From 4aab7d0dbd782cf6741bdbba94440faf0c5c2e61 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Sat, 12 Aug 2017 20:37:50 -0400 Subject: updated several mods biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages, currency, farming redo, gloopblocks, ilights, moreores, moretrees, pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified dyes, and vines, and maybe one or two others that I didn't see in the list. :-) I fixed the misc_overrides component (it broke when I switched over to farming redo a while back), and also I've added the classic peaceful_npc mod back into the modpack, since it seems to work now. Be sure when you run a world for the first time after this update, that you "Configure" the world, *disable* all of Dreambuilder Modpack, then re-enable the whole thing. If you don't, a few mods will fail to load due to recent changes in their dependencies. --- bushes/depends.txt | 1 + bushes/init.lua | 10 ++++++---- 2 files changed, 7 insertions(+), 4 deletions(-) (limited to 'bushes') diff --git a/bushes/depends.txt b/bushes/depends.txt index f82a423..6628c82 100644 --- a/bushes/depends.txt +++ b/bushes/depends.txt @@ -1,4 +1,5 @@ default biome_lib +plantlife_i18n stonage? sumpf? diff --git a/bushes/init.lua b/bushes/init.lua index 3dc9801..70db2ec 100644 --- a/bushes/init.lua +++ b/bushes/init.lua @@ -5,10 +5,12 @@ -- Branch textures created by Neuromancer. -- Licence for Code and Non-Bush leaf code is WTFPL. +-- support for i18n +local S = plantlife_i18n.gettext abstract_bushes = {} minetest.register_node("bushes:youngtree2_bottom", { - description = "Young Tree 2 (bottom)", + description = S("Young Tree 2 (bottom)"), drawtype="nodebox", tiles = {"bushes_youngtree2trunk.png"}, inventory_image = "bushes_youngtree2trunk_inv.png", @@ -33,7 +35,7 @@ for i in pairs(BushBranchCenter) do local Num = BushBranchCenter[i][1] local TexNum = BushBranchCenter[i][2] minetest.register_node("bushes:bushbranches"..Num, { - description = "Bush Branches "..Num, + description = S("Bush Branches @1", Num), drawtype = "nodebox", tiles = { "bushes_leaves_"..TexNum..".png", @@ -70,7 +72,7 @@ for i in pairs(BushBranchSide) do local Num = BushBranchSide[i][1] local TexNum = BushBranchSide[i][2] minetest.register_node("bushes:bushbranches"..Num, { - description = "Bush Branches "..Num, + description = S("Bush Branches @1", Num), drawtype = "nodebox", tiles = { --[[top]] "bushes_leaves_"..TexNum..".png", @@ -112,7 +114,7 @@ local BushLeafNode = { {1}, {2}} for i in pairs(BushLeafNode) do local Num = BushLeafNode[i][1] minetest.register_node("bushes:BushLeaves"..Num, { - description = "Bush Leaves "..Num, + description = S("Bush Leaves @1", Num), drawtype = "allfaces_optional", tiles = {"bushes_leaves_"..Num..".png"}, paramtype = "light", -- cgit v1.2.3