From bec349ed8f83b6befe597076744e2311dc86b67f Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Sun, 5 Feb 2017 20:21:30 -0500 Subject: update castles and unified dyes mods --- castle/init.lua | 15 +++++++++++++++ 1 file changed, 15 insertions(+) (limited to 'castle/init.lua') diff --git a/castle/init.lua b/castle/init.lua index ed82a66..11b239d 100644 --- a/castle/init.lua +++ b/castle/init.lua @@ -1,3 +1,16 @@ +castle = {} + +-- use this when you have a "wallmounted" node that should never be oriented +-- to floor or ceiling (e.g. a tapestry) + +function castle.fix_rotation_nsew(pos, placer, itemstack, pointed_thing) + local node = minetest.get_node(pos) + local yaw = placer:get_look_yaw() + local dir = minetest.yaw_to_dir(yaw) + local fdir = minetest.dir_to_wallmounted(dir) + minetest.swap_node(pos, { name = node.name, param2 = fdir }) +end + dofile(minetest.get_modpath("castle").."/pillars.lua") dofile(minetest.get_modpath("castle").."/arrowslit.lua") dofile(minetest.get_modpath("castle").."/tapestry.lua") @@ -9,6 +22,8 @@ dofile(minetest.get_modpath("castle").."/orbs.lua") dofile(minetest.get_modpath("castle").."/rope.lua") dofile(minetest.get_modpath("castle").."/crossbow.lua") +-- nodes + minetest.register_node("castle:stonewall", { description = "Castle Wall", drawtype = "normal", -- cgit v1.2.3