From 4498c41c47174532e33b0bc2e0e55e3847f9d31c Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Tue, 17 May 2016 20:59:46 -0400 Subject: Remove carts mod. It's buggy and laggy. --- carts/init.lua | 595 --------------------------------------------------------- 1 file changed, 595 deletions(-) delete mode 100644 carts/init.lua (limited to 'carts/init.lua') diff --git a/carts/init.lua b/carts/init.lua deleted file mode 100644 index 90b6c5e..0000000 --- a/carts/init.lua +++ /dev/null @@ -1,595 +0,0 @@ - -dofile(minetest.get_modpath("carts").."/functions.lua") - --- --- Cart entity --- - -local cart = { - physical = false, - collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, - visual = "mesh", - mesh = "cart.x", - visual_size = {x=1, y=1}, - textures = {"cart.png"}, - - driver = nil, - velocity = {x=0, y=0, z=0}, - old_pos = nil, - old_velocity = nil, - pre_stop_dir = nil, - MAX_V = 8, -- Limit of the velocity -} - -function cart:on_rightclick(clicker) - if not clicker or not clicker:is_player() then - return - end - if self.driver and clicker == self.driver then - self.driver = nil - clicker:set_detach() - elseif not self.driver then - self.driver = clicker - clicker:set_attach(self.object, "", {x=0,y=5,z=0}, {x=0,y=0,z=0}) - end -end - -function cart:on_activate(staticdata, dtime_s) - self.object:set_armor_groups({immortal=1}) - if staticdata then - local tmp = minetest.deserialize(staticdata) - if tmp then - self.velocity = tmp.velocity - end - if tmp and tmp.pre_stop_dir then - self.pre_stop_dir = tmp.pre_stop_dir - end - end - self.old_pos = self.object:getpos() - self.old_velocity = self.velocity -end - -function cart:get_staticdata() - return minetest.serialize({ - velocity = self.velocity, - pre_stop_dir = self.pre_stop_dir, - }) -end - --- Remove the cart if holding a tool or accelerate it -function cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction) - if not puncher or not puncher:is_player() then - return - end - - if puncher:get_player_control().sneak then - self.object:remove() - local inv = puncher:get_inventory() - if minetest.setting_getbool("creative_mode") then - if not inv:contains_item("main", "carts:cart") then - inv:add_item("main", "carts:cart") - end - else - inv:add_item("main", "carts:cart") - end - return - end - - if puncher == self.driver then - return - end - - local d = cart_func:velocity_to_dir(direction) - local s = self.velocity - if time_from_last_punch > tool_capabilities.full_punch_interval then - time_from_last_punch = tool_capabilities.full_punch_interval - end - local f = 4*(time_from_last_punch/tool_capabilities.full_punch_interval) - local v = {x=s.x+d.x*f, y=s.y, z=s.z+d.z*f} - if math.abs(v.x) < 6 and math.abs(v.z) < 6 then - self.velocity = v - else - if math.abs(self.velocity.x) < 6 and math.abs(v.x) >= 6 then - self.velocity.x = 6*cart_func:get_sign(self.velocity.x) - end - if math.abs(self.velocity.z) < 6 and math.abs(v.z) >= 6 then - self.velocity.z = 6*cart_func:get_sign(self.velocity.z) - end - end -end - --- Returns the direction as a unit vector -function cart:get_rail_direction(pos, dir) - local d = cart_func.v3:copy(dir) - - -- Check front - d.y = 0 - local p = cart_func.v3:add(cart_func.v3:copy(pos), d) - if cart_func:is_rail(p) then - return d - end - - -- Check downhill - d.y = -1 - p = cart_func.v3:add(cart_func.v3:copy(pos), d) - if cart_func:is_rail(p) then - return d - end - - -- Check uphill - d.y = 1 - p = cart_func.v3:add(cart_func.v3:copy(pos), d) - if cart_func:is_rail(p) then - return d - end - d.y = 0 - - -- Check left and right - local view_dir - local other_dir - local a - - if d.x == 0 and d.z ~= 0 then - view_dir = "z" - other_dir = "x" - if d.z < 0 then - a = {1, -1} - else - a = {-1, 1} - end - elseif d.z == 0 and d.x ~= 0 then - view_dir = "x" - other_dir = "z" - if d.x > 0 then - a = {1, -1} - else - a = {-1, 1} - end - else - return {x=0, y=0, z=0} - end - - d[view_dir] = 0 - d[other_dir] = a[1] - p = cart_func.v3:add(cart_func.v3:copy(pos), d) - if cart_func:is_rail(p) then - return d - end - d.y = -1 - p = cart_func.v3:add(cart_func.v3:copy(pos), d) - if cart_func:is_rail(p) then - return d - end - d.y = 0 - d[other_dir] = a[2] - p = cart_func.v3:add(cart_func.v3:copy(pos), d) - if cart_func:is_rail(p) then - return d - end - d.y = -1 - p = cart_func.v3:add(cart_func.v3:copy(pos), d) - if cart_func:is_rail(p) then - return d - end - d.y = 0 - - return {x=0, y=0, z=0} -end - -function cart:calc_rail_direction(pos, vel) - local velocity = cart_func.v3:copy(vel) - local p = cart_func.v3:copy(pos) - if cart_func:is_int(p.x) and cart_func:is_int(p.z) then - - local dir = cart_func:velocity_to_dir(velocity) - local dir_old = cart_func.v3:copy(dir) - - dir = self:get_rail_direction(cart_func.v3:round(p), dir) - - local v = math.max(math.abs(velocity.x), math.abs(velocity.z)) - velocity = { - x = v * dir.x, - y = v * dir.y, - z = v * dir.z, - } - - if cart_func.v3:equal(velocity, {x=0, y=0, z=0}) and not cart_func:is_rail(p) then - - -- First try this HACK - -- Move the cart on the rail if above or under it - if cart_func:is_rail(cart_func.v3:add(p, {x=0, y=1, z=0})) and vel.y >= 0 then - p = cart_func.v3:add(p, {x=0, y=1, z=0}) - return self:calc_rail_direction(p, vel) - end - if cart_func:is_rail(cart_func.v3:add(p, {x=0, y=-1, z=0})) and vel.y <= 0 then - p = cart_func.v3:add(p, {x=0, y=-1, z=0}) - return self:calc_rail_direction(p, vel) - end - -- Now the HACK gets really dirty - if cart_func:is_rail(cart_func.v3:add(p, {x=0, y=2, z=0})) and vel.y >= 0 then - p = cart_func.v3:add(p, {x=0, y=1, z=0}) - return self:calc_rail_direction(p, vel) - end - if cart_func:is_rail(cart_func.v3:add(p, {x=0, y=-2, z=0})) and vel.y <= 0 then - p = cart_func.v3:add(p, {x=0, y=-1, z=0}) - return self:calc_rail_direction(p, vel) - end - - return {x=0, y=0, z=0}, p - end - - if not cart_func.v3:equal(dir, dir_old) then - return velocity, cart_func.v3:round(p) - end - - end - return velocity, p -end - -function cart:on_step(dtime) - - local pos = self.object:getpos() - local dir = cart_func:velocity_to_dir(self.velocity) - - if not cart_func.v3:equal(self.velocity, {x=0,y=0,z=0}) then - self.pre_stop_dir = cart_func:velocity_to_dir(self.velocity) - end - - -- Stop the cart if the velocity is nearly 0 - -- Only if on a flat railway - if dir.y == 0 then - if math.abs(self.velocity.x) < 0.1 and math.abs(self.velocity.z) < 0.1 then - -- Start the cart if powered from mesecons - local a = tonumber(minetest.get_meta(pos):get_string("cart_acceleration")) - if a and a ~= 0 then - if self.pre_stop_dir and cart_func.v3:equal(self:get_rail_direction(self.object:getpos(), self.pre_stop_dir), self.pre_stop_dir) then - self.velocity = { - x = self.pre_stop_dir.x * 0.2, - y = self.pre_stop_dir.y * 0.2, - z = self.pre_stop_dir.z * 0.2, - } - self.old_velocity = self.velocity - return - end - for _,y in ipairs({0,-1,1}) do - for _,z in ipairs({1,-1}) do - if cart_func.v3:equal(self:get_rail_direction(self.object:getpos(), {x=0, y=y, z=z}), {x=0, y=y, z=z}) then - self.velocity = { - x = 0, - y = 0.2*y, - z = 0.2*z, - } - self.old_velocity = self.velocity - return - end - end - for _,x in ipairs({1,-1}) do - if cart_func.v3:equal(self:get_rail_direction(self.object:getpos(), {x=x, y=y, z=0}), {x=x, y=y, z=0}) then - self.velocity = { - x = 0.2*x, - y = 0.2*y, - z = 0, - } - self.old_velocity = self.velocity - return - end - end - end - end - - self.velocity = {x=0, y=0, z=0} - self.object:setvelocity(self.velocity) - self.old_velocity = self.velocity - self.old_pos = self.object:getpos() - return - end - end - - -- - -- Set the new moving direction - -- - - -- Recalcualte the rails that are passed since the last server step - local old_dir = cart_func:velocity_to_dir(self.old_velocity) - if old_dir.x ~= 0 then - local sign = cart_func:get_sign(pos.x-self.old_pos.x) - while true do - if sign ~= cart_func:get_sign(pos.x-self.old_pos.x) or pos.x == self.old_pos.x then - break - end - self.old_pos.x = self.old_pos.x + cart_func:get_sign(pos.x-self.old_pos.x)*0.1 - self.old_pos.y = self.old_pos.y + cart_func:get_sign(pos.x-self.old_pos.x)*0.1*old_dir.y - self.old_velocity, self.old_pos = self:calc_rail_direction(self.old_pos, self.old_velocity) - old_dir = cart_func:velocity_to_dir(self.old_velocity) - if not cart_func.v3:equal(cart_func:velocity_to_dir(self.old_velocity), dir) then - self.velocity = self.old_velocity - pos = self.old_pos - self.object:setpos(self.old_pos) - break - end - end - elseif old_dir.z ~= 0 then - local sign = cart_func:get_sign(pos.z-self.old_pos.z) - while true do - if sign ~= cart_func:get_sign(pos.z-self.old_pos.z) or pos.z == self.old_pos.z then - break - end - self.old_pos.z = self.old_pos.z + cart_func:get_sign(pos.z-self.old_pos.z)*0.1 - self.old_pos.y = self.old_pos.y + cart_func:get_sign(pos.z-self.old_pos.z)*0.1*old_dir.y - self.old_velocity, self.old_pos = self:calc_rail_direction(self.old_pos, self.old_velocity) - old_dir = cart_func:velocity_to_dir(self.old_velocity) - if not cart_func.v3:equal(cart_func:velocity_to_dir(self.old_velocity), dir) then - self.velocity = self.old_velocity - pos = self.old_pos - self.object:setpos(self.old_pos) - break - end - end - end - - -- Calculate the new step - self.velocity, pos = self:calc_rail_direction(pos, self.velocity) - self.object:setpos(pos) - dir = cart_func:velocity_to_dir(self.velocity) - - -- Accelerate or decelerate the cart according to the pitch and acceleration of the rail node - local a = tonumber(minetest.get_meta(pos):get_string("cart_acceleration")) - if not a then - a = 0 - end - if self.velocity.y < 0 then - self.velocity = { - x = self.velocity.x + (a+0.13)*cart_func:get_sign(self.velocity.x), - y = self.velocity.y + (a+0.13)*cart_func:get_sign(self.velocity.y), - z = self.velocity.z + (a+0.13)*cart_func:get_sign(self.velocity.z), - } - elseif self.velocity.y > 0 then - self.velocity = { - x = self.velocity.x + (a-0.1)*cart_func:get_sign(self.velocity.x), - y = self.velocity.y + (a-0.1)*cart_func:get_sign(self.velocity.y), - z = self.velocity.z + (a-0.1)*cart_func:get_sign(self.velocity.z), - } - else - self.velocity = { - x = self.velocity.x + (a-0.03)*cart_func:get_sign(self.velocity.x), - y = self.velocity.y + (a-0.03)*cart_func:get_sign(self.velocity.y), - z = self.velocity.z + (a-0.03)*cart_func:get_sign(self.velocity.z), - } - - -- Place the cart exactly on top of the rail - if cart_func:is_rail(cart_func.v3:round(pos)) then - self.object:setpos({x=pos.x, y=math.floor(pos.y+0.5), z=pos.z}) - pos = self.object:getpos() - end - end - - -- Dont switch moving direction - -- Only if on flat railway - if dir.y == 0 then - if cart_func:get_sign(dir.x) ~= cart_func:get_sign(self.velocity.x) then - self.velocity.x = 0 - end - if cart_func:get_sign(dir.y) ~= cart_func:get_sign(self.velocity.y) then - self.velocity.y = 0 - end - if cart_func:get_sign(dir.z) ~= cart_func:get_sign(self.velocity.z) then - self.velocity.z = 0 - end - end - - -- Allow only one moving direction (multiply the other one with 0) - dir = cart_func:velocity_to_dir(self.velocity) - self.velocity = { - x = math.abs(self.velocity.x) * dir.x, - y = self.velocity.y, - z = math.abs(self.velocity.z) * dir.z, - } - - -- Move cart exactly on the rail - if dir.x ~= 0 and not cart_func:is_int(pos.z) then - pos.z = math.floor(0.5+pos.z) - self.object:setpos(pos) - elseif dir.z ~= 0 and not cart_func:is_int(pos.x) then - pos.x = math.floor(0.5+pos.x) - self.object:setpos(pos) - end - - -- Limit the velocity - if math.abs(self.velocity.x) > self.MAX_V then - self.velocity.x = self.MAX_V*cart_func:get_sign(self.velocity.x) - end - if math.abs(self.velocity.y) > self.MAX_V then - self.velocity.y = self.MAX_V*cart_func:get_sign(self.velocity.y) - end - if math.abs(self.velocity.z) > self.MAX_V then - self.velocity.z = self.MAX_V*cart_func:get_sign(self.velocity.z) - end - - self.object:setvelocity(self.velocity) - - self.old_pos = self.object:getpos() - self.old_velocity = cart_func.v3:copy(self.velocity) - - if dir.x < 0 then - self.object:setyaw(math.pi/2) - elseif dir.x > 0 then - self.object:setyaw(3*math.pi/2) - elseif dir.z < 0 then - self.object:setyaw(math.pi) - elseif dir.z > 0 then - self.object:setyaw(0) - end - - if dir.y == -1 then - self.object:set_animation({x=1, y=1}, 1, 0) - elseif dir.y == 1 then - self.object:set_animation({x=2, y=2}, 1, 0) - else - self.object:set_animation({x=0, y=0}, 1, 0) - end - -end - -minetest.register_entity("carts:cart", cart) - - -minetest.register_craftitem("carts:cart", { - description = "Minecart", - inventory_image = minetest.inventorycube("cart_top.png", "cart_side.png", "cart_side.png"), - wield_image = "cart_side.png", - - on_place = function(itemstack, placer, pointed_thing) - if not pointed_thing.type == "node" then - return - end - if cart_func:is_rail(pointed_thing.under) then - minetest.add_entity(pointed_thing.under, "carts:cart") - if not minetest.setting_getbool("creative_mode") then - itemstack:take_item() - end - return itemstack - elseif cart_func:is_rail(pointed_thing.above) then - minetest.add_entity(pointed_thing.above, "carts:cart") - if not minetest.setting_getbool("creative_mode") then - itemstack:take_item() - end - return itemstack - end - end, -}) - -minetest.register_craft({ - output = "carts:cart", - recipe = { - {"", "", ""}, - {"default:steel_ingot", "", "default:steel_ingot"}, - {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, - }, -}) - --- --- Mesecon support --- - -minetest.register_node(":default:rail", { - description = "Rail", - drawtype = "raillike", - tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"}, - inventory_image = "default_rail.png", - wield_image = "default_rail.png", - paramtype = "light", - is_ground_content = true, - walkable = false, - selection_box = { - type = "fixed", - -- but how to specify the dimensions for curved and sideways rails? - fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, - }, - groups = {bendy=2,snappy=1,dig_immediate=2,attached_node=1,rail=1,connect_to_raillike=1}, -}) - -minetest.register_node("carts:powerrail", { - description = "Powered Rail", - drawtype = "raillike", - tiles = {"carts_rail_pwr.png", "carts_rail_curved_pwr.png", "carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"}, - inventory_image = "carts_rail_pwr.png", - wield_image = "carts_rail_pwr.png", - paramtype = "light", - is_ground_content = true, - walkable = false, - selection_box = { - type = "fixed", - -- but how to specify the dimensions for curved and sideways rails? - fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, - }, - groups = {bendy=2,snappy=1,dig_immediate=2,attached_node=1,rail=1,connect_to_raillike=1}, - - after_place_node = function(pos, placer, itemstack) - if not mesecon then - minetest.get_meta(pos):set_string("cart_acceleration", "0.5") - end - end, - - mesecons = { - effector = { - action_on = function(pos, node) - minetest.get_meta(pos):set_string("cart_acceleration", "0.5") - end, - - action_off = function(pos, node) - minetest.get_meta(pos):set_string("cart_acceleration", "0") - end, - }, - }, -}) - -minetest.register_node("carts:brakerail", { - description = "Brake Rail", - drawtype = "raillike", - tiles = {"carts_rail_brk.png", "carts_rail_curved_brk.png", "carts_rail_t_junction_brk.png", "carts_rail_crossing_brk.png"}, - inventory_image = "carts_rail_brk.png", - wield_image = "carts_rail_brk.png", - paramtype = "light", - is_ground_content = true, - walkable = false, - selection_box = { - type = "fixed", - -- but how to specify the dimensions for curved and sideways rails? - fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, - }, - groups = {bendy=2,snappy=1,dig_immediate=2,attached_node=1,rail=1,connect_to_raillike=1}, - - after_place_node = function(pos, placer, itemstack) - if not mesecon then - minetest.get_meta(pos):set_string("cart_acceleration", "-0.2") - end - end, - - mesecons = { - effector = { - action_on = function(pos, node) - minetest.get_meta(pos):set_string("cart_acceleration", "-0.2") - end, - - action_off = function(pos, node) - minetest.get_meta(pos):set_string("cart_acceleration", "0") - end, - }, - }, -}) - -minetest.register_craft({ - output = "carts:powerrail 2", - recipe = { - {"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"}, - {"default:steel_ingot", "default:stick", "default:steel_ingot"}, - {"default:steel_ingot", "", "default:steel_ingot"}, - } -}) - -minetest.register_craft({ - output = "carts:powerrail 2", - recipe = { - {"default:steel_ingot", "", "default:steel_ingot"}, - {"default:steel_ingot", "default:stick", "default:steel_ingot"}, - {"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"}, - } -}) - -minetest.register_craft({ - output = "carts:brakerail 2", - recipe = { - {"default:steel_ingot", "default:coal_lump", "default:steel_ingot"}, - {"default:steel_ingot", "default:stick", "default:steel_ingot"}, - {"default:steel_ingot", "", "default:steel_ingot"}, - } -}) - -minetest.register_craft({ - output = "carts:brakerail 2", - recipe = { - {"default:steel_ingot", "", "default:steel_ingot"}, - {"default:steel_ingot", "default:stick", "default:steel_ingot"}, - {"default:steel_ingot", "default:coal_lump", "default:steel_ingot"}, - } -}) -- cgit v1.2.3