "default_desert_stone_brick", "default:desert_stonebrick"}, + {"stone", "Stone", "default_stone", "default:stone"}, + {"sandstone", "Sandstone", "default_sandstone", "default:sandstone"}, + {"desertstone", "Desert Stone", "default_desert_stone", "default:desert_stone"}, +} + +for _, row in ipairs(pillar.types) do + local name = row[1] + local desc = row[2] + local tile = row[3] + local craft_material = row[4] + -- Node Definition + minetest.register_node("castle:pillars_"..name.."_bottom", { + drawtype = "nodebox", + description = desc.." Pillar Base", + tiles = {tile..".png"}, + groups = {cracky=3,attached_node=1}, + sounds = default.node_sound_defaults(), + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.500000,-0.500000,-0.500000,0.500000,-0.375000,0.500000}, + {-0.375000,-0.375000,-0.375000,0.375000,-0.125000,0.375000}, + {-0.250000,-0.125000,-0.250000,0.250000,0.500000,0.250000}, + }, + }, + }) + minetest.register_node("castle:pillars_"..name.."_top", { + drawtype = "nodebox", + description = desc.." Pillar Top", + tiles = {tile..".png"}, + groups = {cracky=3,attached_node=1}, + sounds = default.node_sound_defaults(), + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.500000,0.312500,-0.500000,0.500000,0.500000,0.500000}, + {-0.375000,0.062500,-0.375000,0.375000,0.312500,0.375000}, + {-0.250000,-0.500000,-0.250000,0.250000,0.062500,0.250000}, + }, + }, + }) + minetest.register_node("castle:pillars_"..name.."_middle", { + drawtype = "nodebox", + description = desc.." Pillar Middle", + tiles = {tile..".png"}, + groups = {cracky=3,attached_node=1}, + sounds = default.node_sound_defaults(), + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.250000,-0.500000,-0.250000,0.250000,0.500000,0.250000}, + }, + }, + }) + if craft_material then + --Choose craft material + minetest.register_craft({ + output = "castle:pillars_"..name.."_bottom 4", + recipe = { + {"",craft_material,""}, + {"",craft_material,""}, + {craft_material,craft_material,craft_material} }, + }) + end + if craft_material then + --Choose craft material + minetest.register_craft({ + output = "castle:pillars_"..name.."_top 4", + recipe = { + {craft_material,craft_material,craft_material}, + {"",craft_material,""}, + {"",craft_material,""} }, + }) + end + if craft_material then + --Choose craft material + minetest.register_craft({ + output = "castle:pillars_"..name.."_middle 4", + recipe = { + {craft_material,craft_material}, + {craft_material,craft_material}, + {craft_material,craft_material} }, + }) + end +end diff --git a/castle/rope.lua b/castle/rope.lua new file mode 100644 index 0000000..23ebea8 --- /dev/null +++ b/castle/rope.lua @@ -0,0 +1,121 @@ +minetest.register_node("castle:ropes",{ + description = "Rope", + drawtype = "nodebox", + sunlight_propagates = true, + tiles = {"castle_ropes.png"}, + groups = {choppy=3,snappy=3,oddly_breakable_by_hand=3,flammable=1}, + paramtype = "light", + climbable = true, + walkable = false, + node_box = { + type = "fixed", + fixed = { + {-1/16, -8/16, -1/16, 1/16, 8/16, 1/16}, + }, + }, + selection_box = { + type = "fixed", + fixed = { + {-1/16, -8/16, -1/16, 1/16, 8/16, 1/16}, + }, + }, +}) + +minetest.register_craft({ + output = "castle:ropes", + recipe = { + {"farming:string"}, + {"farming:string"}, + {"farming:string"}, + } +}) + +minetest.register_node("castle:box_rope", { + description = "Rope from Ropebox", + drawtype = "nodebox", + paramtype = "light", + sunlight_propagates = true, + tiles = {"castle_ropes.png"}, + groups = {not_in_creative_inventory=1}, + climbable = true, + walkable = false, + diggable = false, + node_box = { + type = "fixed", + fixed = { + {-1/16, -8/16, -1/16, 1/16, 8/16, 1/16}, + }, + }, + selection_box = { + type = "fixed", + fixed = { + {-1/16, -8/16, -1/16, 1/16, 8/16, 1/16}, + }, + }, + after_destruct = function(pos,oldnode) + local node = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}) + if node.name == "castle:box_rope" then + minetest.remove_node({x=pos.x,y=pos.y-1,z=pos.z}) + end + end, +}) + +minetest.register_node("castle:ropebox", { + description = "Ropebox", + drawtype = "nodebox", + sunlight_propagates = true, + tiles = {"castle_ropebox_top.png", + "castle_ropebox_top.png", + "castle_ropebox_side_1.png", + "castle_ropebox_side_1.png", + "castle_ropebox_side_2.png", + "castle_ropebox_side_2.png"}, + paramtype = "light", + paramtype2 = "facedir", + groups = {choppy=3}, + node_box = { + type = "fixed", + fixed = { + {-2/16, -2/16, -4/16, 2/16, 2/16, 4/16}, + {-2/16, -4/16, -2/16, 2/16, 4/16, 2/16}, + {-2/16, -3/16, -3/16, 2/16, 3/16, 3/16}, + {-3/16, -2/16, -2/16, -2/16, 8/16, 2/16}, + {2/16, -2/16, -2/16, 3/16, 8/16, 2/16}, + {-1/16, -8/16, -1/16, 1/16, -4/16, 1/16}, + }, + }, + after_destruct = function(pos,oldnode) + local node = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}) + if node.name == "castle:box_rope" then + minetest.remove_node({x=pos.x,y=pos.y-1,z=pos.z}) + end + end, +}) + +minetest.register_abm({ + nodenames = {"castle:ropebox"}, + interval = 1, + chance = 1, + action = function(pos, node) + if minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name ~= 'air' then return end + minetest.add_node({x=pos.x,y=pos.y-1,z=pos.z}, {name="castle:box_rope"}) + end +}) + +minetest.register_abm({ + nodenames = {"castle:box_rope"}, + interval = 1, + chance = 1, + action = function(pos, node) + if minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name ~= 'air' then return end + minetest.add_node({x=pos.x,y=pos.y-1,z=pos.z}, {name="castle:box_rope"}) + end +}) + +minetest.register_craft({ + output = "castle:ropebox", + recipe = { + {"default:wood"}, + {"castle:ropes"}, + } +}) diff --git a/castle/shields_decor.lua b/castle/shields_decor.lua new file mode 100644 index 0000000..0772f41 --- /dev/null +++ b/castle/shields_decor.lua @@ -0,0 +1,100 @@ +minetest.register_node("castle:shield",{ + description = "Mounted Shield", + tiles = {"castle_shield_side.png", "castle_shield_side.png", "castle_shield_side.png", "castle_shield_side.png", "castle_shield_back.png", "castle_shield_front.png"}, + drawtype="nodebox", + paramtype2 = "facedir", + paramtype = "light", + groups={cracky=3}, + node_box = { + type = "fixed", + fixed = { + {-0.500000,-0.125000,0.375000,0.500000,0.500000,0.500000}, --NodeBox 1 + {-0.437500,-0.312500,0.375000,0.425000,0.500000,0.500000}, --NodeBox 2 + {-0.312500,-0.437500,0.375000,0.312500,0.500000,0.500000}, --NodeBox 3 + {-0.187500,-0.500000,0.375000,0.187500,0.500000,0.500000}, --NodeBox 4 + }, + }, + selection_box = { + type = "fixed", + fixed = { + {-0.500000,-0.500000,0.375000,0.500000,0.500000,0.500000}, --NodeBox 1 + }, + }, +}) + + +minetest.register_craft({ + output = "castle:shield", + recipe = { + {"default:steel_ingot","default:steel_ingot","default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot","default:steel_ingot"}, + {"dye:red", "default:steel_ingot","dye:blue"}, + } +}) + +minetest.register_node("castle:shield_2",{ + description = "Mounted Shield", + tiles = {"castle_shield_side_2.png", "castle_shield_side_2.png", "castle_shield_side_2.png", "castle_shield_side_2.png", "castle_shield_back.png", "castle_shield_front_2.png"}, + drawtype="nodebox", + paramtype2 = "facedir", + paramtype = "light", + groups={cracky=3}, + node_box = { + type = "fixed", + fixed = { + {-0.500000,-0.125000,0.375000,0.500000,0.500000,0.500000}, --NodeBox 1 + {-0.437500,-0.312500,0.375000,0.425000,0.500000,0.500000}, --NodeBox 2 + {-0.312500,-0.437500,0.375000,0.312500,0.500000,0.500000}, --NodeBox 3 + {-0.187500,-0.500000,0.375000,0.187500,0.500000,0.500000}, --NodeBox 4 + }, + }, + selection_box = { + type = "fixed", + fixed = { + {-0.500000,-0.500000,0.375000,0.500000,0.500000,0.500000}, --NodeBox 1 + }, + }, +}) + +minetest.register_craft({ + output = "castle:shield_2", + recipe = { + {"default:steel_ingot","default:steel_ingot","default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot","default:steel_ingot"}, + {"dye:cyan", "default:steel_ingot","dye:yellow"}, + } +}) + +minetest.register_node("castle:shield_3",{ + description = "Mounted Shield", + tiles = {"castle_shield_side_3.png", "castle_shield_side_3.png", "castle_shield_side_3.png", "castle_shield_side_3.png", "castle_shield_back.png", "castle_shield_front_3.png"}, + drawtype="nodebox", + paramtype2 = "facedir", + paramtype = "light", + groups={cracky=3}, + node_box = { + type = "fixed", + fixed = { + {-0.500000,-0.125000,0.375000,0.500000,0.500000,0.500000}, --NodeBox 1 + {-0.437500,-0.312500,0.375000,0.425000,0.500000,0.500000}, --NodeBox 2 + {-0.312500,-0.437500,0.375000,0.312500,0.500000,0.500000}, --NodeBox 3 + {-0.187500,-0.500000,0.375000,0.187500,0.500000,0.500000}, --NodeBox 4 + }, + }, + selection_box = { + type = "fixed", + fixed = { + {-0.500000,-0.500000,0.375000,0.500000,0.500000,0.500000}, --NodeBox 1 + }, + }, +}) + +minetest.register_craft({ + output = "castle:shield_3", + recipe = { + {"default:steel_ingot","default:steel_ingot","default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot","default:steel_ingot"}, + {"dye:grey", "default:steel_ingot","dye:green"}, + } +}) + diff --git a/castle/sounds/throwing_sound.ogg b/castle/sounds/throwing_sound.ogg new file mode 100644 index 0000000..c8911e5 Binary files /dev/null and b/castle/sounds/throwing_sound.ogg differ diff --git a/castle/tapestry.lua b/castle/tapestry.lua new file mode 100644 index 0000000..845fb7a --- /dev/null +++ b/castle/tapestry.lua @@ -0,0 +1,180 @@ +local tapestry = {} + +minetest.register_node("castle:tapestry_top", { + drawtype = "nodebox", + description = "Tapestry Top", + tiles = {"default_wood.png"}, + sunlight_propagates = true, + groups = {flammable=3,oddly_breakable_by_hand=1}, + sounds = default.node_sound_defaults(), + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.600000,-0.500000,0.375000,0.600000,-0.375000,0.500000}, + }, + }, + selection_box = { + type = "fixed", + fixed = { + {-0.600000,-0.500000,0.375000,0.600000,-0.375000,0.500000}, + }, + }, +}) + +minetest.register_craft({ + type = "shapeless", + output = 'castle:tapestry_top', + recipe = {'default:stick'}, +}) + +tapestry.colours = { + {"white", "White", "white"}, + {"grey", "Grey", "grey"}, + {"black", "Black", "black"}, + {"red", "Red", "red"}, + {"yellow", "Yellow", "yellow"}, + {"green", "Green", "green"}, + {"cyan", "Cyan", "cyan"}, + {"blue", "Blue", "blue"}, + {"magenta", "Magenta", "magenta"}, + {"orange", "Orange", "orange"}, + {"violet", "Violet", "violet"}, + {"dark_grey", "Dark Grey", "dark_grey"}, + {"dark_green", "Dark Green", "dark_green"}, + {"pink", "Pink", "pink"}, + {"brown", "Brown", "brown"}, +} + +for _, row in ipairs(tapestry.colours) do + local name = row[1] + local desc = row[2] + local craft_color_group = row[3] + -- Node Definition + minetest.register_node("castle:tapestry_"..name, { + drawtype = "nodebox", + description = desc.." Tapestry", + tiles = {"wool_"..name..".png"}, + groups = {oddly_breakable_by_hand=3,flammable=3,not_in_creative_inventory=1}, + sounds = default.node_sound_defaults(), + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.312500,-0.500000,0.437500,-0.187500,-0.375000,0.500000}, + {0.187500,-0.500000,0.437500,0.312500,-0.375000,0.500000}, + {-0.375000,-0.375000,0.437500,-0.125000,-0.250000,0.500000}, + {0.125000,-0.375000,0.437500,0.375000,-0.250000,0.500000}, + {-0.437500,-0.250000,0.437500,-0.062500,-0.125000,0.500000}, + {0.062500,-0.250000,0.437500,0.437500,-0.125000,0.500000}, + {-0.500000,-0.125000,0.437500,0.000000,0.000000,0.500000}, + {0.000000,-0.125000,0.437500,0.500000,0.000000,0.500000}, + {-0.500000,0.000000,0.437500,0.500000,1.500000,0.500000}, + }, + }, + selection_box = { + type = "fixed", + fixed = { + {-0.500000,-0.500000,0.437500,0.500000,1.500000,0.500000}, + }, + }, + }) + if craft_color_group then + -- Crafting from wool and a stick + minetest.register_craft({ + type = "shapeless", + output = 'castle:tapestry_'..name, + recipe = {'wool:'..craft_color_group, 'default:stick'}, + }) + end +end + +for _, row in ipairs(tapestry.colours) do + local name = row[1] + local desc = row[2] + local craft_color_group = row[3] + -- Node Definition + minetest.register_node("castle:long_tapestry_"..name, { + drawtype = "nodebox", + description = desc.." Tapestry (Long)", + tiles = {"wool_"..name..".png"}, + groups = {oddly_breakable_by_hand=3,flammable=3,not_in_creative_inventory=1}, + sounds = default.node_sound_defaults(), + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.312500,-0.500000,0.437500,-0.187500,-0.375000,0.500000}, + {0.187500,-0.500000,0.437500,0.312500,-0.375000,0.500000}, + {-0.375000,-0.375000,0.437500,-0.125000,-0.250000,0.500000}, + {0.125000,-0.375000,0.437500,0.375000,-0.250000,0.500000}, + {-0.437500,-0.250000,0.437500,-0.062500,-0.125000,0.500000}, + {0.062500,-0.250000,0.437500,0.437500,-0.125000,0.500000}, + {-0.500000,-0.125000,0.437500,0.000000,0.000000,0.500000}, + {0.000000,-0.125000,0.437500,0.500000,0.000000,0.500000}, + {-0.500000,0.000000,0.437500,0.500000,2.500000,0.500000}, + }, + }, + selection_box = { + type = "fixed", + fixed = { + {-0.500000,-0.500000,0.437500,0.500000,2.500000,0.500000}, + }, + }, + }) + if craft_color_group then + -- Crafting from normal tapestry and wool + minetest.register_craft({ + type = "shapeless", + output = 'castle:long_tapestry_'..name, + recipe = {'wool:'..craft_color_group, 'castle:tapestry_'..name}, + }) + end +end + +for _, row in ipairs(tapestry.colours) do + local name = row[1] + local desc = row[2] + local craft_color_group = row[3] + -- Node Definition + minetest.register_node("castle:very_long_tapestry_"..name, { + drawtype = "nodebox", + description = desc.." Tapestry (Very Long)", + tiles = {"wool_"..name..".png"}, + groups = {oddly_breakable_by_hand=3,flammable=3,not_in_creative_inventory=1}, + sounds = default.node_sound_defaults(), + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.312500,-0.500000,0.437500,-0.187500,-0.375000,0.500000}, + {0.187500,-0.500000,0.437500,0.312500,-0.375000,0.500000}, + {-0.375000,-0.375000,0.437500,-0.125000,-0.250000,0.500000}, + {0.125000,-0.375000,0.437500,0.375000,-0.250000,0.500000}, + {-0.437500,-0.250000,0.437500,-0.062500,-0.125000,0.500000}, + {0.062500,-0.250000,0.437500,0.437500,-0.125000,0.500000}, + {-0.500000,-0.125000,0.437500,0.000000,0.000000,0.500000}, + {0.000000,-0.125000,0.437500,0.500000,0.000000,0.500000}, + {-0.500000,0.000000,0.437500,0.500000,3.500000,0.500000}, + }, + }, + selection_box = { + type = "fixed", + fixed = { + {-0.500000,-0.500000,0.437500,0.500000,3.500000,0.500000}, + }, + }, + }) + if craft_color_group then + -- Crafting from long tapestry and wool + minetest.register_craft({ + type = "shapeless", + output = 'castle:very_long_tapestry_'..name, + recipe = {'wool:'..craft_color_group, 'castle:long_tapestry_'..name}, + }) + end +end diff --git a/castle/textures/castle_arrow.png b/castle/textures/castle_arrow.png new file mode 100644 index 0000000..9b72ee9 Binary files /dev/null and b/castle/textures/castle_arrow.png differ diff --git a/castle/textures/castle_arrow_2.png b/castle/textures/castle_arrow_2.png new file mode 100644 index 0000000..b5980d0 Binary files /dev/null and b/castle/textures/castle_arrow_2.png differ diff --git a/castle/textures/castle_arrow_back.png b/castle/textures/castle_arrow_back.png new file mode 100644 index 0000000..d680d88 Binary files /dev/null and b/castle/textures/castle_arrow_back.png differ diff --git a/castle/textures/castle_arrow_front.png b/castle/textures/castle_arrow_front.png new file mode 100644 index 0000000..828a486 Binary files /dev/null and b/castle/textures/castle_arrow_front.png differ diff --git a/castle/textures/castle_battleaxe.png b/castle/textures/castle_battleaxe.png new file mode 100644 index 0000000..4f7f738 Binary files /dev/null and b/castle/textures/castle_battleaxe.png differ diff --git a/castle/textures/castle_broadsword.png b/castle/textures/castle_broadsword.png new file mode 100644 index 0000000..4d7beb8 Binary files /dev/null and b/castle/textures/castle_broadsword.png differ diff --git a/castle/textures/castle_corner_stonewall1.png b/castle/textures/castle_corner_stonewall1.png new file mode 100644 index 0000000..22ba91f Binary files /dev/null and b/castle/textures/castle_corner_stonewall1.png differ diff --git a/castle/textures/castle_corner_stonewall2.png b/castle/textures/castle_corner_stonewall2.png new file mode 100644 index 0000000..0693427 Binary files /dev/null and b/castle/textures/castle_corner_stonewall2.png differ diff --git a/castle/textures/castle_crate.png b/castle/textures/castle_crate.png new file mode 100644 index 0000000..4aca511 Binary files /dev/null and b/castle/textures/castle_crate.png differ diff --git a/castle/textures/castle_crate_top.png b/castle/textures/castle_crate_top.png new file mode 100644 index 0000000..1de0365 Binary files /dev/null and b/castle/textures/castle_crate_top.png differ diff --git a/castle/textures/castle_crossbow.png b/castle/textures/castle_crossbow.png new file mode 100644 index 0000000..e14c45c Binary files /dev/null and b/castle/textures/castle_crossbow.png differ diff --git a/castle/textures/castle_day.png b/castle/textures/castle_day.png new file mode 100644 index 0000000..6487fb6 Binary files /dev/null and b/castle/textures/castle_day.png differ diff --git a/castle/textures/castle_dungeon_stone.png b/castle/textures/castle_dungeon_stone.png new file mode 100644 index 0000000..10c5c47 Binary files /dev/null and b/castle/textures/castle_dungeon_stone.png differ diff --git a/castle/textures/castle_grey.png b/castle/textures/castle_grey.png new file mode 100644 index 0000000..8e77900 Binary files /dev/null and b/castle/textures/castle_grey.png differ diff --git a/castle/textures/castle_hide.png b/castle/textures/castle_hide.png new file mode 100644 index 0000000..8abc259 Binary files /dev/null and b/castle/textures/castle_hide.png differ diff --git a/castle/textures/castle_ironbound_chest_back.png b/castle/textures/castle_ironbound_chest_back.png new file mode 100644 index 0000000..52d0ae4 Binary files /dev/null and b/castle/textures/castle_ironbound_chest_back.png differ diff --git a/castle/textures/castle_ironbound_chest_front.png b/castle/textures/castle_ironbound_chest_front.png new file mode 100644 index 0000000..8151300 Binary files /dev/null and b/castle/textures/castle_ironbound_chest_front.png differ diff --git a/castle/textures/castle_ironbound_chest_side.png b/castle/textures/castle_ironbound_chest_side.png new file mode 100644 index 0000000..f38ba39 Binary files /dev/null and b/castle/textures/castle_ironbound_chest_side.png differ diff --git a/castle/textures/castle_ironbound_chest_top.png b/castle/textures/castle_ironbound_chest_top.png new file mode 100644 index 0000000..fff7da0 Binary files /dev/null and b/castle/textures/castle_ironbound_chest_top.png differ diff --git a/castle/textures/castle_jail_door_bottom.png b/castle/textures/castle_jail_door_bottom.png new file mode 100644 index 0000000..5e42083 Binary files /dev/null and b/castle/textures/castle_jail_door_bottom.png differ diff --git a/castle/textures/castle_jail_door_inv.png b/castle/textures/castle_jail_door_inv.png new file mode 100644 index 0000000..50a502d Binary files /dev/null and b/castle/textures/castle_jail_door_inv.png differ diff --git a/castle/textures/castle_jail_door_top.png b/castle/textures/castle_jail_door_top.png new file mode 100644 index 0000000..7f27979 Binary files /dev/null and b/castle/textures/castle_jail_door_top.png differ diff --git a/castle/textures/castle_jailbars.png b/castle/textures/castle_jailbars.png new file mode 100644 index 0000000..79421ac Binary files /dev/null and b/castle/textures/castle_jailbars.png differ diff --git a/castle/textures/castle_jailbars_half.png b/castle/textures/castle_jailbars_half.png new file mode 100644 index 0000000..376428c Binary files /dev/null and b/castle/textures/castle_jailbars_half.png differ diff --git a/castle/textures/castle_night.png b/castle/textures/castle_night.png new file mode 100644 index 0000000..f1516a7 Binary files /dev/null and b/castle/textures/castle_night.png differ diff --git a/castle/textures/castle_oak_door_bottom.png b/castle/textures/castle_oak_door_bottom.png new file mode 100644 index 0000000..b2c1df3 Binary files /dev/null and b/castle/textures/castle_oak_door_bottom.png differ diff --git a/castle/textures/castle_oak_door_inv.png b/castle/textures/castle_oak_door_inv.png new file mode 100644 index 0000000..d1966db Binary files /dev/null and b/castle/textures/castle_oak_door_inv.png differ diff --git a/castle/textures/castle_oak_door_top.png b/castle/textures/castle_oak_door_top.png new file mode 100644 index 0000000..37b9d42 Binary files /dev/null and b/castle/textures/castle_oak_door_top.png differ diff --git a/castle/textures/castle_pavement_brick.png b/castle/textures/castle_pavement_brick.png new file mode 100644 index 0000000..0d06f6b Binary files /dev/null and b/castle/textures/castle_pavement_brick.png differ diff --git a/castle/textures/castle_ropebox_side_1.png b/castle/textures/castle_ropebox_side_1.png new file mode 100644 index 0000000..75da619 Binary files /dev/null and b/castle/textures/castle_ropebox_side_1.png differ diff --git a/castle/textures/castle_ropebox_side_2.png b/castle/textures/castle_ropebox_side_2.png new file mode 100644 index 0000000..f3bbe53 Binary files /dev/null and b/castle/textures/castle_ropebox_side_2.png differ diff --git a/castle/textures/castle_ropebox_top.png b/castle/textures/castle_ropebox_top.png new file mode 100644 index 0000000..a6eb2ef Binary files /dev/null and b/castle/textures/castle_ropebox_top.png differ diff --git a/castle/textures/castle_ropes.png b/castle/textures/castle_ropes.png new file mode 100644 index 0000000..0df712e Binary files /dev/null and b/castle/textures/castle_ropes.png differ diff --git a/castle/textures/castle_rubble.png b/castle/textures/castle_rubble.png new file mode 100644 index 0000000..a16c5da Binary files /dev/null and b/castle/textures/castle_rubble.png differ diff --git a/castle/textures/castle_shield_back.png b/castle/textures/castle_shield_back.png new file mode 100644 index 0000000..91ce914 Binary files /dev/null and b/castle/textures/castle_shield_back.png differ diff --git a/castle/textures/castle_shield_front.png b/castle/textures/castle_shield_front.png new file mode 100644 index 0000000..194754a Binary files /dev/null and b/castle/textures/castle_shield_front.png differ diff --git a/castle/textures/castle_shield_front_2.png b/castle/textures/castle_shield_front_2.png new file mode 100644 index 0000000..65f38b7 Binary files /dev/null and b/castle/textures/castle_shield_front_2.png differ diff --git a/castle/textures/castle_shield_front_3.png b/castle/textures/castle_shield_front_3.png new file mode 100644 index 0000000..4b0cdc1 Binary files /dev/null and b/castle/textures/castle_shield_front_3.png differ diff --git a/castle/textures/castle_shield_side.png b/castle/textures/castle_shield_side.png new file mode 100644 index 0000000..706fecc Binary files /dev/null and b/castle/textures/castle_shield_side.png differ diff --git a/castle/textures/castle_shield_side_2.png b/castle/textures/castle_shield_side_2.png new file mode 100644 index 0000000..a33cd65 Binary files /dev/null and b/castle/textures/castle_shield_side_2.png differ diff --git a/castle/textures/castle_shield_side_3.png b/castle/textures/castle_shield_side_3.png new file mode 100644 index 0000000..d412952 Binary files /dev/null and b/castle/textures/castle_shield_side_3.png differ diff --git a/castle/textures/castle_slate.png b/castle/textures/castle_slate.png new file mode 100644 index 0000000..f8d7f82 Binary files /dev/null and b/castle/textures/castle_slate.png differ diff --git a/castle/textures/castle_space.png b/castle/textures/castle_space.png new file mode 100644 index 0000000..c2e8752 Binary files /dev/null and b/castle/textures/castle_space.png differ diff --git a/castle/textures/castle_steel.png b/castle/textures/castle_steel.png new file mode 100644 index 0000000..d0e39f3 Binary files /dev/null and b/castle/textures/castle_steel.png differ diff --git a/castle/textures/castle_stonewall.png b/castle/textures/castle_stonewall.png new file mode 100644 index 0000000..5edf86b Binary files /dev/null and b/castle/textures/castle_stonewall.png differ diff --git a/castle/textures/castle_straw_bale.png b/castle/textures/castle_straw_bale.png new file mode 100644 index 0000000..8403e2a Binary files /dev/null and b/castle/textures/castle_straw_bale.png differ diff --git a/castle/textures/castle_street_light.png b/castle/textures/castle_street_light.png new file mode 100644 index 0000000..81ad148 Binary files /dev/null and b/castle/textures/castle_street_light.png differ diff --git a/castle/textures/castle_workbench_1.png b/castle/textures/castle_workbench_1.png new file mode 100644 index 0000000..af945b5 Binary files /dev/null and b/castle/textures/castle_workbench_1.png differ diff --git a/castle/textures/castle_workbench_2.png b/castle/textures/castle_workbench_2.png new file mode 100644 index 0000000..008a285 Binary files /dev/null and b/castle/textures/castle_workbench_2.png differ diff --git a/castle/textures/castle_workbench_top.png b/castle/textures/castle_workbench_top.png new file mode 100644 index 0000000..90e9227 Binary files /dev/null and b/castle/textures/castle_workbench_top.png differ diff --git a/castle/textures/door_jail.png b/castle/textures/door_jail.png new file mode 100644 index 0000000..dd09de7 Binary files /dev/null and b/castle/textures/door_jail.png differ diff --git a/castle/textures/door_oak.png b/castle/textures/door_oak.png new file mode 100644 index 0000000..cbd49e4 Binary files /dev/null and b/castle/textures/door_oak.png differ diff --git a/castle/textures/door_papyrus.png b/castle/textures/door_papyrus.png new file mode 100644 index 0000000..4a633ae Binary files /dev/null and b/castle/textures/door_papyrus.png differ diff --git a/castle/town_item.lua b/castle/town_item.lua new file mode 100644 index 0000000..64db0e8 --- /dev/null +++ b/castle/town_item.lua @@ -0,0 +1,306 @@ +minetest.register_alias("darkage:box", "castle:crate") +minetest.register_alias("cottages:straw", "farming:straw") +minetest.register_alias("castle:straw", "farming:straw") +minetest.register_alias("darkage:straw", "farming:straw") +minetest.register_alias("cottages:straw_bale", "castle:bound_straw") +minetest.register_alias("darkage:straw_bale", "castle:bound_straw") +minetest.register_alias("darkage:lamp", "castle:street_light") + +minetest.register_node("castle:anvil",{ + drawtype = "nodebox", + description = "Anvil", + tiles = {"castle_steel.png"}, + groups = {cracky=2,falling_node=1}, + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = { + {-0.500000,-0.500000,-0.500000,0.500000,-0.250000,0.500000}, + {-0.187500,-0.500000,-0.375000,0.187500,0.312500,0.375000}, + {-0.375000,-0.500000,-0.437500,0.375000,-0.125000,0.437500}, + {-0.500000,0.312500,-0.500000,0.500000,0.500000,0.500000}, + {-0.375000,0.187500,-0.437500,0.375000,0.425000,0.437500}, + }, + }, +}) + +minetest.register_craft({ + output = "castle:anvil", + recipe = { + {"default:steel_ingot","default:steel_ingot","default:steel_ingot"}, + {"","default:steel_ingot", ""}, + {"default:steel_ingot", "default:steel_ingot","default:steel_ingot"}, + } +}) + +minetest.register_node("castle:workbench",{ + description = "Workbench", + tiles = {"castle_workbench_top.png", "default_wood.png", "castle_workbench_1.png", "castle_workbench_1.png", "castle_workbench_2.png", "castle_workbench_2.png"}, + paramtype2 = "facedir", + paramtype = "light", + groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2}, + drawtype = "normal", + on_construct = function ( pos ) + local meta = minetest.get_meta( pos ) + meta:set_string( 'formspec', 'size[10,10;]' .. + 'label[1,0;Source Material]' .. + 'list[context;src;1,1;2,4;]' .. + 'label[4,0;Recipe to Use]' .. + 'list[context;rec;4,1;3,3;]' .. + 'label[7.5,0;Craft Output]' .. + 'list[context;dst;8,1;1,4;]' .. + 'list[current_player;main;1,6;8,4;]' ) + meta:set_string( 'infotext', 'Workbench' ) + local inv = meta:get_inventory() + inv:set_size( 'src', 2 * 4 ) + inv:set_size( 'rec', 3 * 3 ) + inv:set_size( 'dst', 1 * 4 ) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") + end, + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + minetest.log("action", player:get_player_name().. + " moves stuff in workbench at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " moves stuff to workbench at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " takes stuff from workbench at "..minetest.pos_to_string(pos)) + end, +}) +local get_recipe = function ( inv ) + local result, needed, input + needed = inv:get_list( 'rec' ) + + result, input = minetest.get_craft_result( { + method = 'normal', + width = 3, + items = needed + } ) + + local totalneed = {} + + if result.item:is_empty() then + result = nil + else + result = result.item + for _, item in ipairs( needed ) do + if item ~= nil and not item:is_empty() and not inv:contains_item( 'src', item ) then + result = nil + break + end + if item ~= nil and not item:is_empty() then + if totalneed[item:get_name()] == nil then + totalneed[item:get_name()] = 1 + else + totalneed[item:get_name()] = totalneed[item:get_name()] + 1 + end + end + end + for name, number in pairs( totalneed ) do + local totallist = inv:get_list( 'src' ) + for i, srcitem in pairs( totallist ) do + if srcitem:get_name() == name then + local taken = srcitem:take_item( number ) + number = number - taken:get_count() + totallist[i] = srcitem + end + if number <= 0 then + break + end + end + if number > 0 then + result = nil + break + end + end + end + + return needed, input, result +end + +minetest.register_abm( { + nodenames = { 'castle:workbench' }, + interval = 5, + chance = 1, + action = function ( pos, node ) + local meta = minetest.get_meta( pos ) + local inv = meta:get_inventory() + local cresult, newinput, needed + if not inv:is_empty( 'src' ) then + -- Check for a valid recipe and sufficient resources to craft it + needed, newinput, result = get_recipe( inv ) + if result ~= nil and inv:room_for_item( 'dst', result ) then + inv:add_item( 'dst', result ) + for i, item in pairs( needed ) do + if item ~= nil and item ~= '' then + inv:remove_item( 'src', ItemStack( item ) ) + end + if newinput[i] ~= nil and not newinput[i]:is_empty() then + inv:add_item( 'src', newinput[i] ) + end + end + end + end + end +} ) + + +local function has_locked_chest_privilege(meta, player) + if player:get_player_name() ~= meta:get_string("owner") then + return false + end + return true +end + + +minetest.register_craft({ + output = "castle:workbench", + recipe = { + {"default:steel_ingot","default:steel_ingot","default:steel_ingot"}, + {"default:wood", "default:wood","default:steel_ingot"}, + {"default:tree", "default:tree","default:steel_ingot"}, + } +}) + +minetest.register_node("castle:dungeon_stone", { + description = "Dungeon Stone", + drawtype = "normal", + tiles = {"castle_dungeon_stone.png"}, + groups = {cracky=2}, + paramtype = "light", +}) + +minetest.register_craft({ + output = "castle:dungeon_stone", + recipe = { + {"default:stonebrick", "default:obsidian"}, + } +}) + +minetest.register_craft({ + output = "castle:dungeon_stone", + recipe = { + {"default:stonebrick"}, + {"default:obsidian"}, + + } +}) + +minetest.register_node("castle:crate", { + description = "Crate", + drawtype = "normal", + tiles = {"castle_crate_top.png","castle_crate_top.png","castle_crate.png","castle_crate.png","castle_crate.png","castle_crate.png"}, + groups = {choppy=3}, + paramtype = "light", + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", + "size[8,9]".. + "list[current_name;main;0,1;8,4;]".. + "list[current_player;main;0,5;8,4;]") + meta:set_string("infotext", "Crate") + local inv = meta:get_inventory() + inv:set_size("main", 8*3) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") + end, + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + minetest.log("action", player:get_player_name().. + " moves stuff in crate at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " moves stuff to crate at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " takes stuff from crate at "..minetest.pos_to_string(pos)) + end, +}) + +local function has_locked_chest_privilege(meta, player) + if player:get_player_name() ~= meta:get_string("owner") then + return false + end + return true +end + +minetest.register_craft({ + output = "castle:crate", + recipe = { + {"default:wood", "default:wood", "default:wood"}, + {"default:wood", "default:steel_ingot", "default:wood"}, + } +}) + +minetest.register_node("castle:bound_straw", { + description = "Bound Straw", + drawtype = "normal", + tiles = {"castle_straw_bale.png"}, + groups = {choppy=4, flammable=1, oddly_breakable_by_hand=3}, + paramtype = "light", +}) + +minetest.register_craft({ + output = "castle:bound_straw", + recipe = { + {"castle:straw", "castle:ropes"}, + } +}) + +stairs.register_stair_and_slab("straw", "farming:straw", + {choppy=3, flammable=1, oddly_breakable_by_hand=3}, + {"farming_straw.png"}, + "Castle Straw Stair", + "Castle Straw Slab", + default.node_sound_leaves_defaults() +) + +minetest.register_node("castle:pavement", { + description = "Paving Stone", + drawtype = "normal", + tiles = {"castle_pavement_brick.png"}, + groups = {cracky=2}, + paramtype = "light", +}) + +minetest.register_craft({ + output = "castle:pavement 4", + recipe = { + {"default:stone", "default:cobble"}, + {"default:cobble", "default:stone"}, + } +}) + + +minetest.register_node("castle:light",{ + drawtype = "glasslike", + description = "Light Block", + sunlight_propagates = true, + light_source = 14, + tiles = {"castle_street_light.png"}, + groups = {cracky=2}, + paramtype = "light", +}) + +minetest.register_craft({ + output = "castle:light", + recipe = { + {"default:stick", "default:glass", "default:stick"}, + {"default:glass", "default:torch", "default:glass"}, + {"default:stick", "default:glass", "default:stick"}, + } +}) + + -- cgit v1.2.3